Harnessing Brain Plasticity: Video Games and the Future of Neurotherapeutics Adam Gazzaley, MD PhD Director, Neuroscience Imaging Center Neurology, Physiology and Psychiatry University of California, San Francisco Goal Improve quality of life Societal Challenge Develop effective approaches to enhance cognition in both healthy and impaired individuals Current System 60 year old with mild cognitive impairment • Poor characterization • Poor targeting • Non-personalized • Unimodal • Open Loop This is just not good enough Create a New System targeted / personalized / multimodal / closed-loop Create a New System Step 1: Understand the target fMRI EEG TES Our brain is vulnerable to a negative impact of interference This all gets worse as we get older Create a New System Step 1: Understand the target Step 2: Build the engine Brain Plasticity The brain’s ability to modify its function, structure & chemistry in response to new experiences Cognitive Enhancement Traditional Education Physical exercise Meditation Neurofeedback Cognitive Training Enriched Environments Neuromodulation Ritalin Adderall Transcranial magnetic stimulation (TMS) Pharmaceuticals Aricept Video games Nutrition Modafanil Transcranial electrical stimulation (tCES) Direct Brain-Computer Interfaces Video Games But, can they have deep and positive impact? “Video games are just another manifestation of human mania, our endearing quality of going relentlessly after absolutely pointless goals.” – John Skow, Time Magazine, 1982 Video Game Training Can we develop a custom-designed video game to enhance cognitive control in older adults? Video Game Training Funded by Robert Wood Johnson Foundation Midline Frontal Theta Multitasking Performance 12 hours Multi-tasking Index 0% -20% -27% -40% -60% -63% -80% -100% 8-12 20s 30s 40s 50s 60s Decades of Life Anguera et al. Nature 2013 70s 1 month later Training Study Transfer of Benefits Working Memory & Sustained Attention Anguera et al. Nature 2013 12 hours Move to the Real World Akili Interactive Labs Co-founder and Chief Science Advisor Patent-pending: Enhancing Cognition in the Presence of Distraction and/or Interruption Move to the Real World ★ ADHD • Scott Kollins, Duke University / Andrew Cutler, FLCRC • [Shire Pharmaceuticals] ★ Depression • Patricia Arean, UCSF • [NIH] ★ Dementia • ★ Autism [Pfizer] • Elysa Marco, UCSF • [Wallace Foundation / James Gates Family Foundation] Develop New Video Games Internal Distraction Long term Memory Attention Rhythm Develop New Video Games Virtual Reality • More Real - World • Deeper Immersion • Wider Field of View • Depth of Field Develop New Video Games Full-Body Motion • More Real - World • Deeper Immersion • Embodied Cognition • Physical Exercise Create a New System Step 1: Understand the target Step 2: Build the engine Step 3: Enhance the effects Enhance the Effects Neuromodulation Neurofeedback Video games Real-Time EEG Close the Loop Behavior Neural Electrical Environment 2019 2014 EEG EEG tACS targeted / personalized / multimodal / closed-loop Over the Next 10 years ... Parkinson’s Disease Schizophrenia Anxiety Disorder Alzheimer’s Disease Multiple Sclerosis Autism Education Traumatic Brain Injury Depression Attention Deficit Disorder Post Traumatic Stress Disorder Bridging the Gap Between Technology and Neuroscience Neuroscapelab.com Neuroscape Thanks for your attention Many thanks Fellows Faculty • Ted Zanto • Judy Pa • Jyoti Mishra • Peter Wais www.gazzlab.com Hardware Support • Apple • NVIDIA Research Partners • Pat Arean • Elysa Marco • Oculus VR Research Associates • David Ziegler • Jacki Janowich • Morgan Hough • Cammie Rolle • Bradley Voytek • Roger Anguera • Joaquin Anguera • Rajat Jain • Yixuan Ku • Anirudh Wodeyar • Martine Schouwenburg Game Development • Matt Omernick • Dmitri Ellingson • Eric Johnson • Noah Fahlstein • Ty Clark • Matt Whitman • Mike Gonzales • Mickey Hart • thanks to the many Gazzlab alumni and past partners Financial Support • National Institute on Aging • American Federation of Aging Research • Sandler Foundation • Jamie Gates Family Foundation • Robert Wood Johnson Foundation • Rose Family Foundation • Zynga Foundation • Feldman Family Foundation • National Institute of Mental Health Students • Zack Chadick • Omar Alhashimi • Alan Legitt • Benjamin Dorn • WanYu Hsu GlassBrain Partners • Tim Mullen • Christian Kothe • Oleg Konigs • John Fesenko • Matt Omernick • UCSF CTSI • Posit Science • Pfizer / Eisai • Tim Ferriss
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