Chapter 2: Harbingers of the Holodeck Hamlet on the Holodeck: The Future of Narrative in Cyberspace Overview • • • • • • • Computers as a meta-medium The Multiform Story The Active Audience 3D Movies, Riding the movies Storytelling in Games Story Webs Computer Scientist as Storytellers 2 Computer as Meta-Medium • Computers enable many existing forms of communication • All the major representational formats of the of human history have now been translate into digital form 3 Computer as Meta-Medium • Typical of a new medium – Incunabula recorded prose and poetry of oral storytelling – Movies were recordings of plays – Complex use of flashbacks, panoramas that dissolve into close up vignettes of single soldier. • “At the incunabula phase of narrative computer” 4 The Multiform Story • Multiform stories often reflect different points of view of the same event or portray multiple alternative realities • Books are well suited for linear story experiences • Cinema is also a linear medium, yet inspires non-linear narrative through films by directors such as Kurosawa, Tarantino – Rashomon, Pulp Fiction 5 The Multiform Story • Rashomon (1950) by Kurosawa – chronicles a crime on a rural road in ancient Japan. In recounting the crime to the authorities, the different characters involved tell different stories. 6 The Multiform Story • It’s a Wonderful Life – With and without George Bailey • The Garden of the Forking Paths – Multiplicity of alternatives • Groundhog Day – Repeating time • Dictionary of the Khazars – No linear narrative – story is constructed in the reader’s mind 7 The Multiform Story • The Man from Earth (2007) – Plot advances through intellectual arguments – https://www.youtube.com/watch?v=9mOIxyRT Y5I • Source Code (2011) • Cloud Atlas (2012) – Multiple plot set across six different eras • Continumm (2012-2015) – Origin of multiple timelines 8 Multiform Narratives • Multiform narratives attempt to give a simultaneous form to these possibilities to allow us to hold in our minds multiple contradictory alternatives – Alternative possible selves – Alternative possible worlds – Limitless intersection stories of the actual world 9 The Active Audience • When the writer expands the story to include multiple possibilities, the reader assumes a more active role. – Changing the author-reader relation – Authors talking about their decisions – Authors changing earlier decisions – Readers remixing content or writing new content 10 The Active Audience • New forms based on author’s world – Live-action role-playing (LARP) – Players are both actors and audience for one another • Live theater – Participatory dinner theater – Whose line is it anyway • MUDs, MOOs, MMOG, and MMORPG 11 3D Movies • Early examples – Used motion, fright – Included jarring effects • Now there are many more examples – What have we learned • The potential for 3D sound and images to present external and internal content 12 Riding the Movies • Riding the movies (limited simulation) – The rider is placed on a hydraulically controlled movable platform or seat that , tilts, twists pitches, and shakes in synch with moving images and environment sound – https://www.youtube.com/watch?v=hQLF06rw zVE 13 Drama in Games • Many games include narrative in cut scenes between player activities/challenges • Floyd the robot in Planetfall • Myst – the role of sound • What are some more recent examples? • Max Payne, Half Life, Tomb Raider/ Indiana Jones 14 Story Webs • Hypertext – Set of documents of any kind (images, text, charts, tables, video clips….) connected to one another by links – Lexias or reading units – More than one entry, Many internal branches, no clear ending – Reader gets to choose – Make your own story books 15 Story Webs • Hypertext formats are not new – Dictionary of Khazars, multiform text is a printbased hypertext • Afternoon (Michael Joyce) – “I want to say I may have seen my son die today.” – Reader confusion to match character confusion – http://www.wwnorton.com/college/english/pm af/hypertext/aft/ 16 Computer Scientists as Storytellers • Technology is now common – Shared virtual worlds, avatars, force feedback, more natural interaction, agents • Magic Mirror • CMU’s OZ group – AI techniques to storytelling 17 Future? • Film makers move toward multiform stories and digital formats • Computer scientist move towards creating fictional worlds • Audience move towards virtual stage • Expect to loosening of traditional boundaries between games and stories, films and rides, narrative and dramatic forms 18
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