ES/SDOE 678 Reconfigurable Agile Systems and Enterprises File1.3 Fundamentals of Analysis, Synthesis, and Performance Session 1: Course Overview and Introduction to Agile Systems School of Systems and Enterprises Stevens Institute of Technology, USA [email protected], attributed copies permitted 1:1 Introductions File Your background? What do you do here? Why do you want a Master of SE degree? Expectations from this course? Current passionate pursuits? [email protected], attributed copies permitted 1:2 Guest Speaker: Joe Justice Team WikiSpeed File10 12Nov2011• TEDx Rainier Seattle, Washington Joe Justice and Team Wikispeed hand build a new deliverable street-legal, 100+ MPG car every 3 months, with new subsystem iterations every 7 days: 0-60 mph in 5 seconds, 149 mph top speed, with a sexy you-want-it carbon fiber sports car body. All done by a remote collaboration agile development process with volunteers working nights and weekends from many countries around the world. They satisfy critical safety regulations, and develop innovative technologies to solve automotive issues that exceed what is available from the major manufacturers. You don’t want the sports car body? They’ll make you one with a truck body, or a family-car body, whatever, under $20k. You want a different engine? They can swap out whatever is there for another one in the time it takes to change a tire. Video and audio at: www.youtube.com/watch?v=x8jdx-lf2Dw Transcript at: www.parshift.com/s/JusticeJoe-TEDx-WikiSpeed-10min-Transcript.pdf [email protected], attributed copies permitted 1:3 4. Technical Processes (for instance) (Certified Systems Engineering Professional) 4.1 Business/Mission Analysis 4.2 Stakeholder Needs & Requirements 4.3 System Requirements Definition 4.4 Architectural Definition 4.5 Design Definition 4.6 Systems Analysis 4.7 Implementation 4.8 Integration 4.9 Verification 4.10 Transition 4.11 Validation 4.12 Operation 4.13 Maintenance 4.14 Disposal Systems engineering is a discipline that concentrates on the design and application of the whole (system) as distinct from the parts. It involves looking at a problem in its entirety, taking into account all the facets and all the variables and relating the social to the technical aspect. (Ramo) Systems engineering is an iterative process of top-down synthesis, development, and operation of a realworld system that satisfies, in a near Version 4.0 Julyt 2015 optimal manner, the full range of requirements for the system. (Eisner) 1:4 Members $20, or free e-download [email protected], attributed copies permitted Supports the CSEP exam Early Conceptual Work Enables and Constrains System Possibilities "…the development of a basic idea and the first embodiment of the idea; these two initial activities are often called invention and are usually not part of the engineering of a system…" Dennis Buede Buede's book addresses the procedures and processes that turn concept into reality. That is the process part of Systems Engineering [email protected], attributed copies permitted 1:5 ISO/IEC/IEEE 15288–2015 Systems and Software Engineering Processes Agreement Processes Organizational ProjectEnabling Processes Technical Management Processes Technical Processes Acquisition Life Cycle Model Management Infrastructure Management Project Portfolio Management Human Resource Management Knowledge Management Quality Management Project Planning Project Assess and Control Decision Management Risk Management Configuration Management Information Management Measurement Quality Assurance Stakeholder Needs and Requirements Business/Mission Analysis Special Processes Supply Architectural Definition System Requirements Evaluation Operation Integration Verification Transition Maintenance Disposal Validation Implementation Tailoring [email protected], attributed copies permitted 1:6 Research Asynchronous/ Simultaneous Agile SE Life-Cycle Framework Situational awareness and evaluation of external and internal environments and evolution, for threat and Concept Retirement opportunity. Identify needs. Store, archive or Explore concepts. dispose of sub-systems Engage Propose viable solutions. and/or system. Support Provide sustained system capability. Agile Sys Eng Life Cycle Criteria This framework is consistent with ISO/IEC/IEEE standards [email protected], attributed copies permitted Development Refine requirements. Describe solution. Build system. Verify & validate. Utilization Production Operate system to satisfy users' needs. Produce systems. Inspect and test. [email protected], attributed copies permitted 1:7 Setting Expectations All slides in course material will not be reviewed/presented/discussed, …they are there to draw upon as appropriate, and for later reference. Some slides not in the regular course material will be employed, …for case studies as emerging interests indicate. Some slides are very dense and not screen-viewable at a distance, …they augment the text with reference material viewable on your PC. This is not a Systems Engineering Process course, …those are available under appropriately different course titles. This course focuses on design and engineering concepts, …that enable responsive/adaptable systems. Various thinking-tools and thinking-disciplines are introduced, …thinking fruitfully is a creative activity, not a procedure. This is not a software-systems engineering course, …nor focused on any other specific systems domain. [email protected], attributed copies permitted 1:8 Learning Opportunity X-Ray Vision Architecture Design Methodology Conceptual Design Methodology Domain Independent Principles Learning requires three things: 1) Your belief that value exists in the learning 2) Your desire to learn 3) Some similarity to what you already know Warnings: 1) Examples will generally not be your system types 2) Abstract thinking is the purpose 3) Enabling creative innovation is the aim 4) Comfortable comprehension does not occur in a few days [email protected], attributed copies permitted 1:9 Administrative Each SDOE module contains the equivalent content of a traditionally taught, thirteen week graduate course. The compressed lecture schedule employed by SDOE enables students to complete the classroom portion of a course over five, eight-hour days. While this format provides greater flexibility to the full-time professional student, it also requires a particular focus on student attendance. Therefore, the SDOE Attendance Policy is as follows: Time Missed Approver Make-Up Work < 4 Total Hours Course Instructor Discretion of Instructor 4-8 Total Hours Associate Dean, Assignment Consistent Professional Programs with Missed Time > 8 Total Hours Associate Dean, Student May be Required Professional Programs to Repeat Course In any event, the student is accountable for all presented material and class direction. The graduate grading cycle: A AB+ 4.0 3.7 3.3 B 3.0 B2.7 C+ 2.3 [email protected], attributed copies permitted C 2.0 C1.7 F 0 1:10 Readings, References, Text Text book: Response Ability – The Language, Structure, and Culture of the Agile Enterprise, Wiley, 2001. Relevant inter-session readings will be suggested during the course. --some are necessary-- A reference list is provided for additional and continued self-study, with Internet links where available. [email protected], attributed copies permitted 1:11 Downloadable Reference Materials Additional materials and case studies will be selected for use during class. Many are available for download from: www.parshift.com/678/support.htm Tool templates for use during class should be on your CD. They are also available for download from the URL referenced above. These downloadable materials change over time. …so what will be found there in the weeks following class may be different than what is there during class. [email protected], attributed copies permitted 1:12 Best Before Unit Starts SDOE 678 Web Links and Useful Reading for Indicated Session – Need Before Unit Starts Unit 1 Book: Preface and Chap 1, pgs 3-30 (entire chapter) Unit 2 Book: Chap 2, pgs 30-46 (up to ADAPTABLE CULTURE section) Unit 3 Book: Chap 3, pgs 67-87, and pgs 120-127 Article: Team WikiSpeed Methods and Terms Unit 4 Book: Chap 3, pgs 87-108 Paper: Agile Systems Engineering – Part 1 Transcript: Managing Collaborative Multi-National Teams Unit 5 Book: Chap 5, pgs 133-160 Term Project Guidance Unit 6 Book: Chap 8, pgs 214-234 Paper: Agile Systems Engineering – Part 2 Transcript: Hallway Open Q&A Unit 7 Book: Chap 7, pgs 188-213 Paper: Case Study: SSC-Pac Agile-Wave Process for Unmanned Ground Vehicle Technology Development Unit 8 Book: Chap 6 pgs 161-187 Term Project Guidance Unit 9 Book: Chap 10, pgs 289-304 Video: A Theory for the Agile Movement – Dave Snowden and the Cynefin Framework Unit 10 Book: 01Apr2017 Chap 10, 276-289 [email protected], attributed copies permitted 1:13 Grading (Individual Term Project – Not Teams) 10% on class participation: Peer review presentations: demonstration of relevant knowledge application. Peer review contributions: collaborative engagement with projects of others. Evidence of study: knowledgeable application of course materialand readings. 30% on operational model – Midterm deliverable Two-page operational story: clear evidence of an agile system in operation demonstrated with environment CURVE, response objectives, requirements, values, response enabling principles, and operational/integrity management. Three-element response ability model: relevance and clarity of key concepts in RS Analysis, RRS Principles, and Agile Architectural Pattern diagram. Evidence of study: knowledgeable application of course material and readings. 60% on conceptual design report – Final deliverable Articulate a comprehensive new conceptual design, or analysis of an existing design: response objectives, issues with metrics, and enabling principles; strategic themes and activity web; closure matrix with descriptions; and operational management and responsibilities – see 678 Project Guidance document for the definitive word. Evidence of study: knowledgeable reference to the literature and readings. Reality: The first deliverable is key. Your true understanding of necessary fundamentals is illuminated here. Feedback on this will put your train back on the rails. [email protected], attributed copies permitted 1:14 Course Project (Individual Student work, no Teaming) (always refer to www.parshift.com/AgileSysAndEnt/ProjGuide/678ProjGuideCurrent.pdf for current requirements) 5 Page Operational Model - Due as deliverable #1 Includes strategic objectives/themes RSA - JIT Assembly Lines Operational Story Life with System X – Agility in Action By Rick Dove, Paradigm Shift International, e-mail: [email protected], 505-586-1536, Senior Fellow, Agility Forum Look through Fred Mauck's eyes for a moment. You work in a GM stamping plant outside of Pittsburgh that specializes in after-model-year body parts. Your principal customer is GM's Service Parts Organization. They might order '73 Chevelle hoods quantity 50, '84 Chevy Impala right fenders quantity 100, or '89 Cutlass Supreme right front doors quantity 300. Your plant stamps the sheet metal and then assembles a deliverable product. Small lots, high variety, hard-to-make-a-buck stuff. Every new part that the plant takes on came from a production process at an OEM plant that occupied some thousands of square feet on the average; and the part was made with specialized equipment optimized for high volume runs and custom built for that part geometry. To stamp a new deck lid (trunk door) part you bring in a new die set - maybe six or seven dies, each the size of a full grown automobile, but weighing considerably more. And you bring in assembly equipment from an OEM line that might consist of a hemmer to fold edges of the A newly built metal, perhaps a pre-hemmer for a custom assembly two-stage process, line for each and dedicated welding apparatus for every small-batch joining the run, every time, just inner lid to the outer lid, adhesive in time. equipment for applying mastic at part-specific locations, piercer units for part-specific holes, and automated custom material handling equipment for moving work between process workstations. You got a call a few weeks ago that said your plant will start making the Celebrity deck lids, and production has to start in 21 days. Not too bad sometimes you only have four days. For new business like this your job is to get the necessary assembly equipment from the OEM plant, reconfigure the equipment and process to fit your plant, and have people ready to produce quality parts in the next three weeks. Others are responsible for the die sets and stamping end of the production process. In the last 12 months this happened 300 times. In the last five years you've recycled some 800,000 square feet of floor space in OEM plants for new model production. At this point you have assembly equipment and process for some 1000 different parts - but no extra floor space ever came with any of it. high-variety production - in a business that is traditionally based on high volume economics - and you've learned to do it without the usual capital budget. Eight years at this has evolved some pretty unique techniques - and a pretty unique culture as well. You don't do this by yourself - you're a team leader that may use almost anyone from anywhere in the plant. At this point almost everyone is qualified to help bring in new work - surviving under these conditions has developed a can-do/letme-at-it attitude almost everywhere, and a shared understanding of how to do it. Eight years ago the plant went to a single job classification in production, cross training everyone on everything - a press operator one day might change dies as well, the next day work in the assembly area building hoods in the morning and fenders in the afternoon - and the following day go off to another plant to review a piece of equipment or part for how to bring it back. For this new business Jim Lesniewski wanted to do the initial recon. He went on the last trip too, experimenting with his video camera. Now he thinks he's ready to do a perfect taping job. He got the idea himself while trying to bring several jobs at once back from another GM facility. This environment encourages self initiative. In addition to taping the operational assembly process he added close-ups of key equipment pieces this time. In the debrief review everyone saw the same thing at the same time - there was almost no debate over what to bring back and what to ignore and you got a jump on the equipment modifications by seeing what was needed in advance. Some time ago the value of having a good cross section represented in these reviews became evident: nobody gets surprised, everyone shares their knowledge, and when the eqchine, two welding robots, the welding fixtures, two press piercers, the shuttles, the press welders, and the three automated material handling fixtures. Basically bringing back a foot print of 200 square feet from a process that covered 2500 square feet. The rest will go to salvage disposition while the hemmer goes to "hemmer heaven" - that place in your plant where some 200 different hemmers hang out until needed. That you only need the hemmer is where a key part of the plant's unique core competency comes to play. Rather than build a growing variety of product on some Operational Story ~ 2 MS Word Pages RRS - JIT Assembly Lines ACP AAP - JIT Assembly Lines Response Ability Model 3 MS PowerPoint Slides [email protected], attributed copies permitted Detailed Conceptual Design Documentation ---------------Comprehensive to one Skilled in the Arts • Problem/Opportunity/CURVE • Response Objectives • Reality Factors • Response Issues/Metrics • Strategic Activity Web • Architecture AAP & Integrity • Applied RRS Principles • Closure Matrix • Conclusion • References ~ 20-30 Pages Due as Deliverable #2 1:15 Minimum: 80 Hrs Outside-of-Class Work 10-20 Hrs reading the text book 30-20 Hrs researching and noodling 40 Hrs composing and writing Strawman budget You are Graduate Students A – Thoughtfully engaged with demonstrated application understanding B – Read, followed instructions, applied tools, demonstrated utility understanding C – Any of: blew it off, no understanding of basic concepts demonstrated, didn’t complete the closure matrix and discussion or other basic project steps. ---- This is about: how your system addresses surprises (primary) not about what your system does functionally (secondary) Key: When it clicks…that drag-and-drop, plug-and-play (operational activity) is enabled by “encapsulated” modules and “evolving” frameworks, and that you have this all around you in your life…and you already know it well: • Providing dinner for surprise guests • Assembling a team for a task • Appreciating your football team in action • Reconfiguring your home entertainment system or your PC [email protected], attributed copies permitted 1:16 The Professor’s Model Objective: 1) Cause insightful understanding of permanence 2) Instigate an open community of employment and extension Belief: 1) The concepts are natural and all around us, and are already viscerally understood 2) Many types of barriers can inhibit explicit understanding Short goal: Rock solid understanding of drag-n-drop, plug-n-play as architecture of encapsulated modules and evolving framework Long goal: Appreciation and utility of the other 8 principles develops naturally Strategy: 1) Exposure to a wide variety of examples 2) Fast drill-and-practice exercises with critical feedback 3) Discover and overcome individual assimilation barriers Assumption: The student is equally engaged Commitment: I will help anyone who shows commitment [email protected], attributed copies permitted 1:17 Minimum: 80 Hrs Outside-of-Class Work 10-20 Hrs reading the text book 30-20 Hrs researching and noodling 40 Hrs composing and writing Strawman budget You are Graduate Students A – Thoughtfully engaged with demonstrated application understanding B – Read, followed instructions, applied tools, demonstrated utility understanding C – Any of: blew it off, no understanding of basic concepts demonstrated, didn’t complete the closure matrix and discussion or other basic project steps. ---- This is about: how your system addresses surprises (primary) not about what your system does functionally (secondary) Key: When it clicks…that drag-and-drop, plug-and-play (operational activity) is enabled by “encapsulated” modules and “evolving” frameworks, and that you have this all around you in your life…and you already know it well: • Providing dinner for surprise guests • Assembling a team for a task • Appreciating your football team in action • Reconfiguring your home entertainment system or your PC [email protected], attributed copies permitted 1:18 Exercises During The Class Time will be allocated during sessions to apply new learning, and for feed-back reviews of knowledge application. Collaborative teams will form (more than 4 teams difficult to brief out). Three types of tool-use exercises will occur during sessions: 1) Class Warm-ups: Instructor records volunteered suggestions. 2) Team Trials: A trial stab at using key tools to analyze an Agile System Development process, with 2 feed-back brief outs. 3) Team Project: Teams work with all tools on team project. Each team will choose an agile-system engineering project, with 7 feed-back brief outs. The subsequent term project will apply all of the tools to a system design project – with relevance to your professional employment. [email protected], attributed copies permitted 1:19 In-Class Tool Applications Class Warm-ups Team Trials Team Project Unit 2 AAP Analysis: Football ConOps: Objectives Unit 3 Reality Factors: TSA CURVE & Reality Unit 4 RSA Analysis: Tassimo Unit 5 RRS Analysis: Multiple Unit 6 RSA Analysis: TWS AAP RRS Analysis: TWS Unit 7 Unit 8 RSA Analysis RRS Synthesis ConOps: Activities Integrity: TWS Closure Unit 9 Unit 10 [email protected], attributed copies permitted 1:20 Course Roadmap Have You Signed The Attendance Roster? Fundamentals Analysis Session 1 – Overview and Introduction to Agile Systems Session 2 – Problem Space and Solution Space Session 3 – Response Types, Metrics, Values Session 4 – Situational Analysis and Strategy Exercise Tools Session 5 – Architecture and Design Principles Synthesis Session 6 – Design Exercise and Strategy Refinement Integration Session 7 – Quality: Principles, Reality, Strategy Session 8 – Operations: Closure and Integrity Management Perspective Session 9 – Culture and Proficiency Development Session 10 – The Edge of Knowledge, Projects [email protected], attributed copies permitted 1:21 Change and Uncertainty The Paris edition of the New York Herald summed up Europe's opinion of the Wright brothers in an editorial on February 10, 1906: "The Wright have flown or they have not flown. They possess a machine or they do not possess one. They are in fact either fliers or liars. It is difficult to fly. It's easy to say, 'We have flown.'" Some Examples of What’s Happening Now (that weren’t dreamed of a short while ago) File The launch, as seen from the International Space Station On November 12, 1906, Alberto SantosDumont flew 220 meters (726 feet), capturing the 1500 franc Aero-Club de France prize from the Aero-Club for the first 100-meter flight. www.first-to-fly.com/History/Wright%20Story/prizepatrol.htm [email protected], attributed copies permitted 1:22 Opened 29 March 1920. Entrance to Croydon Aerodrome, 1920 Regular scheduled flights were introduced, Imperial Airways airliner 'Hannibal' flying over Croydon Airport, early 1930s 90 Years Later … Las Cruces, New Mexico Spaceport Completion targeted end of 2010 carrying passengers, mail and freight to Paris, Amsterdam and Rotterdam. Virgin Galactic's commercial space operation $40 million in deposits collected by June 2009 Five spaceships ordered to meet the demand 500th Ticket bought March 2012 www.spaceportamerica.com/ [email protected], attributed copies permitted 1:23 Why Agility Matters CURVE Internal and external environmental forces that impact process and product as systems Capriciousness: unanticipated system-environment change (randomness among unknowable possibilities) Uncertainty: kinetic and potential forces present in the system (randomness among known possibilities with unknowable probabilities) Risk: relevance of current system-dynamics understanding (randomness among known possibilities with knowable probabilities) Variation: temporal excursions on existing behavior attractor (randomness among knowable variables and knowable variance ranges) Evolution: experimentation and natural selection at work (relatively gradual successive developments) (CURVE: formerly known as UURVE, Capriciousness = Unpredictability) [email protected], attributed copies permitted 1:24 Course Knowledge Context In The ‘90s we analyzed hundreds of real-world systems that exhibited agility, asking how they did that, and converged on fundamental structural patterns that fit facts. We are now analyzing real-world processes that exhibit agility, asking how they do that, and converging on fundamental behavior patterns that fit facts. No conjecture, no kinda good idea, no opinion. [email protected], attributed copies permitted 1:25 Agile System History Perspective Agile manufacturing systems - 1991 Agile enterprise Systems - 1992 Agile CCRP C2 - 1996 Software development – 2001 (with predecessor work, e.g., Spiral, etc) Military as agile enterprise - 2013 Systems engineering becomes a focus - 2015 [email protected], attributed copies permitted 1:26 Webster Sets the Context Agile: adjective. 1) quick and well coordinated in movement; nimble. 2) active, lively. 3) marked by an ability to think quickly; mentally acute or aware. Agility: noun. -------------------------------------------------------------------------------------------------------------------- Agile Manifesto authors are upset with the noun usage of Agile, which refers to a family of software development procedures that have little to do with agility, by their now-vocal reckoning. Dave Thomas. 2014. Agile is dead (long live agility). http://pragdave.me/blog/2014/03/04/time-to-kill-agile/ Andy Hunt. 2015. An Experiment: The GROWS Method. www.infoq.com/articles/grows-method-experiment [email protected], attributed copies permitted 1:27 American Football is Agility in Action Operational Environment • Capriciousness (injury) • Uncertainty (composition of opposing team on game day) • Risk (impaired team-work day) • Variation (weather) • Evolution (team competencies) Dynamic game situations require certain response capabilities, e.g. • Creating a tailored game plan for each game • Improving opponent-evaluation accuracy • Migrating pre to post salary cap rule, and now concussion concerns • Modifying game plan strategy, replacing Troy Polamalu (Steelers) • Correcting on-field competitive mismatch in specific position • Varying defense-offence competitive strength balance • Expansion/contraction range of player-position depth of 2-4 minimum • Reconfiguring mix of 11-on-field frequently Performance quality is determined by degree of engagement of every team member at every moment [email protected], attributed copies permitted 1:28 American Football http://football.about.com/od/footballpositions/Football_Positions.htm 11 players on field per side Offensive positions: 8 with some pairs Defensive positions: 6 with many pairs Special teams positions: 7 with some multiples Adaptation is an immediate, appropriate, different response in functionality. This can only occur if functional resources can be added, modified, or reconfigured quickly. A good sports team has more players than it fields at any one time, so that the coach can mix and match the players’ skill-sets according to the opposition, the situation, and real-time developments. Reconfiguring a sports team with different players during game time doesn’t work, though, if players bring their own rules with them. The players all know the rules of the game and they all know their team’s playbook. The coach exercises a drag-and-drop, plug-and-play operational strategy enabled by an actively managed team-system structure. Complex system behaviors arise from the interactions of simple rules. Were this not the case, it would be impossible to sustain complex behavior in the face of increased opportunities for failure. [email protected], attributed copies permitted 1:29 Architecture Pattern for USA Football Drag-and-drop resources in a plug-and-play infrastructure Resources Defense Players Coaches Trainers Special Teams Scouts Medics/Therapists TT--T ZZZ---ZZZ S---S M---M O O O O O O Tak Grd Ctr Grd Tak Tnd Infrastructure O Wide Rec O QB O F/R Bk O H/R Bk O Wide Rec C Passive X X X X X X X OLB End Tak MLB Tak End OLB X CB X CB X Saf X Saf C Offensive Down Sockets Signals Security Safety Service Plays Coaches, Owner, Scouts Trainers, Coaches, Therapists Virtually Everyone QB, Def/Off Coaches NFL and Owner Resource mix evolution Resource readiness Situational awareness Activity assembly Infrastructure evolution Active Game Plans OOO---OOO XXX---XXX C--CC Integrity Management Offense Players Defensive Down Z Z Z Z Z Z Z End Ubk Ubk Ctr Ubk Ubk End Z Z Wng Wng Z Pro Z C Pnt Special Teams Punt Positions Play Book, QB Calls Covert Communications Protective Equipment NFL Rules, Team Culture Rules/Standards (a concept example, not exhaustive) [email protected], attributed copies permitted 1:30 Introduction to Agile Systems Agility defined Origin and research history Features and values Reality and risk management Confusions in the literature [email protected], attributed copies permitted 1:31 Cats Are the Icon of Agility ISSUE We agree that cats are agile. Why? Aware. Nimble. Focused on value. Agile is more than Rapid But on a hot tin roof they're spastic. Why? - Info overload. - Lost awareness. - Inability to create options. Up a tree they're catatonic. Why? - Paralyzed with fear. - Lost awareness. - Inability to create options. [email protected], attributed copies permitted 1:32 Another Issue Agile System-Engineering is an instance of Agile-System Engineering This Course is Not About Agile Software Development and Extreme Programming but…they are examples [email protected], attributed copies permitted 1:33 Why Now? Years Ago 2,500,000 40,000 4,000 500 0 Stone tools - humans live as apes Great leap forward (Language-caused? art, houses, weapons, war) Horse domesticated, plow invented, wheel invented Water travel begins to homogenize humanity globally Space exploration, nuclear physics, genetic engineering, global communications, networked humanity, …………… Genetically we last major-changed around 40,000 years ago Knowledge, created and diffused by language, has been driving human evolution ever since. Knowledge Explosion From Jared Diamond's The Third Chimpanzee for general times and characteristics. The statement that we last genetically changed 40,000 years is my interpretation of his writings. His conjecture was that the voice box was responsible for the great leap forward in human development, which provided the uniquely human capability to then incorporate vowels into utterances, which led to a spoken language that could convey complexity and nuance, which led to thought, and to thoughts that could be passed on to others. The emergence of a new form of evolving stuff. [email protected], attributed copies permitted 1:34 Why Now? Knowledge builds on knowledge The more you have the more you get The knee of the curve is passed Nuclear physics Personal computer Semiconductors in everything Space travel Genetic engineering Internet Globalization Drones & Robots Nano-technology Quantum computing? Hydrogen economy? Human-equivalent AI? [email protected], attributed copies permitted Decisions must be made faster… …and implemented immediately Knowledge Explosion 1:35 The Law of Accelerating Returns "An analysis of the history of technology shows that technological change is exponential, contrary to the common-sense 'intuitive linear' view. So we won't experience 100 years of progress in the 21st century -- it will be more like 20,000 years of progress (at today's rate). "Within a few decades … technological change so rapid and profound it represents a rupture in the fabric of human history. Ray Kurzweil, 2001 A few of his many honors and awards... 2000 1999 1994 1993 1982 1982 Lemelson-MIT Prize. This $500,000 award is largest in U.S. in invention and innovation National Medal of Technology, nation's highest honor in technology, President Clinton Dickson Prize, Carnegie Mellon University’s top science prize ACM Fellow Award, Association for Computing Machinery Computer Science Award, President Reagan Admitted to the Computer Industry Hall of Fame [email protected], attributed copies permitted 1:36 BREAK Your Class web-page: Support docs & links: www.parshift.com/678/current.htm www.parshift.com/678/support.htm [email protected], attributed copies permitted 1:37 Guest Speaker: Tom Hammes File27-Hammes File15-Hunter File14-Hendrix Technologies Converge and Power Diffuses - The Evolution of Small, Smart, Cheap Weapons CATO Institute 9 March 2016, Video: www.cato.org/multimedia/events/new-technologies-war-will-they-change-way-we-fight-why-we-fight Paper: T. X. Hammes, 27-Jan-2016, http://object.cato.org/sites/cato.org/files/pubs/pdf/pa786-updated.pdf Lesson: Term or Master’s project possibility – agile ISR air & ground defense against large swarm rapid evolution Various technological advances are about to make hundred-drone swarms a reality, and a nightmare for today’s top-of-the-line weapons. Rapid advances [are occurring] in robotics and artificial intelligence, additive manufacturing and nanoexplosives, composite materials and energy-reflecting coatings, and improved energy densities in gel fuels. Taken together, these technologies mean that long-range, autonomous, stealthy, precision weapons will soon be cheap and ubiquitous. Even small numbers of intelligent, mobile IEDs would be a major problem for U.S. forces — yet tech trends indicate we could face tens of thousands of such drones on the battlefield. We’re several years past the ability to 3D-print a drone in a single day; researchers are now refining prototype systems that can print 25 to 100 times faster than that. A single small facility with only 10 such printers will soon be able to produce 1,000 drones a day. These will be autonomous weapons that can attack with precision to destroy vehicles, parked aircraft, fuel, and ammunition stores. A creative enemy might choose not to fight the F-35 in the air but instead send cheap drones to hunt them at their air bases. These relatively inexpensive drones will rely on sheer numbers. If an enemy prints 1,000 a day, he doesn’t care if 500 suffer in-flight failures. Nor does he care you shoot down another 300 near your airfield. He still has 200 hunting a couple of dozen F-35 revetments. If those are not available, the drones can autonomously switch their aim points to radar antennae, fuel points, or ammunition sites. Today, our own focus on improving the weapons of the past is leading us astray. As our weapons become ever more exquisite, we can afford fewer and fewer. Text from: T. X. Hammes, 19-Jan-2016, www.defenseone.com/ideas/2016/01/cheap-drones-exquisite-weapons/125216/ [email protected], attributed copies permitted 1:38 Knowledge Gets Around Interconnected Complexity Art: B.Cheswick & H.Burch Machines People Parts Bots IOT AOL BBN ac.jp att.net UUNet dla.mil Netcom sprint.net cw.net (+MCI) bellglobal.com 10 Networks 61,000 Routers Speed: Knowledge And Response Are Mismatched 12/98 Wired Magazine Data mid-September ‘99 Color based on IP address (old news) [email protected], attributed copies permitted 1:39 Inertia – The Bane of Agility Ceasing prior activity quickly and cleanly is just as important as starting new activity. Bane: a cause of death, destruction, ruin (Webster) [email protected], attributed copies permitted 1:40 AGILITY DEFINED The Ability to Thrive in a Continuously Changing, Unpredictable Environment. RECONFIGURABLE EVERYTHING [email protected], attributed copies permitted 1:41 Agile-Systems Research Focus Problem: - Technology and markets are changing faster than the ability to employ/accommodate - System-needs are uncertain and unpredictable - Flexible system approaches inadequate when requirements change - New approach needed that could extend usefulness/life of systems Solution Search: - Examined 100s of systems of various types - Looked for systems that responded effectively - Looked for metrics that defined effectively - Looked for categories of response types - Looked for principles that enabled response Note: This research took place at the Agility Forum 1992-1996, and in subsequent independent research 1997-1999 Essays chronicle knowledge development at www.parshift.com/library.htm [email protected], attributed copies permitted 1:42 Defining Agility Agility is effective response to opportunity and problem, within mission ... always. Not fast, …just fast enough An effective response is one that is: timely (fast enough to deliver value), affordable (at a cost that leaves room for an ROI), predictable (can be counted on to meet expectations), comprehensive (anything/everything within mission boundary). An ineffective response is failure - there is zero tolerance for failure today. You can think of Agility as Requisite Variety. You can think of Agility as proactive Risk Management. The trick is understanding the nature of agile-enabling concepts, and how they can be applied to any type of system. Domain Independent [email protected], attributed copies permitted 1:43 Agility deals with “design-for-transformation” so continuous improvement is facilitated, not just mandated. Lean: Process Operation Lean & Agile: Orthogonal Concerns Agile: Process Transformation Lean thinking demands continuous improvement … brute-force required Agile thinking facilitates continuous improvement … in both dimensions [email protected], attributed copies permitted 1:44 Naty Rosado, http://natyrosado.com/ Class 1 Agile Systems are Reconfigurable Useful Metaphors: Plug-and-Play – Drag-and-Drop Helen Wells, www.yessy.com/artists.html?l=w&p=6 Class 2 Agile Systems are Reconfiguring Useful Metaphors: Ecologies and Evolution [email protected], attributed copies permitted 1:45 Typical Enterprise Systems Product Systems Process Systems Practice Systems People Systems - Knowledge management - Machine tool - Agile SW Development - Supply chain mgmnt - Laptop computer - Chemical production - Project management - Company of departments - IT network - Purchasing - Product development - Community of practice - Legal contract - Auto assembly plant - Strategic planning - Computer Program - System Engineering - UAV swarm attack - UAV Rigid Guided - Market of customers - Proposal development - Project team - System architecting Informed [email protected], attributed copies permitted - Net centric warfare Willful 1:46 www.datacenterknowledge.com/inside-the-box-container-video-tours/ www.datacenterknowledge.com/archives/2010/08/11/the-blackbox-lives-or-at-least-is-not-dead/ www.zdnet.com/blog/datacenter/suns-datacenter-container-forgotten-but-not-gone/398 File case [email protected], attributed copies permitted 1:47 Value Proposition for Agility Faster, lower cost system development? An appealing argument, but only a side effect (at best). The value proposition for agility is Risk Management. Sustainability of process and product at risk. ============================ Why is incremental and iterative development useful? Why are incremental retrospectives useful? To learn about and mitigate risk affordably. [email protected], attributed copies permitted 1:48 New Risks from Enterprise Agility But.......Agile business practices bring new enterprise risks and vulnerabilities Some typical current examples… Internal data and processes are web accessible All employees are web communicators New technologies are employed faster Network complexity increases Partner interconnections are time critical Business processes are outsourced COTS employment has several problems Multicultural staff – differing ethic norms Just because you can doesn’t mean you should…turn on a dime [email protected], attributed copies permitted 1:49 File1 A Global Robotic Transportation System is Almost Here John Robb, 10-Mar-2016, http://globalguerrillas.typepad.com/globalguerrillas/2016/03/robotic-transportation-.html Video: https://www.youtube.com/watch?v=MRPK1rBl_rI&feature=player_embedded The UK is testing convoys of driverless trucks on the M3 (Nevada, USA has licensed a self-driving rig for highway use) and Rolls Royce is working on container ships that save 40% of the cost of crewed ships. Short video to get a taste for how different a robotic transportation network would feel. However, there's a problem. All of these robotic vehicles are largely disconnected or they are using their own proprietary means of networking their activity. In order for robotic transportation to explode, it will need a simple protocol for coordinating this network in a decentralized way. That's already underway, although with very little of the importance I would allocate to it given the immensity of its potential impact. It appears to be on the right track though. Early indications are that this standard will be as simple and decentralized as TCP/IP (any extraneous detail on it, will slow its implementation and utility). Once this scalable decentralized standard is developed, it will do for air, sea, land, and undersea transportation what the Internet did for the movement of data and in about the same amount of time. The change will be rapid as billions of robotic vehicles rapidly connect to this global grid providing things like (these are consumer examples, but you can extrapolate some military applications based on them): • Free car transportation. Order a self driving car on your cell phone, it's there in less than 5 minutes to pick you up. It will likely be free. How so? The value of selling services to the person in the vehicle is far greater than the cost of providing the service (electric self-driving fleet vehicle are very inexpensive). • Drone delivery. The local farmer delivers fresh eggs to you every day via drone delivery. Small package delivery via drones that pick up and deliver small packages. 5 miles in ten minutes for $0.25 a delivery. New industries explode by using this network as a platform. • Perpetual nomads. People live in their self-driving vehicle (RV with a twist). They travel at night while sleeping, jumping from place to place to get a charge, enjoy the locale, and get supplies. [email protected], attributed copies permitted 1:50 Some Term Project Ideas (must be relevant to your professional employment) Agile Response Capability for Rapid/Cheap/Evolving Drone Swarms Agile Systems Integration Laboratory – Architecture and Operation Service Oriented Architecture (eg, supporting Agile Enterprise) Agile Aircraft Depot Maintenance HD&L Operations Joint Tactical Radio System (eg, Interoperability) Agile Enterprise Practices for QRC Response An Agile Aircraft xxx System Utilizing COTS Agile Systems-Engineering (eg, for QRC) Agile Concepts for Outsourcing Support Team WikiSpeed Modified for Work-Related Process Applying Agile Systems Concepts in the Workplace Agile System Integration, Verification, and Validation Process An agile migration process from status quo to a more agile operation Agile Development-Infrastructure for Other-Than-Software Projects Should decide on a topic before Unit 6 – For Approval [email protected], attributed copies permitted 1:51 Some Past Term Projects Quick Reliable Capable (QRC), Incorporated Concept for Successful Outsourcing Aircraft Modification Plant (Process System) Adaptive UAV ISR Strategic Innovations in Training Agile Approach to IPTs Quick Reaction Capability (QRC) Integrated Product Team (IPT) Organization Rapidly configurable mission system architecture John Boyd’s Fit with Agile RAP* Concepts “Last Planner” approach to System Integration Agile Intermediate Level Test Station Design *RAP: Response Ability Principles [email protected], attributed copies permitted 1:52 Confusions Definitions … for system agility proliferate in the literature, with varying sub-characteristics and sometimes with parallel system characteristics called out separately, such as adaptability, robustness, flexibility, resilience and others. At core agility is a capability that enables and facilitates effective response to unpredictable situations – including all of these characteristics. Agile Systems-Engineering and Agile-Systems Engineering … both obtain agility by addressing uncertainty with the same common fundamentals. Agile Systems-Engineering is a process that obtains its agility from a design based on Agile-Systems Engineering fundamentals. Agile Software Development … as agile systems engineering is not a general systems engineering approach, but rather a variety of many differing software-system engineering practices. Nevertheless, agile software development practices rely on agile-system engineering fundamentals as their core source of agility. Lean and agile … system/process concepts are different. The former is focused on efficient system operation and the later is focused on efficient system transformation. Neither encompasses the other, but there is some overlap of common bestpractice in each. [email protected], attributed copies permitted 1:54 Today's Agility Interest – Origin 1991 – SecDef funded project at Lehigh University to identify next manufacturing competitive focus beyond Lean – 13 companies participated full-time in 3-month workshop – 2 vol report: 21st Century Manufacturing Enterprise Strategy – Problem/opportunity defined (for manufacturing enterprises) 1992 – Agile Manufacturing Enterprise Forum founded at Lehigh, funded by Texas Instruments and General Motors – Purpose: Identify nature of Agile solution – Method: Industry collaborative workshop groups 1994 – – – – – DARPA/NSF establish $5 Million x 5 year funding Name changed to Agility Forum (any kind of enterprise/system) Research steering group and agenda established 250+ orgs, 1000+ participants in focused workshop groups Conferences, papers, reference base, tools, reference model 1998 – Mission accomplished, Agility Forum dissolved – Agility pursuit by industry and IT vendors entrenched [email protected], attributed copies permitted 1:55 Guest Speaker – Ray Kurzweil File23 How technology's accelerating power will transform us Prolific inventor and outrageous visionary Ray Kurzweil explains in abundant, grounded detail why -- by the 2020s -- we will have reverse-engineered the human brain, and nanobots will be operating your consciousness. Kurzweil draws on years of research to show the speed at which technology is evolving, and projects forward into an almost unthinkable future to outline the ways we'll use technology to augment our own capabilities, forever blurring the lines between human and machine. Inventor, entrepreneur, visionary, Ray Kurzweil's accomplishments read as a startling series of firsts -- a litany of technological breakthroughs we've come to take for granted. Kurzweil invented the first optical character recognition (OCR) software for transforming the written word into data, the first print-to-speech software for the blind, the first text-to-speech synthesizer, and many electronic instruments. Yet his impact as a futurist and philosopher is no less significant. In his best-selling books, which include The Age of Spiritual Machines and The Singularity Is Near: When Humans Transcend Biology, Kurzweil depicts in detail a portrait of the human condition over the next few decades, as accelerating technologies forever blur the line between human and machine. "Kurzweil's eclectic career and propensity for combining science with practical -- often humanitarian -- applications have inspired comparisons with Thomas Edison."Time Video and text above at: http://www.ted.com/index.php/speakers/view/id/42 [email protected], attributed copies permitted 1:56 Guest Speaker: Andrew McAfee File14 Are droids taking our jobs? Filmed Jun 2012 • TEDxBoston 2012 Robots and algorithms are getting good at jobs like building cars, writing articles, translating -- jobs that once required a human. So what will we humans do for work? Andrew McAfee walks through recent labor data to say: We ain't seen nothing yet. But then he steps back to look at big history, and comes up with a surprising and even thrilling view of what comes next. Andrew McAfee studies the ways that information technology (IT) affects businesses, business as a whole, and the larger society. His research investigates how IT changes the way companies perform, organize themselves, and compete. At a higher level, his work also investigates how computerization affects competition, society, the economy, and the workforce. He's a principal research scientist at the Center for Digital Business, at the MIT Sloan School of Management. Hs books include Enterprise 2.0 and Race Against the Machine (with Erik Brynjolfsson). Read more on his blog. “Within [our lifetimes], we're going to transition into an economy that … doesn't need a lot of human workers. Managing that transition is going to be the greatest challenge that our society faces.” (Andrew McAfee) Video and text at: www.ted.com/talks/andrew_mcafee_are_droids_taking_our_jobs.html [email protected], attributed copies permitted 1:57 http://singularityhub.com/2013/01/22/robot-serves-up-340-hamburgers-per-hour/ [email protected], attributed copies permitted 1:58 Guest Speaker: Andreas Raptopoulos No roads? There’s a drone for that File9.5 TEDGlobal2013, June 2013 A billion people in the world lack access to all-season roads. Could the structure of the internet provide a model for how to reach them? Andreas Raptopoulos of Matternet thinks so. He introduces a new type of transportation system that uses electric autonomous flying machines to deliver medicine, food, goods and supplies wherever they are needed. Andreas Raptopoulos and his colleagues are building the flying internet of things, using drones to carry essential goods to otherwise inaccessible areas. It's a modern-day truism that, in regions where the phone company never bothered to lay network cable, locals quickly adopted mobile phones -- and then innovated mobile services that go far beyond what so-called developed countries have. Could the same pattern hold true with roads? Andreas Raptopoulos is hoping to find out with Matternet, a project that uses swarms of unmanned aerial vehicles to deliver urgent items -- think emergency and medical supplies -- to places where there are no driveable roads. Imagine a sort of flying bucket brigade or relay race, where autonomous quadricopters pass packages around a flexible network that behaves something like the internet -- but for real goods. Raptopoulos is a designer, inventor and entrepreneur. Prior to Matternet, he founded FutureAcoustic, a music platform that adjusts to the listener's environment. Video and text at: www.ted.com/talks/andreas_raptopoulos_no_roads_there_s_a_drone_for_that.html [email protected], attributed copies permitted 1:59 Guest Speaker: Andreas Raptopoulos Also see: http://matternet.us File5.2 Drones for good Video: http://poptech.org/people/andreas_raptopoulos Poptech 2012, Camden, Maine, 18-20 October Andreas Raptopoulos is the founder and CEO of Matternet, building a network of unmanned aerial vehicles (UAVs) to transport medicine and goods in places with poor road infrastructure. Matternet's "drones for good" use small, electric UAVs to transport packages weighing up to 2 kilos and containing items like vaccines, medicines or blood samples, over distances of 10 kilometers at a time. By creating a new paradigm for transportation that leapfrogs roads, Matternet is helping to revolutionize transportation in both the developed and developing world. Matternet Inc. is a startup based in Palo Alto, California. The Matternet: A Flying Autonomous Delivery System For The Developing World Where Matternet is going, it doesn’t need roads. But the people there need food and medicine. And these drones can bring it to them. www.fastcoexist.com/1678463/the-matternet-a-flying-autonomous-delivery-system-for-the-developing-world The Matternet is being developed in three stages. In the first stage, the Matternet team anticipates carrying loads of one to two kilograms. The team's prototype (pictured above) can already do this, but its autonomous capabilities have not yet been tested. During the second stage, the autonomous vehicles will carry 200 kilograms, and automated solar-powered recharging stations will be installed on the ground. In the third stage, the vehicles will be able to carry up to 1,000 kilograms--so they will be able to transport both goods and people. The prototype AAVs are quadcopters that have a range of 10 kilometers, but the technology may change as the project advances. [email protected], attributed copies permitted 1:60 Guest Speaker: Dave Snowden File8 .5 Introduction to the Cynefin Framework David John Snowden (born April 1, 1954) is a Welsh academic, consultant, and researcher in the field of knowledge management. He is the founder and Chief Scientific Officer of Cognitive Edge, a research network focusing on complexity theory in sensemaking. Snowden, a thought leader on the application of complexity theory to organizations, tacit knowledge and an observer in the way knowledge is used in organizations; has written articles and scholarly works on leadership, knowledge management, strategic thinking, strategic planning, conflict resolution, weak signal detection, decision support, and organisational development. He holds an MBA from Middlesex University, and a BA in Philosophy from Lancaster University; and started his active career life with Data Sciences Ltd (formerly Thorn EMI software), acquired by IBM in 1996. He was the Director of IBM's Institute for Knowledge Management, and the founder of the Cynefin Center for Organizational Complexity. Snowden developed the Cynefin (Ken-ev-in) framework, a practical application of complexity theory to management science. Video: http://cognitive-edge.com/library/more/video/introduction-to-the-cynefin-framework/ Text: Dave Snowden (Wikipedia) 70 minute full theory Video & Slides: www.infoq.com/presentations/Agile-Theory [email protected], attributed copies permitted 1:61 Guest Speaker – Ken Robinson Schools Kill Creativity (20 min) Sir Ken Robinson makes an entertaining and profoundly moving case for creating an education system that nurtures (rather than undermines) creativity. Why don't we get the best out of people? Sir Ken Robinson argues that it's because we've been educated to become good workers, rather than creative thinkers. Students with restless minds and bodies -- far from being cultivated for their energy and curiosity -- are ignored or even stigmatized, with terrible consequences. "We are educating people out of their creativity," Robinson says. It's a message with deep resonance. Robinson's TEDTalk has been distributed widely around the Web since its release in June 2006. The most popular words framing blog posts on his talk? "Everyone should watch this.” A visionary cultural leader, Sir Ken led the British government's 1998 advisory committee on creative and cultural education, a massive inquiry into the significance of creativity in the educational system and the economy, and was knighted in 2003 for his achievements. His latest book, The Element: How Finding Your Passion Changes Everything, a deep look at human creativity and education, was published in January 2009. Must see: www.youtube.com/watch?v=yJAL21IE9fY&feature=related 60 minutes Video and text above at: www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html [email protected], attributed copies permitted 1:62 Guest Speaker – Thomas Barnett The Pentagon's new map for war and peace (24 min) In this bracingly honest and funny talk, international security strategist Thomas P.M. Barnett outlines a post-Cold War solution for the foundering US military: Break it in two. He suggests the military re-form into two groups: a Leviathan force, a small group of young and fierce soldiers capable of swift and immediate victories; and an internationally supported network of System Administrators, an older, wiser, more diverse organization that actually has the diplomacy and power it takes to build and maintain peace. Thomas P.M. Barnett's bracing confidence and radical recommendations make him a powerful force shaping the future of the US military. In his book The Pentagon's New Map: War and Peace in the Twenty-First Century, Barnett draws on a fascinating combination of economic, political and cultural factors to predict and explain the nature of modern warfare. He presents concrete, world-changing strategies for transforming the US military -- adrift in the aftermath of the Cold War and 9/11 -- into a twotiered power capable not only of winning battles, but of promoting and preserving international peace. Thomas has been a senior adviser to military and civilian leaders in a range of offices, including the Office of the Secretary of Defense, the Joint Staff, Central Command and Special Operations Command. During the tumultuous period from November 2001 to June 2003, he advised the Pentagon on transforming military capabilities to meet future threats. He led the five-year NewRuleSet.Project, which studied how globalization is transforming warfare. The study found, among other things, that when a country's per-capita income rises above ~$3,000, war becomes much less likely. Barnett is unusually outspoken in a field cloaked in secrecy. His follow-up book is Blueprint for Action: A Future Worth Creating. He also maintains a prolific blog, where he covers current global events. Video and text above at: http://www.ted.com/index.php/talks/view/id/33 [email protected], attributed copies permitted 1:63 Guest Speaker: Jurgen Appelo Sep 28 2012 • QCon New York 2012 (File22.5) Summary Jurgen Appelo talks about his book "Management 3.0: Leading Agile Developers, Developing Agile Leaders", how Complexity Science helps to understand Agile teams, and much more. Bio Jurgen Appelo is a writer, speaker, trainer, entrepreneur, illustrator, developer, manager, and more. He writes a blog at www.noop.nl about development management, software engineering, business improvement, personal development, and complexity theory. He wrote "Management 3.0: Leading Agile Developers, Developing Agile Leaders" and is also a regular speaker at business seminars and conferences. Some Gems of Thought: • Use a virus injected into the social environment that gets taken up by others. • Anticipate – Adapt – Experiment (last is ignored by a lot of agile teams – no time is allowed) • Managers: realize that you are managing the system and not the people – garden metaphor. • [Agile is focused on the social and human issues that enable system success – and every body has dogmatic/brandspecific best practices - but they need enabled by an agile architecture.] • Tell a story – rather than provide a vision and mission statement. • Lean Startup movement has a good focus on both small (incremental) and large (pivot) improvements. • (there are more) Video and audio at: www.infoq.com/interviews/appelo-management [email protected], attributed copies permitted 1:64 Learning Improves with Variety & Testing Forget What You Know About Good Study Habits, Benedict Carey, New York Times, 6Sep2010, www.nytimes.com/2010/09/07/health/views/07mind.html?_r=1&src=ISMR_HP_LO_MST_FB The findings can help anyone, from a fourth grader doing long division to a retiree taking on a new language. But they directly contradict much of the common wisdom about good study habits, and they have not caught on. For instance, instead of sticking to one study location, simply alternating the room where a person studies improves retention. So does studying distinct but related skills or concepts in one sitting, rather than focusing intensely on a single thing. “We have known these principles for some time, and it’s intriguing that schools don’t pick them up, or that people don’t learn them by trial and error,” said Robert A. Bjork, a psychologist at the University of California, Los Angeles. “Instead, we walk around with all sorts of unexamined beliefs about what works that are mistaken.” Take the notion that children have specific learning styles, that some are “visual learners” and others are auditory; some are “left-brain” students, others “right-brain.” In a recent review of the relevant research, published in the journal Psychological Science in the Public Interest, a team of psychologists found almost zero support for such ideas. “The contrast between the enormous popularity of the learning-styles approach within education and the lack of credible evidence for its utility is, in our opinion, striking and disturbing,” the researchers concluded. Ditto for teaching styles, researchers say. Some excellent instructors caper in front of the blackboard like summer-theater Falstaffs; others are reserved to the point of shyness. “We have yet to identify the common threads between teachers who create a constructive learning atmosphere,” said Daniel T. Willingham, a psychologist at the University of Virginia and author of the book “Why Don’t Students Like School?” But individual learning is another matter, and psychologists have discovered that some of the most hallowed advice on study habits is flat wrong. For instance, many study skills courses insist that students find a specific place, a study room or a quiet corner of the library, to take their work. The research finds just the opposite. In one classic 1978 experiment, psychologists found that college students who studied a list of 40 vocabulary words in two different rooms — one windowless and cluttered, the other modern, with a view on a courtyard — did far better on a test than students who studied the words twice, in the same room. Later studies have confirmed the finding, for a variety of topics. The brain makes subtle associations between what it is studying and the background sensations it has at the time, the authors say, regardless of whether those perceptions are conscious. It colors the terms of the Versailles Treaty with the wasted fluorescent glow of the dorm study room, say; or the elements of the Marshall Plan with the jade-curtain shade of the willow tree in the backyard. Forcing the brain to make multiple associations with the same material may, in effect, give that information more neural scaffolding. “What we think is happening here is that, when the outside context is varied, the information is enriched, and this slows down forgetting,” said Dr. Bjork, the senior author of the two-room experiment. Varying the type of material studied in a single sitting — alternating, for example, among vocabulary, reading and speaking in a new language — seems to leave a deeper impression on the brain than does concentrating on just one skill at a time. Musicians have known this for years, and their practice sessions often include a mix of scales, musical pieces and rhythmic work. Many athletes, too, routinely mix their workouts with strength, speed and skill drills. The advantages of this approach to studying can be striking, in some topic areas. In a study recently posted online by the journal Applied Cognitive Psychology, Doug Rohrer and Kelli Taylor of the University of South Florida taught a group of fourth graders four equations, each to calculate a different dimension of a prism. Half of the children learned by studying repeated examples of one equation, say, calculating the number of prism faces when given the number of sides at the base, then moving on to the next type of calculation, studying repeated examples of that. The other half studied mixed problem sets, which included examples all four types of calculations grouped together. Both groups solved sample problems along the way, as they studied. A day later, the researchers gave all of the students a test on the material, presenting new problems of the same type. The children who had studied mixed sets did twice as well as the others, outscoring them 77 percent to 38 percent. The researchers have found the same in experiments involving adults and younger children. “When students see a list of problems, all of the same kind, they know the strategy to use before they even read the problem,” said Dr. Rohrer. “That’s like riding a bike with training wheels.” With mixed practice, he added, “each problem is different from the last one, which means kids must learn how to choose the appropriate procedure — just like they had to do on the test.” These findings extend well beyond math, even to aesthetic intuitive learning. In an experiment published last month in the journal Psychology and Aging, researchers found that college students and adults of retirement age were better able to distinguish the painting styles of 12 unfamiliar artists after viewing mixed collections (assortments, including works from all 12) than after viewing a dozen works from one artist, all together, then moving on to the next painter. The finding undermines the common assumption that intensive immersion is the best way to really master a particular genre, or type of creative work, said Nate Kornell, a psychologist at Williams College and the lead author of the study. “What seems to be happening in this case is that the brain is picking up deeper patterns when seeing assortments of paintings; it’s picking up what’s similar and what’s different about them,” often subconsciously. “With many students, it’s not like they can’t remember the material” when they move to a more advanced class. “It’s like they’ve never seen it before.” When the neural suitcase is packed carefully and gradually, it holds its contents for far, far longer. An hour of study tonight, an hour on the weekend, another session a week from now: such so-called spacing improves later recall, without requiring students to put in more overall study effort or pay more attention, dozens of studies have found. No one knows for sure why. It may be that the brain, when it revisits material at a later time, has to relearn some of what it has absorbed before adding new stuff — and that that process is itself self-reinforcing. “The idea is that forgetting is the friend of learning.” “When you forget something, it allows you to relearn, and do so effectively, the next time you see it.” That’s one reason cognitive scientists see testing itself — or practice tests and quizzes — as a powerful tool of learning, rather than merely assessment. The process of retrieving an idea is not like pulling a book from a shelf; it seems to fundamentally alter the way the information is subsequently stored, making it far more accessible in the future. In one of his own experiments, Dr. Roediger and Jeffrey Karpicke, also of Washington University, had college students study science passages from a reading comprehension test, in short study periods. When students studied the same material twice, in back-to-back sessions, they did very well on a test given immediately afterward, then began to forget the material. But if they studied the passage just once and did a practice test in the second session, they did very well on one test two days later, and another given a week later. “Testing has such bad connotation, but this is one of the most powerful learning tools we have.” Of course, one reason the thought of testing tightens people’s stomachs is that tests are so often hard. Paradoxically, it is just this difficulty that makes them such effective study tools, research suggests. The harder it is to remember something, the harder it is to later forget. The more mental sweat it takes to dig it out, the more securely it will be subsequently anchored. None of which is to suggest that these techniques — alternating study environments, mixing content, spacing study sessions, self-testing or all the above — will turn a grade-A slacker into a grade-A student. Motivation matters. So do impressing friends, making the hockey team and finding the nerve to text the cute student in social studies. “In lab experiments, you’re able to control for all factors except the one you’re studying,” said Dr. Willingham. “Not true in the classroom, in real life. All of these things are interacting at the same time.” 678: Good=Entertaining slides/videos (background), little tests, in-class project, 3 exercise types, 4&10-week project split. Maybe add test at session 2 start. Tutorial: mix and cycle and exercise/test. Don’t do ½ day lecture and ½ day workshop in sequence, intermix the two. [email protected], attributed copies permitted 1:65 Metaphorical form-finding in art and design File2.5 File6.5 www.environmentalgraffiti.com/featured/kinetic-balls-perfect-unison/20274, More on this Kinetic Sculpture visit ART+COM www.artcom.de/kinetik/ “For us the design process starts in a chaos of many different ideas that are independent of each other, that are just floating around. Then from this chaos, different shapes begin to emerge… that then gradually split into several shapes – different kinds of ideas that compete with each other for finding the right solution to a design challenge.” [ART+COM designer] [email protected], attributed copies permitted 1:66 Two Courses Reconfigurable Agile Systems and Enterprises Systems and Enterprises are composed of modular elements Enterprises have (seemingly) willful elements (agents) Systems have Self organization is directed by people charged with that responsibility Self organization emerges from interactions and relationships Self-Organizing Agile Systems and Enterprises Reason can only deal with limited parameters, small problems (note: sugar helps, not Splenda) Emotion can deal with complexity, lots of inputs, better for deciding what car to buy Get Book: Jonah Lher, Lare, How we decide [email protected], attributed copies permitted 1:67 Prepare them We will look at patterns…to steal We will see many things that are not the lesson – the patterns within are the lesson HGT – horizontal gene transfer, what it is and why its good – this is the first pattern to know You are master’s students, that means thinking beyond the rules, connecting the dots, sensemaking [email protected], attributed copies permitted 1:68 Brain Patterns Learned with Direct Cause/Effect Links sticky story An operational story that “sticks” is part of a good operational model http://wiki.answers.com/Q/Did_the_monkey_banana_and_water_spray_experiment_ever_take_place An experiment was recently conducted to demonstrate how belief systems are formed and perpetuated using monkeys and their insatiable desire for bananas. 5 monkeys were put in a cage. A ladder was placed in the middle of the cage, with a bunch of bananas located at the top. Eventually, one of the monkeys would attempt to climb the ladder to get to the bananas. Every time this happened, the other 4 monkeys are sprayed with cold water. After some time, when one of the monkeys attempted to ascend the ladder, the other 4 monkeys would give him a good bashing to prevent him from climbing it. This reaction went on even after the spraying of cold water was discontinued. Then, one of the 5 monkeys was removed from the cage, and replaced with a new one who had never witnessed the cold water spraying. He saw the bananas, and attempted to climb the ladder to get to them. The other 4 monkeys preventing him from getting to the bananas. He tried again, got attacked once more, and after a few attempts gave up on trying to get the bananas. Another one of the monkeys from the original group of 5 was removed from the cage, and replaced with a new one. The pattern repeated, with the new monkey attempting to climb the ladder, and the other monkeys punishing him for it. After a while, this 2nd new monkey gave up too. Interestingly, the 1st new monkey, although never having been sprayed with cold water, also took part in the attack. Replacing monkeys one at a time was repeated with a 3rd, 4th, and 5th new monkey. Eventually none of the 5 monkeys which were in the cage had been sprayed with cold water. Yet, no monkey ever tried to ascend the ladder and get the bananas, even though the cold water had been put away and never used again. [email protected], attributed copies permitted 1:69 DARPA F6: Fractionated Space System Architecture Reconfigurable and Self Organizing Systems-of-Systems www.darpa.mil/Our_Work/TTO/Programs/Systemf6/System_F6.aspx Case File 3:30 [email protected], attributed copies permitted 1:70 http://fastrac.ae.utexas.edu/ March 22, 2011, a single FASTRAC satellite separated into two smaller spacecraft that currently operate and communicate with each other. The first time for such a small platform, about 60 lbs, and incredibly cheap, at $250,000. [email protected], attributed copies permitted 1:71 Value Proposition for Fractionated Space Architectures File 3:30 Brown, Owen and Paul Eremenko. 2006. in Proceedings AIAA-2006-7506, Sep 19-21, San Jose CA. www.darpa.mil/tto/programs/systemf6/Papers/AIAA-2006-7506.pdf www.darpa.mil/tto/programs/systemf6/ (edited introductory excerpts) The complexity of a spacecraft, as with any other engineering system, is driven by the twin objectives of delivering a particular capability and of doing so robustly in the face of uncertainty. It is not enough to deliver a given capability – it must be delivered with some degree of robustness in the face Case of various sources of risk or uncertainty. In the case of space systems, uncertainty is both vast and diverse, and includes technical uncertainties encompassing, for instance, the risk of component failure, a software bug, a design flaw, a launch vehicle failure, or an erroneous command (if the operator is loosely construed to be part of the spacecraft system), as well as environmental uncertainties such as variations beyond some nominal range in the environmental conditions during spacecraft operations, including temperature, radiation levels, space object impact, etc. Additionally, there are programmatic uncertainties to which a successful system must also exhibit robustness. One example is the demand for the capability or service provided by the spacecraft during its operational life. Demand fluctuations can occur due to a variety of factors including a change in user constituency, competing providers of the same service, or obsolescence. Another example is requirements uncertainty which, throughout the development of a spacecraft, can necessitate design changes with associated cost, schedule, and value penalties. And of course there is usually uncertainty in the available funding for the development of a particular system. The funding stream, therefore, can fluctuate in a quasi-random manner due to changes in political support, alternative priorities, public perception of the program, and innumerable other factors. Finally, there is fragility, an emergent characteristic of complex systems to exhibit unmodeled failure modes, usually due to an unanticipated component interaction leading to a catastrophic, albeit improbable, sequence of events. [email protected], attributed copies permitted 1:72 SDOE 675 SDOE 678 SDOE 679 Class 2 Class 1 675 Thinking 678 Engineering [email protected], attributed copies permitted 679 Architecting SDOE 683 683 Designing 1:73 The Frontier of Systems Engineering... ...today seeks new levels of system capability and behavior, and expects to find that benefit in higher forms of systems that elude traditional control and creation concepts. The certificate in Agile Systems and Enterprise integrates four complimentary courses, defining enterprise as a human activity system agile systems as those responding effectively to unpredicted situations, within mission These common themes facilitate a study of agility across a seemingly wide variety of interesting system types, with the lines of difference blurred as each informs the other. [email protected], attributed copies permitted 1:74 Discussions Risk Management System's Reality Confrontation Interpretations of Agility [email protected], attributed copies permitted 1:75 Brainstorm some agile systems that we know, and that we need Describe their drag-and-drop – plug-and-play nature [email protected], attributed copies permitted 1:76 http://en.wikipedia.org/wiki/Technological_singularity Courtesy of Ray Kurzweil and Kurzweil Technologies, Inc. Attribution License v.1.0: http://creativecommons.org/licenses/by/1.0/ When plotted on a logarithmic graph, 15 lists of key events in human history show an exponential trend. [email protected], attributed copies permitted 1:77 Timely Questions for Agile Global Business Most crucial development from Y2K to March 2004? ...9/11 and the Iraq war? Or ... India, China, and so many others becoming part of the global supply chain, creating a middle-class explosion of wealth in the world's two biggest nations? This "flattening" of the globe, requires us to run faster in order to stay in place. Has the world gotten too small and too fast for human beings and their organizational/political systems to adjust in a stable manner? [email protected], attributed copies permitted 1:78 Reference Definitions (from the book) ARa+Km Agility Response ability + Knowledge management + Value-Based Decision Making Agility as derived from the ability to apply and manage knowledge effectively - providing the potential for an organization to thrive in a continuously changing, unpredictable environment. RaCp+Rrs Response ability Change proficiency + Reusable/reconfigurable/scalable structures The dynamics and statics of agility; recognizing change proficiency (Cp) as a dynamic characteristic manifested during a change activity, and Rrs as a design discipline evident in the architectural structure of relationships among the things/people/resources involved in a change. KmKpm+Clf Knowledge mgmnt Knowledge portfolio mgmnt + Collaborative learning facilitation Km has both a directed strategic component and a fostered grass roots component. Cp Change proficiency is a dynamic competency that facilitates change Proficiency is a multidimensional assessment of competency measured on a five-stage maturity scale characterized by the specific metric focus, nature of the working knowledge, and competency developed in four progressively difficult types of proactive and reactive change. Rrs Reusable/reconfigurable/scalable structural relationships: static principles enabling change Analysis of business organizations, procedures, and systems shows an architecture of reusable elements reconfigurable in a scalable framework as an effective way to enable high adaptability. Kpm Knowledge portfolio management The directed identification, acquisition, diffusion, and renewal of knowledge that the organization requires strategically. Clf Collaborative learning facilitation The cultural and infrastructural support for creating and maintaining collaborative learning networks and collaborative learning events and activities. [email protected], attributed copies permitted 1:79 Quote From the Preface Agility is the ability to both create and respond to change in order to profit in a turbulent business environment. Rather than shrink from change, Agile organizations harness or embrace change by being better than competitors at responding to changing conditions and by creating change that competitors can’t respond to adequately. However, companies must determine what level of agility they require to remain competitive, Agility is only an advantage relative to competitors – a copper mining company doesn’t need to be as agile as a biotechnology firm. Other aspects of agility are also important: nimbleness or flexibility on the one hand, and balance on the other. Agile organizations are nimble (able to change directions quickly) and flexible (able to see how things that worked last week may not work as well next week). An Agile organization also knows how to balance structure and flexibility. If everything changes all the time, forward motion becomes problematic. Agile organizations understand that balancing on the edge between order and chaos determines success. [email protected], attributed copies permitted 1:80 Agile AUTOnomy Skateboard Architecture Classic Case Art: Boris Artzybasheff GM after-market auto-body production. High variety – small lot. ~500 different metal body assemblies 250 units average production lot size 230 average pieces per hour 28 minute average die change $30 fender world market price www.animationarchive.org/bio/2006/01/artzybasheff-boris.html interchangeable bodies, drive-by-wire, plug-and-play Fenders, Hoods, Lids, Sides, Doors Operations include: Press: die change, stamp Assembly: bend/form, weld, glue Maybe a hundred new assemblies per year [email protected], attributed copies permitted 1:81 JIT Assembly Line Drag-and-Drop Operational Model Response Ability Model 2-Page Operations Story (mid-term 3-slide version) Operational Story RSA - JIT Assembly Lines Assembly Lines Built Just In Time By Rick Dove, Paradigm Shift International, e-mail: [email protected], 505-586-1536, Senior Fellow, Agility Forum RRS - JIT Assembly Lines + ACP - JIT Assembly Lines Look through Fred Mauck's eyes for a moment. You work in a GM stamping plant outside of Pittsburgh that specializes in after-model-year body parts. Your principal customer is GM's Service Parts Organization. They might order '73 Chevelle hoods quantity 50, '84 Chevy Impala right fenders quantity 100, or '89 Cutlass Supreme right front doors quantity 300. Your plant stamps the sheet metal and then assembles a deliverable product. Small lots, high variety, hard-to-make-a-buck stuff. Every new part that the plant takes on came from a production process at an OEM plant that occupied some thousands of square feet on the average; and the part was made with specialized equipment optimized for high volume runs and custom built for that part geometry. To stamp a new deck lid (trunk door) part you bring in a new die set - maybe six or seven dies, each the size of a full grown automobile, but weighing considerably more. And you bring in assembly equipment from an OEM line that might consist of a hemmer to fold edges of the A newly built metal, perhaps a pre-hemmer for a custom assembly two-stage process, line for each and dedicated welding apparatus for every small-batch joining the run, every time, just inner lid to the outer lid, adhesive in time. equipment for applying mastic at part-specific locations, piercer units for part-specific holes, and automated custom material handling equipment for moving work between process workstations. You got a call a few weeks ago that said your plant will start making the Celebrity deck lids, and production has to start in 21 days. Not too bad sometimes you only have four days. For new business like this your job is to get the necessary assembly equipment from the OEM plant, reconfigure the equipment and process to fit your plant, and have people ready to produce quality parts in the next three weeks. Others are responsible for the die sets and stamping end of the production process. In the last 12 months this happened 300 times. In the last five years you've recycled some 800,000 square feet of floor space in OEM plants for new model production. At this point you have assembly equipment and process for some 1000 different parts - but no extra floor space ever came with any of it. high-variety production - in a business that is traditionally based on high volume economics - and you've learned to do it without the usual capital budget. Eight years at this has evolved some pretty unique techniques - and a pretty unique culture as well. You don't do this by yourself - you're a team leader that may use almost anyone from anywhere in the plant. At this point almost everyone is qualified to help bring in new work - surviving under these conditions has developed a can-do/letme-at-it attitude almost everywhere, and a shared understanding of how to do it. Eight years ago the plant went to a single job classification in production, cross training everyone on everything - a press operator one day might change dies as well, the next day work in the assembly area building hoods in the morning and fenders in the afternoon - and the following day go off to another plant to review a piece of equipment or part for how to bring it back. For this new business Jim Lesniewski wanted to do the initial recon. He went on the last trip too, experimenting with his video camera. Now he thinks he's ready to do a perfect taping job. He got the idea himself while trying to bring several jobs at once back from another GM facility. This environment encourages self initiative. In addition to taping the operational assembly process he added close-ups of key equipment pieces this time. In the debrief review everyone saw the same thing at the same time - there was almost no debate over what to bring back and what to ignore and you got a jump on the equipment modifications by seeing what was needed in advance. Some time ago the value of having a good cross section represented in these reviews became evident: nobody gets surprised, everyone shares their knowledge, and when the eqchine, two welding robots, the welding fixtures, two press piercers, the shuttles, the press welders, and the three automated material handling fixtures. Basically bringing back a foot print of 200 square feet from a process that covered 2500 square feet. The rest will go to salvage disposition while the hemmer goes to "hemmer heaven" - that place in your plant where some 200 different hemmers hang out until needed. That you only need the hemmer is where a key part of the plant's unique core competency comes to play. Rather than build a growing variety of product on some Reusable Knowledge Patterns [email protected], attributed copies permitted 1:82
© Copyright 2026 Paperzz