FUN GAMES Revised 2008 Revised 2008 FUN GAME #A CHANGE OF DIRECTION TAG Players start in a scatter formation. Select two or three players to be it. Players must try to avoid being tagged by using change of direction footwork. If a player gets tagged they must stand in a ready position until another player frees them by crawling under their legs. If players leave the boundries set out at the start they are considered tagged. Repeat the game as often as time allows with new players being it. Coaching Tip: Be sure players avoiding a tag stay low to change directions effectively. CTP: Upload #1: Shrink the playing area #2: Increase the number of players who are “it”. #3: Players can only hop, either on one or both legs. #4: The games must be played only on lines drawn on the floor. All lines from all the sports can be used. Badminton lines are excellent choices. FMC: Upload #3: Balance Upload #4: Agility 2 Basketball: Basics & Beyond FUN GAME #B 5-SQUARE Players position themselves in one of the 5 areas or squares laid out on the court by the coach. Each time a player passes the ball he/she must move to another square. Only one player is allowed in a single square at a time, unless a screen or exchange of squares is taking place. Players must use all the concepts of offense in order to lose their check or to score. Coaching Tip: Be sure the player with the ball squares-up to the basket each and every time they receive it. Tell players to move with a purpose and that if they are moving they are doing something right. CTP: Download #A: Only have 4 players on the floor at a single time. This gives them more spaces to move to. Upload #1: Reduce the area of each square #2: Insist players use a change of direction cut when moving to a new square. #3: Players must screen for a teammate’s imaginary defnder after cutting. #4: Passers have priority to be in the key. Only one player in the key at one time. www.t2com.net 3 FUN GAME #C SHARKS & SEAWEED Every player has a ball and lines up across the baseline. The coach(es) or shark(s) stand in the center area of the court. When the coach says “GO” the players must attempt to dribble to the other end of the floor without being eaten (tagged) by a coach, losing their ball or picking it up. The players that are successful at getting to the other end of the floor then await another call by the sharks to cross the floor. If a player does not get to the other end of the floor they then become seaweed and place themselves across the floor. The seaweed in not allowed to move from their spot on the floor, but they are allowed to tag dribblers. CTP: Download #A: When the ballhandlers find themselves in trouble they dribble over to the “coral” (coaches) for relief. They can pass to the coach and then receive the ball back in another attempt to get to the other end of the floor. The game can be restarted before all of the players become seaweed. It is not important who’s the last dribbler. Coaching Tip: Have lots of fun with this game allowing players sometimes to “slip through your fingers”. Ask dribblers to keep their head up so they can see the sharks coming at them and also to avoid the seaweed. Upload: #1: Allow the players to only dribble with their weak hand. 4 Basketball: Basics & Beyond FUN GAME #D RED LIGHT - GREEN LIGHT Players start in a scatter formation. No balls are needed for the drill and should be placed neatly away. When the coach calls out “Green Light” players run and move in various directions. When the coach calls out “Red Light” players use a jump stop and get into a ready stance. After ensuring everyone is in the correct stance the coach then calls out “Green Light” again and the drill repeats. Repeat the game as often as time allows. Coaching Tip: Look for good change of direction cuts and jump stops. A variation of the drill is to have players start at one end of the court and attempt to run to the other end before you can call out “Red Light”. If players are not in a good stance they are eliminated. Remember that it is not important who the last player remain- ing is. CTP: Upload #1: Players can hop on one or both feet rather than running. #2: Add players who are it. These players must follow the same rules of stopping and starting as the “free” players. When “red light” is called and a player who is “it” does not make a good stop and stay on balance, they must then back away ( 2 or 3 meters ) from the player they were runnng after prior to “green light” being called again. www.t2com.net 5 FUN GAME #E HOT POTATO Players form a circle with 6 feet or 2 meters between them and two balls. The two balls start at opposite sides of the circle. When the coach blows the whistle the players must pivot to face the person beside them and make a pass. Players can chant “Hot potato, pass it on” as the ball is being passed. When the coach blows the whistle again the players with the ball are eliminated. As fewer players are involved in the game one ball should be removed. The game can be restarted at any time. It is not important to have only one person re maining. Coaching Tip: The coach can choose the types of pivot and pass the players must make. The size of circle can change depending upon the age, skill and strength of the players. FMC: Upload #1: Balance Upload #3: Agility and Speed 6 CTP: Upload #1: All players can balance on one foot during the game. Instead of pivoting, players can hop prior to passing. #2: Add more basketballs into the circle. #3: Players who have just finished making a pass can be asked to quickly run through a short agility course and get back into the circle before the next ball is ready to be passed to them. Basketball: Basics & Beyond FUN GAME #F COUGAR CAGE Choose two players to be Cougars that must “hunt down” the other players. Divide the court into thirds. Put the Cougars in the middle 1/3 and everyone else on one end. No balls are needed for the drill and should be placed neatly away. On the whistle the players run through the Cougar’s territory. If a Cougar tags someone they become a Cougar as well. Continue playing until only a few players are left. It is not important to determine the last player who is not a Cougar. Coaching Tip: Instill into the players that using proper change of direction cuts will help them to avoid being a caught by a Cougar. CTP: Upload #1: Reduce the width of the playing area and/ or size of the cougar’s territory. www.t2com.net 7 FUN GAME #G POWER LAY-UP RELAY Place players in equal lines, approximately 20 feet or 6 meters from the basket. There is one ball in each line. When the relay starts the first player in each line must speed dribble to the basket, perform a jump stop and shoot the ball. Teams must count out loud their made baskets for everyone to hear. Players rebound their own shot, dribble back to their line and hands the ball to the next player. The next player then repeats the drill. Play until each player has 5 turns. The line with the most made baskets wins. Coaching Tip: Tell players to take their time when shooting. It is more important to make their shot then to hurry and miss. CTP: Upload #1: Just prior to receiving the ball a coach can yell out what type of shot the player must take. (i.e. power layup, 2 step layup, jumpshot). #2: A coach can play as a guided defender and force the offensive player to make a certain move. 8 Basketball: Basics & Beyond FUN GAME #H FROZEN DRIBBLE TAG Choose two players to be chasers and ask them to place their ball on the side-line. The remaining players have their ball and start in a scatter formation. On the whistle the dribblers must attempt to avoid being tagged by a chaser by either maneuvering away from them or by controlling the ball after a jump stop. The dribblers can only stay in their ready position, after the jump stop, for 5 seconds. If they are not in control of the ball when they stop, they can still be tagged by a chaser. If a chaser does tag a dribbler, the dribbler is frozen and must do a ball familiarization drill on the spot. To be freed, a teammate must crawl through the frozen player’s legs. Change chasers every minute or two. Coaching Tip: Although a speed dribble is important in order to avoid being tagged, the dribbler must understand that a good jump stop is just as useful. CTP: Upload #1: Allow some or all players to only dribble with their weak hand. #2: Adding more players who are “it”. www.t2com.net 9 FUN GAME #I CHAIN TAG Players start in a scatter formation. No balls are needed for the drill and should be placed neatly away. Choose one player to be it. When tagged, players join hands to form a chain. The players on either end of the chain become the taggers but cannot break the chain. When the chain reaches 6 players long split it into two equal chains and continue with the game. Repeat with a new player being it as often as time allows. Coaching Tip: Good change of direction cuts will help the players from being tagged. If the chain has problems tagging players shrink the playing area. CTP: Upload #1: Players must hop on one or both feet. #2: Reduce the size of the chain to as small as 2 or 3 people. FMC: Upload #1: Balance 10 Basketball: Basics & Beyond J L K I H F Players start in a scatter formation. No balls are needed for the drill and should be placed neatly away. G COACH E FUN GAME #J TRIPLE THREAT TAG 3 9 7 5 1 4 Choose 2 or 3 players to be it. On the whistle the players avoid being tagged by moving around the court. 2 E 8 D B 6 If a player is tagged by a chaser they must get into a triple threat position with an imaginary ball. To be freed, another player must jump stop infront of the tagged player and give them a ‘high five’ with their shooting hand. The drill can be repeated with new chasers as often as time allows. Coaching Tip: When a player is tagged they must “visualize” they have a ball in their hands in order to be in a correct triple threat position. Be sure their shooting foot is infront of their non-shooting foot and their head is up as if they are looking at the rim. CTP: Upload #1: Reduce the playing area. #2: Players must hop on one or both feet. FMC: Upload #2: Balance. www.t2com.net 11 FUN GAME #K ICE CREAM CONES E B Players have a ball and lines up across the baseline. 3 6 7 1 5 2 The coach(es) and/or a couple of players, who are the chasers, stand in the center area of the court. 4 E 8 D B COACH When the coach says “GO” the players must attempt to dribble to the other end of the floor without being turned into an ice cream cone(tagged) by a chaser, losing their ball or picking it up. The players that are successful at getting to the other end of the floor then await another call by the coach to cross the floor. If a player does get tagged they become an ice cream cone and must pretend to be one by placing their ball on their head. When the coach says “GO” again, the dribblers attempt to cross the floor, only this time they also try to ‘unfreeze’ their teammates by touching them. CTP: Upload #1: Asked players who are tagged to balance on one foot when they are tagged. #2: Reduce the width of the playing area. #3: For young kids, they are not considered tagged unless they pick up their dribble or it gets knocked out of bounds or they lose the ball. FMC Upload #1: Balance 12 Players are continually frozen (tagged, lost ball, etc.) and thawed as the game continues. Repeat the game with new chasers as long as time allows. Coaching Tip: Coaches should have fun with the frozen cones as they melt waiting to be freed. Basketball: Basics & Beyond FUN GAME #L SHOOTING STARS Divide the players into at least two equal teams. The more teams, the more shots each player will get during the drill. Each team has two balls. Place the teams in single file lines at the same shooting spots on either side of a basket or at different baskets. Short instructions are given as to how many baskets each team has to make in order to win the game (ex. the first team to make 5 baskets is the winner). Every made basket must be shouted out loud by the entire team or the basket does not count. This is important in order to create an exciting atmosphere in the gym. After one game has finished the winning team (with help from the coach) chooses the next shooting spot. Repeat from as many spots as time allows. Coaching Tip: If teams are not equal, trade players. Insist on teams “counting out loud” when they make a basket. It helps to inform the other team(s) how well they are doing in the competition. Be sure players know that shooting quickly is not always the best way to make a basket. www.t2com.net CTP: Upload #1: After taking a shot, the player must sprint through a short agility course prior to getting back in line. FMC: Upload #1: Agility and speed. 13 FUN GAME #M MUSICAL HOOPS Divide the players into at least two equal teams. The more teams, the more shots each player will get during the drill. Each team has one ball. Place the teams in single file lines at the same shooting spots on either side of a basket or at different baskets. This game is played much like musical chairs with a few modifications: when the music stops the players holding the ball are not immediately eliminated. the team watches as they take their time and shoot the ball. if they make the shot they are still in the game. if they miss, they must go to center court. The players at center court, along side one of the coaches, must do the actions of the song that is playing. Some of the great songs that can be played are “Macarena, YMCA, Twist and Shout and Bird Dance”. Repeat the game as often as time allows. Coaching Tip: This is a great way to help players express themselves and have fun in a practice. NOTE: A portable sound system and a CD with the appropriate music are needed for this game. 14 Basketball: Basics & Beyond FUN GAME #N SIMON SAYS Players start in a scatter formation. No balls are needed for the drill and should be placed neatly away. The coach gives direction to the players (ex.“Simon Says, triple threat ”; “Simon Says, reverse pivot”; “Simon Says, ready stance”). Players are only to follow the direction if the coach says “Simon Says” before giving them directions. If the coach does not say “Simon Says” the player must sit down until the game is completed. Repeat the game as often as time allows. Coaching Tip: All positions the coach asks the players to get into should be ‘static” positions so that players do not collide with each other. Try to get the players to imitate basketball positions or stances. If more variety is needed, the players can be asked to follow any non-basketball actions as well. CTP: Upload #1: Add in movement skills such as: Balancing on one foot Hopping Jumping Spinning www.t2com.net 15 FUN GAME #O DUCK/DUCK/HOOP This game is the same “Duck/Duck/Goose” with some modifica tions. Players are seated in a circle at center court. Two balls are needed for the drill. One player is chosen by the coach to walk around the circle tapping players on the shoulder. The walking player says “Duck” as each player is tapped. The walking player signals a race when he/ she taps a player and says “HOOP”. The walking player and the hoop player now race to a basket. They must each pick up a ball and attempt to score a power layup. If a player makes their first shot they race back to the open spot in the circle and sit down. CTP: Upload #1: Add other skills needed to be perfromed prior to shooting the ball, such as: Dribbling through an obstacle course. Perform defensive shuffles to get to the ball. FMC: Upload #1: Agility and speed 16 If a player misses their first shot, they must shoot again. Regardless of whether the second shot is made or missed, they race back to the circle. The first of the two racing players to sit in the open spot in the circle stays while the other player becomes the tapper. For larger groups you may want to have two Duck/Duck/Hoop circles. Coaching Tip: Tell players that it is better for them to take their time on the first shot. Basketball: Basics & Beyond FUN GAME #P BUMP Place all of the players in a single file line with the first two players each having a ball. The first player shoots their ball and follows the shot. If they make the shot, they quickly pass the ball to the third player in line (the next player who does not have a ball). If they miss the shot, they must quickly retrieve their rebound and try to score before the player behind them scores a basket. Only a player’s first shot must be taken from the starting point (usually around the free throw line). If the second player in line makes a basket before the first player does, the first player goes to the other end of the floor and begins a new game of Bump. If the second player does not make a basket before the first player, they must try to make one before the third player does. If the third player makes their basket before the second player, the second player is now out of the game. Coaching Tip: Be sure players do not hurry their shot. Knocking the other player’s ball away from them is not allowed. The same race to make a basket continues until only one player is remaining. Repeat the game as often as time allows. www.t2com.net 17 FUN GAME #Q LOSE THE CABOOSE Players are placed into equal length lines and each player has a ball. The first player in each line is the leader. The leaders dribbles around the court, while the others follow dribbling their own ball. Each leader tries to lose their followers (the caboose) by going in different directions. If a follower falls out of line they start their own new line with others who have also fallen out of line. The coach is responsible to determine who has fallen out of line. The game is continuous with followers joining a new line all of the time. Coaching Tip: Followers must be alert to the actions of the leader and need to be able to dribble low to the floor and use good change of direction footwork all of the time in order to keep up with the leader. CTP: Upload #1: Remove the basketballs from the drill and ask the players to perfrom various body movement skills such as: Hopping on one or both feet. Jump or stride stops Defensive footwork skills FMC: Upload #1: Agility and balance 18 Basketball: Basics & Beyond FUN GAME #R GORILLA Players must get a partner of equal ability and height. There should be one ball for the two of them. Each group goes to a basket. On the coaches signal a game of 1 on 1 starts from the free throw line. Once a basket is scored the player who grabs the ball, when it comes out of the net, takes possession. This is regardless of who scores the basket. The player who has the ball then takes it to the free throw line and the game on 1 on 1 continues. If the defender steals the ball, they are now the offensive player and there is no need to go back to the free throw line to start over. The new offensive player can immediately attempt to score. The game continues until the time for the drill has run out. Coaching Tip: This a very good drill to get timid players to be more assertive. Be very careful in matching up players so that assertive and non-assertive players are not together at the beginning of the season. www.t2com.net CTP: Upload #1: Put the rule in that the ball never has to come back past the free throw line. i.e. after a basket, either player can take the ball right out of the net and immediatley go up and shoot the ball. 19 FUN GAME #S 1 THROUGH 5 LIVE Two equal teams are lined up on opposite sidelines. Line up players in the same position (guard/ guard; forward/forward) directly opposite from each other. The coach stands underneath the basket and slowly rolls or bounces a ball down the center of the court to the other end. The coach calls out the number of the players he/she wants to start the drill (ex. “#3”). Immediately players from both teams race to gain possession of the ball. Which ever player gains possession is on offense and immediately turns around and tries to score against the other player who did not get the ball. CTP: Upload #1: Insist the players work with their temmate to score. If 2 or more players are involved, the offense cannot score unless: The ball is shot from inside the key. A screen happens first A minimum of 3 passes are made At any time during the drill the coach may call out other players (ex. “#2 & #5”) to join in. Once the offense scores or the defense stops the offense, the play stops. Again the players line up and the coach calls out a different set of players to run after the ball. Repeat the drill until the alloted time runs out. Coaching Tip: Mix up the numbers of players participating at a single time from 1 on 1 to 5 on 5. 20 Basketball: Basics & Beyond
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