LEMMING KNIGHT DESIGNED By CRACKERSPAWN INDUSTRIES Game1406-002 Fall 2014 Pitch Presentation Overview Mission: to create a fun, addictive game with a unique form of gameplay not yet seen on mobile devices, that can be played quickly, or continued for hours at a time. High Concept: Puzzle/obstacle maze using the player’s finger trace during idle mode to set the path AI for their character during dynamic mode. Navigate moving obstacles with switches and timed movement. Narrative While out on their anniversary, our Lemming Knight was incapacitated and her husband kidnapped by a band of thugs! A close-up of the symbol on their garb revealed the leader of this devious group was Hawk Boss, an evil raptor working to thwart the king. Vowing to rescue her husband, She sets off in search of his lair. Lemming Knight, a rodent warrior in service to her king, sets off to rescue her husband, and discover her destiny! Game Play The player traces his/her finger along the path from the beginning of the maze to the end in one motion while the maze is static, and cannot trace backwards from the end to the beginning. If the player traces outside of the path, the trace indicator resets and the player must start over. The player CAN stop and hold his/her finger in place to force Lemming Knight to “wait” for obstacles to clear, etc., but cannot modify the trace path during dynamic play mode, only upon restart. Then, the player presses play. The maze comes alive, activating moving obstacles, and starting patrol routes for the enemies. Lemming Knight follows the path traced by the player until it reaches the exit, dies, or gets stuck. The player can then retrace the path, trying to account for obstacles, repeating until the character successfully navigates the path. The player also tries to accomplish goals within the maze, such as navigating obstacles and solving puzzles, collecting keys,foods and fruits, chasing and capturing enemies, racing enemies to collectibles, escaping from traps, and rescuing kidnapped civilians until she finally reaches and saves her husband. Single player gameplay, with ability to buy player generated “map packs” for minimal charge ($.99/ 15-20 new maps!) Game Flow Legend Formal Elements Rules: If player traces outside of path, trace blanks and player must start over. Character stops or dies depending on obstacle touched during dynamic play. Player cannot modify trace path during dynamic play mode, only upon restart. Player must trace fully from beginning to end in one motion, cannot trace backwards from end to beginning, and cannot stop short of end or trace will disappear and must be redrawn. Player CAN (and likely must) stop and hold finger in place to force Lemming knight to “wait” for obstacles to clear, etc., but cannot remove finger from screen during this time, or trace will disappear and need to be redrawn. (May cause conflicts, needs testing) Objectives: Reach finish line per level. Navigate obstacles and solve puzzles. Objective types include: Collection, Capture, Chase, Race, Alignment, and Rescue/Escape. Procedures: Player traces finger along path from beginning of map to end, while map is static. Player presses play. Map becomes dynamic, activating moving obstacles. Character follows path traced by player until it reaches the exit, dies, or gets stuck. (When character collides with object, that object is checked for a “stuck” flag which lets the system know that this object will not allow player to bypass) Player can then restart path, trying to account for obstacles, repeating until character successfully navigates path. Outcome: Player defeats the Hawk Boss, rescues husband, and lives happily ever after, or does she? Player(s): Single player, with ability to buy player generated “map packs” for minimal charge ($.99/ 15-20 new maps!) Conflict: Character vs. nature, character vs. character (NPC), character vs. machine, Character vs Time, Character vs Mirror? Boundaries: Character moves within pathing area defined visually by tan “dirt path” routes drawn on screen. Tracing outside of path erases path and player must trace again. Resources: Inventory items intending to be keys to solving puzzles (color coded), infinite lives, special terrain (slow walk areas, sliding tiles, etc.) time/timing (race or chase maps have limited time, most other maps do not) Dramatic Elements Character: Protagonist: Small lemming (female, though the sprite doesn’t show gender) in knight’s armor—“cute cuddly, but don’t make her angry!” Main Antagonist: large hawk-like bird in dark knight’s armor Other antagonists: various smaller predators, including skuas (smallish birds), foxes, “stray” cats, weasels, owls, humans w/ chemicals (late in game), and Rats Riding Rubber Duckies! Dramatic Arc: MAIN-Peaceful intro scene of husband and wife on picnic is disrupted by Antagonist (Hawk Boss), who kidnaps husband, forcing wife to don knight’s armor and hunt him down to rescue her beloved. PER LEVEL- static at beginning, dynamic during play-mode. Tension comes from watching your character die and restarting level. Win screen upon completion offers resolution/falling action Story: You are Lemming Knight, celebrating your anniversary with your beloved when the evil Hawk Boss busts in with his henchmen and kidnaps your him! Now you must find and fight your way through a labyrinthine land to find his lair, rescue your husband and fulfill your destiny! Challenge: Control/navigation to solve puzzles. Timing character movement to bypass dynamic obstacles, which get more frequent and complex as the player moves up in level. Boss involves a more “free-form” movement around grid/maze. Play: Touch screen controls. Buttons on screen and finger tracing. Play Consists of tracing a maze, clicking “play”, watching the animated level, and re-tracing the maze to revise path to accommodate moving obstacles. Premise: Lemming knight follows path and solves puzzles by diverting flow, Opening locks/gates, collecting game items to reach goal and defeat Hawk Boss who stole husband. World Building: Items and “buildings” are sized to scale with character, natural objects/textures (grass, shrubs, roots, etc.) are oversized to represent lemming’s true size in the world (lemming is normal, not human sized—think “Secret of Nimh”)
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