Proposal for 'The Infinite Bridge': a multimedia symphony as part of a live streaming technology conference, held at the Royal College of Music in May 2015 By Michael Ladouceur, Andrea Boccadoro, Mari Sainio, Essi Kiiski Introduction 'The Infinite Bridge' is a multimedia symphony, which sees a team of RCM MMus students collaborating with industry professionals from the fields of choreography, screenwriting, producing and new media design to create a project which can truly push the boundaries of interactive digital technology, live streaming and cross-disciplinary collaboration. An integral component of this project is the exploration of what can be achieved through live streaming. We are considering the possibility of hosting part of our work at a partner location so that the performance is only made whole through the use of live streaming technology We see 'The Infinite Bridge' as a unique opportunity to present a pilot of the work, which the RCM MMus students plan to develop further post-graduation to an assembled audience of new media industry leaders. These are the potential stakeholders who we want and need to take an interest in this work as their support and influence will be essential in developing the students' professional careers in this area. We feel that in order to realise our vision for this project, it has been essential to draw on the experience and expertise of industry professionals already established in their fields. It also assists us in developing our postgraduate careers by enabling us to identify strategic partnerships at this early stage, and we feel that it will also have a positive impact on the conference attendees to appreciate the scope and ambition of RCM's MMus students. Collaboration Collaborators 'The Infinite Bridge' will be achieved by working with: - Peter Cox MBE, an award-winning freelance screenwriter, playwright and narrative artist - Kristine Sommerlade, whose international career spans dance, choreography, teaching and artistic directorship, and her area of specialisation is collaborative facilitation methodologies within live and digital artistic production - Aurélien Krieger, a London-based New Media Art engineer & designer, whose work involves creating and producing interactive installations, immersive experiences and audio-visual performances - Chantal Guevara, an established producer and project manager who specialises in creating and producing large-scale cross-discipline and collaborative showcases and festivals The team of RCM MMus students consists of: - Michael Ladouceur, composer, who will work with Chantal Guevara as Assistant Producer, and will liaise with RCM as needed - Andrea Boccadoro, composer - Mari Sainio, composer - Essi Kiiski, whose role will be the project's Rehearsal Director Narrative The backbone of 'The Infinite Bridge' will be the project's narrative, which will be written by Peter Cox during the initial creation period, which will then be used to shape the musical composition and choreography; Aurélien's digital work will then be used to create an interactive layer which allows the dance, music and visuals to respond to each other. The narrative will be developed by a collection of crowd-sourced dream fragments provided by a global network of contacts, and augmented by research into other altered states of consciousness including remote viewing, telepathy and precognition. The powerful images and visceral tales we collected have been processed into plot incidents or character actions. These bring to life recurring common themes that include feelings of being outcast, lost and threatened, anxiety, frustrations and anger – often manifesting in clashes with evil entities and terrifying creatures and facing life or death situations. By contrast many of the dream fragments also reveal the importance we attach to the safety of the people we love, nature as a release and a place of balance and awe alongside visions of Nirvana, art and beauty. By taking our central characters on a journey from the ordinary world into the world of dreams The Infinite Bridge offers a challenging opportunity to create a multi-media symphony using a range creative technologies that van Gogh could never have dreamed of. The result is a dynamic universal story blending social observations with visual poetry and surrealism that will push the boundaries of stagecraft and scenography to support the story’s complex, multi-layered shifting action. Music The narrative will be 60 minutes in length and divided into three acts; the original plan had been for each composer to take ownership of the composition of one act each, but further discussions have raised the idea of working more collaboratively on all three acts, with each composer working on sections of each act instead. This will give the composition a more consistent style, while strengthening the collaborative nature of this project. Dance Kristine Sommerlade will be creating 12 - 15 minutes of choreography, which can be performed by both dancers and musicians. The dancers will be the lead performers on stage, while musicians may be used as extra personnel performing simple choreography. The 12 - 15 minutes of choreography are intended to be repeated throughout the three acts as counterpoint to the music and projection, and the dancers' bodies and costumes will be used as interactive canvases for the digital art and projection. Tom Dale, a midscale choreographer, has pioneered the use of interactive digital technology with dance, so we would be seeking his input as a consultant and as a leader in this area of work. Digital Art The intention for the stage design is to create an immersive environment where dance, music and visuals respond to each other to create a stunning audio-visual experience for the audience as well as opening new forms of performance. By combining interactive technologies, live streamed video, graphic animations and responsive lighting, the stage will be constantly evolving, offering a palette of environments for the narrative to develop and the performers to express freely. A code of interaction will be built between the different art forms to support this vision and create a multimedia symphony which the audience can easily de-code and relate to. Interactive stage design - highlights on the use of technologies Video projection on cyclorama The scenography will be partly focused on a big screen covering the back of the stage. It will provide with a blank canvas in which multiple animated worlds can be brought into life. The performers will be emerged in these worlds, and will be able to influencing them. 3D video tracking + video projection The positions and the movements of the dancers will be precisely tracked throughout the show, which will provide with precious real time information to compose with. By calibrating this data with video-projectors covering the stage, this setup opens the possibility to compose a moving environment of light and create a dynamic scenography between material and immaterial. It responds very well to the story, by playing with optical illusions, interactive space and body transformation, the performers will be transported in a transition world between reality and dreams. Live streamed video footage Multiple video sources will be used during the show, offering multiple points of view and layers of composition for the visuals. Firstly, remote live streamed HD video contents will be projected on stage, and offer an interaction between the performers on stage and remote players/dancers. Our intent is to create a communication between two realities, which could refer to different times, spaces, or worlds, and create a mutual interference between them. In the same way that in dreams, the two sides of the mirror will interweave in a complex and perturbing composition. This stunning technology will open up new opportunities for composing and performance, playing with the duality between the real and the connected, a contact point between two untouchable worlds. A set of cameras will be placed around the stage and will offer live video footages close to the action, and from different angles. They will help to create a spacial awareness for the audience and, once combined with the video-projection on the floor, will emphasis the materialisation of the environment through light. The two main dancers performing the leading roles of Talia and Rivera will be equipped with wearable wifi cameras. This technique will create wonderful opportunities to get an even much intimate imagery of the show. Again it will serve the narrative as a tool to play with the perceptions of the audience, by combining overall and point-of-view elements it create new dimensions of composition and lecture. All these live video footages will be used as the rough materials to be composed and processed with real-time effects, as a live video performance. This live component will also be composed by pre-rendered animations and videos, giving a range of visual treatments to illustrate the contact point between reality and dreams. Portable live streaming technology - OPTION We have been studying the possibility to replace the streaming technology with a portable solution. LiveU is a company specialising in compact wireless emitter for live HD video transmission over the Internet. With a correct 3G/4G connexion, it allows any footage filmed to be transmitted in real-time to a remote position. The brand is used by television channel and so has proved its reliability. This technology is a wonderful opportunity to live-stream from an unexpected location, like in a urban space, or in Nature, and surprise the audience with this new form of connectivity. It opens possibilities for the narrative to develop in a way that would not be thinkable before, as it supports the idea of live transmission and communication between two totally different environments. Video projection on motorised gauze Screens made of gauze netting will be used to create new layers and canvases for the video projection. Our intent is to create quick changes of setup on stage so the set is modular enough and supports the story in a magical way. These screens will be formed of several rectangular banners which can be progressively rolled down in the stage to create composite surfaces of projection - cyclorama, body, floor, gauze banners/screen. The use of gauze netting will be particularly interesting to combine with the video projection and create a palette of visual effects such as appearance / disappearance of the body, depth illusions, multi-layer for video composition. Audio-responsive lighting In order to complete the conversation between the different media, a custom software for the analysis of the music - at least of the soloists - will be deployed to collect and process helpful information about the music. Several tiny directional light fixtures will be placed all around the stage and the soloist, projecting beautiful light and shadows in their hands and instruments. We aim to create a fully synchronised and synesthetic light accompaniment to the music performance, creating an immersive visual experience that unites a strong cinematic vision. Timeline The proposed performance date is Tuesday 5 May 2015, which would give us five months in which to complete the work required for this project. Although we have both the Christmas holidays and the Easter holidays to interrupt the creative process, our timeline is as follows: December Initial work shopping period, to develop the narrative and explore its influence on Michael's, Mari's and Andrea's composition. After the initial work shopping session, there will be a team meeting prior to the Christmas holidays as a catch-up session and to ensure that everyone is on track. January & February The composition will be completed and notated over the course of these two months; we have allocated two months for this phase of the work to fit around the composers' other projects and commitments. Because of the reliance of the choreography on the composed material, excepts of work will be supplied to Stina and Aurélien on a regular basis so that they can start developing their work. The team of composers and Essi will meet weekly to review their progress so far, and to offer feedback on each other's work. Stina will commence developing her choreography from the start of January with weekly half-day workshops in Teeside University; by developing part of the work in the North East, we can build the national scope of the project, which can be continued through our live streaming partnerships. From February onwards, the dance rehearsals will take place in London, which will enable the dancers to work more closely with the musicians and to be available for Aurélien's work. March We have earmarked the latter half of March for the rehearsal period with an orchestra of student musicians, and we are aware that our schedule will be dictated by the students' availability and other commitments. April As the Easter holidays take place from late March to late April, this provides Aurélien with the optimal time to test his digital work on individual dancers or small subgroups of dancers, as preparation for the full rehearsals. This research work will help to accustom the dancers to working with interactive live feeds, so that it does not affect the quality of their performance during the show. Once the holidays end, we will have two weeks until the performance itself. We currently anticipate using the first week for final rehearsals, and the second week for technical rehearsals, however this will be adjusted if more time is required for the technical demands of the work. Budget Budgets for each strand of work are attached, however we anticipate that much of the musical and digital budgets can be covered by in-kind support from RCM, for example through the college's and theatre's technical staff, and through the provision of student musicians for us to work with. Stina's budget is flexible as she is willing to offer her time as in-kind support and can provide free rehearsal space for the initial month of rehearsals. Peter, Aurélien and Chantal are not in positions to be quite as generous with their services, as seen from the attached budgets. The whole team is aware that the budgets, however, must be sufficiently flexible to adapt to whatever income is available to us, whether raised through donations, crowd-funding or fundraising, as we cannot afford to be in a position where the costs of the project are set too high for it to be financially viable. Management The project will be managed by Chantal, who has over 12 years' project management experience. She will be assisted by Mike, who will represent the musical staff, and Chantal will liaise separately with Stina and Peter. The original concept of the project was to have separate divisions for each strand of creative work, but this has been simplified to the current model, which is a far more collaborative method of working. We are currently using Dropbox to manage the accumulation of project files, and we will explore using a group website to manage communications, scheduling and project management.
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