The Localization of Counter Strike in Japan What is the defining feature to make network-games interesting? Fun of a network game Fun of game itself We have localized for the Japanese game market Counter-Strike, which is popular in the world aside Japan. Localization for the Japanese Market Change of visual images Menu which allows easy manipulation Addition of some features such as a single mission mode and event maps Didn’t change the balance of gamesystem Competitors Who Can Share Fun Game-time Who is your competitor with whom you can have fun time through games? Cases in the Following Countries The United States Asian countries Japan (Part 1) Japan (Part 2) Japan (Part 3) Features of LEDZONE: competitors with fun available anywhere and anytime What makes competitors challenging: Part 1 Statistics Analysis F/D Amount Play time Total Amount 9 9 2003-09-0 2003-09-1 2003-09-2 2003-10-0 2003-10-1 2003-10-2 2003-11-0 0.22 0.25 0.39 0.45 0.49 0.74 600 2400 3300 6000 900 88 260 342 613 93 2003-11-1 2003-11-2 2003-12-0 2003-12-1 2003-12-2 2004-01-0 2004-01-1 2004-01-2 2004-02-0 2004-02-1 2004-02-2 2004-03-0 0.81 0.86 1.09 1.00 0.96 0.81 1.15 1.02 1.10 1.19 1.26 1.37 18600 18000 14700 34800 19500 0 23700 22500 20900 40800 18200 3000 1658 2080 1552 3669 2181 396 1542 2745 2269 3972 2375 271 97 357 First "good job!" 699 1312 1405 For the first time,F/D readings reached 1 3063 for a moment. 5143 6695 10364 Debut to team battle 12545 Become a team leader 12941 14483 17228 19497 23469 25844 26115 What makes competitors challenging: Part 2 Statistics Analysis 環境と倒す快感 e1 e2 Proportion of “Good Job!” GJ割合 Fluctuation 15分後の of players 人数増減 after playing 15min .57 .60 Can play in よい環境で good environment プレイできる e5 .64 使用金額 Play time 利用時間 -.61 .57 the pleasure of 相手を倒す快感 beating enemy .93 Kill the enemy in 傭兵キル mercenary mode e4 .86 自チーム Your own team e3 Who are challenging competitors? Who gets along well (who is congenial). Who has about same skill A fair player Or a good coach (goal) Dose the royal customer means the person who pays a lot of money? 顧客価値 利用金額(RFM) Customer Value RFM リテンション(プレイ期間の引き伸ばし) Retention (Extension of play time) RFMの高い High RFM ロイヤルプレイヤー royal player ゲームを盛り上げ Popular 人気のある Royal player ロイヤルプレイヤー 一般 プレイヤー General player 見込み プレイヤー Prospective 新規 プレイヤー New player 練習中の プレイヤー Practicing Player 初心者を育てる Royal player ロイヤルプレイヤー who coach new player 見込プレイヤーを Royal player 連れてくる Who brings new player ロイヤルプレイヤー クラスターA~Z Cluster A~Z player 顧客個人、もしくは クラスター属性別の リテンション プログラムの実施、 収益性の高い個人、 もしくはクラスターへの 集中投資 Operation of retention program to individual customer or classified customers by cluster attribution Centralized investment to high profitability customer or cluster attribution Additional Feature to make competitor become “challenging” GJ button Rules for rating Protect the fare player from the camper List of my favorite player, and not favorite (To be scheduled) Our staff Times of total correspondence Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff 合計 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 2 34 12 37 16 37 12 33 17 32 72 64 65 29 38 8 22 17 6 39 592 Repeat frequency Repeat ratio Repeat amount 2 100% 5,400 25 74% 71,500 8 67% 29,600 21 57% 45,000 9 56% 29,500 20 54% 41,200 6 50% 24,800 14 42% 77,300 7 41% 18,600 13 41% 24,900 28 39% 103,100 21 33% 59,500 19 29% 80,400 8 28% 55,000 10 26% 29,000 2 25% 5,700 5 23% 6,700 3 18% 9,900 1 17% 14,000 5 13% 20,000 227 38% 751,100 Our staff Staff who put enthusiasm Staff 17 Staff 22 Staff 4 Staff 7 Staff 14 Staff 28 Staff 27 Staff 3 Staff 6 Staff 23 Staff 11 Staff 26 Staff 8 Staff 1 Staff 9 Staff 25 Staff 10 Staff 15 Staff 24 Staff 2 Staff 16 Staff 18 Staff 19 Staff 20 Staff 5 Staff 12 Staff 21 Staff 13 25 18 14 14 14 14 12 10 10 10 8 7 6 5 5 5 4 4 4 3 3 3 3 3 2 2 2 1 Staff who good at coaching Staff 12 Staff 4 Staff 1 Staff 22 Staff 17 Staff 27 Staff 14 Staff 20 Staff 28 Staff 7 Staff 8 Staff 23 Staff 6 Staff 3 Staff 9 Staff 10 Staff 25 Staff 2 Staff 16 Staff 26 Staff 19 Staff 5 Staff 11 Staff 13 Staff 24 Staff 15 Staff 18 Staff 21 28 23 14 14 13 11 10 10 10 9 9 8 7 6 6 6 5 4 4 4 3 2 2 2 2 1 1 1 Average corresponding time(sec) Staff who good at corresponding Staff 22 Staff 17 Staff 4 Staff 27 Staff 3 Staff 7 Staff 9 Staff 25 Staff 28 Staff 1 Staff 6 Staff 10 Staff 24 Staff 14 Staff 19 Staff 26 Staff 11 Staff 23 Staff 8 Staff 12 Staff 20 Staff 16 Staff 2 Staff 5 Staff 13 Staff 15 Staff 18 Staff 21 21 18 13 12 10 10 10 10 10 9 9 8 8 7 7 7 6 6 5 4 4 3 2 2 2 2 2 2 Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff Staff 11 25 28 26 12 4 3 8 5 27 14 15 13 23 17 19 1 9 21 2 16 6 18 7 24 20 10 22 6.9 8.9 9.6 9.8 9.9 10.5 11.6 11.7 12.6 13.7 13.9 14.5 14.9 15.1 15.3 15.5 15.9 16.7 16.7 16.9 17.1 17.6 18.9 21.6 22.4 24.2 27.9 36.1 Amount of corresponding 15 23 12 7 22 72 61 2 41 7 22 17 15 28 13 711 24 4 15 13 31 92 5 9 13 19 13 1 Difficulties rising from a community with both friendly strength and risk potentials 300,000 200,000 180,000 250,000 160,000 140,000 200,000 120,000 100,000 150,000 80,000 100,000 60,000 40,000 50,000 20,000 530 507 484 461 438 415 392 369 346 323 300 277 254 231 208 185 162 139 93 116 70 47 1 24 645 617 589 561 533 505 477 449 421 393 365 337 309 281 253 225 197 169 141 85 113 57 1 0 29 0 Contents Need a fun game and competitor who can share the time for playing network game. Localize Counter-Strike for Japanese in order to offer fun game LEDZONE stand-bys to make a favorable game environment to capture challenging competitors Through data-analysis, capture features of challenging competitors and then add new functions. In addition, staff will be available as a control tower
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