Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning
Gaming As a Next-Generation
Learning Technology
Joel Foreman, Associate Professor, George Mason
University
NLII Annual Meeting, 2004
OVERVIEW
Brief history of video game technology
• Large lecture critique
• Game based learning
• Psych 101: The videogame
• Possibilities and impediments
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Game Technology = Next-Gen Learning
Game Technology = Next-Gen Learning
High Yield Learning
• customized
• immediate feedback
• constructive
• persists without coercion
• builds concepts
• promotes LTP
• transfers to everyday life
Game Technology = Next-Gen Learning
Large Lecture Deficiencies
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One to many
Few questions
One sensory channel
Weak visuals
Attention issues
Short term memory
Expensive
Game Technology = Next-Gen Learning
Next-generation Learning
Game Technology = Next-Gen Learning
3D Visualizations
Game Technology = Next-Gen Learning
Photorealism
Game Technology = Next-Gen Learning
Interactivity
Game Technology = Next-Gen Learning
Intelligent Sim People
Game Technology = Next-Gen Learning
Dynamic Explorable
Information Worlds
Game Technology = Next-Gen Learning
Instructional
Transformation
= Learning
Station
Game Technology = Next-Gen Learning
Says who?
Game Technology = Next-Gen Learning
Possible Course Worlds
Game Technology = Next-Gen Learning
Possible Course Worlds
Game Technology = Next-Gen Learning
Possible Course Worlds
Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
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active discovery
analysis
interpretation
problem-solving
physical activity
cognitive processing
deeply roots learning
neural network
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 2
Game Technology = Next-Gen Learning
Psych 101: The Videogame
Built in assessment systems
Game Technology = Next-Gen Learning
Psych 101: The Videogame
BUILDING THE COURSE
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$10 MILLION
Respected SME
Instructional Designers
Game developers
Professional Assessment
Game Technology = Next-Gen Learning
Psych 101: The Videogame
ADOPTION & LEARNING YIELDS
Game Technology = Next-Gen Learning
Psych 101: The Videogame
MAKE SOME ASSUMPTIONS
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Professionally certified
Faster and deeper
Rave student reviews
National publicity
Conference demos
Mounting demand
100K users @ $100/head
Game Technology = Next-Gen Learning
CONTINUOUS IMPROVEMENT CYCLE
Annual
upgrades
Economic/pedagogical
engine
Amortize
production
cost
Game Technology = Next-Gen Learning
EMERGENCE OF A PICTORIAL CULTURE
Game Technology = Next-Gen Learning
Game Technology = Next-Gen Learning