! Y/N# PLAY!Heuristics!! PLAYability#Principles#for#Good#Game#Player#Experience#Design#(PLAY)# Category!1:!Game!Play! ! A.!Heuristic:!Enduring!Play# A1.#Player#finds#game#fun#with#no#repetitive#or#boring#tasks# A2.#The#player#should#not#be#penalized#repetitively#for#the#same#failure# A3.#The#player#should#not#lose#any#hard#won#possessions# A4.#Game#play#is#long,#enduring,#and#it#keeps#the#player’s#interest# A5.#Varying#activities#and#pacing#during#the#game#play#minimize#any#fatigue/boredom! B.!Heuristic:!Challenge,!Strategy,!and!Pace# B1.#Challenge,#strategy,#and#pace#are#in#balance# B2.#Difficulty#is#varied#so#players#have#greater#challenges#as#they#develop#skills# B3.#Mechanics#are#easy#to#learn,#but#hard#to#master# B4.#Challenges#are#positive#game#experiences#and#result#in#wanting#to#play#more# B5.#AI#is#balanced#with#the#player’s#skill! B6.#AI#is#tough#enough#that#players#have#to#try#different#tactics#against#it! C.!Heuristic:!Consistency!in!Game!World# C1.#There#is#consistency#in#the#Game#World# C2.#The#game#world#reacts#to#the#players#and#remembers#their#passages#through#it# C3.#Changes#the#player#makes#in#the#game#world#are#persistent#and#noticeable#if#they# backtrack#! D.!Heuristic:!Goals# D1.#The#game#goals#are#clear# D2.#The#game#presents#overriding#goals#early#as#well#as#short#term#goals#throughout#play! D3.#Skills#needed#to#attain#goals#are#taught#before#new#skill#is#needed# D4.#Game#rewards#players,#immersing#them#by#increasing#their#capabilities,#capacity,#or# ability#to#customize# E.!Heuristic:!Variety!of!Players!and!Game!Styles# E1.#The#game#supports#a#variety#of#game#styles# E2.The#game#is#balanced#with#multiple#ways#to#win# E3.#Player#actions#are#obvious#and#result#in#immediate,#positive#feedback#for#all#players#in# first#ten#minutes# E4.#The#game#has#different#AI#settings#so#that#it#challenges#all#levels#of#players# All#Rights#Reserved#©# User#Behavioristics#Research,#Inc.# www.behavioristics.com# # # Please#contact#Heather#Desurvire# +#310#463A4603# ! # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # F.!Heuristic:!Player!Perception!of!Control# F1.#Player#feels#in#control# F2.#The#players#have#a#sense#of#control#and#impact#on#the#game#world# ! Category!2:!Coolness/Entertainment/Humor/Emotionality/Immersion# ! A.!Heuristic:!Emotional!Connection# A1.#The#player#has#an#emotional#connection#with#the#game#world#and#avatar## B.!Heuristic:!Coolness/Entertainment# B1.#The#game#offers#something#different#in#terms#of#attracting#players#and#retaining#interest# C.!Heuristic:!Humor# C1.#The#game#uses#humor#well# D.!Heuristic:!Immersion! D1.#The#game#utilizes#visceral/audio/visual#content#to#immerse#the#player#further# # Category!3:!Usability!&!Game!Mechanics! # A.!Heuristic:!Documentation/Tutorial# A1.#Player#does#not#need#to#read#manual#or#documentation#to#play# A2.#Player#does#not#need#to#access#the#tutorial#in#order#to#play# B.!Status!and!Score! B1.#Game#controls#are#consistent#within#game#and#follow#standard#conventions,#except# where#a#novel#mechanic#brings#increased#fun# B2.#Status#score#indicators#are#seamless,#obvious,#available,#and#do#not#interfere#with#game# play# B3.#Controls#are#intuitive,#customizable,#and#mapped#in#a#natural#way# B4.Controls#follow#industry#standard#to#shorted#learning#curve# C.!Heuristic:!Game!Feedback! C1.#Game#provides#feedback#and#reacts#in#a#consistent,#immediate,#challenging,#and#exciting# way#to#player’s#actions# C2.#Game#provides#appropriate#feedback#(music,#sound#effects,#controller#vibration)# D.!Heuristic:!Terminology! D1.#Player#understands#terminology#and#the#language#is#natural#within#the#context#of#the# game# E.!Heuristic:!Burdon!on!Player# E1.#The#game#does#not#put#an#unnecessary#burden#on#the#player# E2.#Player#is#given#controls#that#are#basic#enough#to#learn#quickly,#yet#expandable#for# advanced#options#for#advanced#players.# F.!Heuristic:!Screen!Layout# F1.#Screen#layout#is#efficient,#integrated,#and#visually#pleasing! F2.#The#player#experiences#the#user#interface/HUD#as#consistent#but#not#intrusive! F3.#Art#is#recognizable#to#the#player#and#speaks#to#its#function# All#Rights#Reserved#©# # Please#contact#Heather#Desurvire# User#Behavioristics#Research,#Inc.# # +#310#463A4603# www.behavioristics.com# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # G.!Heuristic:!Navigation# G1.#Navigation#is#consistent,#logical,#and#minimalist# H.!Heuristic:!Error!Prevention# H1.#Player#error#is#avoided! H2.#Player#interruption#is#supported#so#that#players#can#easily#turn#on#and#off#the#game#and# are#able#to#save#the#games#in#different#states# H3.#Upon#turning#on#the#game,#the#player#has#enough#information#to#get#started#to#play# H4.#Players#should#be#given#context#sensitive#help#while#playing#so#that#they#do#not#get#stuck# or#have#to#rely#on#a#manual#for#help! H5.#All#levels#of#players#are#able#to#play#and#get#involved#quickly#with#tutorials#or#adjustable# difficulty#levels# ! Category!4:!Beginning!and!Tutorial!Levels# ! A.!Heuristic:!Tutorial!Offers!Chance!to!Play# A1.#Game#play#and#learning#are#seamlessly#integrated.#Development#of#tool#mastery#is#also# seamlessly#offered.! B.!Heuristic:!Ease!into!Difficulty!of!Game!Skills# B1.#The#first#ten#minutes#of#play#and#player#actions#are#obvious#and#result#in#immediate#and# positive#feedback! C.!Heuristic:!Safe!Place!to!Learn! C1.#Players#should#be#able#to#learn#and#practice#in#a#safe#place#without#penalty.# D.!Heuristic:!Skill!Development# D1.#Teaching#(rather#than#lecturing#or#expecting#players#to#know)#occurs#in#a#paced,#leveled# way#of#showing#tutorial#skills# E.!Heuristic:!Game!Play!is!Fun# E1.#The#tutorial#teaches#and#entertains#at#the#same#time# # Category!5:!Game!Story!Immersion# # A.!Heuristic:!Game!Story!encourages!immersion!(If!there!is!a!story!component)# A1.#Game#story#encourages#immersion.# # # # # All#Rights#Reserved#©# User#Behavioristics#Research,#Inc.# www.behavioristics.com# # # Please#contact#Heather#Desurvire# +#310#463A4603# # # # # # # # # # # # # # # # # # # # # # # # # # # #
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