™ A Cheapass Board Game for 2-6 Players Completely Untrue Background: This game, originally entitled Claude Hubert la Criée, was designed and published by the French chef Jacques de Flandres in 1909, as part of his “Jeux Cuisines” series. De Flandres went on to create other cooking games, but none was more successful than his earliest work. In the ’60s, ’70s and ’80s, there was a resurgence of the cooking genre, with several new cooking games that owed a debt to de Flandres. In 1994, Shimizu-Leifan Holding Company (SLHC) released Yum Yum Super Fish Delicious which was a direct copy of de Flandres’ original game. Cheapass Games has licensed this game, to be released in English as Fish Cook. About the Game: No, actually, Fish Cook was invented in 2012 by James Ernest, and published by Cheapass Games in the Spring of 2013. Summary: In Fish Cook, everyone is a chef who specializes in fish. Each day, players will buy fish at the fish market, and other ingredients at the farmer’s market. Then they will create delicious dishes using old family recipes, and new ones they learn at the Cooking School. Earn the most money, and you will be declared the Master Chef! Players: 2 to 6 Playing Time: About 45 minutes Components in the Free Game: Fish Market Board Farmer’s Market Board 36 Recipe Cards You Also Need: Money in denominations of $1, $5, and $20 or $25, enough for about $250 per player. One chef token. A die or other means of tracking the day (1 to 5). Counters in six colors matching the ingredients in the Farmer’s Market, or a set of printed counters. Twelve 6-sided dice for the Fish Market. Note: If you have at least one more 6-sided die, it will be easier to set up the Fish Market and the Farmer’s Market at the same time. You can use a different colored die for each row in the Farmer’s Market, and roll all the dice at the same time. Setting Up: Give each player $100. Put the rest of the money in the bank. Shuffle the recipe cards and deal two cards to each player, facedown. These represent each player’s “family recipes.” You never just draw more cards, but you can buy cards, as described later. Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com This Cheapass Game is free. That’s right, free. You can print it, copy it, and share it with your friends. Obviously, if you like it, we’d appreciate a dollar or two in return. We think this is the best way to get great games into your hands, so please help us make it work. Yes! I gave Cheapass Games $_________ for this game! To learn more, read the last page of this document, or visit www.cheapass.com. Place the Fish Market and Farmer’s Market in the middle of the table, with space for the Cooking School between them, as shown below. The Cooking School is just empty table space containing four faceup recipe cards, plus the deck of recipe cards, and the day marker (s). You will play a different number of days based on the number of players: Players 2 3 or 4 5 or 6 Days 3 4 5 The player who has most recently cooked will take the chef token and the first turn. It’s up to your group to decide what qualifies as “cooking.” Putting milk on cereal probably doesn’t count. If you play another game with the same group, then the winner of the previous game will go first. On Each Day: A “day” consists of two parts: Morning and Evening. In the Morning, players can buy goods from the Farmer’s Market, fish from the Fish Market, and cards from the Cooking School. In the evening, players will cook. Preparing for the Morning: At the start of each day, refill the Fish Market, Farmer’s Market, and Cooking School, as follows: The Farmer’s Market: Roll a die for each row in the Farmer’s Market. Each row in the market has small dice icons in some of the spaces, showing how to fill the row. Fill each row from left to right, up to the designated spot. . For example, in the row below (the Roe/Ginger row), if you roll a 2 or a 3, you fill the row to the third spot, because that spot is marked with a 2 and a 3. If the row is already filled to that level or higher, then you will leave it as it is. You never remove anything when setting up the Farmer’s Market. The Fish Market: Roll all 12 Fish dice, and sort them into the appropriate spaces in the Fish Market. Fill each row from right to left. (This is backwards from the Farmer’s Market, because both markets have the more expensive spaces towards the middle.) Each row can only hold five fish. If you roll more than five fish of the same value, re-roll the extras. The Cooking School: The School is between the Market boards. It contains four faceup recipe cards, and the deck. Each day, add new cards from the deck until there are four, leaving any cards from the previous day. Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com Playing the Morning: In the morning, the players can buy the ingredients they need for cooking. Starting with the leader (the player holding the chef token), and proceeding clockwise, players take turns buying one item at a time. On each turn, a player may do one of the following: Note: Pay attention when you buy fish, because sometimes bigger fish are cheaper, and therefore strictly better, than smaller ones! Each recipe has two cash values: a larger main value and a smaller bonus value. When you cook a recipe, you always earn the larger number, but the bonus is awarded differently depending on who owns the recipe. Buy a Fish: Take a fish from the Fish Market, and pay (to the bank) the price marked on that space. Details of Cooking: You can make any recipe you can see. This includes recipes in your hand, in the Cooking School, or in anybody’s menu. A menu is a collection of faceup cards on the table in front of every player, representing that player’s specialties. Here are the details: Buy an Ingredient: Take an item from the Farmer’s Market, and pay the price marked on that space. Buy a Recipe: Buy a card from the School and put it in your hand. The price for a faceup recipe is $5. You may also buy the top card of the deck (keeping it facedown) for $2. Pass: Buy nothing. Passing does not take you out of play, but if everyone passes in turn, the morning will end. Ending the Morning: The morning ends when any single row in the Farmer’s Market is empty. For example, if someone buys the last Sake, this will empty that row of the Farmer’s Market, and cause the morning to end. When the last item in a row is bought, it’s customary to ring a bell (surely you have a bell?). Every player then gets one more buy, including the player who bought that item. When the bell is rung, pass the Chef to the next player (the player after whoever bought the last ingredient). This could move the Chef to anyone, even the player who currently has it. The player holding the Chef will cook first in the evening, and will also go first on the next day. Other Ways to End the Morning: The morning also ends if the Fish Market is completely empty (with the same Chef-passing rules as above), or if all players pass in sequence. In the latter case, the chef marker goes to the next player in sequence, after the last player who passes. (This hardly ever happens.) To Make a Recipe from Your Hand: Collect the money indicated on the card, including the bonus. Place card faceup on the table in front of you, as part of your menu. To Make a Recipe from the School: Collect the money indicated on the card, but not the bonus. Add the recipe to your menu, as described above. Note: You do not have to pay for these recipes, as you would in the morning. You’re basically “stealing” it from the School. To Make a Recipe from Your Own Menu: This earns you the money again, including the bonus. To Make a Recipe from Another Menu: Collect the money for the recipe. The recipe’s current owner gets the bonus. Now you have a chance to steal the recipe, as follows: Roll a die. If you roll equal to or higher than the bonus value of the recipe, steal it. Move the recipe card into your menu. An example: if the recipe has a bonus value of 4, you must roll a 4 or higher to steal it. Playing the Evening: In the evening, players take turns making recipes. Players will make one recipe at a time, taking turns as they did in the morning, until everyone is out of fish. Basic Rules of Cooking: To make a recipe, you must spend all the ingredients shown on the card (one of each), as well as a fish of the appropriate value. The ingredients must match exactly, but the fish can be any size of the required value or higher. For example, if your recipe calls for a size-4 fish, you can actually make it with a fish of size 4, 5, or 6. Playing a higher value of fish does not change the dollar value of the recipe, but it does give you some flexibility with larger fish. Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com Passing: In the evening, you must pass if you can’t cook anything. If you pass while you still have fish, you must throw one fish away. Ending the Day: The day ends when everyone’s fish are either cooked or discarded. You can keep market ingredients from day to day, but all fish spoil. Fish will always be either cooked or discarded. At the end of the day, remove one day marker from the Cooking School. If today was the last day, the game is over. Otherwise, refill the Markets and the School, and play another day. Ending the Game: At the end of the game, players will collect a “menu bonus” as follows: For each rank of fish (size 1, size 2, etc), award a menu bonus to the player who has the most recipes of that rank. The bonus is the same as the rank of fish: $1 for the size-1 recipes, $2 for the size-2’s, and so on. If there is a tie for most recipes, all the tied players receive the full bonus. After the bonuses are awarded, count up your money. The player with the most money wins! Designer’s Notes (James Ernest, 2013) The current version of this game is set in a strange crossover universe between France and Japan. The dishes are clearly Japanese dishes, but some thematic elements remain from the original French design. There is an odd abstraction in Fish Cook that dates back to the original game, in which a “day” seems to have both the concrete length of one day (fish go bad at the end of each day) and a more abstract length of “part of one’s career,” which could represent a number of months or even years. We believe this is a charming artifact of the design and have made no attempt to fix it. Fish Cook Designed by James Ernest. Tested by the Internet, plus the usual assortment of Cheapass Games guinea pigs. © 2013 Cheapass Games, Seattle WA. www.cheapass.com. If you enjoy this game, try our other games. We make lots of them. Some are free, some are fancy, and some occupy the murky flavor zone between Sweet Freedom and Tasteful Excess. Some rights reserved. Art from clipart.com. Published by Cheapass Games, Seattle WA: www.cheapass.com. Other False Historical Notes: Copies of the original game Claude Hubert la Criée are difficult to find. The game was originally released in France in 1909 as the first in Jacques de Flandres’ “Jeux Cuisines” series. All the games in the series were based on the same basic mechanics, with Claude Hubert la Criée being the original and most popular. Some images from the game appear in catalogs of the time, and a very small number of intact copies survive in the hands of private collectors. Throughout the ’60s, ’70s and ’80s there was an American revival of the fish cooking game genre, including Owen Pordland’s Fishcraft, and Works and Sundry’s game Beyond the Sea, both of which owed a clear debt to de Flandres. There was also a humorous cooking game called Bring Your Fish to Work Day, published in the October 1997 issue of Parody Title Magazine. There is some controversy over the intellectual rights in this edition, specifically whether the Japanese publisher, ShimizuLeifan Holding Company (SLHC), who released Yum Yum Super Fish Delicious in 1994, had a clear right to the game mechanics. It appears that no French patent or trademark existed on the original game, and so in theory Shimizu-Leifan was within their rights to copy it with no legal obligations to the heirs of Jacques de Flandres, the game having certainly fallen out of copyright. Hoping to rise above such petty issues as copyright and trademark law, Cheapass Games is proud to release this English translation of Yum Yum Super Fish Delicious under license from SLHC. We hope that our cavalier attitude with regard to the true pedigree of this work will serve as an homage to de Flandres’ original high concept of stealing fish recipes without giving credit. This work is licensed under the Creative Commons Attribution Non Commercial - NoDerivs 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-ncnd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. There is a brief license rights summary on the following page. Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com Free? Seriously? Tell me a little more about that. Okay, here’s the deal. If I made a great game and sold it to you for ten bucks, I’d probably keep about a dollar. If I sold it to a big game company, they’d probably make a nicer version for thirty bucks, and I’d still get about a dollar. The rest of your money would go to printers, distributors, retail stores, and freight companies. And most of those guys don’t know anything about what makes a great game. Mass-producing entertainment is a gamble. It’s a convoluted way for creators to protect their intellectual property, by selling it in a way that is prohibitively expensive to counterfeit. And it’s getting a little old. Why do you pay $30 for a board game? The story goes like this: the retail price of a game covers the cost of manufacturing it, and there is no way you could make your own copy for that price, to say nothing of the hassle of finding little wooden men in six colors. So, it’s worth $30 because it costs $30, QED. But the value in a board game isn’t the manufacturing cost. It’s the play value. Unfortunately, this means that some games are priced way out of whack with what they are worth. And because the big gamble doesn’t always work out, some of your money helps pay for the stuff that goes straight to the dump. I’ve decided to try a different gamble. I’m giving my games away for free. This way, you can read the rules, make a copy, and even play the thing, before you decide what it’s worth. If you do like my games, I hope you will send me some money. But I’m also hoping you will share this experiment with your friends. You are my sales force, my marketing department, my demo team. You’re also my testers, so if you can think of ways to improve my games, please share them with me. I’m easy to find at big gaming conventions, and even easier online. Look for Cheapass Games on Facebook, or drop me a line at [email protected]. If we do this right, we will get famous and do shaving ads. But more importantly, we will prove that there is a better way for a creator to profit from his work. And nothing has to go to the dump. Our Creative Commons Agreement Summary: This work is licensed under the Creative Commons Attribution - Non Commercial - NoDerivs 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. This agreement means... You are free: To Share — to copy, distribute and transmit the work (in this case, the electronic files that comprise the work). Under the following conditions: Attribution — You must attribute the work in the manner specified by the licensor (but not in any way that suggests that they endorse you or your use of the work). In this case, “Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com.” Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work. With the understanding that: Waiver — Any of the above conditions can be waived if you get permission from the copyright holder. (For example, a license to manufacture, or approval to distribute a new set of rules or graphics, can be obtained under a separate agreement.) Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license. Other Rights — In no way are any of the following rights affected by the license: • Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations; • The author’s moral rights; • Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights. Notice — For any reuse or distribution, you must make clear to others the license terms of this work. That means including all pages of this document, unaltered. Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com How to Make The Boards and Cards: Making your own boards and cards for Fish Cook is simple. Here’s how I do it. If you’re an expert, you can ignore these hints and do it however you like. Boards, Step 1: Full-Sheet Labels: Full-sheet mailing labels are great. Get white ones, not clear, suitable for your type of printer. You can get them at any office supply store for about 25¢ each (in packs) and they will be very handy for making cards and game boards. Print the boards on full-sheet labels. Don’t cut them until after you mount them. These boards are larger than 8.5 x 11, so you will have to reduce them somewhat to fit on a normal page. Experiment to maximize your printer’s full printable area. Board, Step 2: Heavy Card Stock: Next, you need to apply the labels to heavy boards. Find something decent that won’t warp. Corrugated cardboard is okay, or tagboard from a shirt box. For better boards, you can visit your local framing shop or art supply store, and see if they have any small scraps of matte board. Or just buy some matte board or illustration board. Stick the labels to the boards. Don’t cut them yet. Cards, Step 1: Paper You can print the cards on plain white paper and cut them with a guillotine cutter. Pick a paper thick enough that the ink doesn’t show through. Board, Step 3: Clear Contact Paper (optional): Cards, Step 2: Printing Clear contact paper (for lining shelves) will make your boards almost waterproof. This is especially wise if you are using an inkjet printer. Cut sections of this stuff, larger than the boards, stick them down carefully, and then proceed to trimming. Or, if you want “wrapped edges,” you can cut the boards first, and then apply the contact paper. In that case, cut it about four inches larger than the boards (two on each side), and miter the corners so that it will wrap properly. Print the card fronts file and, if you wish, the card backs file on the back. Card backs are a matter of personal taste, and they are not really required. But they do look nice. Board, Step 4: A Good Guillotine Cutter: If you don’t have an awesome guillotine paper cutter, use the one at the local copy shop. Or get one. Trim the boards using the crop lines. Pretty easy. Cards, Step 3: Cutting Perfect cutting doesn’t matter much on these cards, because they are only shuffled once. This means you can just eyeball it and do pretty well. If you want more precision, do this: make your first cut down the interior of every sheet, both ways, hitting the crop marks as closely as you can. Then lock your cutter depth and cut all the cards to the same exact width, and finally to the same exact height. When you lock your backstop, you will probably not hit the crop marks exactly on every card. That doesn’t matter. You care more about getting a uniform height and width than about hitting the crop marks exactly. That’s why cards have margins. Learn More with Videos! James Ernest’s YouTube channel has how-to videos for boards, cards, counters, and more. Find links to all these fine videos, along with articles about game design and other fun stuff, at: http://cheapass.com/howto Fish Cook is © and ™ 2013, 2014 James Ernest and Cheapass Games: www.cheapass.com
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