Chapter 2: Harbingers of the Holodeck Computer as Meta-Medium • Computers enable many existing forms of communication – Existing representations being digitized • Typical of a new medium – Incunabula recorded prose and poetry of oral storytelling – Movies were recordings of plays • “At the incunabula phase of narrative computer” The Multiform Story • Presentation of alternate paths/narratives • Sound and the Fury – Different viewpoints • It’s a Wonderful Life – Showing the world with and without George Bailey • The Garden of the Forking Paths – Multiplicity of alternatives The Multiform Story • Groundhog Day – Repeating time – Changing choices • Dictionary of the Khazars – No linear narrative • story is constructed in the reader’s mind The Active Audience • Changing the author-reader relation • Authors talking about or changing their decisions – Gives insight into the goals and indecisions of the author • Readers remixing content or writing new content – Reorderable pages – Fan fiction The Active Audience • New forms based on author’s world (LARP) • Participatory dinner theater • MUDs, MOOs, and MMORPG • Different players want different things – Role playing servers 3D Movies • Early examples – Used motion, fright – Included jarring effects • Now it is commonplace – What have we learned? • The potential for 3D sound and images to present external and internal content • Riding the movies (limited simulation) Drama in Games • Many games include narrative in cut scenes between player activities/challenges • Floyd the robot in Planetfall • Myst – the role of sound • What are some more recent examples? Story Webs • Hypertext – Reader gets to choose – Make your own story books • Afternoon by Michael Joyce – “I want to say I may have seen my son die today.” – Reader confusion to match character confusion Computer Scientists as Storytellers • Technology is now common – Shared virtual worlds, avatars, force feedback, computer characters • Magic Mirror – Murray vs. Tomlin • CMU’s OZ group – Computer as DM optimizing your experience
© Copyright 2026 Paperzz