Group: Date: Students: 9 17th November 2004 Selami Boran Sara Borrovecchio Iiris Lestelä Lutz Walther Zoltan Petroczki Table of contents 1. Introduction.......................................................................................................... 3 2. General description ............................................................................................. 4 2.1 History .......................................................................................................... 4 2.2 Products ....................................................................................................... 4 2.3 Competitors .................................................................................................. 4 3. 3.1 3.2 3.3 3.4 Structure .......................................................................................................... 5 Branches ...................................................................................................... 5 Hierarchy ...................................................................................................... 5 Men/ Women ................................................................................................ 5 Nationalities .................................................................................................. 5 4. Human resources ................................................................................................... 6 4.1 Recruitment ....................................................................................................... 6 4.1.1 Means of recruitment. ........................................................................... 6 4.1.2 Requirements ........................................................................................ 6 4.2 Management style ............................................................................................. 6 4.2.1 International .......................................................................................... 6 4.2.2 Europe................................................................................................... 7 5. Our impression ....................................................................................................... 8 5.1 The company outlook ................................................................................... 8 5.2 The people ................................................................................................... 8 5.3 The interview ................................................................................................ 8 Group: 9 Page 2 of 8 ICM 1. Introduction For our presentation we had to take an interview by Nintendo in Großostheim. Nintendo is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than 1.4 billion video games worldwide. Our meeting was scheduled on Tuesday the 16th of November at 10.30 am, where we would speak to the Human resources and Administration director Europe, Thomas Rück and his assistant Daniela Nagel. Of course you cannot attend such a meeting just relying on your improvising skills to ask interesting questions, so we met the day before to discuss what we wanted to know and how we would convert those things into clear questions. The most important thing for us was the internal structure of the company and the human relations within the company. In our seminar we learn mostly about cultural differences so we were hoping to find out more about them within a corporate environment such as Nintendo Tuesday morning we were up and ready with about 20 questions. It would be a lie to say we were not nervous at all but over all we felt quite confident. You can read the result of our Nintendo adventure on the next pages. We enjoyed writing this report, we hope you enjoy reading it. Group: 9 Page 3 of 8 ICM 2. General description In this chapter their will be given an overview of Nintendo. 2.1 History It started all in 1889, and a Japanese man named Fusajiro Yamauchi founded Nintendo Koppai, a Kyoto-based card manufacturer. The cards that he made were hanafuda playing cards, all this cards were hand crafted and painted. The hanafuda game consists of 48 cards in 12 suits, the cards display natural symbols used in gameplay. The cards were sold in Kyoto and Osaka in Yamauchi's own Nintendo stores. Once the card business picked up, Nintendo Koppai hanafuda started changing the symbols, and he made them quite collectable. Over the next ten years, Hiroshi changed the card distributor's name to Nintendo Karuta Co. Ltd., he also moved the Nintendo headquarters to a new building, consolidated the production plants in Kyoto, and made the move to plastic-coated playing cards. In 1959 Hiroshi struck a deal with Walt Disney to produce playing cards featuring Disney characters. Nintendo took it upon themselves to market them heavily, and with successful results. In 1963 Hiroshi changed the company's name to Nintendo Co. Ltd. The name has stayed the same ever since. One of the reasons Hiroshi Yamauchi changed the company name to Nintendo Co. Ltd. was so that he could expand the company into products other than playing cards. Some of these products were a little unusual for a company that had spent the last 79 years making playing cards. Following on from a string of failed ventures, Hiroshi set up Nintendo's first research and development department, simply named "Games" in 1964. It was set up in a new Kyoto production plant, and their first product was a game called Rabbit Coaster. And so ends Nintendo's long and painful transformation from a card manufacturer to videogame giant. 2.2 Products Nintendo sells all there products in these categories Parts and accessories, manuals Magazines and player’s guides Systems and games Toys, clothing and gifts 2.3 Competitors Nintendo has some competitors, these are; Playstation “Sony computer entertainment Inc. “ X Box “Microsoft Corporation” Group: 9 Page 4 of 8 ICM 3. Structure 3.1 Branches Nintendo has branches all over the world: America, Asia, Europe and Africa. Their headquarters are located in Japan and the European headquarters “Nintendo of Europe GmbH“is located in Germany, Großostheim. The content of this report will be based on findings from the latter. 3.2 Hierarchy The headquarters in Japan are at the top of the hierarchy, they give direct orders to Nintendono of Europe GmbH, which is under the supervision of a president. The company in Germany consists of many different parts: Legal services, administration and marketing and sales. In charge of those are senior managers who report directly to the president. Those senior managers are in charge of a team of directors, to whom the employees must report to. 3.3 Men/ Women There is a majority of women in the German Headquarters. An estimated 70% of the employees are women. However, the top positions in the company, for example management positions, are still mainly occupied by men. This might have something to do with the fact that the Japanese headquarters are in charge and that they much rather work with men than women. 3.4 Nationalities There are about 25 different nationalities working in Nintendo Germany, they come from all different branches all over the world. This causes little difficulties. Of course there are always some minor issues but nothing really worth mentioning. The biggest problems occur when doing business with the Japanese because their culture is so very different. Due to all these different nationalities the company language is English. Group: 9 Page 5 of 8 ICM 4. Human resources 4.1 Recruitment 4.1.1 Means of recruitment. Nintendo is constantly recruiting people. There are different possibilities to recruit employees, depending on the position. For important positions such as management, they tend to use headhunters. There is also an online application form, where people can apply for a job. Quite often they put advertisements in newspapers and magazines. Another common way of filling in vacancies is recruiting within the company or you can find the person you need through connections such as friends or former colleagues etc. 4.1.2 Requirements The requirements are very different, depending on the job. When it comes to finding warehouse workers training is of course the most important. In higher positions however, a good combination of training and social skills is inevitable. Naturally, the importance of the latter is higher in positions where there is a lot of interaction with other people, for example customer services and sales. When it comes to appearances we could say that there is no real formal dress code, mainly because there are a lot of young people in the company. 4.2 Management style 4.2.1 International Nintendo of Europe GmbH does not experience many problems within Europe or with the USA, but due to enormous cultural differences there are quite a few problems when it comes to dealing with Japan. The Japanese headquarters want to be in control at all times. They are not trusting towards the Europeans and want them to do everything like it is done in Japan. Their way of doing business is very dominating. For instance in Japan the Human Resource department is situated above the company entrance, so they can check the exact times when the employees arrive and leave again. They try to make the Europeans do the same and of course this is not possible because in most companies we fill in our timesheets manually and in general, bosses and employees are happy with that way of working, which is very hard to understand for the Japanese. When it comes to dealing with problem situations, and there are meetings with Europeans and Japanese, everyone can sense that the Japanese are not really taking the European opinions into account. At the end of the day, they feel it is their decision and they solve the problems their way. Group: 9 Page 6 of 8 ICM 4.2.2 Europe - Interpersonal There is of course a difference between the managers. Some are very open minded and you can even turn to them with problems regarding your personal life. Then again there are others who are very arrogant and they prefer not to mingle with their subordinates. The human resources director we talked to approaches his staff in a paternal way: He likes to describe their team as one big family where there is more than just work. - Working hours In general we can state that there is a quite trusting atmosphere within the German branch of Nintendo, unlike the Japanese branch. There is still a difference between the people who work in the warehouse and the people in the offices. For the warehouse they apply an automatic time system, so the workers cannot leave the building early or take longer breaks for lunch, they are quite restricted. The office staff use time sheets which they fill in manually, although the Japanese would like to change that. A normal working week consists of 38, 5 hours but there is a lot of overtime. Weekend work is not unusual, especially not for the management people. A lot of people do not take their full holiday, not because it is seen as impolite to take it, but for the simple reason that they do not get their work done on time. - Training and Seminars Nintendo does not accept any graduating students to do their internship there. They do organize English classes for their employees, as well as seminars in order to educate their employees on different subjects so that they can function better within the company. - Events They took on an American habit called “Casual Friday”. This means that on Friday no one wears ties or suits, everyone comes to work in a casual, comfortable outfit. As there are a lot of young people in the company this initiative is very appreciated among the employees. Team building events are organized every now and then to strengthen the bond between the employees. There are several parties during the year, they have a Christmas party and a summer party. They are very important for the staff and whenever the management tries to move one of these to a later date the employees are not very happy. Events like these are very important to maintain a positive atmosphere within the company. Group: 9 Page 7 of 8 ICM 5. Our impression 5.1 The company outlook Nintendo is a worldwide corporation, which you can see as soon as you enter the parking. The building is nicely maintained and as soon as you enter you can see that this is a well-organized corporation. Visitors had to sign in giving their name and reason of visit, then we were given a badge, which is required in order to be able to walk freely around the company: There were different glass cupboard everywhere displaying their products, new ones as well as old. Everything reminded you that this is a big international company with a good reputation who takes itself seriously. 5.2 The people One of the things that stood out the most was the service. We were kindly guided to a well-prepared meeting room, where we could dispose of coffee, water and biscuits. We were received by the director of human resources and his assistant, both very nice people prepared to give us the answers we were looking for. They were both very honest, which was something we all appreciated very much. Although they talked a lot about several problems with Japan they wanted to underline the fact that it is a very nice company to work for and that they feel as if they are a big family: We were under the impression that the atmosphere between the employees and their immediate bosses was very good and quite relaxed. We promised that we would hand in our report and presentation to them as they seemed interested in what we did and why we were there. 5.3 The interview We had about 14 large questions prepared with about 6 additional questions. There was a relaxed atmosphere and we had enough time to get all our questions answered. We felt that all our questions were answered quite thoroughly and they did not try to avoid any of them which we initially feared. The only thing they did not want to mention were facts and figures concerning salaries, that was not a surprise though. Group: 9 Page 8 of 8 ICM
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