What are the Objectives? Create the Game World What story will define this world? What rules will govern this world AND reinforce the behavior expected? What is the time line? Launch the Game – Be sure to build excitement! Referee the Game Close the Game – Celebrate successes and the victor or victors Using Game Theory . . . to increase sales! Game Theory and Referrals Player 2 Refer Refer Player 1 Don’t Refer Don’t Refer Game Theory and Referrals Player 2 Refer Don’t Refer Refer Everyone Receives Incentive Pay No One Receives Incentive Pay Don’t Refer No One Receives Incentive Pay No One Receives Incentive Pay Player 1 Game Theory and Referrals Player 2 Refer Don’t Refer Refer Everyone Receives Incentive Pay No One Receives Incentive Pay Don’t Refer No One Receives Incentive Pay No One Receives Incentive Pay Player 1 Game Theory and Referrals Player 2 Refer Refer Don’t Refer 5,5 -3,-5 -5,-3 -5,-5 Player 1 Don’t Refer Game Theory and Referrals Player 2 Refer Refer Don’t Refer 5 (7),5 (7) -3 (5),-5 (-3) -5 (-3),-3 (5) -5 (-3),-5 (-3) Player 1 Don’t Refer (x) = “Safety Net” If branch meets its loan goal, incentives are still paid “How selfish soever man may be supposed, there are evidently some principles in his nature which interest him in the fortune of others and render their happiness necessary to him though he derives nothing from it except the pleasure of seeing it.” - Adam Smith, The Theory of Moral Sentiments, 1759 Game Theory and Referrals Player 2 Refer Refer Don’t Refer 5 (7),5 (7) -3 (5),-5 (-3) -5 (-3),-3 (5) -5 (-3),-5 (-3) Player 1 Don’t Refer (x) = “Safety Net” If branch meets its loan goal, incentives are still paid Game Theory and Referrals Player 2 Refer Refer 5 (7) Player 1 Don’t Refer -5 (-3) Game Theory and Referrals Player 2 Don’t Refer Refer -3 (5) Player 1 Don’t Refer -5 (-3) Game Theory and Referrals Player 2 Refer Dominant Refer Dominant Don’t Refer 5 (7),5 (7) -3 (5),-5 (-3) -5 (-3),-3 (5) -5 (-3),-5 (-3) Player 1 Don’t Refer “Refer” is the strictly dominant strategy for Player 1, as is the case for Player 2 Game Theory and Referrals Player 2 Refer Dominant Refer Dominant Don’t Refer 5 (7),5 (7) -3 (5),-5 (-3) -5 (-3),-3 (5) -5 (-3),-5 (-3) Player 1 Don’t Refer “Refer” is the strictly dominant strategy for Player 1, as is the case for Player 2 Is Rationality Enough? • Prior to this plan, only around 20-30% of tellers and call center team members met their minimum referral goals. • In fact . . . 100 50 0 Period 1 Period 2 Period 3 Period 4 Period 5 Period 6 Is Rationality Enough? • With this plan . . . 100 50 0 Q2 12 Q3 12 Q4 12 Q1 13 Q 2 13 But the vast majority (80%) only meet the minimum number of referrals From Game Theory to Gaming Theory • Humans are by nature competitive – a form of benevolent self-interest – “It is not from the benevolence of the butcher, the brewer, or the banker, that we can expect our dinner, but from their regard to their own interest.” » Adam Smith, Wealth of Nations, 1776 From Game Theory to Gaming Theory • Humans are by nature competitive – a form of benevolent self-interest • Games can allow for individual competition OR they can allow for cooperative opportunities to arise • Work should be . . . Fun! The Grinch! • $500 for EVERY team member below VP at branches that reached their annual loan goal! • Needed a “common” foe . . . Enter . . . The Grinch! The Grinch! The Grinch! The Grinch! The Grinch! The Grinch! Year 2 . . . The Insomniac! • An new foe! • Comic book theme – the birth of the MO(hu) Men! The Insomniac! The Insomniac! The Insomniac! The Insomniac! Creating a Game • What are the objectives? • Create the world – what story will define this world? • What rules will govern this world AND reinforce the behavior expected? What is the time line? • Launch the game. • Referee the game. • Close the game – celebrate successes and the victor or victors! Member One-opoly! • Needed to increase mortgage referrals and production. • World? Storyline? • Rules? • Launch • Referee • Close Questions? Member One-opoly!© Overview: Member One-opoly involves tellers and MSRs at the branches competing to become real estate moguls! Through this incentive game, team members will advance their tokens around a special Monopoly style board, earn play money, and collect houses and hotels. Tokens will advance based on a die roll each day. Play money will be earned based on tasks accomplished, while team members will collect houses and hotels by advancing first mortgages. The game spans across one month. Minor prizes can be earned throughout the game, while the ultimate Member One-opoly Real Estate Mogul will win a grand prize. Basic Rules: During an early morning huddle, including doughnuts and other breakfast items, team members will be introduced to Member One-opoly. Team members will go over the rules, and they will choose their unique game tokens. Each team member will role the die and advance the indicated number of spaces on the board. This first role will outline the daily objective for each team member. At the end of each day, team members will briefly meet to identify whether or not they met daily objectives. If a team member is successful, the team member receives play money - if not, the team member must draw a "Community Chest" card. The team member MUST do what the card instructs either immediately or the next day, based on the directions on the card. If the team member fails to accomplish the instructions on the Community Chest card, the team member's token is moved to the "Grinch's New Home" square where the team member must stay until he or she successfully refers a first mortgage or gets a member to apply for a first mortgage. At that point, the individual will get out of jail, but will NOT receive a house or a hotel. It is also at the end of each day that the team members will identify how many first mortgage loans they successfully advanced. For each referral, the teller receives a house. For each actual application completed, the MSR receives a hotel. Three houses equal one hotel. These houses and hotels are to be positioned in front of the team member's work space - team members should use these tokens to possibly spark conversations about first mortgages with members. Play proceeds in this manner each day until the game ends. At the end of the day on the last day of the game, the individual with the most hotels acquired is declared the winner. If there is a tie, the individual with the most homes and the one who earned the most money is the winner. If there is still a tie, the individual with the most homes, the most money, and who went to the "Grinch's New Home" the least wins. If there is still a tie, a die roll will determine the winner! It should be noted that due to the time constraints of the game, successful first mortgage referrals and production will consist of simply advancing mortgages, not closing mortgages. The emphasis will be on insuring that tellers and MSRs are actively seeking first mortgage loans rather than completing the closing process. Possible Prizes: Prizes will be earned in two ways. First, team members will accumulate play money over the course of the game. They will be allowed to use the money to buy certain rewards, which could include: - 1 hour PTO - either arrive 1 hour late or leave 1 hour early, paid; - Starbucks gift card ($5); - Chick-fil-a gift card ($5); - Car wash; - Movie tickets; - Walmart or Target gift card Second, the Member One-opoly Real Estate Mogul will win a grand prize that could include a cash prize, PTO, or an honorary lunch/dinner. Member One-opoly Rules • • • • • • • • • • • Each player chooses a unique token and places it on “GO.” Each player roles the die and moves his or her token the number of spaces indicated in a counter-clockwise direction. Each player reads the daily objective outlined on the square on which the token landed. This objective is what the player must accomplish by the end of his or her shift/end of the day. If the square indicates that the token be moved to a different square, the player does so immediately and follows the directions on the new square. At the end of the day, each player indicates if he or she successfully completed his or her daily objective. If he or she did, the individual is awarded the amount of money indicated on the square on which the token is positioned. If the individual did not meet the objective, the individual must immediately draw a card form the Community Chest. The player must do what is indicated on the card either immediately or by the end of the next day the player works. Note that the player will still role the die and move his or her token the next time he or she works, so the individual may have two objectives to complete! If the individual successfully accomplishes what is on the Community Chest card, the individual suffers no consequences. If the individual does not accomplish what is listed on the Community Chest card, the individual is moved to The Grinch’s New Home and actually joins the Grinch in jail! To get out of jail, the player must successfully refer a first mortgage or have a member apply for a first mortgage. At that point, the player can get out of jail – however, the player does NOT earn a house or a hotel for the first mortgage – the first mortgage simply gets the player out of jail. At the end of the day each player announces how many first mortgages he or she successfully referred (meaning the person actually talked to an MSR) or how many members the individual was able to encourage to actually apply for a first mortgage. Tellers receive 1 house for each referral, while MSRs receive 1 hotel for each application. Three houses can be converted to 1 hotel. At the end of the day, after all money has been awarded, players can, if they choose, buy prizes. At the end of the game, the player with the most hotels wins! Community Chest Cards Share with your team what you like most about working at your credit union Ask five members if they would like information about saving money on auto insurance by close of business next time you work Move any player to the “Bonus” square – this person doe not move the next time he or she works Share with your team the most positive thing you did today to help a member reach his or her dreams Each person must say something positive about you Ask ten members if they are interested in consolidating debt by close of business next time you work Give this card to a team member – that team member will receive a $5.00 gift card to Starbucks Give one person of your choice one house or one hotel – if you do not have one, give one person all of your accumulated play money Equally divide your accumulated play money between all team members present Use creative props to spark a productrelated conversation with three members by close of business next time you work Go to the Grinch’s new Home! Bring a small treat for your team the next time you work Use this card to choose ANY prize from the prize list and then give that prize to a team member of your choice Within three days, do something nice for a random person and ask him or her to “pay it forward” – report to the team what you did Say something nice and complimentary to every team member the next time you work Give every player $25.00 from your accumulated play money Smile EVERYTIME a team member addresses you the next day you work Ask five members if they are interested in learning about extended warranties by close of business next time you work Call three back office team members and thank them for what they do for the credit union by close of business next time you work All team members, except you, win $200.00 in play money! Right now say something positive about each team member’s work performance today On your next hour of downtime, open the door and greet members Member One-opoly Board
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