I’ll Stand Beside You Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on their mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple “allies”- they often spell the difference between survival and damnation! r hough Heaven And Hell May Rise Against Us! file This sourcebook for Mage: The Ascension explores the oftenneglected world of the mage’s mortal partners. It includes: ple Detailed rules, Merits and Flaws for Hedge Magic, Psychic Phenomena and unearthly abilities. m Mage/follower relationships, including recruitment, rewards and punishments and custos gone rogue. Sa Storytelling hints for acolytes, consors and familiars, a host of ready-made characters and more.. . SUITE100 I ISBN 1-56504-430-4 WW 4005 $15.00 9 780565 043049 90000 ASCENSION’S RIGHT H A n l ) Sa m ple file Fellowship in the Line of Fire: The Acolvte’s Sourcebook Special Thanks to: Credits m ple White Wolf, Inc. Execs Mark ReinDHagen and Stewart Wieck, Owners Stephan Wieck, President Wes Harris, Vice President of Marketing Michael Krause, Vice President of Sales Richard Thomas, Vice President of Production and Design Ken Cliffe, Director of Development and Editing Benjamin T. Monk, Jr., Controller Rebecca Schaefer, Warehouse Manager Call (404) 292-1819 Oh Soon “Santa’s Helper” Shropshire, for helping us all avoid getting weenie gifts. Keith “Get of Fenris” Winkler, for adding spice to Bill’s Germanic treat. Danny “Toys -R-Us” Landers, for having more action figures than most retail outlets. Rebecca “True Stories ofthe Warehouse Patrol” Schaefer, for becoming the forklift cop. Diane “Whip-Crackin’ Good” Zamojski, for getting the wig, the whip, and the wherewithal to feed the family for free. Louvie “Crash Course” Locklear, for becoming the latest contestant in the White Wolf demolition derby. Eric “For Death We Lust” Turnbow, for making Jim’s ears bleed on a daily basis. Jim “Gotcha!” Souter, for tossing some bad birds into the coop where they belong. Mike “Madness” Chaney, for getting his big break into Mage pages. Emory “Heretic”Hestor, for putting a retarded GOD out to pasture in the Great Plains. Brad “Master Mail” Butkovich, for keeping our customers’ credit cards occupied. R. Christian “Single White Male” Naberhause, for the revolving door he built for roommates. Bill “Hunters Haunted” Bridges, for trading Numinous Twilight with the custos. And Jen “Gothic Celt Chick” Hartshorn, for doing the “Love Beyond Ascension” twist with Phil. file Written by: Nicky Rea, Teeuwynn and Phil Brucato Developed by: Phil Brucato System and E&D Assistance: Jennifer Hartshorn and Bill Bridges Edited by: Cynthia Summers Art Director: Richard Thomas Layout and Typesetting: Kathleen Ryan Production Assistance: Ash Arnett Art: Jim Daly, Scott Johnson, Andrew Kudelka, Andy Trabbold,Omaha Perez, Tomm Coker, and JoshuaGabriel Timbrook. Cover Art: David Martin Cover Design: John Park Printed in Canada. Sa SUITE 100 780 PARK NORTHBLVD. CLARKSTON,GA 30021 I W H I TWOLFI E GAME STUDIO 0 1995 by White Wolf. All rights reserved. Reproduction without written permission of the publisher is expressly denied, except for the purpose of reviews. Mage: The Ascension, Vampire: The Masquerade, Werewolf: The Apocalypse, The Book of Chantries, The Book of Shadows: The Mage Players Guide, The Werewolf Players Guide and Ascension’s Right Hand are trademarks of the White Wolf Game Studio. All names, titles, characters and text herein are copyrights of White Wolf unless otherwise noted. The mention or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned. Due to mature subject matter, reader discretion is advised. ~ 2 Ascension’s Right Hand Authors’ Special Thanks: To John Baumgarten, without whom there might be no games here at all, Pete Curtin, for help and support beyond the call of duty, Bill and Jen, for helping out with some of the polish, Wendy “Party Girl” Blacksin, for topping out a year with the Wolf, and Phil “NO False Modesty” Brucato, for his patience and insight. Mage is a game. It contains no true rituals or demon summonings. There are no esoteric codes hidden within the text. Any material which the reader finds objectionable is merely the product of the authors’ imaginations. If it offends you, skip over it. As one nice lady I know says: “When I’m reading along and I come to a bad word in the book, I just close my eyes.” Enjoy. ASCENSION’S RIGHT HAWD Con€en€s ple m In€roduct ion file Prelude Sa Chapter One: Who Be These Mortals? 4 7 I3 Chapter Two: Society of Servants 35 Chapter Three: The Tale Is Told 57 Chapter Four:Bones Clothed In Flesh 69 Chapter Five: Nurnina Chapter Six: Who’sWho 91 109 Take One ple file And to burn%crowd that has a name - Live, “Selling the Drama” “Hey, somebody turn the damned air conditioning on!,It’s like a steambath in Sa m Most of the tables were filled with college students from the nearby university, enjoying the inexpensive arts students, bruiser-types and even a few who look ing Amazon-cum-corporate raider as she self at them. Neither seemed impressed, eyes flickered red momentarily. guns blank at “Effects! Not so much bloo Several large holes appeared t had been a slow night Zorro crouched behind an overturned table as sl even creatures clustered behind a portly little man with a goatee and beret. He pulled a chair with the word “Director” stenciled on it through the remains of the mirror, set it up on the bar, and yelled, I‘. .. And Action! A squirrel-tailed, fanged zebra called out, “Take two!” and pointed her video camera toward the scene. o felt ridiculous when in the midst of it all she ple m Sa file
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