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I’ll Stand Beside You
Custos are boon companions, the acolytes, familiars, servants and sidekicks
who follow mages on their mystick pursuits. Though unversed in the arts
of True Magick, custos form a valuable part of mage society. These followers
are more than simple “allies”- they often spell the difference between
survival and damnation!
r
hough Heaven And Hell May Rise Against Us!
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This sourcebook for Mage: The Ascension explores the oftenneglected world of the mage’s mortal partners. It includes:
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Detailed rules, Merits and Flaws for Hedge Magic, Psychic Phenomena
and unearthly abilities.
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Mage/follower relationships, including recruitment, rewards and
punishments and custos gone rogue.
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Storytelling hints for acolytes, consors and familiars, a host of ready-made
characters and more.. .
SUITE100
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ISBN 1-56504-430-4
WW 4005 $15.00
9 780565 043049
90000
ASCENSION’S
RIGHT H A n l )
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Fellowship in the Line of Fire:
The Acolvte’s Sourcebook
Special Thanks to:
Credits
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White Wolf, Inc. Execs
Mark ReinDHagen and Stewart Wieck, Owners
Stephan Wieck, President
Wes Harris, Vice President of Marketing
Michael Krause, Vice President of Sales
Richard Thomas, Vice President of Production and Design
Ken Cliffe, Director of Development and Editing
Benjamin T. Monk, Jr., Controller
Rebecca Schaefer, Warehouse Manager
Call (404) 292-1819
Oh Soon “Santa’s Helper” Shropshire, for helping us all
avoid getting weenie gifts.
Keith “Get of Fenris” Winkler, for adding spice to Bill’s
Germanic treat.
Danny “Toys -R-Us” Landers, for having more action
figures than most retail outlets.
Rebecca “True Stories ofthe Warehouse Patrol” Schaefer,
for becoming the forklift cop.
Diane “Whip-Crackin’ Good” Zamojski, for getting the
wig, the whip, and the wherewithal to feed the family for
free.
Louvie “Crash Course” Locklear, for becoming the latest
contestant in the White Wolf demolition derby.
Eric “For Death We Lust” Turnbow, for making Jim’s ears
bleed on a daily basis.
Jim “Gotcha!” Souter, for tossing some bad birds into the
coop where they belong.
Mike “Madness” Chaney, for getting his big break into
Mage pages.
Emory “Heretic”Hestor, for putting a retarded GOD out
to pasture in the Great Plains.
Brad “Master Mail” Butkovich, for keeping our customers’ credit cards occupied.
R. Christian “Single White Male” Naberhause, for the
revolving door he built for roommates.
Bill “Hunters Haunted” Bridges, for trading Numinous
Twilight with the custos.
And Jen “Gothic Celt Chick” Hartshorn, for doing the
“Love Beyond Ascension” twist with Phil.
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Written by: Nicky Rea, Teeuwynn and Phil Brucato
Developed by: Phil Brucato
System and E&D Assistance: Jennifer Hartshorn and
Bill Bridges
Edited by: Cynthia Summers
Art Director: Richard Thomas
Layout and Typesetting: Kathleen Ryan
Production Assistance: Ash Arnett
Art: Jim Daly, Scott Johnson, Andrew Kudelka, Andy
Trabbold,Omaha Perez, Tomm Coker, and JoshuaGabriel
Timbrook.
Cover Art: David Martin
Cover Design: John Park
Printed in Canada.
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SUITE 100
780 PARK NORTHBLVD.
CLARKSTON,GA 30021
I W H I TWOLFI
E
GAME STUDIO
0 1995 by White Wolf. All rights reserved.
Reproduction without written permission of the publisher is expressly denied, except for the purpose of
reviews. Mage: The Ascension, Vampire: The
Masquerade, Werewolf: The Apocalypse, The Book
of Chantries, The Book of Shadows: The Mage
Players Guide, The Werewolf Players Guide and
Ascension’s Right Hand are trademarks of the White
Wolf Game Studio. All names, titles, characters and
text herein are copyrights of White Wolf unless
otherwise noted.
The mention or reference to any companies or
products in these pages is not a challenge to the
trademarks or copyrights concerned.
Due to mature subject matter, reader discretion
is advised.
~
2
Ascension’s Right Hand
Authors’ Special Thanks:
To John Baumgarten, without whom there might be
no games here at all,
Pete Curtin, for help and support beyond the call of
duty,
Bill and Jen, for helping out with some of the polish,
Wendy “Party Girl” Blacksin, for topping out a year
with the Wolf,
and Phil “NO False Modesty” Brucato, for his patience and insight.
Mage is a game. It contains no true rituals or demon
summonings.
There are no esoteric codes hidden within the text.
Any material which the reader finds objectionable is
merely the product of the authors’ imaginations. If it
offends you, skip over it. As one nice lady I know says:
“When I’m reading along and I come to a bad word in the
book, I just close my eyes.”
Enjoy.
ASCENSION’S
RIGHT HAWD
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In€roduct ion
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Prelude
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Chapter One: Who Be These Mortals?
4
7
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Chapter Two: Society of Servants
35
Chapter Three: The Tale Is Told
57
Chapter Four:Bones Clothed In Flesh
69
Chapter Five: Nurnina
Chapter Six: Who’sWho
91
109
Take One
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And to burn%crowd that has a name
- Live, “Selling the Drama”
“Hey, somebody turn the damned air
conditioning on!,It’s like a steambath in
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Most of the tables were filled with college students
from the nearby university, enjoying the inexpensive
arts students, bruiser-types and even a few who look
ing Amazon-cum-corporate raider as she
self at them. Neither seemed impressed,
eyes flickered red momentarily.
guns
blank at
“Effects! Not so much bloo
Several large holes appeared
t had been a slow night
Zorro crouched behind an overturned table as sl
even creatures clustered behind a portly little man with
a goatee and beret. He pulled a chair with the word
“Director” stenciled on it through the remains of the
mirror, set it up on the bar, and yelled, I‘. .. And Action!
A squirrel-tailed, fanged zebra called out, “Take
two!” and pointed her video camera toward the scene.
o felt ridiculous when in the midst of it all she
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