Technology Faculty Design and Technology S1-S3 Broad General Education Curriculum Booklet 1 Introduction The purpose of this booklet is to give you information about the subjects and courses that your child will study during first, second and third year in Alloa Academy’s Technology faculty. This booklet will tell you what each subject in the faculty is about and how the subject may be will be taught. In S1 and S2, pupils are welcomed into Business and Computing 2 periods a week and receive two periods of Design and Technology, per week. In S3, pupils are welcomed three periods a week into Business and Computing, and three periods into Design and Technology. S1 and S2 pupils will follow a core Design and Technology course which aims to provide scope for developing technological skills, knowledge, and understanding through creative, practical and work-related activities. Pupils will have the opportunity to practise and apply a range of preparation techniques and processes to manufacture a variety of items in wood, metal and plastic. They will use problem-solving strategies when developing, organising and evaluating the production of items which meet needs at home or in the world of work. Through themed units, they will enjoy experiences and outcomes from within the Technologies, Numeracy, Literacy and Health & Well-Being curriculum areas. Through different projects, they will work in groups, pairs and on their own developing a range of social and learning skills that allow for learning to take place. At each stage we undertake reflective and evaluative work to plan the next steps in learning. Assessment Assessment in S1, S2 and S3 will take place continuously throughout the 3 years. Assessment will be by the completion of particular tasks or projects, including a completed piece of homework or written exercises. All assessments will be related to the criteria outlined in the Curriculum for Excellence Outcomes and Experiences. Homework Different types of homework may be set, each with different but related purposes; there will be planned tasks which form an integral part of the course topic and will support learning in class. The planned tasks will reinforce or extend what has been taught in class, perhaps through research or extended writing. Pupils may also be involved in preparing tasks that can be completed in class. However, there is an expectation that pupils will undertake revision of classwork at home to consolidate learning on a regular basis. 2 S1 Design and Technology Dates Block 1 Block 2 Block 3 Block 4 Block 5 Block 6 Block 7 Monday 4 May – Friday 26 June Monday 17 August – Friday 2 October Monday 2 October Friday 20 November Monday 23 November – Tuesday 22 December Thursday 7 January Friday 12 February Monday 15 February – Friday 18 March Monday 21 March - 29 April (End of term) Introduction to Graphic Communication Sketching & Rendering Electronics Introduction to CAD (Computer Aided Design) Coffee Shop Project IKEA Design Project Note Holder (Workshop) Note Holder (Workshop) Structures (Project) Coat Hook (Workshop) Coat Hook (Workshop) Plastics Hyperlinks Core Shared Classes N/A N/A 3 S1 BGE Design and Technology Introduction to Graphic Communication This project is a series of lessons that help pupils gain an understanding of the key principles of Graphic Communication. Graphic Design, Technical Drawing, 3D Computeraided Design are all explained, and a series of tasks helps pupils to gain real life practical experience of all these areas. This project helps to give all pupils a small taster as to what they should expect in Graphic Communication. Note Holder (Design and Manufacture/ Woodworking) The Note Holder is a project that is carried out within one of the practical workshops. The wooden note holder is a small product that is uniquely designed by the pupils. This project introduces them to the world of design and woodworking and gives them hands-on experience in safely using a wide range of different woodworking tools. Pupils not only gain experience in using hand tools but also in machinery such as the Pillar drill and belt sander. Sketching and Rendering (Graphics) Within Design and Technology, manual sketching and rendering play a vital role in introducing pupils to sketching and rendering skills. They are taught a range of different 2D sketching techniques that will help them represent ideas and designs on paper. Pencil rendering skills are also taught in order to develop the skills to change 2D shapes into realistic 3D forms. Electronics (Engineering Science) Using computer software, physical circuitry and electronic components, students learn how to solve engineering problems. There is a focus on the key concepts of voltage, current and resistance and how these are all used in our everyday lives. Structures (Engineering Science) The Structures project helps introduce students to the subject of Engineering Science and how structures play a key role in our everyday life. Through investigation and practical experiments, students are shown how simple structures can carry heavy loads. This project also explains how structures are used within vehicles in order to minimise potential injury to passengers during impacts. Introduction to Computer Aided Design (Graphics) Students are introduced to Computer Aided Design using advanced computer software. From creating a toy boat to Dr Dre speakers, students develop their computer modelling skills. Work is carried out independently but students also gain experience of working as an engineering CAD (Computer Aided Design) team by creating different parts which come together to create an assembled item. 5 Coat Hook Project (Design and Manufacture/Metalwork) Students will gain experience of using a range of tools and machinery. They will design and manufacture a coat hook using a mild steel sheet and flat bar. They will learn practical skills in marking out, shaping, assembly and finishing. They will learn how to work independently and with others. Coffee Shop Project (Graphics) The Coffee Shop project is part of a crosscurricular exercise to further enhance students’ IT and communication skills. Students will be introduced to computer software to create 3 dimensional models of their coffee shop designs. This project will culminate in a PowerPoint presentation where students will present their final design as a team. IKEA Design Project (Design and Manufacture) Students experience what it is like to be a Product Designer by designing their own IKEA product. From lighting products to seating, students gain experience in generating and evaluation a wide range of new product designs by being introduced to the design process and idea generation techniques. Students work independently and cooperatively in order to come up with the best concept for their design proposal. This project cumulates in a final pitch presentation which is given by all students. 6 Plastics (Design and Manufacture) Students will gain experience of using a range of tools and machinery. They will design and manufacture a keyring using acrylic. They will learn practical skills in marking out shaping, cutting and finishing. They will learn how to work independently and with others. 7 S2 Design and Technology Block 1 Dates Core Shared Classes Block 2 Block 3 Block 4 Block 5 Block 6 Monday Monday 17 4 May – August – Friday 26 Friday June 2 October Monday 2 October Friday 20 November Monday 23 November – Tuesday 22 December Thursday Monday 15 Monday 21 7 January February – March - 29 - Friday Friday 18 April (End of 12 March term) February Inventor 3D CAD iPod project 3D CAD Orthographic Pneumatics Shampoo Skateboard Drawing – Challenge Rio Olympics DTP Project Inventor CAD iPod Project Aluminium Photo Frame Aluminium Photo Frame Aluminium Photo Frame Block 7 3D Samsung Illustration Design project Shampoo Wooden Challenge Trinket Box Wooden Trinket Box S2 BGE Technical Inventor – 3D CAD iPod Project (Graphics) Students use Autodesk Inventor to produce 3D computer-aided drawings of an Apple iPod, building on existing CAD skills as well as being introduced to a wide range of new tools such as fillet, chamfer and constraining of parts. They will also interpret orthographic drawings in order to generate drawing to the correct size. CAD Skateboard (Graphics) Pupils develop their CAD skills use Autodesk Inventor to produce 3D computer-aided drawings of skateboards. They are given video tutorials which help to show the construction and assembly process. Pupils are introduced to the decal tool in order to personalise the base of their deck with an image of their choice. Aluminium Photo Frame (Design and Manufacture/Metalworking) The Photo Frame project enables pupils to take their sketched design concepts and realise them in a fully finished product. The properties of aluminium itself will have to be built into the design and used to make the final model eye catching. The project builds on the pupils’ sketching and manufacturing skills from S1. Orthographic Drawing (All subject areas) Orthographic drawing is covered in several areas, but also in this stand-alone unit. These types of drawings can be sketched, formally drawn or created using 3D CAD. It is important for students to have an understanding of these drawings as it improves the clarity of work in all areas. Pneumatics (Engineering Science) For this unit, students will experience the use of Pneumatic systems in both real world and simulation formats. They will be given an understanding of the uses of Pneumatics and how these relate to Hydraulic systems, as well as constructing simple and complex circuits. Rio Olympics DTP Project (Graphics) Students plan and then produce a promotional poster using Serif DrawPlus which advertises the upcoming 2016 Rio Olympics. This project helps them to build on their existing Desktop Publishing skills. Shampoo Challenge (Graphics) As part of an interdisciplinary project, students design the shampoo bottle and label for the shampoo that they make in Science. Students use Autodesk Inventor to design the bottle and label. Students then use their 3D Computer Aided Design Model to create a promotional poster using Serif DrawPlus. 3D Illustration (Graphics) Within Technology manual sketching and rendering play a vital role and this project introduces pupils to 3D sketching and rendering skills. Students are taught a range of different 3D sketching techniques that will help them represent ideas and designs on paper. Existing pencil rendering skills are also developed. Wooden Trinket Box 10 (Design and Manufacture/ Woodworking) The wooden trinket box is manufactured independently by the pupils. This project gives hands-on experience in working safely using a wide range of different woodworking tools. Pupils also gain experience in using hand tools such as the rebate plane, chisel, tenon saw and coping saw. Samsung Speaker Design Project (Graphics) Pupils experience what it is like to be a Product Designer by designing a new and unique Samsung portable speaker. They gain experience in generating and evaluating a wide range of new product designs, and carry out the design process as well as being introduced to new idea generation techniques. Pupils work independently and co-operatively in order to arrive at the best concept for their design proposal. This project cumulates in a final “pitch presentation” which is given by all students. 11 S3 BGE - Subjects Studies in Design and Technology Subjects Design & Manufacture Engineering Science Graphic Communication Practical Woodworking/ Practical Metalworking The S3 Technical course directly builds on what pupils have learned in S1 and S2. The course contains increasingly challenging contexts that develop pupils’ knowledge and depth of understanding. S3 BGE Design and Technology DESIGN & MANUFACTURE The S3 Design and Manufacture course provides an introduction to the main areas of the subject, Design, as well as Materials and Manufacturing. It provides opportunities for students to gain skills in both designing and communicating design proposals and using idea generation techniques to further their skills in design. Students then need to show their understanding of Materials and Manufacture to plan how they would make a prototype. The project is set around the use of surfaces for a variety of purposes and relies on the pupils’ own imagination to maximise creativity. ENGINEERING SCIENCE The S3 Engineering Science course focuses on the roles and responsibilities that different types of engineers have in a wide range of different Engineering projects. Pupils work independently as well as cooperatively to analyse different engineering projects by looking at how different strands of engineering have worked together in order to create large structures that we see in the world. The possible social, economic and environmental impacts that engineering projects have are also researched and discussed in detail. Students use real life examples of engineering projects undertaken in Scotland to research and evaluate the positive and negative impacts that they have had. There is also a focus on how Engineering is now playing a key role in tackling climate change through new renewable energy technologies. GRAPHIC COMMUNICATION Building on the skills students have acquired in S1 and S2, this model presents the pupils with a short project which will test the skills they already have, and challenge them in a complex project which sees them making a child’s toy from five components, assembling them and presenting them in a room they have constructed and on a piece of furniture they have designed. They need to use materials and suitable lighting before finally rendering the finished project using photo realistic software. This project is a suitable stepping stone to N4 and N5 Graphic Communication and will also help with N4/N5 Design and Manufacture. PRACTICAL WOODWORKING Pupils have the opportunity to create 2 models; a candleholder and a spaghetti measure. Within the workshop, pupils will gain further experience of using the wood lathe, the drill press and sander to enhance their psychomotor skills and raise further awareness of health and safety in the workshop. PRACTICAL METALWORKING This is offered at N4/N5 level in S4 and has been covered in units in S1 and S2. PRACTICAL METALWORKING This is offered at N4/N5 level in S4 and has been covered in units in S1 and S2. Careers 14 Design & Manufacture Below are some possible careers associated with Design and Manufacture Architecture Product Design Building Technology Construction crafts Furniture design Production Management Industrial Design Engineering CNC Machining Metalworking Wood Machining Cabinet Making Vehicle Body Repair Graphic Communication Below are some possible careers associated with Graphic Communication. Advertising Web Design Marketing Animation Digital Design Multimedia design Architecture Engineering Computer Aided Design Product design Graphic Design Construction Civil Engineering Engineering Science 15 Below are some possible careers associated with Engineering Science: Mechanical engineer Architecture All construction trades, Electronic engineer Product Designer Surveyor Motor Vehicle Design Maintenance Repair Engineer Structural Engineer Civil Engineer, Technician Marine engineering Electrician Practical Metalworking Below are some possible careers associated with Practical Woodworking: Blacksmith Engineering Craft Machinist Engineering Machine Operator Fabricator Materials Engineer Mechanical Engineer Mechanical Engineering Technician Sheet Metal Worker Coppersmith Toolmaker Vehicle Body Repairer Welder Practical Woodworking Joiner Cabinet maker Furniture Maker Interior Design Web Addresses 16 Below are some website addresses that will give additional information about work in Design & Technology http://www.ltscotland.org.uk/myexperiencesandoutcomes/technologies/craftdesignengine eringandgraphics/index.asp http://www.sqa.org.uk/sqa/45660.html http://www.designandtech.com/resistantmaterials/#wood http://www.technologystudent.com/designpro/metals1.htm http://www.bbc.co.uk/schools/gcsebitesize/design/resistantmaterials/ http://en.wikipedia.org/wiki/Metalworking https://www.youtube.com/watch?v=kqxgzpobygM 17
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