Emotional Interactions in Human Decision Making using EEG Hyperscanning Kyongsik Yun1, Dongil Chung1, Jaeseung Jeong1, 2, * 1 Department of Bio and Brain Engineering, Korea Advanced Institute of Science and Technology (KAIST), Daejeon 305-701, Republic of Korea 2 Department of Psychiatry, Columbia College of Physicians and Surgeons, New York, NY 10032 USA * Correspondence should be addressed to [email protected] We used the Ultimatum Game to investigate two person social decision making. The Ultimatum Game offers the experimental model to estimate the fairness, mind reading, conflict between emotion and cognition, and strategic behavior. We recorded simultaneous activity of the EEG from 64 scalp electrodes in 26 healthy participants (13 pairs of proposers and responders) and estimated the timefrequency analysis and nonlinear interdependence between the two players’ brain regions. We found that the face to face interactions modulate the Ultimatum Game behavior compared to the previous studies. We also found that the high frequency oscillations of frontocentral regions of the brain are closely related to the social interaction. Furthermore, information flow among frontocentral areas between the brains is stronger than that of other regions. This is the first study to analyze temporal dynamics and functional connectivity in human social decision-making using EEGs. offer the smallest amount possible and responder should accept any amount offered. This is hardly the case in human subjects in the empirical settings. They offer what they think is the fair amount and they accept that they think is the fair amount. Thus, the Ultimatum Game is the apt tool for the investigation of human emotional interactions, especially fairness monitoring and can focus on the irrational behavior ensued from it. The purpose of this study is to find and confirm the location of electrophysiological basis of emotion and cognition (fairness and reason) in the Ultimatum Game. Furthermore, we aim to investigate social and emotional interactions between the two players by EEG simultaneous recording (EEG hyperscanning), and then to assess the underlying dynamics and the functional connectivity between the brain regions of the two players. Introduction Methods Interactive social decision making is ubiquitous in our everyday lives. An interactive decision making involves goal-directed behavior, using cognitive skills such as working memory and executive function. Moreover, this requires ability of ‘theory of mind’ and social cognition. To investigate social interaction in experimental settings, we adapted Ultimatum Game. In the Ultimatum Game, two players, proposer and responder, are offered a certain sum of money. The proposer has to suggest how to split the sum with the responder, and the responder can accept or reject the deal. If the responder accepts the offer, the sum is split as accordingly between the two. However, if the deal is rejected, neither player gets anything. The rational and optimal solution, suggested by game theory, is that proposer should We recorded simultaneous activity of the EEG from 64 scalp electrodes (Quik-cap, Compumedics Neuroscan, USA) in 26 healthy participants (13 pairs of proposers and responders). Electrode positions included the standard 10-20 system locations and additional intermediate positions. Electrode impedance was below 5 kOhm. EEG was continuously recorded, digitized at a rate of 1000 Hz with a linked mastoids reference. The signal was amplified by SynAmps2 (Compumedics Neuroscan, USA), band-pass filtered at 0.1-300 Hz. Abstract 100 90 80 Offer rates (%) 70 60 50 40 30 20 10 Figure 1: High resolution EEG hyperscanning (simultaneous recording) system. 0 5:5 6:4 7:3 8:2 9:1 Offer Results We found that the offer amount of money of the proposer is decreased compared to the previous report (Oosterbeek et al. 2003) (Figure 1). 63.75% of offers is 5:5. Other offer rates (6:4 - 8.75%; 7:3 3.75%; 8:2 - 5%; 9:1 - 3.75%) are significantly decreased compared to 5:5 offer. Figure 1: Distribution of offers by each ratio. In the single trial Ultimatum Game, the responder accepts 5:5 offers by 100% and 7:3 offers by 55.56%. Acceptance rates of unfair offers such as 8:2 and 9:1 are both 5.56%. Unfair offers were significantly rejected by the responder. However, in serial trials Ultimatum Game, which requires more strategic decision making than the single trial game, acceptance rates were significantly decreased in 7:3 offers and increased in 8:2 offers compared to the single trial game. 100 a single trial serial trials 80 Acceptance rates (%) Subsequently, 60 Hz and 120 Hz notch filters were applied to minimize line noise artifacts. Trials with strong eye movement or other movement artifacts were manually removed by inspection. Ocular artifact reduction and baseline correction were performed using Scan 4.4 (Compumedics Neuroscan, USA). We selected -2 ~ 2 secs of each proposer offer period and responder decision period. The reformatted data were than processed by means of a windowed Fourier transform (window length, 192 ms; step, 20 ms; window overlap, 90%). Signal windows were zero-padded to 512 points to obtain an interpolated frequency resolution of ~1 Hz/frequency bin. Nonlinear interdependence is also estimated. This is a nonlinear method used to characterize the dynamical interdependence with additional information of the strength and direction of functional connectivity for bivariate time series, regardless of the frequency bands (Breakspear & Terry, 2002). Correlations between the current offer amount and the next offer amount were determined with Pearson correlation coefficients. A probability of 0.05 or less was accepted as being significant. A statistical software package (SPSS 11.0.1, SPSS Inc., Chicago, IL, USA) was used. 60 40 20 0 5:5 7:3 8:2 9:1 Offer Figure 2: Behavioral results from the Ultimatum Game. These are the offer acceptance rates of the responders averaged over all trials. Each of 16 responders played both a single trial game and 10 sequential games with one proposer. In the sequential interaction, the current offers and the next offers of the proposer have significant correlation when the current offer was accepted (Figure 3). No significant correlation was found in the currently rejected offer. The slope of the linear regression is less than one (slope: 0.86), indicating that the proposer tends to offer less money in the next offer compared to the current offer. Figure 4: Time-frequency analysis of the proposer and responder’s brain in the right frontocentral region. Timing of the proposer offer and the responder decision are indicated by red dashed lines. 5 Next offer 4 3 Figure 5: Information flow in the social interaction in the Ultimatum Game using nonlinear interdependence index. 2 1 0 0 1 2 3 4 5 Current offer Figure 3: Correlations between the current offer and the next offer in the sequential Ultimatum Game when the current offer was accepted (Pearson correlation, slope: 0.86, r=0.73, p<0.0001). Time frequency spectrograms were estimated in the timing of the proposer offer and the timing of the responder decision (Figure 4). The results found that beta and gamma oscillations are significantly increased in the timing of the decision in both players, especially in the right frontocentral regions (p<0.01). Proposer’s brain Proposer offer Responder decision Responder’s brain Nonlinear interdependence prediction error is calculated for the interaction in the proposer offer. Smaller prediction error from channel X to Y indicates stronger dependency from X to Y, meaning that stronger information flow is from Y to X. Figure 5 represents the information flow both within and between each player’s brains. Prediction errors of all 128 EEG channels (each 64 EEG channels) were estimated and only the significantly correlated channels were indicated (Table 1). The right frontocentral regions of the proposer and the left frontocentral regions of the responder are the main regions of information flow in the social interaction. Discussion In this study, we found that the face to face interactions modulate the Ultimatum Game behavior compared to the previous studies (Oosterbeek et al. 2003; Sanfey et al. 2003). We also found that the high frequency oscillations of frontocentral regions of the brain are closely related to the social interaction. Furthermore, information flow among frontocentral areas between the brains is stronger than that of other regions. Behavioral results suggest that the face to face interactions in the Ultimatum Game can affect their social interactions and fairness evaluation. Moreover, the single trial game and the sequential game showed different responder decision behavior. The results reflect the different strategies related to the evaluation of reasoning and fairness. The responder in the single trial game placed a value more on the fairness, while the responder in the sequential game thought more importantly on the reasoning. Table 1: Information flow between the brain regions (p<0.01) proposer from responder to from FC4 FC3 FC4 CP1 FC4 P1 CP6 FP1 CP6 C6 C6 CP6 CP6 P6 to offer rate and timing is needed to draw definitive conclusions about the information transmission. Since there was strong social interaction between the players, the rejection rate is very low and more than 60% of the proposers offered 5:5 fair amount of money. The relatively small size of subjects and the small rate of rejections limited the statistical power of this study. The aim of this study was to understand the neural processes in the two person social interaction by measuring simultaneous electrophysiological activity of the two brains. This is the first study to analyze temporal dynamics and social interactions in human decision-making using simultaneous EEG recordings. The reported findings provide evidence for behavioral and electrophysiological approaches to social cognition and decision-making that stress the fundamental role of frontal areas in neural networks that support deliberative and emotional processes in human social decision-making. References F5 FC3 FC3 F5 FC3 C1 C1 FC3 FC3 CP1 CP1 FC3 FC3 P1 P1 FC3 Synchronized high oscillations in right frontocentral regions of both players indicate that these regions are closely related to the social decision making in the Ultimatum Game. The results are consistent with the previous study that right dorsolateral prefrontal cortex is the center of the cognitive reasonable decision making process in the Ultimatum Game (Sanfey et al. 2003). Information flow also showed that the right frontocentral regions are highly correlated with the decision making in the two person interaction. 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