A P u b l i c a t i o n o f t h e Te x a s A s s o c i a t i o n o f S c h o o l B o a rd s • Vo l u m e 3 5 , N u m b e r 2 • M a rc h 2 0 1 7 Mastering ‘the Game’ Unique PSJA Courses Let Students Design Games of the Future Mastering ‘the Game’ Unique PSJA Courses Let Students Design Games of the Future S even years ago, I began teaching graphic design at Pharr-San Juan-Alamo (PSJA) ISD’s Memorial Early College High School. I realized how engrossed my students were with video games, so I started assigning students theoretical projects related to gaming, such as creating character art, backgrounds, and even box art for video games. During my second year, I came across an article regarding the staggering size of the US games market, as well as the coming boom in mobile gaming technology. Realizing the opportunity, I forwarded the article to my former principal, Judith M. Solis, along with a simple, passionate plea: “We can’t let our students get left behind on this.” The message resonated, and before evening, I was presenting these ideas to former district Career & Technology Director Javier J. Saenz. Saenz signed on and forwarded the message to Superintendent Daniel P. King. That same evening, I received a message in my inbox from Superintendent King: “Would you be willing to take on this new career pathway?” “Yes!” I replied eagerly. Now the Hard Part That was the easy part. The hard part was figuring out everything I needed to know to build games within the next six months. I had prior experience teaching students in both audio 8 • Texas Lone Star • March 2017 • texaslonestaronline.org and video creation tools and graphic design creation tools, but what I lacked was something to help combine those elements. What I needed was a way to educate students in creating consistent design and logical, working games. Initially, I tried a variety of game-programming software, building on my experience with web development. I planned to lecture students on coding the way I’d been taught, in a very traditional “lecture-memorize-repeat” style. But I soon realized this approach was all wrong for today’s millennial “digital ninjas.” With Solis’s help, I began developing an approach more closely aligned with the Common Instructional Framework, which had the extra benefit of making the class more accessible to second-language learners and special-needs students. If my students could master programs such as Photoshop, PowerPoint, or Final Cut Pro X, I theorized, they could learn to make games just as quickly. I tried several types of programming software before finding the right one—GameSalad, a mobile game-development platform created in 2009 by developers in Texas. Experimenting with sample games, I taught myself how to build games with an enjoyable style. If I were having this much fun, my students would, too, I reasoned. I realized I could empower my students not just to imagine what kinds of games they’d like to create some day—but also to begin creating games now. Photo courtesy of Pharr-San Juan-Alamo ISD by Douglas Gregory Pharr-San Juan-Alamo ISD Memorial Early College High School student Luis Rivera, with support from the high school’s bear mascot, demonstrates his class’s interactive game design at the district’s Early College Career Fair recently. texaslonestaronline.org • March 2017 • Texas Lone Star • 9 Photos courtesy of Pharr-San Juan-Alamo ISD Game development class students test their designs for functionality and fun. As teacher Douglas Gregory notes, “It takes a lot more than just ‘a cool idea’ to bring a successful game to market, and my students learn this firsthand.” PSJA Game Design Pathway Is Born Today, my intro and advanced game development classes are some of the most popular on campus. My students come in knowing little about how their favorite games are made, but they leave with a profound understanding of the many aspects of game design and development. I set the bar high for students, demanding professionalism, focus, passion, and commitment. It takes a lot more than just “a cool idea” to bring a successful game to market, and my students learn this firsthand. First, my students learn the definition of a game: an activity organized by rules, with goals and a victory condition, and an environment that enables play. When students start a new game design, they must define their future game in writing. Their game build plan is not written in cement. It must be redrafted as game needs change to meet goals, timelines, and expectations. Second, my students experiment with, expand on, and implement their ideas the same way today’s millennial students learn best: visually and interactively. Demonstrating what students need to do in early game design leads to students taking charge and having the desire to build on each other’s work. I make sure to give them time to add their own creative twists to their games. Still, they are given strict deadlines, which provides an introduction to the tight schedules and high expectations of the professional software development industry. 10 • Texas Lone Star • March 2017 • texaslonestaronline.org “It feels good to create your own game, just to see other people enjoying it—to see the smiles on their faces enjoying actually getting into the game— and knowing that you created that on your own with your own hard work.” The drag-and-drop programming ease of the GameSalad software allows students to get up and running quickly. Instead of fighting frustrating syntax errors, hunting down missing semicolons, or poring over intimidating sample code, my students are visualizing their ideas in days and experiencing the thrill of seeing their work being enjoyed by others. “It feels good to create your own game, just to see other people enjoying it—to see the smiles on their faces enjoying actually getting into the game—and knowing that you created that on your own with your own hard work,” said former student Emilio Silguero. “That’s a really good feeling.” Contest Winners In 2016, several PSJA Game Design Pathway students entered a game-design contest sponsored by GameSalad; two of the three PSJA entries were named winners. These studentbuilt games were shown at the SXSWedu® Conference & Festival in Austin. “Monster Night,” created and programmed by then-senior Roberto De Leon, was named an award winner, as was “Army Ranger School,” an Advanced Game Design class project created to honor our military and veterans. The “Army Ranger School” building timeline, from November 2015 until January 2016, allowed students to team up to create and program each of nine levels to represent the nine weeks that constitute the actual US Army Ranger School. For level teams, I ranked class members by programming skills. I then matched up top students with lower-skilled ones to help them along. When GameSalad requested that the students polish and refine the complete nine-level “Army Ranger School” game, including artwork, play continuity, and audio, the class decided to elect company-style leadership, with Martin Venegas named head game program designer, De Leon as head game art designer, and Hector Trevino as head audio designer. At the start of each day, these three met with me about the timeline and deadlines. After the first day, Venegas started leading the administrative meetings. De Leon created the original eight-bit game artwork, and Trevino created both soundtrack and sound effects. This class, a mix of juniors and seniors, included 19 Hispanics, two females, five limited-English-proficient students, and two special education students. They worked every day for one and a half hours on this award-winning venture. By project’s end, my students had put in some long hours and had taken the game beyond contest parameters. Their “Army Ranger School” game went from a hunk of coal to a dazzling diamond. It was amazing how proud my students were to see GameSalad’s Twitter photos of people playing their games at SXSW. The “Monster Night” game, created and programmed by Advanced Game Design student Roberto De Leon, was named an award winner in competition. texaslonestaronline.org • March 2017 • Texas Lone Star • 11 Photos courtesy of Pharr-San Juan-Alamo ISD According to the market research firm Newzoo, the global gaming market was an astounding $99.6 billion industry in 2016. Presenting their game design at PSJA ISD Early College Career Fair for fifth-graders recently are Memorial Early College High School seniors (at left) Luis Rivera and (at right) Lety Echavarria. Opening New Doors According to the market research firm Newzoo, the global gaming market was a $99.6 billion industry in 2016. The research firm also expects this to be the first year that mobile gaming overtakes PC and console gaming, with the global gaming market expected to reach an astounding $118.6 billion by 2019. Forecasts such as this will continue to drive game design to the top of IT career lists, mandating a need for programmers, animators, artists, creative designers, testers, marketers, and more. Current and future game design students must train with both soft and hard skills to rise to the top, and they need to learn to work in design teams with professional software. Creating games builds students to push their own limits of self-expectations, including qualities, timelines, and deadlines. They each must possess a mental toolbox filled with state-of-the-art STEM skills. 12 • Texas Lone Star • March 2017 • texaslonestaronline.org “Army Ranger School,” an Advanced Game Design class project created to honor the US military and veterans, was an award winner in game development competition. Hidalgo County, where PSJA Memorial High School is located, is one of the poorest counties per capita in the United States, and the county’s percentage of college-educated citizens is about half of the national average. Despite these statistics, expectations are high for PSJA ISD’s school board, administration, faculty, staff—and especially the students. For the past nine years, Superintendent King’s vision, focus, and initiatives have zeroed in on ensuring that the district’s students are “college ready, college connected, and college complete.” And it’s working. You can find many amazing stories on the district’s website and YouTube channel, including a PBS “Frontline” story that documents the progress being made (www.youtube.com/watch?v=o1MW-5JkO3E&list=PL88530253108 E49DE). Helping prepare students for the challenges of today’s job market is a critical component of PSJA’s success, and these game design courses have been a game changer. Nearby Texas State Technical College in Harlingen recently approved a proposal to offer dual credit for the courses, giving these students a head start on a pathway to either an associates of applied science degree in digital media design technology or an associates of applied science degree in game development and programming. Looking back over the past several years has provided proof to me that you can judge a career pathway by the passionate and successful students taking the courses. Currently, eight current or former PSJA Memorial Game Design Pathway students are enrolled in college pursuing their dreams. I can hardly wait to see where they find success after completing their postsecondary education. Helping prepare students for the challenges of today’s job market is a critical component of PSJA’s success, and these game design courses have been a game changer. Douglas Gregory is a game design teacher at PSJA Memorial Early College High School. For more information, e-mail [email protected]. texaslonestaronline.org • March 2017 • Texas Lone Star • 13
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