Game City

Game City
In this project you will learn the basics of visual programming to start
creating your own games. The tool you will be using to do this is
Microsoft Kodu – A 3D games designing software.
All through this project you will develop your understanding of what
makes a good game and what are the basic constructs of every game you
play.
Game City.
Objectives
Know: More about GRASP.
Understand: How space radically affects the
game play and the type of game it actually is.
Be able to: Create a game from a 1st player
perspective with a limited view of the space
you are playing in.
Game City.
Space
What can you say about “space” in the
following games:
1)
2)
3)
4)
5)
6)
Football
Tetris
World of Warcraft
Call of Duty
Golf
Sims / Civilisation
Game City.
Space
Spaces are where the game takes place. Think of a game like Star Wars:
The Old Republic. This game takes place in very tight, cramped, poorly-lit
Spaces, where it becomes difficult to see and avoid enemies. This
increases the tension and the feeling of dread, which contributes to the
games’ scariness and adds to the theme of the game. But then think of a
game like Shadow of the Colossus, where you have vast, wide-open
Spaces.
How are the play experiences different? How are they similar? What
kinds of emotions do those different environments evoke? When you are
designing your own games, think about how the Spaces interact with the
Goals and the Play Mechanics to affect the overall player experience.
Game City.
Task
Create a game from a first player perspective
where the Kodu has to navigate a maze in
order to rescue a princess in a castle. The
view should be restricted so the player is
unaware of the space of the game that
he/she is playing.