UCCS Intramural Sports 4v4 Volleyball Rules

UCCS Intramural Sports
4v4 Volleyball Rules
-Volleyball will be played by the NHSF rules and the following “in- house” rules.
-All players will need to present their ID’s to gain admittance to the Recreation Center.
-All players must sign in on the game sheet before participating in the sport.
-Non- Marking athletic footwear if required.
1. Uniform- Teams are asked to wear similarly colored shirts. Teams not matching may be asked to put
on pennies.
2. To Start- The match will be started using paper, rock, scissors, or a coin toss to determine which team
will serve first. This will be conducted by team captains at the captains meeting before each match. The
winner may differ the serve and choose a side, or choose to serve
3. Match Format- Two out of thee scored to 25. Teams must win by two points with a cap of 30 points. If
a third match if needed, the game is played to 15, win by two points, cap at 18 points. Time allowed
between match games is limited to two minutes. Matches also have a time limit of 50 minutes.
4. Start/End of each Match game- To start the match, each team will line up at either end line of their
court. The official will direct (with a whistle) the teams to the net to greet one another. The starting
lineup will remain on the court to play while substitutes will report to the sideline. At the end of each
game the teams will change courts.
5. Serve- The match begins with the serve, which the right back position designated as the server during
the rotation. The serve must be contacted with the hand or forearm from behind the end line and
between the side hash marks. The official will whistle to signal the server that he/she can start the
serve. The server has five seconds to complete the serve after the official has signaled service. One reserve will be allowed during the term of service.
6. Server must call out the score before proceeding with the serve.
7. Time outs- Each team is allowed one 30 second time out per game. No additional time outs are
granted when the score becomes tied at 24-24.
8. Judgment Calls- Cannot be disputed with the official, please allow them to call the match while you
focus on playing the match. Persistent questioning will result in a yellow or red card. Sportsmanship will
be enforced by the match official and out staff.
9. Yellow/ Red Card- Will be used by the officials to control the match and enforce good sportsmanship.
The yellow card (minor offense) will result in a warning and noted on the game card. Yellow cards will
not carry over from game to game in the match. A red card (major offense) will result in a loss of rally
and the player being ejected from the match and must meet with Intramural Director.
10. Playing the ball- All players must legally contact the ball either by passing (digging) or overhead
passing (setting action). The ball may not have pro-longed contact with the hands, fingers, or any upper
body part.
11. Kicking- Any contact from the ball with your feet is legal provided the foot being used to strike the
ball remains below the waist and the ball does not travel over the net immediately after contacting the
players foot.
12. Multiple Contacts – is illegal on all first balls. The ball may not be lifted; however, it may be
contacted multiple times (this does not include two separate attempts by the same player).
13. Simultaneous Contact- By the same team is allowed and either player may contact the ball again.
14. Net Violation- Players may not contact the net during a rally, exceptions to this is the player’s hair
or the net being pushed into a player by the ball.
15. Encroachment- Is illegal. A player must not cross the center line with the foot. Any portion of the
foot that is in contact with the line or the plane is legal. Players may not reach over the net to interfere if
the opposing team is attempting to pass. If the opposing team is attacking or playing the ball over, the
defender is allowed to cross the plane to block.
16. Ball in the vertical plane of the net is free to be played by either team.
17. Playable area- The official will establish playable area. If a legal attempt could have been played, but
in the officials judgment there was interference, a replay shall be awarded. If team a hits a ball into the
ceiling and stays on team A’s side, the ball is live. However, if team A hits the ball which strikes the
ceiling and travels to team B’s side of the court, team B will be awarded a point. Any ball that strikes the
wall or track is considered dead.
18. Boundary Line- Any part of the ball contacting the boundary lines is considered IN and is legal play.
19. Boundary line- The ball must cross entirely between the nets’ antennas to be a legal play.
20. Block/Attack- It is illegal to block/ attack the serve (attempts included). Legal blocks or attacks are
made by any player in the front row. Legal attacks for back row players are when the ball is contacted by
the player entirely behind the ten foot line. It is illegal for back row players to attempt to attack or block
the ball in front if the ten foot line. It is legal for a blocker to attempt to block and attempt contact with
the ball immediately following the block (i.e. blocks/passes).
21. In blocking- The player may place his/her hands and arms beyond the net (cross the plane of the
net), provided that this action does not interfere with the opponents’’ play. It is not permitted to touch
the ball beyond the net until an opponent has executed an attack hit.
22. Substitutions- Players will substitute by rotating into the serving position. Players may not substitute
for any other position unless there is an injury. Players must start in their correct position. Once the
serve has been made, players may move and switch positions.
23. Injured player- The official may stop play and issue a team a 30 second timeout for the injured
player.
24. Team- The minimum number of players needed to begin a match is three.
25. Forfeit- The first game will be forfeited at game time. The match will be forfeited ten minutes past
scheduled game time.
26. Alcohol is prohibited at all University activities. Violation of this rule will result in the forfeiture of
the match; this includes both players and fans. Players may also be required to meet with Intramural
Sports Director.
27. Ejected players must meet with the Intramural Sports Directors to discuss the ejection prior to
being eligible to participate in additional IM activities. Refer to the Intramural Sports Handbook for
further details.