Context-dependent effects of diazepam on behaviour in mice Lawrence Moon Pat Wallace Please switch off mobiles! Goals 1. To critically evaluate design of in vivo experiments 2. To become familiar with practical aspects of in vivo work 3. To apply appropriate statistical methods to in vivo data 4. To experience the effects of neuroactive drugs (!) Overview 1. Students will be allocated into groups of five 2. Quick exercise in groups 3. Feedback from groups – students will be asked questions! 4. Introduction to experiments 5. Students will be asked questions to check understanding! 6. Demo of behaviours to score 7. Students run first experiment -> two groups of 15 8. Demo of how to scruff and inject mice. 9. Students run second experiment 10.Lunch 11. Statistical analysis 12. Discussion of results Allocate students into groups A quick exercise to test prior knowledge. Discuss in your group of three: 1. What family of drugs does diazepam (Valium) belong to? 2. What can diazepam be used to treat / what are the effects of diazepam in humans? (I’ll be asking members of each group to provide replies. But don’t worry if you don’t know the answers!) A quick exercise to test prior knowledge. Discuss in your group: 1. What family of drugs does diazepam (Valium) belong to? BENZODIAZEPINES 2. What can diazepam be used to treat? ANXIETY (e.g. as a sedative / anxiolytic) INSOMNIA MUSCLE SPASM ALCOHOL WITHDRAWAL SEIZURES Introduction to experiments Aim is to show that the same dose of diazepam in mice can produce behavioural effects that are either sedative or anxiolytic depending on the testing environment: • Boxmaze exploration • Locomotor activity measurement First experiment: Boxmaze exploration PERSPEX LID GOES ON TOP LOW WALLS MEDIUM WALLS UNCROSSABLE WALLS Imagine you are this mouse. What might you do? Hypothesis to test: diazepam affects behaviours in the boxmaze Experimental design: I’ll ask for class feedback on this! Three treatments: saline, diazepam and amphetamine Eighteen mice: six per treatment. Inject mice, place mouse in centre of boxmaze. Wait one minute. Student 1 to act as timekeeper and allocate roles. Student 2 to measure “rearing” Student 3 to measure “crossing” Student 4 to measure “dipping” Student 5 to measure “circling” Three minutes per mouse. Each group observes nine mice. More class feedback What are the outcome measure(s) (what is counted)? See handout How will we analyse these (conceptually-speaking)? We’ll come back to this at the end What could go wrong? What else might affect the outcome measures? Any other sources of variability or confound? Noise Bad handling Inaccurate injection Mouse – to – mouse variability in responsiveness More elements of experimental design What order should the mice be injected in? Should we inject and observe all the diazepam mice first? Or the saline mice first? Why would this be a problem? What might happen if I tell you right now which mice will be receiving diazepam? How could we deal with this? What’s the difference between single blind and double blind? We’ll be giving the injections subcutaneously. What happens to the drug? How to record your results Mouse tail mark Mouse number Tally over three minutes Rearing None 1 IIIII None 2 IIIII One 3 I One 4 IIII Two 5 II Two 6 I Crossing Dipping Circling Time for a demo, then your turn One group of five per boxmaze One person to act as timekeeper and to make a note of the tail markings of each mouse. This person to allocate others each to one behaviour and to distribute hand-counters. One person to count rearing One person to count crossing One person to count dipping One person to count circling You need a pen and a lab coat. Switch mobiles off and don’t talk! Lights will be off. Locomotor activity test There are four test regions. One mouse will be placed in each region . Each person monitors one mouse Experimental design • You will each inject a mouse with either saline, amphetamine or diazepam. • Place into corner of designated region. • Score “crossings” for 40 minutes. Staff will keep time. • Each student will observe and record “crossings” by one mouse. THIS TIME EACH STUDENT MUST RECORD THE TAIL MARKING OF HIS/HER MOUSE! • Record each crossing according to its 5 minute interval. Do this as shown on next screen..... Staff will call out five minute intervals. Individual results MOUSE TAIL MARK Squares entered per 5 minutes at time (mins) after injection 0-5 No bars 5 - 10 10 - 15 15 - 20 20 - 25 25 - 30 30 - 35 II IIIII IIIIII IIIIIII IIIIIIII IIIIIIII II IIIIII Experimental design • We want to find out whether there are differences between the drugs in their effect on locomotion of mice. • What problems might there be with this experimental design that we have selected? • Any other questions? Now practice scruffing and injecting your mouse...... but DON’T actually inject drug until we say so (so everyone gets plenty of practice scruffing) Boxmaze results: on whiteboard Tail marking Mean rearing No bar One bar Two bars Calculate means Mean crossing Mean dipping Mean circling Statistics for boxmaze results (Another interactive bit) • What’s the difference between parametric vs non-parametric tests? • Name two tests (for testing differences between two groups) • How do I do a non-parametric test? • The next slide will show how.....! Statistics for boxmaze results Example using mean number of “crossings” per mouse Mouse number Control group Diazepam group i 15 7 ii 12 6 iii 11 13 iv 9 10 v 14 2 vi 16 4 Observation: D group has lowest mean. Question: Could this low value have arisen by chance (1/20)? Method: Designate group with lowest mean “L” and the other one “H” Rank the scores (mixing two groups) and label as “L” or “H” Take the lowest L and count how many Hs precede it. Repeat for all Ls and calculate the total Statistics for boxmaze results Example using mean number of “crossings” per mouse Mouse number Control group Diazepam group i 15 7 RANK 4 6 7 9 10 11 12 13 14 15 16 GROUP D D D D C D C NUMBER OF Cs BELOW THIS D 2 0 0 0 0 ii 12 6 1 iii 11 13 C iv 9 10 D v 14 2 C vi 16 4 C C 3 • Observed U statistic for lowest group = total = 4. • Could this have arisen by chance (1 in 20) with n1=6 and n2=6 ? • From tables, theoretical (critical) value of U is 5 (at 1/20) • Because Uobserved <= Utheoretical, difference is significant (at 1/20) Statistics for boxmaze results • Now each group calculates stats for one given comparison. • Then we break the codes (end of blinding). Statistics for boxmaze results • If you had only two groups, you would run one Mann Whitney for each outcome measure (“rearing”, “crossing”, etc). • But we have three groups. • Some people would use separate Mann Whitney tests to compare all four outcome measures for • Diazepam vs control, and • Amphetamine vs control • But this would be dodgy – who knows why? Statistics for boxmaze results • To avoid “multiple testing errors”, what tests could be used to determine whether there is a difference between multiple groups in any one particular outcome measure. (e.g. “crossing”)? • Analysis of variance (ANOVA). This is a parametric test. • Kruskal Wallis. This is the nonparametric equivalent. • If the test provided evidence against the null hypothesis, then pairwise tests should be conducted to determine which group differs from the other. • This is beyond the scope of this class. (Covered by Dr. Spina?) Discussion of boxmaze • Is it a good test environment for detecting sedative or anxiolytic effects of diazepam? • What about amphetamine? • How might you improve the assay? • How do we know the drugs worked? (Need for positive control) Take a break Results from second experiment Tail marking Mean squares entered per 5 minutes at time (mins) after injection 0-5 5 - 10 10 - 15 15 - 20 20 - 25 25 - 30 30 - 35 35 - 40 No bar One bar Two bars Fill in your individual totals on the whiteboard. When all scores are present, calculate and write the means onto your handout. Analysis of second experiment Students to plot out the group means against time, then we break codes Discussion of results: Which line do you think is which drug? Should we have included an uninjected mouse? If so, why? Does Diazepam look like an anxiolytic or sedative? What is variability of this data like? In future would you need more mice? Knowing the time course of activity, how could you redesign the first experiment? Statistical analysis of locomotor data • Observations of the same outcome measure were recorded for each mouse repeatedly => REPEATED MEASURES DESIGN • REPEATED MEASURES ANALYSIS OF VARIANCE will tell us whether there were • i) differences between groups in mean locomotion overall, and • ii) differences in amount of locomotion over time • Needs a computer! Discussion: validity of boxmaze Behavioural tests that are designed to identify novel anxiolytic drugs should have good predictive validity. In an unfamiliar environment, diazepam boosts activity (reduces anxiety). In a familiar environment, it does not. Did the data show this? However, amphetamine can also boost activity in an unfamiliar environment. Did the data show this? Amphetamine is a locomotor stimulant and definitely not an anxiolytic. Is the boxmaze therefore a good assay for discovering anxiolytics? Discussion: mutating receptors • Neurons have ion channels. • Some ion channels have both GABA receptors and benzodiazepine receptors of varying subtypes. • You can mutate each subtype and then give mice diazepam. • This way, you can figure out the mechanism of action. • You might also develop better sedatives / anxiolytics. Conclusions • Be exceptional! • Choose your experimental designs carefully. • Positive controls • Negative controls • How many animals? What effect size do you expect? • Know which statistical methods you will use in advance. • Get a statistician to look at your plans beforehand! • Then – • Perform your studies blind! • Randomise! • Analyse blind! • Good luck! End of practical - thank you! Using your feedback forms anonymously, please name one thing you did not understand or name one thing could be done to improve this practical. Simplistic overview of diazepam 1. Diazepam binds to receptors including the GABAA receptor and some voltage-dependent sodium channels. 2. Diazepam enhances the activity of GABA-A receptors, allowing more chloride ions to enter the neuron, depolarizing the membrane and boosting neuronal inhibition. 3. Hence diazepam reduces spasticity and seizures. Diazepam pharmacology 1. Can be taken orally, IV or IM. 2. Fast absorption and fast onset of action. 3. Crosses BBB. 4. Long lasting: has half-life of 20 to 50 hours. 5. Side effects: sleep, addiction, dizziness, amnesia Previous boxmaze data (PTO for interpretation) MOUSE DRUG TREATMENT Mean squares entered per 5 minutes at time (mins) after injection 0-5 5 - 10 10 - 15 15 - 20 20 - 25 25 - 30 30 - 35 35 -40 Diazepam 32 0 0 030 11 0 0 0 0 56 0 27 0 000 000 0 71 0 Amphetamine 81 109 161 261 66 114 117 295 78 123 73 344 1 135 55 469 0 116 35 405 0 120 24 430 0 120 33 396 0 112 18 361 Saline 24 118 182 10 120 167 14 76 158 20 79 127 006 100 000 000 Previous boxmaze data (interpretation)
© Copyright 2026 Paperzz