Accounting for Mistakes by Economic Agents Thesis submitted for the degree “Doctor of Philosophy” Written under the supervision of Prof. Ariel Rubinstein Kfir Eliaz Submitted: March 2001 Approved: December 2001 Acknowledgements This work could not have been written without the help, guidance and support of some very special people. I was one of the very few lucky students to have had Ariel Rubinstein as their advisor. This page is much too short for me to write the many ways in which Ariel has helped me throughout my struggle with this thesis. I wish to thank him with all of my heart. This work could not have been written without the tremendous help of Ran Spiegler, who provided me with excellent professional advice, as well as with psychological support. I owe him great many thanks. I am also very grateful for the help and support of two very special people: Eddie Dekel and Leonardo Felli. While I worked on this project I had the pleasure of discussing my work with some of the top researchers in the field today. Their contribution to this work is enormous. I wish to thank (in alphabetical order) J.P. Benoit, Elchanan Ben-Porath, Markus Brunnermeier, Tilman Börgers, Kim Sau Chung, Jeff Ely, Jacob Glazer, Yoram Hamo, Matthew Jackson, Philippe Jehiel, Michele Piccione, Andrew Postlewaite, and Ilya Segal. Parts of this work have been presented in several forums. I have benefitted from the comments made by some of the people who attended these forums. I therefore wish to thank seminar participants at the University of Bristol, Cambridge, Columbia, The Institute for Advance Study in Princeton, LSE, the University of Michigan (Ann Arbor), Northwestern University, NYU, Princeton University, and UCL. I also wish to thank audiences at the EDP 99 Jamboree in Barcelona, Young Economists Meeting 99 in Amsterdam, the 13th annual Conference In Game Theory and Applications (CITG) in Bolognia, Summer in Tel-Aviv 99 and the First World Congress of the Game Theory Society in Bilbao (Games 2000). The work on this project has been supported by various institutions. I appreciate the hospitality extended to me by STICERD at the London School of Economics where part of this research was undertaken. I am grateful to the Europian Commission for sponsoring my stay at the LSE through the Marie Currie Fellowship (TMR grant). This research was partially supported by the Israel Science Foundation founded by the Israel Academy of Sciences and Humanities. I am also grateful to the Eitan Berglas School of Economics at Tel-Aviv University for supporting me throughout my doctoral studies. I owe many thanks to Oved Yosha and Phyllis Klein-Avni. 1 I also wish to thank my family and friend for bearing with me while I worked on this project. I am grateful to my parents for their tremendous support throughout my studies. I thank my sister for being proud of me, even when there was no apparent reason for it. I could never have survived my graduate studies without the support and coffee of Michael Orenstein. Finally, I would like to dedicate this work to the one person to whom I owe everything: Noa. 2 Abstract When economists study the steady state of a model, the standard assumption is that the economic agents do not make mistakes in equilibrium: their actions are optimal and their forecasts are flawless. This work investigates the robustness of game-theoretic economic models to the possibility that individuals make mistakes. In particular, I study three different models in which some individuals either do not choose the actions which are best for them, or they rely on incorrect forecasts. In the first chapter I focus on the classical theory of implementation. This theory studies the problem of a planner who faces a set of agents and wishes to associate a set of outcomes with each possible profile of the agents’ preferences (the correspondence that assigns a set of outcomes to each profile of the agents’ preferences is called a choice rule). The standard approach implicitly assumes that each agent is able to correctly choose his most preferred action. A question arises as to how robust are the conclusions reached by standard models to slight deviations from the full rationality assumption. If we believe that decision makers might err, we may be interested in constructing mechanisms that are immune to possible mistakes that some of the players might make. The first model therefore explores the question of implementation that is robust to the potential of having a limited number of agents who make mistakes. An agent who makes mistakes is viewed as a decision maker who has well defined preferences that are known to others, but who fails for one reason or another to behave optimally. We refer to such an agent as being f aulty. The planner and the non-faulty players only know that there can be at most k faulty players in the population. However, they know neither the identity of faulty players, their exact number nor how faulty players behave. We define a solution concept which requires a player to optimally respond to the nonfaulty players regardless of the identity and actions of the faulty players. We introduce a notion of fault-tolerant implementation, which unlike standard notions of full implementation, also requires robustness to deviations from the equilibrium. The main result of this model establishes that under symmetric information any choice rule that satisfies two properties - k monotonicity and no veto power - can be implemented by a strategic game form if there are 3 at least three players and the number of faulty players is less than 12 n − 1. As an application of our result we present examples of simple mechanisms that implement the constrained Walrasian function and a choice rule for the efficient allocation of an indivisible good. In the second chapter I investigate the robustness of Nash equilibrium, one of the basic notions in game theory, to the possibility that players may use incorrect forecasts. Nash equilibrium is a steady state in which each player chooses a best response to his opponents’ strategies. One of the most common interpretations of this equilibrium concept, is the following: each player forecasts the strategies of his opponents, and then chooses a best response to that forecast; in a steady state, each player correctly forecasts his opponents’ strategies. I argue that this interpretation may not be valid when players are concerned about the complexity of their forecasts. The model I study consists of a two-player strategic game in which each player chooses a finite machine to implement a strategy in an infinitely repeated 2 × 2 symmetric game. The players preferences are lexicographic such that their primary concern is to obtain the highest discounted sum of payoffs, and their secondary concern is the complexity of their forecast. This means that a player prefers to have the simplest forecast which rationalizes his payoff-maximizing strategy. The final component of the model is a partial ordering of machines, which I interpret to be a measure of the simplicty of pure-strategy forecasts. I then propose two alternative notions of Nash equilibria for this model. According to the first definition, an equilibrium is a pair of machines with the following properties: (1) each player machine is a best response to his opponent’s machine and (2) the simplest forecast which rationalizes each player’s machine is the opponent’s actual machine. According to the second definition, an equilibrium is a pair of machines with the following properties: (1) each player machine is a best response to his opponent’s machine and (2) each player has no other best response to his opponent, which can be rationalized by a forecast which is simpler than the opponent’s actual machine. I compare each of the proposed equilibria with a classical result in game theory known as the folk theorem. This result shows that any outcome of the repeated game, in which none of the players is driven below the minimal payoff which he can secure for himself, can be sustained as a Nash equilibrium. I show that according to my first definition of Nash equilibrium many outcomes cannot be sustained in equilibrium. For example, in the repeated 4 game of chicken, the Pareto superior path cannot be sustained. The set of equilibria shrinks further when we use the second definition of equilibrium which I propose. For example, in the repeated game of chicken every equilibrium generates only combinations of the one-shot Nash equilibria. I interpret these results as demonstrating that when players account for the complexity of their forecast, we cannot interpret Nash equilibrium as a steady state in which each player’s forecast is correct. In the third chapter I consider the possibility that decision makers may make mistakes in processing information. In particular, I study games in which players rely on the advice of experts who are concerned that their advice may be misunderstood. The model consists of two-player games in which each player’s forecast is given to him by an advisor who wants the player to obtain the highest payoff in the game. However, each advisor is uncertain as to how his forecast will be understood. The advisor to each player has a belief function that associates with every possible forecast a probability distribution over the possible understandings of that forecast. Given a pair of belief functions, an equilibrium of this model is a pair of stratgies such that there exists a pair of forecasts with the following properties: (1) each player’s strategy is a best response to a possible understanding of his forecast (an understanding which is assigned a positive probability by the belief assigned to the forecast), and (2) given his opponent’s strategy, the forecast of each player maximizes his expected utility. I apply this equilibrium notion to a few simple examples, where I show the existence of steady states which differ from the ones predicted by the standard Nash equilibrium. In particular, I demonstrate that under certain conditions players may choose to continue in the centipede game. I also show that under certain conditions every equilibrium in the Nash demand game, in which each player receives a positive share of the surplus, is inefficient. I argue that these result demonstrate the sensitivity of the standard game-theoretic framework to the assumption of perfect understanding by the players. 5
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