NAME: ELLIOTT GRIFFIN UNIVERSITY NUMBER: ST07002774 CARDIFF SCHOOL OF SPORT UNIVERSITY OF WALES INSTITUTE CARDIFF THE INCIDENCE AND OUTCOME OF ATTEMPTS TO CREATE PERTURBATIONS IN SOCCER Table of Contents Page Number Acknowledgements i Abstract ii CHAPTER I - INTRODUCTION 1.0 Introduction 1 1.1 Scope of the Study 1 1.2 Research Expectations 2 CHAPTER II – LITERATURE REVIEW 2.0 Literature Review 3 2.1 Dynamical Systems 3 2.2 Perturbations in Racket Sports 4 2.3 Perturbations in Team Sports 4 2.4 Utilising Perturbation Information 6 2.5 Purpose of the Study 8 2.6 Aims of the Study 9 CHAPTER III - METHODOLOGY 3.0 Methodology 10 3.1 Introduction 10 3.2 Equipment and Data Population 11 3.3 Pilot Study 11 3.4 System Design 12 3.5 Procedure 14 3.6 Reliability 15 3.7 Data Processing 17 3.8 Limitations and Delimitations 17 CHAPTER IV - RESULTS 4.0 Results 19 4.1 Team 1’s Data 19 4.1.1 Perturbation Attempts 19 4.1.2 Success of Attempted Perturbations 20 4.1.3 Pitch Location 21 4.1.4 Perturbation Variables 21 4.1.5 Match Situation 23 4.1.6 Players Creating Perturbations 23 4.1.7 Outcome of Successful Perturbations 25 4.2 Opposition’s Data 26 4.2.1 Perturbation Attempts 26 4.2.2 Success of Attempted Perturbations 27 4.2.3 Pitch Location 28 4.2.4 Perturbation Variables 29 4.2.5 Match Situation 30 4.2.6 Players Creating Perturbations 30 4.2.7 Outcome of Successful Perturbations 31 4.3 Comparison of Team 1’s and their Opposition’s Data 32 4.3.1 Perturbation Attempts 32 4.3.2 Success of Attempted Perturbations 33 4.3.3 Pitch Location 34 4.3.4 Perturbation Variables 34 4.3.5 Match Situation 34 4.3.6 Players Creating Perturbations 35 4.3.7 Outcome of Successful Perturbations 35 CHAPTER V - DISCUSSION 5.0 Discussion 37 5.1 Perturbation frequency 37 5.2 Success Rate 38 5.3 Match Situation 39 5.4 Perturbation Location 40 5.5 Perturbation Variable 41 5.6 Players Attempting to Create Perturbations 42 5.7 Perturbation Outcome 42 5.8 Practical Implications 43 5.9 Limitations 44 CHAPTER VI - CONCLUSION 6.0 Conclusion 45 6.1 Directions for Future Research 45 REFERENCES APPENDICES Appendix A – Notation Sheets Appendix B – Percentage Error Calculations Appendix C – Notated Data 46 List of Tables Page Number Table 1 Operational definitions of perturbation variables 13 Table 2 Operational definitions of the possible outcomes of 13 attempted perturbations Table 3 The frequency and percentage error of perturbation 16 data between different trials Table 4 Perturbations attempted by Team 1 during different 23 match situations Table 5 The amount of perturbations attempted by each of 23 Team 1’s players Table 6 The outcomes of Team 1’s successful perturbations 25 Table 7 Perturbations attempted by opposition during different 30 match situations Table 8 The amount of perturbations attempted by each of the 30 opposition’s players Table 9 The outcomes of the opposition’s successful perturbations 31 Table 10 The average frequencies of Team 1’s and their opposition’s 32 perturbation attempts and non perturbation attempts, and their calculated differences using a Wilcoxon Signed Ranks Test Table 11 The average frequencies of the skill variables used by Team 1 and their opponents in an attempt to create perturbations 34 List of Figures Page Number Figure 1 Pitch grids used to record information regarding the 12 attempt to create perturbation category Figure 2 Key used to identify perturbation variables 14 Figure 3 The frequency of perturbation attempts and passes and 19 dribbles not deemed to be perturbation attempts for Team 1 during each match Figure 4 The percentage of Team 1’s successful and unsuccessful 20 perturbations during each match Figure 5 The distribution of Team 1’s perturbation attempts in 21 relation to pitch location Figure 6 The outcome of Team 1’s perturbation attempts in relation 22 to pitch location Figure 7 The frequency and outcomes of Team 1’s perturbation 22 variables Figure 8 Perturbation attempts by Team 1’s left midfielder during 24 match four Figure 9 The successful perturbations that led to Team 1’s goals 25 Figure 10 The frequency of perturbation attempts and passes and 26 dribbles not deemed to be perturbation attempts for the opponents during each match Figure 11 The percentage of the opposition’s successful and 27 unsuccessful perturbations during each match Figure 12 The distribution of the opposition’s perturbation attempts 28 in relation to pitch location Figure 13 The outcome of the opposition’s perturbation attempts in 29 relation to pitch location Figure 14 The frequency and outcomes of the opposition’s 29 perturbation variables Figure 15 Perturbation attempts by the opposition’s central midfielders during match eight 31 Figure 16 The successful perturbations that led to the opposition’s 32 goals Figure 17 The perturbation success rates of Team 1 and their 33 opponents during each match Figure 18 Team 1 and their opponents’ perturbation attempts per 35 minute during different match situations. Figure 19 Outcomes of successful perturbations for Team 1 and the opponents 36 Acknowledgments I would like to take this opportunity to thank Dr Nic James, whose expertise and guidance has been invaluable throughout the completion of this dissertation. i Abstract Perturbations in soccer have been reliably identified (Hughes et al., 1997, 1998) as the skill elements that disrupt the regular stability of a match so that an advantageous situation may be achieved. Consequently perturbation analysis identifies the phases of a match that are most relevant to its outcome. The aims of this study were firstly to determine the frequency at which teams attempt to create perturbations when in possession and to establish the success rate of teams in converting their perturbation attempts into goal scoring opportunities, and then to identify how match situation can affect a team’s desire to create perturbations. An original hand notation system was designed specifically for this study which allowed for the identification of several related variables (pitch location, skill variable, player attempting perturbation and outcome of successful perturbations). Eight games involving a specific Coca-Cola League One team from the 2007/2008 season were analysed. Results indicated that teams attempted to turn on average 14.76% of their possession into perturbations. It was found that success rate of perturbations attempts was an indicator of successful performance, though significantly more perturbation attempts were unsuccessful than successful (Z = 2.371, P < 0.05). Results regarding match situation were somewhat inconclusive, although once a team had established a lead both the winning and losing team increased the rate at which they attempted to create perturbations. By identifying the related perturbation variables it was possible to give teams specific attacking profiles, which could be utilised by coaches to predict how future opponents may play and to maximise successful performance within their own team. ii CHAPTER I INTRODUCTION 1.0 Introduction The primary objective of notational analysis is to support coaches and players in the decision making process by providing relevant information regarding performance (O’Donoghue, 2006). For analysis to be utilised to its full potential it is necessary to go beyond descriptions of performance and to move towards the prediction of future performances (Grehaigne et al., 2001). A way in which to achieve this could be through dynamical analysis which is a relatively new area of research that is recognised as an original way to analyse data in the field of performance analysis (Reed & Hughes, 2006). A characteristic of a dynamic system which seems to occur naturally in sport is brief periods of instability where performance perturbs from its original state. Such instances are referred to as perturbations and subsequently much work has been undertaken in analysing perturbations in sports such as squash (McGarry et al., 1999) tennis (Palut and Zanone, 2005) and soccer (Hughes et al., 1996, 1997). One of the major benefits of perturbation analysis is that it allows for the identification of the most critical incidents within a match rather than concentrating on instances that are somewhat irrelevant to its outcome. Perturbations in soccer are of particular interest due to its unpredictability and irregular patterns of play making the detection of perturbations more complex as there are various factors which can contribute to their creation. Research has confirmed the existence of perturbations in soccer (Hughes et al., 1997) and perturbation data has consequently been used to generate profiles of individual teams in an attempt to predict future performances (Hughes and Reed, 2005). However research has failed to identify unsuccessful perturbation attempts in accordance with successful perturbations to determine which related variables are most likely to lead to an advantage and those which are predominantly ineffective. 1.1 Scope of the Study This study will examine perturbations in soccer through analysing performances of an individual team. Several related variables will be assessed including; the rate at which teams attempt to create perturbations when in possession, success rate, match situation, perturbation variables, pitch location, player attempting to create perturbation and outcome of successful perturbations. Pitch Diagrams will be used to record data, which is an original method of perturbation analysis in soccer. Results 1 will be divided between the data recorded for the team analysed and the data recorded for their opponents, after which comparisons will be made. Each action which was deemed to be an attempt to create instability and therefore to create an advantage was recorded whether successful or unsuccessful in an attempt to ascertain how a team can maximise successful performance. 1.2 Research Expectations As this is an individual study concentrating on the performances of a particular team it is expected that common trends will emerge from the data which will give an indication of the playing style adopted by the team analysed. The frequency at which teams attempt to create perturbations when in possession should give an indication of how teams utilize possession which will also help to identify playing styles. A team’s success rate of turning perturbation attempts into advantageous situations is expected to be an indicator of successful performance. The majority of perturbation attempts are predicted to come from midfield players and as found in previous research (Hughes et al., 1996, 1997) passing is expected to be the skill by which most perturbations are attempted. 2 CHAPTER II LITERATURE REVIEW 2.0 Literature Review The review of literature will begin with an examination of the way in which sport has been explored as a dynamical system with particular interest in perturbations. Focus will then turn to the work of McGarry and other researchers who have identified the existence of perturbations in racket sports, before reviewing perturbations in team sports, in particular soccer. Soccer will remain at the focal point throughout when examining how analysis of perturbations have been utilised in sport. Through such thorough examination of perturbation literature potential gaps in the current research will be unearthed which will form the basis of this study. 2.1 Dynamical Systems Within sport the dynamical systems theory is recognised where a performance deviates through a series of states before returning to its original stable state. This approach was initially used in mathematical and physical sciences to explain the fluctuating nature of systems which changed over time (Clark, 1995). It was also recognised by Clark (1995) that such dynamical systems consist of four essential concepts; constraint, self-organisation, patterns and stability. This is concurrent with the work of Kelso (1995) who refers to a dynamical system as a structure which is self-organising and generates a pattern of stability for a specific set of circumstances. It is acknowledged that these patterns of stability are not rigid, rather they consist of variability which cause a system to briefly perturb from its original state (McGarry, 2006). These distinctive losses of stability in dynamical systems are brought about through changes in a systems control parameters (McGarry, 2005). Such disturbances are referred to as perturbations and are fully expected as they act as a critical property of the system (Clark, 1995). Sport performance consists of these stability disrupting perturbations, therefore demonstrating one characteristic of a dynamical system in particular (Reed and Hughes, 2006). In regards to this the prospect of dynamical analysis that leads to the identification of perturbations in sport can be attractive to both analysts and coaches as it can allow them to focus on the most important aspects of a match which are most relevant to its outcome as opposed to scrutinizing through a wealth of data that make up a match (Hughes et al., 1996). 3 2.2 Perturbations in Racket Sports Work by McGarry has provided strong evidence for the existence of perturbations in squash as good agreement between observers in identifying the individual shots that cause a perturbation has been demonstrated (see McGarry and Franks, 1995; McGarry et al., 1999). Their findings indicated that squash performance consists of dynamical systems which are characterized by the onsets and offsets of perturbations, which were identified as weak or strong shots giving one player a distinct advantage over their opponent and therefore disrupting the systems stability. Subsequently, the provision of theoretical support for the existence of perturbations in squash (McGarry et al., 1999) encouraged further research into racket sports as dynamical systems. Thus, Palut and Zanone (2005) used the baseline movements of players to analyse tennis as a self-organised dynamical system. Their findings gave recognition to perturbations in tennis and acknowledged tennis as a complex system where behaviour is governed by the dynamics of stability and instability. Therefore the work of Palut and Zanone (2005) and particularly McGarry et al., (1999) suggest that a more dynamic and critical method of analysis can be achieved through the identification of perturbations in sport, which can consequently offer coaches more effective support regarding performance (Reed and Hughes, 2006). 2.3 Perturbations in Team Sports Such dual sports as squash and tennis have regimented structures and are generally competed between two players (with the exception of doubles) where the actions of one player directly influences the behaviour of their opponent (Murray et al., 2009). Therefore due to these definitive passages of play which end in specific outcomes (i.e. points) and their rhythmic nature many dual sports, such as squash, are potentially ideal for dynamic analysis and furthermore analysis of perturbations (Davies et al., 2009). Team sports on the other hand tend to have more intermittent patterns of play where periods of possession are unlimited making the detection of perturbations more difficult (Hughes and Reed, 2005). Grehaigne et al. (1997) explored the phenomenon of analysing team sports as dynamical systems through collective actions in soccer. They found transitions between the different states of the system which exist in soccer, therefore lending itself to the identification of perturbations in team sports. Work by Hughes was first to confirm that the identification of perturbations in soccer could be verified reliably through analysing events leading to shots on goal. In their 4 study a perturbation was defined as an element of skill that causes an imbalance in the rhythmic flow of attack and defence in soccer. They acknowledged that such imbalances could be brought about through good attacking skill or defensive errors. Their findings also identified the skill variables creating the perturbations, allowing the researchers to establish winning and losing performance traits. The researchers also concluded that the identification of perturbations in soccer can prove extremely advantageous when planning team strategies and tactics for future performances (see Hughes et al., 1996, 1997). However the initial work of Hughes et al. (1996, 1997) only analysed perturbations which lead to critical incidents, shots on goal, ignoring perturbations which did not lead to critical incidents due to good defensive skill or poor attacking skill, allowing play to revert to its normal stability. Consequently Hughes et al. (1998) furthered this research by ascertaining the skill variables which smoothed out perturbations in soccer, allowing play to return to its normal rhythm. Their findings indicated that only one in four perturbations were actually successful in leading to a shot at goal, demonstrating that not all perturbations result in critical incidents and that the skill variables that smooth out such perturbations could be reliably identified. Through the detection of these defensive and attacking skill variables that prevent perturbations being converted into critical incidents Hughes et al. (1998) recognised the possibility of further identifying aspects of successful and unsuccessful performance related to both defence and attack, which could potentially help to predict how an opposing side will play. The work by McGarry and Hughes established that sports performance could be analysed dynamically through the identification of perturbations in both racket sports (i.e. squash), which consist of rallies that have somewhat easily identified rhythms and team sports (i.e. soccer), which have more irregular patterns of play. Consequently various sports have since been analysed as dynamical systems, including tennis (Palut and Zanone, 2005), cricket (Glazier et al., 2003) and in regards to perturbations rugby league (Eaves and Evers, 2007). Although rugby league and soccer may possess many similar structural characteristics, rugby league is arguably a more complex sport (Reed and Hughes, 2006) which was indeed recognised by Eaves and Evers (2007) who hypothesised that in rugby league it is of greater relevance to 5 identify the playing pattern preceding the perturbation than the actual perturbation itself. It was their contention that through identification of the factors which contribute to the creation of perturbations it is possible to develop playing strategies that increase the regularity of perturbations and critical incidents during a match and in doing so lead to more successful performances. 2.4 Utilising Perturbation Information It is evident that analysis and identification of perturbations in sport can be beneficial in terms of enhancing performance if information is utilised effectively by coaches. However perturbations have also proved extremely valuable when exploring other avenues of sports performance, such as momentum (Davies et al., 2009) and performance profiling (Hughes and Reed, 2005; Murray et al., 2009). Davies et al. (2009) investigated the role of momentum in squash by using perturbations to create momentum profiles of elite squash players. Within sport an individuals or teams momentum is regularly mentioned in regards to the advantage that an individual or team has over their opponents at that given time (Reed and Hughes, 2006), though in its definition momentum refers to ‘the quantity of motion that an object has’ (Davies et al., 2009, p. 118). In their study a player’s momentum was calculated using perturbations, if a player hit a perturbation then their momentum increased, but if their opponent hit a perturbation then their momentum either decreased (interactive momentum) or stayed the same (individual momentum). The momentum graphs created illustrated a player’s use of perturbations during match play and therefore the frequency at which they were trying to put their opponents under pressure. The momentum profiles also gave an indication of the players’ attacking and defensive strategies, and their specific styles of play. Thus, it is suggested that the analysis of squash can be furthered through the assessment of momentum using perturbations (Davies et al., 2009), which can again provide coaches with more effective support. Perturbations in squash have also been used to build performance profiles of elite players (Murray et al., 2009). In regards to sports performance, a performance profile is fundamentally a representation of an analysed individual’s or team’s pattern of performance (Hughes et al., 2001). Traditionally, in squash, performance profiles are usually generated using an individual’s information regarding their execution of winners and errors during performance, conversely Murray et al. (2009) created their 6 performance profiles using perturbations which were then compared to those profiles created using more traditional methods. After comparison results displayed considerable disparity between the perturbation profile and the winner and error profile, suggesting that more comprehensive analysis of squash can be provided through perturbations. Performance profiles have also been created using perturbations in soccer (Hughes and Reed, 2005). However in contrast to individual sports, such as squash, performance profiling in soccer can prove more complex as teams performances are rarely consistent as moments of extreme skill can often decide the course of a game and teams often apply different strategies and tactics depending on the match situation (Hughes and Reed, 2005). Despite this Hughes and Reed (2005) recognised that the creation of such profiles could identify a specific opponent’s strengths and weaknesses that would help to predict their pattern of play, which could provide coaches with tactical information that could be used to their advantage. Consequently in their study it was attempted to create a normative performance profile for a specific professional soccer team using perturbation data, which was achieved by recording perturbations alongside other related variables including perturbation location and time of perturbation. Although attempting to create a performance profile to predict perturbations in future matches the researchers and previous researchers (Hughes et al., 1997) did concede that it may not be possible to achieve a success level any higher than 60% when formulating predictions using perturbations in soccer due to the sports irregular nature. However results in this study only demonstrated a prediction accuracy of 41.7% when compared to actual perturbations during matches, nevertheless the researchers concluded that to achieve predictions of perturbations which are more successful than the ones achieved in their study would be extremely difficult due to the unpredictability of elite soccer teams and also the numerous factors (e.g. match situation, injuries, suspensions etc) which may influence a teams tactics. 7 2.6 Purpose of the Study The existence and definition of perturbations has been comprehensively confirmed and the potential benefits of identifying perturbations in soccer have been thoroughly explored (Hughes et al., 1997, 1998; Hughes and Reed, 2005). Therefore perturbations in soccer have been analysed in relation to a range of variables including actions that nullify perturbations, the pitch location of perturbations, the player creating the perturbation and the match time at which perturbations occur during performance. However research has failed to identify how successful teams are at actually creating perturbations in soccer. During soccer performance it could be considered that the primary objective of the team in possession as to gain a clear advantage over their opposition (to enable a goal scoring opportunity) by creating a perturbation. However a teams attempt to create a perturbation will not always be successful and play will therefore remain in a stable state. Identification of such failed perturbation attempts, in addition to successful perturbation attempts, will allow us to determine the success rate of teams when attempting to create perturbations. Additionally research has failed to identify a team’s desire to create perturbations when in possession. Not all actions are attempts at creating a perturbation as it is often the situation that no opportunity is seen by the player in possession of the ball. In this situation the decision to pass to a team mate who is unmarked or dribble the ball to a more advanced position is often made. These actions are not an attempt to gain a significant advantage rather it maintains the equilibrium but allows for another opportunity to seek out the possibility of creating a perturbation. By identifying such actions in accordance with actions that are attempts to create perturbations would allow for the rate at which teams make perturbation attempts when in possession to be calculated. Hughes and Reed (2005) reported that the team used in their study to generate performance profiles adopted different tactics in accordance to different match situations. Therefore match situation, winning, losing or drawing, may affect a team’s desire to create perturbations, which has also yet to be explored in previous research. Utilising this knowledge it then seems necessary to therefore identify perturbation information in relation to match situation in order to ascertain how the score line (in terms of winning, losing or drawing) affects team tactics in regards to perturbations. 8 Through the identification of other related variables, such as pitch location, perturbation variable, outcome of successful perturbations and player attempting to create perturbation, in accordance with perturbation success rate, a team’s desire to create perturbations and match situation it will also be possible to identify other significant factors, for instance where and how success in regards to perturbations is most likely to arise. 2.6 Aims of the Study The objectives of this particular study are: 1. To determine the rate in which teams are successful at generating advantageous situations from their perturbation attempts. 2. To establish the frequency in which teams attempt to create perturbations when in possession. 3. To identify a relationship between frequency of perturbation attempts and match situation (winning, losing or drawing). 9 CHAPTER III METHODOLOGY 3.0 3.1 Methodology Introduction A perturbation can be defined as an action that causes one side to have an advantage over the other. For example a 2 v 1 is a situation where the numerical advantage of players on one side results in a clear advantage to that side. McGarry et al. (1999) refer to such a situation as an unstable system state. They also refer to the converse of an unstable state being a stable state. In their terminology the perturbation is the action which causes the transition between stable and unstable states. Using this definition of a perturbation also results in the acknowledgement that a perturbation can also occur when an action causes the team which had the advantage to cease having that advantage. In the 2 v 1 scenario this could occur if the lone player intercepted a pass between the two players or the pass went astray. In soccer, the perturbation that occurs during an unstable state (i.e. when one team has a clear advantage) could result in either a stable state (i.e. no advantage to either side) or a new unstable state where the team that has the clear advantage has changed from the previous situation. Using the term perturbation in soccer allows us to reconsider the objectives of both the team in possession of the ball and the defending team. When in possession of the ball the objective is to score a goal and to do this it is usual that some advantage over the opposition is gained through creating a perturbation. Using this logic it can be stated that football is characterised by the team in possession trying to create a perturbation. In a similar vein it makes sense that the defending team’s objective is to either prevent the team in possession from creating a perturbation that would advantage the team in possession or alternatively to create a perturbation in favour of the defending team. Going back to the 2 v 1 example if the pass was intercepted by the lone player then the perturbation would have been prevented and the stable situation (no advantage for either team) maintained as long as the team now in possession did not have a clear advantage over the opposition. If such an advantage was evident then an unstable situation would have arisen although in favour of the defending team as opposed to the team originally in possession. In terms of designing a system for analysing soccer matches for perturbations using the above criteria allows for the calculation of a teams desire to create perturbations as 10 well as the success rate of perturbations. Further analysis can then be used to determine how teams create perturbations and also concede perturbations. 3.2 Equipment and Data Population The soccer matches analysed in this study were recorded onto Sony DVD-R’s which were played back for the recording of data either using a E-System EI 3103 laptop or a Samsung E235D DVD player. Printed hand notation sheets were used to code relevant perturbation information and different coloured pens were used to distinguish between the perturbation variables when recording data. Microsoft Excel spreadsheets were used to collect the perturbation data of each match. Eight professional soccer matches were analysed during this study, all involving a specific professional Coca-Cola League One team from the 2007/2008 season. All matches were competitive in nature against opponents of a similar standard. 3.3 Pilot Study A random Premiership game was analysed to determine the skills commonly used in an attempt to create perturbations and also the possible outcomes of successful perturbations. A table was created and used for analysis, from which perturbation variables that did not yield significant data during a match were either discarded or combined with another variable. During completion of the pilot study an alternative system of analysis was devised. Initially a table was used to record data concerning attempted perturbations during the pilot study which required entering a substantial amount of data into the necessary sections. Therefore a more relevant format of data collection was developed. ProZone, a match analysis system used by many elite soccer teams, records and represents specific events using pitch diagrams (Bradley et al., 2007). Thus the use of pitch grids was seen as a more effective way of representing and recording perturbation information, and therefore a more comprehensive system design. 11 3.4 System Design Previous research in soccer has used hand notation designs to reliably identify and record perturbations and other related information (Hughes et al., 1996, 1997, 1998; Hughes and Reed, 2005), consequently it seemed appropriate to use a hand notation system to analysis perturbation information in this study. A system was designed which was comprised of two main categories (attempt to create perturbation and no attempt to create perturbation) under which operated various sub-categories. In the no attempt to create perturbation category there were two possible variables, pass and dribble, which were recorded in order to determine how often teams attempted to create perturbations when in possession. Results for this category were collected using printed notation sheets (Appendix A). This category became active each time a player made a pass or dribble in an attempt to maintain stability rather than to gain an advantage. In the attempt to create perturbation category more comprehensive information was required, including the perturbation variables (Table 1), the outcome of the attempted perturbation (Table 2), the player creating the perturbation, the perturbation area and if the perturbation was successful the outcome of the advantage gained (i.e. goal). For this reason pitch grids were used as the notation sheet to record information, which divided the pitch into ten sections (Figure 1). Three separate pitch grids were devised for each of the possible outcomes of the attempted perturbations, advantage for the team in possession, no advantage for either team and advantage for the defending team (Table 2). 5 2 1 3 4 8 6 9 7 10 Figure 1. Pitch grids used to record information regarding the attempt to create perturbation category. 12 Table 1. Operational definitions of perturbation variables. Perturbation Variables Pass The ball is accurately transferred from one player to another eluding the defenders and putting the defence in a vulnerable position which subsequently puts the team in possession at an advantage. Dribble Using a combination of pace and skill the player in possession creates an advantage by going past the defender or defenders whilst maintaining possession of the ball. Set Piece An advantage is gained from a dead ball situation (corner, free-kick or throwing – penalty considered as defensive mistake rather than attacking team attempting to create perturbation). The advantage could come directly from the set piece (i.e. shot at goal from a freekick) or from the delivery of the set piece (i.e. cross into the penalty box from a corner). Tackle Player without the ball dispossess’ their opponent with possession and therefore obtains possession in an advantageous situation. Table 2. Operational definitions of the possible outcomes of attempted perturbations. Outcomes of Attempted Perturbations Advantage for team in possession The team in possession gains a clear advantage over their opponents and therefore the attempt to create a perturbation is considered successful. No advantage for either team There is not an advantage achieved from the attempted perturbation and play remains in a stable state, therefore neither team is at an advantage. Advantage for defending team The team in possession are unsuccessful in their attempt to create a perturbation and the defending gain possession in which they use to create an immediate advantage of their own which is a consequence of their opponents trying to create a perturbation. 13 When a team attempted to create a perturbation the outcome of this attempt was acknowledged. The respective pitch grid which represented the outcome was then selected and the perturbation area was then identified by drawing an arrow from the initial area of the attempted perturbation to the final area. In order to increase the accuracy of identifying the perturbation pitch divisions were based upon existing pitch markings as much as possible. To identify the perturbation variable specific arrows and symbols were used to represent specific variables, which were recognised through the use of a key (Figure 2). The player who attempted to create the perturbation was simply identified by notating the abbreviation of the player’s position at the beginning of the arrow or symbol (i.e. CM represented central midfielder). If the perturbation attempt was successful and an advantage was gained it was also necessary to record the outcome of the advantage, this was done by notating the abbreviation of the outcome at the end of the arrow or symbol (i.e. SS represented shot saved). Pass Set Piece Dribble Tackle - X Figure 2. Key used to identify perturbation variables. In accordance with perturbation information, match situation (winning, losing or drawing) was also ascertained during analysis as done in previous soccer match analysis research (Taylor et al., 2008). This allowed identification of specific perturbation information in relation to the match situation. 3.5 Procedure Analysis took place post event in lapse time as live analysis was not realistic due to the speed of the game and the amount of information which needed to be recorded during analysis. Each action was analysed to establish whether the player in possession was attempting to create a perturbation or just trying to maintain possession and therefore maintain equilibrium. Passes or dribbles not deemed to be an attempt to create a perturbation were simply noted in the no attempt to create perturbation category using tallies. However, when an attempted perturbation 14 occurred the outcome of the attempt (Table 2) was firstly established. At the point in which the outcome of the attempted perturbation had been identified and the relevant pitch grid had been selected the footage was rewound to the beginning of the team’s possession. From observing the passage of play again and using the pause function when necessary the perturbation areas, the player creating the perturbation, the perturbation variable and when successful the outcome of the perturbation were all identified and notated onto the pitch grids. Each match was analysed twice in its entirety in order to gather perturbation information in regards to both teams. To record perturbation information in relation to match situation a new notation sheet, specific to the match situation at that given time, was used each time the match situation changed. When analysis was complete the data for all perturbation information was transferred onto spreadsheets using Microsoft Excel as numerical data, in preparation for data analysis. 3.6 Reliability Reliability in terms of data is seen as a measure of its consistency after that data has been assessed more than once under similar circumstances (Vincent, 1999). In regards to performance analysis reliability determines the accuracy at which events have been coded (James et al., 2007). Thus, in the current study intra observer reliability was performed using the test-retest method to ensure that the researcher was correctly identifying perturbations and other related variables. One game was randomly selected and analysed on three separate occasions with sufficient time between each analysis in order to prevent memory effects. The percentage error equation (Hughes et al., 2002) was employed to assess the reliability for the intra operator observations, which is as follows: % error = (Σ (mod (V1-V2))/VTOTmean) x 100 Where ‘mod’ is the modulus, Σ the sum of (the difference between variables collected in the different tests) and VTOTmean the mean of the total variables measured. For this study a percentage error of 10% (90% level of confidence) was deemed acceptable. The three separate sets of data of the selected game used for reliability testing were grouped together to produce sufficient frequencies for analysis (Table 3). 15 Table 3. The frequency and percentage error of perturbation data between different trials. T1-T2 T1-T3 T2-T3 Perturbation Attempt Successful No Advantage Advantage for DT Total Σ (mod (V1-V2) VTOTmean % error 24 24 28 28 0 0 52 52 0 52 0% 24 23 28 28 0 0 52 51 1 51.5 1.9% 24 23 28 28 0 0 52 51 1 51.5 1.9% No Perturbation Attempt Pass Dribble Total Σ (mod (V1-V2) VTOTmean % error 407 411 42 47 449 458 9 453.5 1.9% 407 416 42 45 449 461 12 455 2.6% 411 416 47 45 458 461 7 459.5 1.5% Perturbation Variable Pass Dribble Set Piece Tackle Total Σ (mod (V1-V2) VTOTmean % error 33 35 14 13 5 4 0 0 52 52 4 52 7.7% 33 33 14 14 5 4 0 0 52 51 1 51.5 1.9% 35 13 4 0 52 Pitch Location 1 2 3 4 5 6 7 8 9 10 Total Σ (mod (V1-V2) VTOTmean % error 0 0 2 2 1 1 4 4 10 10 10 9 5 5 6 5 4 5 10 11 52 52 4 52 7.7% 0 0 2 2 1 1 4 4 10 10 10 10 5 4 6 5 4 4 10 11 52 51 3 51.5 5.8% 0 2 1 4 10 9 5 5 5 11 52 33 14 4 0 51 3 51.5 5.8% 0 2 1 4 10 10 4 5 4 11 51 3 51.5 5.8% The categories central to this study, attempt to create perturbation, no attempt to create perturbation, perturbation variable and pitch location were all assessed using intra-operator percentage error (Table 3). The percentage difference of each of these categories, between each of the trials, was consistently at an appropriate level, below the 10% error limit initially set. The attempt to create perturbation category in particular showed good reliability with the first two trials showing a 0% percentage 16 difference and a relatively low percentage difference (= 1.9%) was shown between trials one and three, and trials two and three respectively. The categories which revealed the highest levels of percentage error was that of perturbation variable (T1T2=7.7%, T1-T3=1.9%, T2-T3=5.8%) and pitch location (T1-T2=7.7%, T1T3=5.8%, T2-T3=5.8%). However several variables within these categories yielded little or no data (i.e. tackle) in comparison to other variables which may account for their higher percentage error. Intra-operator percentage error was also used to assess the reliability of the outcome of successful perturbations, the player creating the perturbations and perturbations in relation to match situation (additional categories analysed during this study) where percentage difference was again persistently at a level that was deemed reliable (<10% error) (Appendix B). Consequently the results of this intra-operator reliability test suggest that this study is concurrent with previous research (Hughes et al., 1997; Hughes et al., 1998; Hughes and Reed, 2005) in demonstrating that perturbations can be reliably identified in soccer. 3.7 Data Processing All raw data was entered into Microsoft Excel, where means and percentages were calculated for the frequency of perturbation attempts and non perturbation attempts, the success of perturbation attempts, the pitch locations of perturbation attempts, the type of skills used to attempt to create perturbations, the players most likely to attempt to create a perturbation and the outcomes of successful perturbations. The analysis also included whether teams attempted to create more or less perturbations when they were winning, losing or drawing. The data gathered was non-parametric so specific data was transferred into SPSS where Wilcoxon Signed Rank statistical analyses were used to determine differences between the perturbation data recorded for the specific team who were involved in all analysed matches and their opponents. 3.8 Limitations and Delimitations The operational definitions applied in this study are primarily subjective and may not be universally agreed or accepted. Also intra operator reliability, which was used in this study, does not demonstrate a system to be objective, it merely shows that the system can be used consistently by the operator (O’Donoghue, 2007). However as this study was an independent project an intra operator reliability test was most practicable. The researcher also recognised that the pitch diagrams used to record 17 perturbation information in this study were not exactly to scale with actual soccer pitch dimensions, nevertheless the pitch diagrams were deemed sufficient enough to record pitch location accurately. 18 CHAPTER IV RESULTS 4.0 Results The results are summarised into three sections. Firstly qualitative data which could be utilised by coaches to identify successful and unsuccessful performance traits concerning the specific team involved in all analysed matches (who for ethical reasons will be referred to as Team 1) will be presented, followed by qualitative data concerning their opponents. The final section will then involve a more quantitative analysis comparing Team 1 and their opponents to establish any similarities or differences between their results. 4.1 Team 1’s Data 4.1.1 Perturbation Attempts The frequency at which Team 1 attempted to create perturbations ranged from 30 to as high as 70 in a single match. Actions which were not attempts to create perturbations (passes and dribbles) accounted for on average 88.22% of all Team 1’s actions when in possession. More comprehensive frequencies of Team 1’s attempts and no attempts to create perturbations in regards to each match are illustrated in Figure 3. 500 450 Frequency 400 350 300 250 Perturbations 200 Dribble 150 Pass 100 50 0 1 2 3 4 5 6 7 8 Match Figure 3. The frequency of perturbation attempts and passes and dribbles not deemed to be perturbation attempts for Team 1 during each match. 19 Team 1 made more passes which were not attempts to create perturbations (mean = 331.75) in comparison to dribbles (mean = 43.25) and perturbation attempts (mean = 48.13). Through comparison of the attempt to create perturbation category and the no attempt to create perturbation category it was possible to calculate the rate at which teams attempted to create perturbations when in possession, and on average Team 1 attempted to turn 11.88% of all possessions into perturbations. 4.1.2 Success of Attempted Perturbations Throughout analysis the average success rate of Team 1 in converting perturbations into advantageous situations was 40%, therefore 60% of their perturbation attempts were deemed unsuccessful. 90% 80% 70% 60% 50% 40% Successful 30% No Advantage 20% 10% 0% 1 2 3 4 5 6 7 8 Match Figure 4. The percentage of Team 1’s successful and unsuccessful perturbations during each match. The majority of perturbations attempted in each match by Team 1 resulted in no advantage with the exception of match two where 50% of their attempted perturbations were successful and led to advantages over their opponents (Figure 4). It was shown using a Wilcoxon Signed Ranks Test (Z = 2.371, P < 0.05) that there were significantly more perturbations which were unsuccessful with no advantage gained than successful perturbations created by Team 1. Match three saw Team 1’s lowest success rate (17%) in regards to perturbation attempts, which coincides with their only defeat during analysis. 20 4.1.3 Pitch Location The initial area and final area of perturbation attempts were recorded during analysis. The final location of perturbation attempts were essentially directed into the middle offensive area, which accounted for 84.16% of all Team 1’s perturbation attempts. The initial areas of Team 1’s perturbation attempts however were more dispersed throughout numerous pitch locations (Figure 5). Figure 5. The distribution of Team 1’s perturbation attempts in relation to pitch location. The largest proportion of perturbation attempts from an individual pitch area for Team 1 came equally from their middle pre-offensive area and their right offensive area (Figure 5). The defensive area only accounted for 1% of the perturbations attempted by Team 1 and perturbation attempts from the pre-defensive area was also relatively low, accounting for only 10% of Team 1’s perturbation attempts. The majority of their perturbation attempts (48%) came from their offensive area. Figure 6 highlights the outcome of Team 1’s perturbation attempts (successful, no advantage gained and advantage for defending team) in each pitch area. There were very few incidences during analysis where a perturbation attempt resulted in an advantage for the defending team, in fact there were no such incidences recorded for Team 1. The most successful pitch area for Team 1 was their middle offensive area with 61% of their perturbation attempts from this area being successful and resulting in an advantageous situation (Figure 6). 21 Figure 6. location. 4.1.4 The outcome of Team 1’s perturbation attempts in relation to pitch Perturbation Variables The most common skill used by Team 1 to attempt to create perturbations was passing (244), of which 36.07% led to advantageous situations. Of the 72 perturbations attempted by set pieces 31.94% were successful and 58.21% of the dribble perturbation attempts (67) were successful (Figure 7). Only two of Team 1’s perturbation attempts were tackles which were both unsuccessful in creating an advantage. Therefore Team 1’s most effective skill variable in creating perturbations was dribbling with the ball. 250 200 150 No Advantage Total Successful 100 50 0 Pass Dribble Set Piece Tackle Perturbation Variable Figure 7. The frequency and outcomes of Team 1’s perturbation variables. 22 4.1.5 Match Situation The total time Team 1 spent in each situation was recorded to calculate the amount of perturbations attempted per minute when winning, losing or drawing (Table 4). Table 4. Perturbations attempted by Team 1 during different match situations. Winning Losing Drawing Total Minutes 285 55 380 Perturbations Attempted 137 25 221 Perts/min 2.08 2.20 1.72 Team 1 attempted to create the majority of their perturbations when drawing and their minority when losing (Table 4). When perturbation attempts are related to the amount of minutes spent in each match situation Team 1 attempted to create a perturbation every 2.08 minutes when winning, every 2.20 minutes when losing and every 1.72 minutes when drawing. Therefore Team 1 tried to create an unstable situation through a perturbation attempt most frequently when drawing and least frequently when losing. 4.1.6 Players Creating Perturbations During the eight games analysed Team 1 attempted to create a total of 385 perturbations, which each player contributed towards (Table 5). Table 5. The amount of perturbations attempted by each of Team 1’s players. Perturbations Attempted GK RB CD LB CDM CM RM LM ST 3 49 7 26 13 85 70 99 33 Midfield players accounted for 69.35% of Team 1’s perturbation attempts. A total of 105 perturbation attempts came from players from central positions, 119 perturbation attempts came from right-sided players and 125 perturbation attempts came from leftsided players. The player who attempted to create the most perturbations was the left midfielder (Table 5), an example of their perturbation attempts are illustrated in 23 Figure 8. In the example shown 50% of the left midfielders perturbation attempts were successful in creating an advantage over their opponents. Successful Perturbations No Advantage Gained/Unsuccessful Perturbations G – Goal SS – Shot Saved SOT – Shot Off-Target Pass Set Piece Dribble - Figure 8. Perturbation attempts by Team 1’s left midfielder during match four. 24 4.1.7 Outcome of Successful Perturbations Of the 385 perturbations attempted by Team 1 150 were successful and the outcome of these advantages were recorded (Table 6). Table 6. The outcomes of Team 1’s successful perturbations. Frequency Goal Shot Saved Shot Off Target Shot Blocked Smoothed Over Fouled 14 29 45 18 40 4 Shot off-target was Team 1’s most frequent outcome when in advantageous positions followed by the advantage being smoothed over and allowing play to return to its stable state. Team 1 being fouled after successful perturbations was the least frequent outcome and fourteen successful perturbations resulted in goals (Table 6), therefore Team 1 had a score rate of 1.75 goals per game. The perturbations that led to these goals are illustrated in Figure 9. 5 2 8 LM LM CM ST LM 1 6 3 RB 9 CM ST CM 7 4 RM RM 10 ST RM RM Pass Set Piece Dribble Figure 9. The successful perturbations that led to Team 1’s goals. 25 4.2 Opposition’s Data 4.2.1 Perturbation Attempts The frequency of the oppositions perturbation attempts ranged from 28 (match 5) to 50 (match 4) (Figure 10). In regards to actions which were not attempts to create perturbations, 82.46% of all opposition actions when in possession were passes or dribbles which were attempts to maintain possession and uphold the equilibrium of attack and defence, as opposed to perturbation attempts. 300 Frequency 250 200 150 Petrurbations Dribble 100 Pass 50 0 1 2 3 4 5 6 7 8 Match Figure 10. The frequency of perturbation attempts and passes and dribbles not deemed to be perturbation attempts for the opponents during each match. The opponents dominant action when in possession of the ball was passing with no intent of creating a perturbation (mean = 176.5) compared to dribbles (mean = 21) and attempts to create perturbations (mean = 39.63) (Figure 10). When comparing data concerning perturbation attempts and non-perturbation attempts the calculated amount of possession in which the opposition tried to convert into perturbations was 17.64%. 26 4.2.2 Success of Attempted Perturbations The average success rate of the opponents throughout analysis was relatively low at 28%, consequently there were significantly more (Z = 2.524, P < 0.05) perturbation attempts which were unsuccessful in creating an advantage than successful. 90.00% 80.00% 70.00% 60.00% 50.00% Successful 40.00% No Advantage 30.00% Advantage for DT 20.00% 10.00% 0.00% 1 2 3 4 5 6 7 8 Match Figure 11. The percentage of the opposition’s successful and unsuccessful perturbations during each match. An extremely low proportion of the opposition’s perturbation attempts resulted in an advantage for the defending team, only three such outcomes were recorded during the entire analysis, whereas a large majority of the opposition’s perturbation attempts (65% - 82%) during each match were unsuccessful in creating advantages (Figure 11). In regards to successful perturbation attempts the opposition’s success rate varied throughout analysis with their highest success rate (34%) being recorded during matches three and seven and their lowest success rate (17%) being recorded during match five. 27 4.2.3 Pitch Location A total of 90.22% of the opposition’s perturbation attempts were directed into their middle offensive area, however the initial location of their perturbation attempts were spread out amongst various pitch locations (Figure 12). Figure 12. The distribution of the opposition’s perturbation attempts in relation to pitch location. The predominant individual area of the opposition’s perturbation attempts was their middle pre-offensive area and the area which yielded least perturbation attempts was their defensive area (Figure 12). The pitch area that saw the most activity regarding opposition perturbation attempts was their pre-offensive area, accounting for 49% of all their perturbation attempts. The oppositions most successful pitch location was their middle offensive area with 50% of all their perturbation attempts from this area leading to advantageous situations (Figure 13). The opposition were however extremely unsuccessful in creating perturbations from their right pre-defensive area and their left pre-defensive area with no advantage being gained from 100% of perturbation attempts from these areas (Figure 13). 28 Figure 13. The outcome of the opposition’s perturbation attempts in relation to pitch location. 4.2.4 Perturbation Variables The oppositions most frequent perturbation variable was passing accounting for 56.15% of their perturbation attempts, with 36.91% of their attempts coming from set pieces, 6.31% coming from dribbles and only 0.63% of their attempts were tackles. Consequently insufficient data was collected for the tackle variable as only two perturbation attempts made by the opposition were tackles, therefore results for this variable would prove inconclusive. Although the opposition made only 20 attempts to create perturbations by dribbles 60.00% of the attempts were successful, whereas 34.19% of their set piece perturbation attempts were successful and only 20.79% of their passing perturbation attempts were successful (Figure 14). 180 160 140 120 100 Frequency Advantage for DT 80 No Advantage 60 Successful 40 20 0 Pass Dribble Set Piece Tackle Perturbation Variable Figure 14. The frequency and outcomes of the opposition’s perturbation variables. 29 4.2.5 Match Situation Despite drawing being the most frequent match situation during analysis the opposition made the majority of their perturbation attempts (152) whilst losing. The opposition’s perturbation attempt per minute rate was also most frequent when losing, attempting a perturbation every 1.88 minutes compared to an attempt every 2.59 minutes when drawing and only one attempt every 3.06 minutes when winning (Table 7). Table 7. Perturbations attempted by opposition during different match situations. Winning Losing Drawing Total Minutes 55 285 380 Perturbations Attempted 18 152 147 Perts/min 3.06 1.88 2.59 4.2.6 Players Creating Perturbations All perturbations attempted by the opposition (317) came from players in a variety of positions (Table 8). Table 8. The amount of perturbations attempted by each of the opposition’s players. Perturbations Attempted GK RB CD LB CDM CM RM LM ST 6 44 27 44 16 87 40 23 30 Players from midfield positions made 52.37% of the opposition’s perturbation attempts. The opposition’s central midfield players were responsible for the majority of these perturbation attempts (Table 8), an example of which are shown in Figure 15. After the central midfielders it was the opposition’s defensive right and left backs that were responsible for the most perturbation attempts (Table 8). 30 Successful Perturbations No Advantage Gained/Unsuccessful Perturbations SO – Smoothed Over SB – Shot Blocked F – Fouled Pass Set Piece Dribble - Figure 15. Perturbation attempts by the opposition’s central midfielders during match eight. 4.2.7 Outcome of Successful Perturbations In total during the games analysed the opposition created 91 successful perturbations, the outcomes of which varied (Table 9). Table 9. The outcomes of the opposition’s successful perturbations. Frequency Goal Shot Saved Shot Off Target Shot Blocked Smoothed Over Fouled 6 15 25 19 24 2 31 The most common end product of the opposition’s successful perturbations was to shoot off target, followed closely by the advantage being smoothed over (Table 9). Of the successful perturbations created by the opposition 6.59% resulted in goals which are illustrated in Figure 16. 5 2 8 CM 6 3 1 CM CM CM CD ST 9 ST 4 7 4 CM 10 Pass Set Piece Dribble Figure 16. The successful perturbations that led to the opposition’s goals. 4.3 Comparison of Team 1’s and their Opposition’s Data 4.3.1 Perturbation Attempts A Wilcoxon Signed Ranks Test (Z = 2.380, P < 0.05) showed that Team 1 attempted significantly more perturbations than their opponents (Table 10). Table 10. The average frequencies of Team 1’s and their opposition’s perturbation attempts and non perturbation attempts, and their calculated differences using a Wilcoxon Signed Ranks Test. Attempt to Create Perturbation No Attempt to Create Perturbation Pass Dribble Perturbation % Team A 48.13 331.75 43.25 11.88% Opponents 39.63 176.5 21 17.64% Z Score 2.380 2.380 2.524 2.386 P Value .017 .017 .012 .017 32 Team 1 also made significantly more (P < 0.05) passes and dribbles than their opponents in the no attempt to create perturbation category. However the rate at which the opposition (mean = 17.64%) attempted to create perturbations when in possession was significantly more (P < 0.05) than Team 1 (mean = 11.88%), despite Team 1 attempting more perturbations and completing more passes and dribbles than their opponents (Table 10). 4.3.2 Success of Attempted Perturbations Team 1 frequently had a higher success rate than their opponents with the exception of match three, which coincidently was the only match that Team 1 lost during analysis (Figure 17). The outcomes of the other matches were five wins (matches 2, 4, 5, 6 and 7) and two draws (matches 1 and 8). The success rate in relation to perturbations in the matches which were drawn showed little difference between the two teams (4 – 7%) in comparison to matches which resulted in wins (12 – 27%). Despite these differences the success rate of perturbation attempts did not differ significantly (P = 0.093) when comparing successful perturbations between Team 1 and their opponents. 60% Success Rate 50% 40% Team 1 30% Opponents 20% 10% 0% 1 2 3 4 5 6 7 8 Match Figure 17. The perturbation success rates of Team 1 and their opponents during each match. 33 4.3.3 Pitch Location Team 1 and their opponents directed the majority of their perturbation attempts into the middle offensive area of the pitch, accounting for 87% of all perturbation attempts during analysis. The initial pitch location which Team 1 made the majority of their perturbation attempts (48%) from was their offensive area whereas the opposition attempted the majority of their perturbations (49%) from their pre-offensive area. The middle offensive area was the most successful pitch location for Team 1 (61%) and their opponents (50%) in relation to perturbation attempts which resulted in advantageous situations. 4.3.4 Perturbation Variables Team 1 and their opponents used different skills in attempts to create perturbations (Table 11). Table 11. The average frequencies of the skill variables used by Team 1 and their opponents in an attempt to create perturbations. Pass Dribble Set Piece Tackle Team 1 30.50 8.38 9.00 0.25 Opponents 22.25 2.50 14.63 0.25 Team 1 on average attempted to create perturbations more frequent than their opponents using passes and significantly more (Z = 2.371, P < 0.05) through dribbles. However the opponents on average attempted perturbations significantly more (Z = 2.371, P < 0.05) than Team 1 through set pieces. The tackle variable proved somewhat irrelevant as Team1 and their opponents rarely attempted to create perturbations by tackling (Table 11). 4.3.5 Match Situation During winning and drawing situations Team 1 on average attempted more perturbations per minute than their opponents (Figure 18). However during losing situations Team 1’s frequency of perturbation attempts per minute decreased whilst their opponents increased, therefore on average when losing the opposition attempted perturbations more frequently than Team 1. 34 3.5 3 Minutes 2.5 2 Team 1 Opponents 1.5 1 0.5 0 Drawing Winning Losing Match Situation Figure 18. Team 1 and their opponents’ perturbation attempts per minute during different match situations. 4.3.6 Players Creating Perturbations Midfield players were responsible for the majority of perturbation attempts for Team 1 and their opponents. The individual player who attempted the most perturbations for Team 1 was their left midfielder and for their opponents was their central midfielder, responsible for 25% and 27% of their teams’ perturbation attempts respectively. 4.3.7 Outcome of Successful Perturbations The most important statistic in regards to successful perturbations is goals, and Team 1 converted 9.33% of their successful perturbations into goals compared to their opponents 6.59%. The most frequent outcome for Team 1 and their opponents when creating successful perturbations was to shoot off-target, and Team 1 and their opposition had an equal percentage (26%) of their successful perturbations smoothed over (Figure 19). When advantages were gained through perturbations the least frequent outcome for Team 1 and their opponents was being fouled. The main difference between Team 1’s and the opposition’s outcomes was that of shot-blocked, with the opposition having 21% of their successful perturbations blocked compared to 12% of Team 1’s successful perturbations (Figure 19). 35 35% 30% 25% 20% Team 1 15% Opponents 10% 5% 0% Goal Shot Saved Shot OffTarget Shot Blocked Smoothed Over Fouled Outcome of Successful Perturbations Figure 19. Outcomes of successful perturbations for Team 1 and the opponents. 36 CHAPTER V DISCUSSION 5.0 5.1 Discussion Perturbation Frequency From the eight matches analysed in this study a total of 702 perturbation attempts were observed, of which 54.84% came from Team 1. Team 1 also completed significantly more passes and dribbles which were not perturbation attempts than their opponents which implies that Team 1 generally had more frequent possessions and longer possessions in comparison to their opponents. Therefore more perturbation attempts from Team 1 may be expected as longer periods of possession have been found to result in higher frequencies of goal scoring opportunities (Hook and Hughes, 2001), which also means higher frequencies of perturbations. Consequently Team 1’s superior perturbation attempt count may possibly be explained by them having possession for longer periods than their opponents, which would present them with more opportunities to seek out perturbations. Despite Team 1’s somewhat dominance in these areas the opposition attempted to turn significantly more of their possession (17.64%) into perturbations than Team 1 (11.88%). When compared to the probable amount of possession each team had these results suggest that teams adopted alternative attacking styles. The fact that Team 1 had less of a desire to create perturbations yet seemed to have more possession suggests that they had a patient playing style in which they maintained possession by using short, close controlled passing patterns, waiting for the opportunity to make a perturbation attempt to arise. The opposition on the other hand seemed to have a more direct playing style as they had less possession but attempted to turn more of their possession into perturbations. This suggests that when in possession the opposition were more impatient and tried to force perturbation opportunities, possibly through long balls, rather than waiting for such opportunities to arise. Such direct methods of play have been suggested to be more favourable and effective than possession football (Bate, 1988), however contrary to these suggestions the results of this study indicate that Team 1, who seemed to have most possession, were generally more successful than their opponents, who appeared to have a more direct approach. 37 5.2 Success Rate In each match analysed the winning team always had a better success rate in converting perturbation attempts into advantageous situations than their opponents. Although the team with the highest success rate did sometimes draw they were always the team who created the most goal scoring opportunities during the match, suggesting that perturbation success rate can be used as a performance indicator in soccer. In soccer a common performance indicator is possession with various studies indicating that possession duration is related to successful performance (Hook and Hughes, 2001; Jones et al., 2004), perhaps in regards to match outcome perturbation success rate may prove a more valid indicator of successful performance as successful perturbations are directly linked to goal scoring opportunities and goals are the ultimate determinant of successful performance. Therefore if a team has a good perturbation success rate then this may increase their winning opportunity. However there was no significant difference found between Team 1’s perturbation success rate and their opposition’s perturbation success rate. This may be explained by match three (Appendix C) in which the opposition won and had a higher perturbation success rate than Team 1, which disrupts Team 1’s overall success rate during analysis as they achieved a higher success rate than their opponents in all other matches. Although the analysis revealed that the rate at which teams produce successful perturbations can be an indicator of successful performance, it was also found that the analysed teams in this study produced significantly more unsuccessful perturbations than successful perturbations, with 65.67% of all perturbation attempts in this study being unsuccessful. Hughes et al. (1998) also found that the majority of perturbations in their study were unsuccessful but with a higher figure of approximately 75%. However in their study a perturbation was only considered successful if it resulted in a shot at goal, a smoothed out perturbation was consequently considered unsuccessful. The current study though recognised that for a perturbation to be smoothed out there must have initially been an advantage gained and the attempt was therefore successful in causing instability, a perturbation was only deemed unsuccessful if there was no advantage achieved from the perturbation attempt. A smoothed out perturbation was therefore deemed successful, which may account for the lower percentage of unsuccessful perturbations in this study. 38 5.3 Match Situation A further aim of the current study was to examine how match situation affected a teams perturbation attempts. Results were contrasting with Team 1 attempting most perturbations per minute when drawing whereas the opposition attempted most of their perturbations per minute whilst losing. One of the observations from Hughes and Reed’s (2005) study was that teams had almost twice as many shots when losing compared to when winning, suggesting that teams also create more perturbations when losing. This proved true with the opposition who seemed to attempt perturbations at an increased rate when losing in an effort to exert greater pressure on the defence and create more goal scoring opportunities which supports the assertions of Gray and Drewett, (1999) who suggest that when teams are chasing the game they create more scoring opportunities. Although Team 1 when winning seemed to be put under increased pressure by their opponents, their own perturbation attempt rate per minute was also high when a lead had been established, which contradicts Hughes and Reed’s (2005) notion that teams are reluctant to attack when winning. Rather Team 1 when winning seemed to be more inclined to attack than when losing. This may be explained by Team 1’s momentum during different match situations. In squash increases in momentum have been associated with players hitting winners (Hughes et al., 2006), therefore in soccer a team’s momentum could be associated with scoring goals. Consequently Team 1 taking the lead may have allowed them to gain momentum, conversely when Team 1 were losing momentum may have been lost by conceding a goal. Hence Team 1’s high perturbation attempt rate when winning could be due to them having momentum and their low attempt rate when losing could be due to a lack of momentum. However during this study it was observed that once Team 1 had taken the lead they tended to continue attempting perturbations at a high rate as well as their opponents who increased the rate in which they attempted perturbations. This suggests that by Team 1 taking the lead the game became more open and expansive which allowed both teams to attempt to create more perturbations. 39 5.4 Perturbation Location Work in this study and that by previous researchers (Hughes and Reed, 2005) revealed that teams had a strong preference of directing their perturbations into central offensive areas (in and around their opponents penalty box). Such findings are not surprising considering it is these areas which cause most threat to their opponents goal, which is supported by the fact that 80% of the goals scored during analysis in this study came from inside the central offensive area. The area where Team 1’s perturbation attempts most regularly originated from was their offensive area which provides further evidence for their patient build up play, trying not to risk a loss of possession through a perturbation attempt until in an offensive position. The initial location of the majority of the opposition’s perturbations attempts, their pre-offensive area, suggests they attempted to create perturbations from deeper positions which again provides further evidence of their direct attacking style. These alternative preferences of pitch location therefore indicate different attacking profiles which reflect the strengths and weaknesses of these particular teams, hence the system of analysis used in this study should be applied when analysing individual teams rather than a random sample of matches were results can be generalised. Contrary to Hughes and Reed’s (2005) findings that attacks primarily come from central positions only 40.5% of perturbation attempts in this study came from central positions with 59.5% of attacks coming from wide positions. Although these findings are conflicting both this study and Hughes and Reed’s (2005) study analysed matches involving a specific team and results may just reflect the different attacking styles adopted by these different teams. It should also be noted that these two studies used matches from alternative leagues to form the basis of their analysis and therefore teams used were of a different standard which may account for these contrasting findings concerning attacks from central and wide positions. Results of this study also indicate that success from perturbations is most likely to come from offensive areas. This finding may be due to the fact that when a team are in possession in offensive areas there are naturally more supporting team mates also in offensive areas, consequently when a perturbation is attempted there are more players committed to the attack increasing the likelihood of success. These findings could also be a contributing factor towards Team 1 generally being more successful than their opponents as they attempted more perturbations from offensive areas whereas the 40 opposition attempted to create the majority of their perturbations from areas where success was less likely. 5.5 Perturbation Variables The work of Hughes incorporated considerably more perturbation variables than the four measured in this study. However it was the researcher’s perspective that a defensive mistake was not a perturbation until taken advantage of by the attacking team, for example if a defender miss tackles which puts the attacking team at an advantage it was the work of the attacking player who drew the defending to the tackle in the first place that made the advantage possible, therefore the perturbation should be attributed to the quality of the actions of the attacking player. Also as perturbations attempts whether successful or unsuccessful were recorded in this study it seemed irrelevant to record defensive perturbations as no team purposely attempts to make a defensive mistake which places their opponents at an advantage, consequently defensive perturbation variables were eliminated from this study. Furthermore some perturbation variables were merged together, such as the run off the ball and the pass variable, as a run off the ball is not a perturbation until complimented with an appropriate pass. Therefore this study allowed for better clarity in accurately identifying perturbation variables. Of the perturbation variables measured pass was the most common skill used by teams when attempting to create perturbations and was also the variable that led to most goals (55%) which compares favourably to previous research (Hughes et al., 1996, 1997; Hughes and Reed, 2005). However similar to the findings by Hughes et al. (1996) teams differed significantly in the ways in which they attempted to produce their perturbations. This may again suggest alternative attacking patterns employed by Team 1 and their opponents, with Team 1 attempting more perturbations from open play, specifically through dribbles, and the opposition attempting more perturbations from set pieces. Dribble was the variable with the highest success rate though there were noticeably less perturbations attempts through dribbling compared to passes and set pieces, which could be due to the difficulty of identifying a failed dribble as a perturbations attempt. For example a player may have the intention of disrupting an opposing team’s defence via a dribble but is tackled immediately, making it difficult to recognise as an unsuccessful perturbation attempt as there is no 41 clear indication of an attempt to create instability. Consequently it could be argued that for a dribble to be identified as a perturbation attempt some degree of success must be achieved in order to identify the action as a dribble which is an attempt to disrupt the opposing team’s defence. Few perturbation attempts were made through the tackle variable in this study, which was also found by Hughes et al. (1997). This finding may be due to teams exerting little pressure on the ball in their opponents half of the field, which is a style of play that is often seen by elite teams as they allow their opponents to play in front of them, which lessens their probability of potentially making a tackle in an offensive area where there is an immediate advantage to be gained. 5.6 Players Attempting to Create Perturbations As predicted midfield players were responsible for the majority of perturbation attempts (61.68%). Midfield players are predominantly the link between defence and attack and are therefore often responsible for initiating attacks, and when combined with the findings of Taylor et al. (2004) where midfield players were found to perform most dribbles and be largely responsible for set pieces the fact that midfielders attempted to create most perturbations is not surprising. After the midfield players the full backs attempted to create the most perturbations which given their wide positioning it is probable that the majority of them came from crossing positions, which once again is supported by the assertions of Taylor et al. (2004) who suggests that full backs primarily attempt the most crosses. 5.7 Perturbation Outcome The desired outcome of all perturbation attempts is to ultimately score a goal. Of the total 241 successful perturbations recorded in this study 20 resulted in goals, accordingly there was a successful perturbation to goal ratio of 12:1. This does not compare favourably to Hughes and Reed’s (2005) study where a much lower perturbation to goal ratio of 6:1 was found. The fact that the matches analysed in this study involved League One teams and the matches analysed by Hughes and Reed involved Premiership teams playing at a higher standard may explain these contrasting results, suggesting that teams of a higher quality are more prolific in converting advantageous situations into goals. Also this study allowed for the identification of more successful perturbations as all advantages gained were recorded 42 irrespective of whether it resulted in a shot at goal or not which was not recognised in Hughes and Reed’s study. It was clear that successful teams produced more shots which would be expected to relate to more goals. Team 1 had a shot to goal ratio of 7.5:1 compared to a ratio of 10.8:1 for their opponents, which supports the findings or previous research (Hughes et al., 1988; Hughes and Reed, 2005) that successful teams are more effective at converting shots into goals. Outcomes of successful perturbations such as shot blocked and smoothed over may give a vague representation of defensive strengths. As more of the oppositions successful perturbations resulted in such outcomes (47%) compared to Team 1 (39%) it may indicate that defensively Team 1 were generally more alert when reacting to situations where their opponents had gained an advantage and therefore more successful at regaining stability. This could be another contributing factor towards Team 1 generally achieving more success than their opponents. 5.8 Practical Implications Firstly, as was originally established by Hughes et al. (1996) the identification of perturbations allows coach and analyst to focus on the most relevant aspects of a match in regards to its outcome. Specifically, analysing perturbations using the system adopted in this study can help a coach to plan and predict future performances. It allows for the identification of both an opponents and a teams own strengths and weaknesses. When analysed the areas in which teams are most likely to attack from and how teams are most likely to attack can be identified along with the players who pose the biggest threat of causing a disruption in the defence. Conversely, identification of weak links in a team can be identified through establishing areas in which teams are most likely to concede a perturbation and how perturbations are generally conceded, which could prove just as beneficial. A coach may find that a team regularly concede perturbations from crosses in offensive wide positions suggesting that success can be achieved by isolating and attacking their full backs. Through all the perturbation related variables that are measured in this system it is possible to give coaches some indication of a team’s attacking style. Information generated by this system can then be used by coaches to predict how a future opponent may play and plan team strategies and tactics accordingly, or to identify 43 how goal scoring opportunities are being created and conceded by their own team and then react effectively to minimise or maximise specific situations in future matches. Finally perturbation information could also be used to predict how an opposing team will play during different match situations. 5.9 Limitations Although the current study has provided a more detailed analysis of perturbations in soccer there are several limitations to consider. The first limitation concerns the amount of matches analysed. Ideally more games would have been analysed to produce a greater data sample as some variables produced little data which affects the accuracy of their interpretations. For example during the entire analysis Team 1 were only winning and their opposition were only losing for a total of 55 minutes, therefore its difficult to establish a true reflection of how these specific match situations effects their attempts to create perturbations with such a small amount of data. Also as all games analysed involved a specific team (Team 1) the data only represents a general trend of opposition play as a range of opposition teams were involved in the analysis. Opposition data may therefore be used to reflect Team 1’s defensive play rather than opposition attacking play. Furthermore, the results can only truly represent Team 1 as there was not a multitude of teams analysed and therefore results cannot be generalised in regards to all soccer teams. The study also assumed that extraneous factors such as team selection, formation and players being sent off did not impact the creation of perturbations. 44 CHAPTER VI CONCLUSION 6.0 Conclusion The most common skill variable used in an attempt to create a perturbation was passing but the most effective perturbation of causing instability was dribbling. Midfield players were found to be the most creative players in regards to perturbation attempts. Success rate of perturbation attempts proved to be an indicator of successful performance as the teams who won consistently had a higher success rate than their opponents, although only one in three perturbation attempts were successful in leading to an advantage. The frequency at which teams attempted to create perturbations when in possession seemed to give some indication of a teams attacking style, with Team 1 displaying a patient attacking style and the opposition displaying a more direct attacking style. No conclusive results were really established regarding match situation as teams seemed to react differently from one another when in certain match situations, for example Team 1’s perturbation attempt rate per minute decreased when losing whereas the opposition’s rate increased. Similar findings were found in relation to pitch location with different teams favouring different pitch areas in which to attempt perturbations. Therefore such contrasting results indicate that this system should be used to generate profiles of individual teams and not to analysis a sample of teams in an attempt to generalise results. The fact that there were extremely few incidences where a perturbation attempt resulted in an advantage for the defending team suggests that there is a low level of risk associated with perturbation attempts. Consequently teams should be encouraged to attempt to create perturbations as findings in this study demonstrate that it is extremely unlikely to result in an advantage for the opposing team, therefore the worse case scenario is a loss of possession whilst the best case scenario is scoring a goal. 6.1 Directions for Future Research The system used in this study was hand notated and analysis was done in lapse time due to the amount of related variables measured. Consequently data could only be presented to coaches for interpretation post match. However if the same data was available to a coach during the actual match, tactics and strategies could be altered, if necessary, in an attempt to impact performance positively. 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Champaign, IL: Human Kinetics. 50 APPENDICES APPENDIX A NOTATION SHEETS Match: ____________________________ Team: _________________________ Success/advantage for team in possession 2 1 No advantage for either team 5 6 3 4 Match Situation: ________________________ 7 8 2 9 3 1 10 4 5 8 6 9 7 10 Success/advantage for defending team No attempt to create perturbation 2 1 3 4 5 8 Pass 6 9 7 10 Total Dribble Totals Match: __________________________________________ No Attempt to Create Perturbation Attempt to Create Perturbation PS PNA Team: _________________________________ PDT Pass Player Attempting to Create Perturbation GK RB CD LB CDM CM CAM LM RM ST Dribble Total Total Successful Perturbations (PS) Variable Outcome Perturbation Area Initial Area Pass Dribble Set Piece Tackle G SS SOT SB SO F 1 2 3 4 5 6 7 Final Area 8 9 10 1 Total No Advantage for either team (PNA) Variable Perturbation Area Initial Area Pass Total Dribble Set Piece Tackle 1 2 3 4 5 6 7 Final Area 8 9 10 1 2 3 4 5 6 ST 7 8 9 10 2 3 4 5 6 7 8 9 10 Advantage for defending team (PDT) Variable Perturbation Area Initial Area Pass Dribble Set Piece Tackle 1 2 3 4 5 6 7 Final Area 8 9 10 1 2 3 4 5 6 7 8 9 10 Total Match Situation Drawing PS Total PNA Winning PDT PS PNA Losing PDT PS PNA PDT APPENDIX B PERCENTAGE ERROR CALCULATIONS T1-T2 T1-T3 T2-T3 Match Situation Drawing Winning Losing Total Σ (mod (V1-V2) VTOTmean % error 14 14 38 38 0 0 52 52 0 52 0% 14 38 0 52 14 38 0 52 Perturbation Variable Goal Shot Saved Shot Off Target Shot Blocked Smoothed Over Foul Total Σ (mod (V1-V2) VTOTmean % error 2 2 5 5 7 7 3 3 6 6 1 1 24 24 0 24 0% 2 2 5 5 7 7 3 3 6 5 1 1 24 23 1 23.5 4.3% 2 5 7 3 6 1 24 0 8 0 4 5 6 9 16 4 52 0 7 0 4 5 6 10 17 3 52 Player Attempting Perturbation GK 0 0 RB 8 7 CD 0 0 LB 4 4 CDM 5 5 CM 6 6 RM 9 10 LM 16 17 ST 4 3 Total 52 52 Σ (mod (V1-V2) 4 VTOTmean 52 % error 7.7% 14 37 0 51 1 51.5 1.9% 0 7 1 4 5 6 9 16 3 51 3 51.5 5.8% 14 37 0 51 1 51.5 1.9% 2 5 7 3 6 1 23 1 23.5 4.3% 0 7 1 4 5 6 9 16 3 51 3 51.5 5.8% APPENDIX C NOTATED DATA MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 2 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 3 MATCH 4 MATCH 4 MATCH 4 MATCH 4 MATCH 4 MATCH 4 MATCH 4 MATCH 4
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