This is usually done through a physical activity or game.

1.
New concepts are explained and modeled by the teacher.
2.
Each concept is experienced through an activity that helps them hear,
feel, and/or see how the concept works.
*This is usually done through a physical activity or game.*
3.
The above activity is immediately related/connected back to their music.
4.
Finally, it is applied it to their instrumental performance.
Students play their music as a group with the conductor
giving signals for when to play with sound and when to
continue playing without sound. The object is to continue
the song with just fingerings and all be in the same place in
the music when they are given the cue to play with sound
again.
Students sing the parts they are
playing in their music so they can
hear how they should sound
including articulation.
Tennis ball. bounce-catch type
patterns are used to help students
hear and feel the meter of the
music. Often they will sing their part
in the music while doing the pattern.
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Students play quick 5-10 minute board
games. The dice have grade level
appropriate rhythms on each side and
the students move their game pieces
the number of spaces that correlate
with the rhythmic value of the rhythm
the rolled.
Students in relay teams pick up
a card with a musical symbol
definition. They search through
a pile of symbols to find the
matching one. When they are
correct the next person on the team
does the same until the entire pile
of definitions have been matched.
Students in teams race to “jump”
the correct line/space on a giant
floor staff to spell a word in their
instruments clef.
(*This is for beginners only)
Logical reasoning games!
Students roll big box dice
then figure out whether the
rhythm they rolled
will fit in with the rhythms
written in the measure
by the students before them.
The first team to
successfully complete
4 measures with the
correct amount of beats
earns a point.
This game can be done
with any time signature.
Students play a quick board
game shaped like a
treble clef sign. Each square
has a musical term/symbol
that they will have to follow.
For example, a D.C. al Fine
Indicates that they have to
back to the beginning of the
game and to play until the FINE.