6/gamePLAN The Four Step Program Games can be intimidating because it’s not always clear when to do what. The process does not seem as linear in nature as other parts of the exam, and this can lead to frustrating indecision. When should I build my setup? Should I spend more time on the rules? Did I find all of the deductions? Should I move to the next question? Should I just fold my test into a paper airplane and weep quietly? These questions can haunt students and hurt their performance. Fortunately, we have the best strategy in the known universe for solving games. We’ll show you how to tackle any logic game with just four steps. By approaching games the same way every time, not only will you be armed with an effective methodology, but you’ll also be able to solve the games within the time allotted. Every great strategist has a game plan. Up next is Blueprint’s four step approach for solving any logic game. Solving a game is dependent on successfully completing each of these four steps. Neglecting any one of the steps will spell disaster. BP Minotaur: Step 1: Read the Introduction The first step in each game is to read the introductory paragraph. This is when you must identify the situation, the players, and your task. Understanding these aspects of a game will largely determine the next eight to ten minutes of your life.1 1 24 To help understand the four steps, we are going to make an extended analogy. Getting through a game is analogous to a successful night at a party. In our analogy, this first step is assessing the room - seeing who’s there and what they are doing. You should also check out what everyone looks like (for reference later). Warning: An inaccurate evaluation (say, thinking a 6 is really a 10) might not hurt you initially, but it will come back to burn you in the morning. / Chapter 6 You will have a natural urge to get to the rules and questions as quickly as possible, but read the intro to each game very slowly and carefully. Ninja Note: During the first stage of a game, there are two main objectives. First, you need to classify the type of game that you are facing (Ordering? Grouping? Combo?) in order to build the appropriate setup. The specifics of constructing setups will be covered extensively later in this book. For now, just know that you will need to create an effective setup as part of the first step in each game. It is vital to identify the type of game you are tackling so you can construct the appropriate setup. Otherwise, you might build a beautiful ordering setup... for a grouping game. Not a good day. October 1993: Questions 14-18 Three boys—Karl, Luis, and Miguel—and three girls— Rita, Sarah, and Tura—are giving a dance recital. Three dances—1, 2, and 3—are to be performed. Each dance involves three pairs of children, a boy and a girl partnering each other in each pair, according to the following conditions: Karl partners Sarah in either dance 1 or dance 2. Whoever partners Rita in dance 2 must partner Sarah in dance 3. No two children can partner each other in more than one dance. 1 The second objective is to identify the variable sets in the introductory paragraph. You need to account for people, places, gerbils, airplanes, colors, jock straps, lipstick brands, turtles, or anything else that might show up. Simplify all of these variables near your setup (normally, the first letter of each will do). Objective 1: Classify the type of game and build a setup. Objective 2: Identify all of the variable sets that are present. In very rare cases, you will not be able to identify the type of game from the intro paragraph. The ninja will teach you how to attack such games in a later chapter. The ninja commonly talks in the third person. Ninja Note: Step 2: Symbolize the Rules Following the introductory paragraph, there are always a number of indented rules. These rules lay out the conditions that must be followed for the duration of the game. Game Plan / 25 There are a number of objectives to keep in mind while you work through the rules.2 1. Always represent rules uniformly. You will be presented with the same types of rules again and again, and consistently representing them accurately will help you recognize familiar patterns. Don’t worry, we’ll show you how to do this soon. 2. Represent as many rules as possible directly on your setup. Your focus will be largely on your setup as you work through the questions, so inserting rules directly into your setup will be helpful. 3. Combine rules whenever possible. If Larry arrives before Mo and Mo arrives before Curly, these rules should be combined. It is always favorable to deal with fewer rules as you move forward in a game. October 1993: Questions 14-18 Three boys—Karl, Luis, and Miguel—and three girls— Rita, Sarah, and Tura—are giving a dance recital. Three dances—1, 2, and 3—are to be performed. Each dance involves three pairs of children, a boy and a girl partnering each other in each pair, according to the following conditions: Karl partners Sarah in either dance 1 or dance 2. Whoever partners Rita in dance 2 must partner Sarah in dance 3. No two children can partner each other in more than one dance. 2 Always pay close attention when one player is mentioned in more than one rule. If Javaris is mentioned in the second rule and the fourth rule, a deduction is sure to follow. BP Minotaur: 4. The fourth and final objective sounds simple: read each of the rules twice. Horror stories abound of students who misread or misinterpreted a rule. If a rule states that Pedro is taller than Oscar, and you symbolize that Oscar is taller than Pedro, you will be attending the Puerto Rico School of Legal Stuff quicker than you can say Puerto Rico School of Legal Stuff. After you symbolize a rule, you should go back and read the rule again to ensure you understood and symbolized it correctly. Here is a quick summary of the important points to remember about the rules: 1. Symbolize rules consistently. 2. Represent rules directly on your setup whenever possible. 3. Combine rules whenever possible. 4. Don’t f#$% it up (read each rule at least twice). 2 26 Back to our party analogy: The rules in a game are analogous to the information you get from the other partygoers. These are the social cues that will guide your evening. Tamara is recently single. Brad is in a relationship, but does not value monogamy. The creepy guy over there will trap you in a corner talking about ferrets if you let him. Now you know the rules. / Chapter 6 Step 3: Make Deductions Remember how Sherlock Holmes could solve a murder by discovering a piece of hair in the carpet and combining that with the direction of the breeze to deduce that the butler used the candlestick in the library?3 Now you can take a shot at being just like Sherlock. Step Three is the all-important deduction phase. Despite the fact that this is the most crucial phase in Logic Games, it is also the most commonly overlooked by students.4 If you make the proper deductions, the game will feel like a vacation in Hawaii with a fruity umbrella drink. If you don’t, the questions will feel like shower time at San Quentin. In later chapters, we will cover a variety of common deductions and bug you incessantly to spend an extended amount of time searching for deductions. Students always have the inherent urge to jump into the questions because, after all, that’s where you get the points. But that is a dangerous mistake. In games, the true challenge is to process the setup and rules, to get a good grasp on a game before you ever look at the questions. Here’s a motto to live by: October 1993: Questions 14-18 Three boys—Karl, Luis, and Miguel—and three girls— Rita, Sarah, and Tura—are giving a dance recital. Three dances—1, 2, and 3—are to be performed. Each dance involves three pairs of children, a boy and a girl partnering each other in each pair, according to the following conditions: Karl partners Sarah in either dance 1 or dance 2. Whoever partners Rita in dance 2 must partner Sarah in dance 3. No two children can partner each other in more than one dance. 3 You win or lose every game before you look at a single question. As you improve in games, you will spend more and more time making deductions. Additionally, as games increase in complexity, they require more time up front. Here is how a poor student (you, at the beginning of this book) approaches a game on the LSAT. Setup, Rules, + Deductions Questions 3 Minutes 10 Minutes 3 4 = 13 Min. Apologies for mixing pop culture references. Returning to our party, the deductions will determine the outcome of your night. Sure, you have all the information at your fingertips, but how are you going to use it? Maybe you learned Veronica is single and she thinks that both you and Steve are cute. You might also know that Steve is a lightweight, and he begins to drool uncontrollably when he drinks too much. But will you be able to properly act on this information? “Steve, let’s go take another tequila shot!” That’s the key. Game Plan / 27 This 13-minute plan is exactly what you need to avoid. It will lead to frustration, random guessing, wrong answers, and nightmares in the weeks following the test. Here is how an advanced student (you, at the completion of this book) destroys a game. Setup, Rules, + Deductions Questions 6 Minutes 2 Minutes = 8 Min. As you work through games, do not judge your success solely by right and wrong answers. Your ability to spot key deductions is equally important. Ninja Note: As you will see, spending more time in the deduction stage trims valuable minutes off the total amount of time you spend on a game. Okay, enough nagging about deductions... for now. Step 4: Move to the Questions Now, and only now, are you ready to jump into the questions. Armed with a good setup, a deep understanding of the rules, and some powerful deductions, it’s time to show this game who’s boss. The questions will present you with a variety of challenges to test how well you understand the game.5 In the next chapter, we will discuss specifics regarding the questions you are going to face. Questions require different tactics, but we will teach you the best strategies for approaching any question you encounter. As long as you have built the proper setup, symbolized the rules correctly, and made the necessary deductions, the questions should be smooth sailing. 5 28 14. If Sarah partners Luis in dance 3, which one of the following is a complete and accurate list of the girls any one of whom could partner Miguel in dance 1? (A)Rita (B) Sarah (C) Tura (D) Rita, Sarah (E) Rita, Tura 4 Back to our party analogy: You’ve now met all the other guests. You picked up on the appropriate social cues, and when the time was right, you made your move. You hung out with the right people and avoided the creeps. Now it is time to reap the benefits. You now have a hottie on your arm and are out the door, prize in tow. Just don’t screw it up now by showing off your stamp collection. / Chapter 6 The Masterpiece There is an additional obstacle in the games section that we should discuss. In an apparent attempt to cater to oompa loompas, the makers of the LSAT don’t provide you with a huge amount of space to work. No scratch paper is allowed, so you need a good plan. Duh... I can just erase when I need more space. I already have my sparkly pink eraser. Ditz McGee: Ditz does raise an interesting issue. That might sound like a reasonable solution, and we definitely do not want that fancy new eraser to go to waste. However, despite the $150 or more you spend to take this wonderful exam, the LSAC does not believe you deserve to take the test on actual paper. The LSAT is printed on newsprint (comparable to single-ply toilet paper). If you attempt to erase, you will very likely tear your test, have a panic attack, stab the person next to you so that you can use their test packet, get kicked out of the test, and quite possibly end up in prison. This could easily hurt your chances of attending a good law school (although it would have the makings for a great personal statement). You have to learn to work in the space provided.6 It’s very important to separate your original work on the game (setup, rules, and deductions) from your work on the questions. Otherwise, you could easily mistake an original condition in the game with one that is only provided for one question. If you attempt to erase work as you move through a game, you run the additional risk of erasing a deduction. That would truly be a shame. BP Minotaur: For questions that add new information, sketch a brief hypothetical next to the question rather than filling in your original setup. It’s very important to be able to refer back to both the original rules in a game and any work you completed for a specific question. When you work through the questions, do not touch your original setup and rules. Put down the #2 pencil and step away. You don’t really have to ditch the pencil, but you get the point. 6 Compared to earlier test takers, you are actually very fortunate. Before the June 2012 LSAT, all games were printed on a single page. After thousands of mental breakdowns and complaints, the LSAC has decided to print each game on two pages. This is how you will see them printed in this fine publication. Game Plan / 29 Below, you can see an example of what your test should look like after you have completed a game (with more questions on the second page). Note that everything is nicely organized, and there is a clear distinction between the original setup and the questions.7 October 2005: Questions 1-5 3. If P is displayed second, then which one of the following could be displayed third? Exactly seven products—P, Q, R, S, T, W, and X—are each to be advertised exactly once in a section of a catalog. The order in which they will be displayed is governed by the following conditions: Q must be displayed in some position before W. R must be displayed immediately before X. T cannot be displayed immediately before or immediately after W. S must be displayed either first or seventh. Either Q or T must be displayed fourth. (A)R (B)S (C)T (D)W (E)X p w/s 1 2 3 Whenever necessary, construct a quick hypothetical or two next to the question on which you are working. r 4 5 6 4. Which one of the following could be true? (A) (B) (C) (D) (E) 1. Which one of the following CANNOT be the product that is displayed first? (A)P (B)Q (C)R (D)T (E)X Q is displayed fifth. Q is displayed seventh. R is displayed third. W is displayed third. X is displayed fifth. 5. If R is displayed sixth, then which one of the following must be displayed fifth? (A)P (B)Q (C)T (D)W (E)X 2. If X is displayed immediately before Q, then which one of the following could be true? (A) (B) (C) (D) (E) g T is displayed first. R is displayed fifth. Q is displayed last. Q is displayed second. P is displayed second. r w s l g p 1 2 3 4 5 6 g p s w 1 2 3 4 r 5 7c: a b c d e f g f - g c/d d a 1 G B e b 2 3 E 4 5 B 6 7 F E 6 The limited space at the bottom of the page should be reserved for the original setup, variables, rules, and deductions. After that, don’t touch it. ^ There’s another advantage of not erasing your work. The hypotheticals that you build for specific questions can help you on later questions by proving whether certain answer choices can be true or false. Ninja Note: As we work through games, we will use the same process every time. Repetition is key. Logic games are a linear process, and you have to practice the correct steps every time. Moving right along, we are going to zoom in and discuss the questions. 7 30 Warning: For demonstration purposes only. We are aware that the variables in this game do not match those in the setup. But good catch. / Chapter 6
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