July 29, 2016 GungHo Online Entertainment, Inc. Consolidated Financial Results for the 2nd quarter of FY Ending December 31, 2016 Supplementary Materials New games under development with an eye toward the console F2P market 1. Summary of Financial Results for the 2nd Quarter of FY Ending December 31, 2016 (Trends of Quarterly Performance) 2015 (Millions of yen) Net sales Gross profit SG&A Salary and allowances Advertising expenses Others Operating income (operating income margin) Ordinary income Profit Profit attributable to owners of parents 2016 1st quarter 44,618 30,226 6,545 2nd quarter 37,722 24,925 7,142 3rd quarter 36,878 24,730 7,335 4th quarter 1st quarter 2nd quarter 35,110 31,699 29,743 23,453 21,261 19,719 9,886 7,126 7,187 845 838 842 1,046 878 874 3,946 4,492 4,583 6,957 4,053 4,019 1,754 1,811 1,910 1,882 2,195 2,294 23,680 17,783 17,394 13,566 14,134 12,531 (53.1%) (47.1%) (47.2%) (38.6%) (44.6%) (42.1%) 23,775 23,775 17,757 17,734 17,529 17,348 13,543 10,973 13,965 13,965 15,128 11,172 10,950 6,180 9,197 3rd quarter ― ― ― ― 4th quarter ― ― ― ― ― ― ― ― ― ― ― 12,369 11,854 ― ― ― ― 7,609 ― ― ― *Quarterly net profit is indicated as profit attributable to owners of parents ■GungHo has strived to sustain solid business results amid an oversaturated smartphone market ■Net Sales In the second quarter of the fiscal year under review, GungHo carried out a collaborative event with popular characters for “Puzzle & Dragons”, a puzzle role-playing game (RPG) on smartphones which accounts for the majority of its sales, and kept on updating the game contents. It also held GungHo Festival 2016, an offline event, on May 29, 2016. The cumulative number of visitors (including visitors to events held in nine venues nationwide) hit a record high of 119,371. Even being in the fifth year since its launch, the event has kept on attracting a broad range of users, and we have striven to maintain a robust performance amid a saturated domestic smartphone market. In overseas markets, the North American version of Puzzle & Dragons, for which a TV commercial was broadcast in 2015, marked 10 million cumulative downloads on May 1, 2016. The Company had reformed the program for the Chinese version of “Puzzle & Dragons” to suit the taste of Chinese users through collaborative work with Tencent, a leading Chinese internet service provider. Advance registration kicked off on May 26, 2016, followed by the launch of formal services for the Android version and iOS version on July 19 and July 20 respectively. Regarding new games, the Company released “Puzzle & Dragons X (cross)”, an adventure puzzle RPG geared to Nintendo 3DSTM, on July 28, 2016. It has also been developing a game for smartphones and LET IT DIE, an online action game for PlayStation®4, both to be released by the end of 2016. In particular, the game LET IT DIE was exhibited as a playable version at the large game event PAX EAST 2016, held in Boston, USA in April 2016, and the world’s largest computer game fair Electronic Entertainment Expo 2016 (E3 2016), held in Los Angeles, USA in June 2016. It was highly rated by users. The game is for use on the home video game console PlayStation®4, and is scheduled to be released as a Free-to-Play (F2P) online game in North American markets ahead of other countries in the world. In the Partner Publishing business, GungHo released Republique, a stealth adventure game tailored for PlayStation®4, on April 14, 2016. The Company also acquired from Gameloft S.A. (headquartered in France) the right to publish “Disney Magic Kingdom” within Japan, targeted at smartphone users, and is now preparing for the official launch by the end of 2016. With the aforementioned initiatives, the Company has focused on developing and updating games including “Puzzle & Dragons” to keep entertaining users, and achieved a solid performance from the previous quarter amid the oversaturated smartphone market. ■Selling, general and administrative expenses (Salaries and allowances) Salaries and allowances in the second quarter of the fiscal year under review were JPY 874 million, the same level as in the previous quarter. The number of employees at the end of the second quarter of the fiscal year under review was 383 (an increase of 15 from the previous quarter) on a non-consolidated basis and 947 (a decrease of 23 from the previous quarter) on a consolidated basis. (Advertising expenses) Advertising expenses in the second quarter of the fiscal year under review were JPY 4,019 million, the same level as the previous quarter. The holding of the off-line event, “GungHo Festival 2016” and the launch of the advertisement for “Puzzle & Dragons X (cross)” on Nintendo 3DS resulted in the increase in advertising expenses. However, such increase was offset by optimizing the advertising method for the North American version of “Puzzle & Dragons”, and the reactionary decline in advertisements for games other than Puzzle & Dragons where the level of promotional effort is now back to normal from the year-end and new year period of which it had been reinforced. As a consequence, advertisement expenses remained at the same level as the previous quarter. ■Operating profit Operating profit of Q2 was 12,531 million yen, decreased by 11.3% compared to the previous quarter due to the decrease of sales. ■ Number of MAUs remains at a high level despite a slowdown in growth in the number of new contracts made in the smartphone market Start of TV commercial P&D was released for iPhone in February 2012. Initially, we carried out promotional activities mainly based on a word-of-mouth approach. Subsequently, when the Android version was released in September 2012, we launched a TV commercial in the following month. With the rapid penetration of smartphones, the number of DLs grew. The number of DLs continued to increase steadily thereafter and exceeded 42million as of June, 2016. Additionally, the number already accounts for over 94% of Japan’s gaming population of 44,680,000 (source: FAMITSU GAME HAKUSHO 2016), reflecting a wide reach of P&D in the current market with one of the highest popularity in the nation. On the other hand, this accounts for more than half of the 72,370,000 smartphone contracts (as of September 30, 2015: MM Research Institute, Ltd). While there has been a slowdown in the rapid contract growth rate seen in smartphones in 2012 and 2013, and whereas the widening demand for switching models as the crossover point approaches for the contract period of existing smartphone users has been restricted somewhat by “data transfer” when changing the model, the MAU is transitioning stably at a high level. ■GungHo non-consolidated monthly sales Regarding the non-consolidated monthly sales of GungHo, as a result of implementing monthly in-game events, etc. the Company has been posting high profits for a long time backed by a stable, outstanding level of MAU despite some fluctuations of sales in results from month to month. In the market for mobile phone games, the projected life cycle of a game tended to be short. However, as smartphone games have stronger features as online games, the Company is able to offer games that can continue to attract users on a long term basis by developing/updating games continuously and implementing events effectively based on a proper analysis of user reactions. ■Result of the tender offer and completion of acquisition of treasury stock GungHo carried out the tender offer of treasury stocks and the major shareholders will change as follows. General number of acquired 248,300,000 shares stock Total price of acquired stock 73,000,200,000 JPY (tender offer price 294 JPY per share) Period of acquisition From Thursday, June 23, 2016 to Thursday, July 21, 2016 (20 business days) Method of acquisition Based on the method of tender offer ■List of shareholders (before tender offer) ■List of shareholders (after tender offer, taking into account the cancellation of treasury stock) Number of Name of shareholders shareholdings Shareholdi ngs rate Name of shareholders (%) Number of shareholdings Shareholdin gs rate (%) 1 GOUDOU GAISHA Heartis 213,080,000 20.1 1 GungHo Online Entertainment, Inc. 346,928,438 32.7 2 SoftBank Group Corp. 199,204,800 18.8 2 GOUDOU GAISHA Heartis 213,080,000 20.1 3 GungHo Online Entertainment, 98,417,678 Inc. 9.3 3 GOUDOU GAISHA Son Equities 63,310,000 5.9 4 SoftBank Corp. 73,400,000 6.9 4 SoftBank Corp. 27,012,400 2.3 5 GOUDOU GAISHA Son Equities 63,310,000 5.9 5 Kazuki Morishita 10,096,000 0.9 ■Shareholder return As for treasury shares to be acquired through the Tender Offer, the Board of Directors held on June 21, 2016 resolved to cancelation policy of them in a number equivalent to 10% of total number of shares outstanding promptly after the planned share acquisition. The purpose is to improve capital efficiency and clarify the return to shareholders. The above-mentioned cancellation of treasury shares is planned to be carried out on or after August 16, the settlement date for the Tender Offer. (1) Total number of 1,057,892,400 shares (as of June 21, 2016) 98,417,678 shares (as of June 21, 2016) issued shares (2) Current number of treasury shares (3) Number of shares to 248,300,000 shares be acquired through (23.47% of total number of shares outstanding as of June 21, 2016) the Tender Offer (planned) (4) Number of shares to 105,789,240 shares be cancelled (10.00% of total number of shares outstanding as of June 21, 2016) (planned) (5) Post-cancellation number of treasury shares (planned) 240,928,438 shares (25.30% of post-retirement total number of shares outstanding) ■Consolidated Balance Sheet (Millions of yen) 2013 1Q 2Q 2014 3Q 4Q 1Q 2Q 2015 3Q 4Q 1Q 2Q 2016 3Q 4Q 1Q 2Q Current assets Cash and deposits Accounts receivable-trade Short-term investment securities Work in process Deferred tax assets Others Non-current assets Property,plant and equipment Intangible assets Goodwill Software Software in progress Others Investments and other assets Investment securities Deferred tax assets その他/Others Total assets 37,561 23,280 12,601 423 37 851 367 6,737 504 3,557 706 2,047 767 35 2,675 0 1,801 874 44,299 66,723 47,036 17,046 428 73 1,682 455 6,130 497 3,585 636 1,847 1,065 37 2,047 0 1,232 815 72,853 90,349 87,396 67,006 92,930 130,810 150,905 149,447 73,902 64,844 48,078 73,145 115,737 132,099 128,688 13,111 18,574 16,951 17,017 12,810 16,094 18,199 455 497 486 500 520 543 760 96 109 56 35 53 63 103 2,320 2,928 805 1,511 812 1,295 564 464 441 627 720 876 809 1,131 7,083 37,994 36,497 36,114 6,625 10,175 10,243 454 420 372 389 368 405 349 3,382 2,635 2,618 2,666 2,449 4,484 4,715 577 347 297 248 14 1,493 1,419 1,931 1,728 1,597 1,619 1,646 1,778 1,511 833 516 671 750 737 1,158 1,724 39 44 52 48 50 53 59 3,246 34,939 33,506 33,058 3,806 5,285 5,178 0 31,562 30,109 29,346 0 2,629 2,647 1,330 1,300 1,334 1,324 1,393 652 531 1,916 2,076 2,062 2,387 2,413 2,003 2,000 97,433 125,390 103,503 129,045 137,436 161,081 159,691 86,796 71,661 12,116 1,035 118 1,110 753 10,446 322 4,818 1,369 1,357 2,015 75 5,305 2,701 575 2,027 97,243 84,794 99,413 97,959 108,669 68,491 81,045 85,629 95,813 13,669 15,024 9,263 9,443 1,354 1,388 1,120 1,015 83 1 29 48 383 778 407 793 811 1,174 1,509 1,553 10,929 8,665 9,785 10,066 271 256 509 1,067 4,721 3,597 3,802 3,677 1,266 0 0 0 1,107 595 600 572 2,272 2,925 3,123 3,017 74 76 77 87 5,935 4,811 5,473 5,321 2,636 1,620 1,524 1,392 564 502 621 677 2,734 2,688 3,327 3,251 95,723 108,078 107,745 118,735 Current liabilities Notes and accounts payable-trade 10,927 336 23,550 417 33,398 352 46,731 528 14,504 562 25,362 344 22,751 494 11,009 455 Current portion of long-term loans payable Income taxes payable Others Non-current liabilities Long term loans payable Others Total liabilities Shareholder's equity Capital stock Capital surplus Retained earnings Treasury shares Accumulated other comprehensive income Foreign currency translation adjustment Others Total Accumulated other comprehensive income Minority interests Total non-current assets Total assets 122 7,724 2,744 1,381 826 555 12,308 29,644 5,337 5,498 18,808 0 111 18,824 4,197 1,380 803 576 24,931 45,502 5,337 5,498 34,665 0 95 27,392 5,557 1,361 782 578 34,759 59,942 5,338 5,499 49,103 0 99 37,135 8,968 1,231 788 442 47,962 72,065 5,338 5,471 61,255 0 106 9,048 4,787 1,207 825 382 15,712 83,467 5,338 5,471 75,438 -2,780 96 87 476 931 943 934 936 19,452 10,431 19,612 8,008 15,419 4,728 10,209 5,468 6,273 7,797 6,828 5,893 4,891 5,512 1,202 1,193 1,411 811 701 663 656 803 782 1,009 277 257 198 158 398 410 401 533 444 465 498 26,564 18,412 29,877 17,035 23,452 11,673 17,721 98,497 116,120 128,443 140,128 71,301 82,251 88,430 5,338 5,338 5,338 5,338 5,338 5,338 5,338 5,471 5,471 5,471 5,471 5,471 5,471 5,469 90,468 108,091 120,414 132,099 102,805 113,756 119,937 -2,780 -2,780 -2,780 -2,780 -42,314 -42,314 -42,314 -628 0 -628 2,974 31,990 44,299 -575 0 -575 2,995 47,922 72,853 -346 2,460 1,606 1,253 188 414 213 0 0 0 0 0 48 167 -346 2,460 1,606 1,253 188 462 380 3,077 2,902 2,715 2,730 2,715 2,297 2,146 62,673 77,428 87,790 102,481 119,023 131,203 142,656 97,433 125,390 103,503 129,045 137,436 161,081 159,691 17,218 426 28,466 579 16,224 455 388 126 514 1,950 73,790 97,243 17,065 406 11,930 15,286 354 467 772 765 214 193 4,736 9,593 5,852 4,265 720 1,139 105 62 614 1,077 12,651 16,425 93,310 100,920 5,338 5,338 5,469 5,469 124,817 132,427 -42,314 -42,314 -224 109 -28 -282 261 -11 0 0 37 109 -28 -282 1,660 1,639 1,560 1,344 84,049 90,356 95,094 102,309 95,723 108,078 107,745 118,735 ■Consolidated Profit and Loss Sheet (Millions of yen) 2013 1Q Net sales 3Q 2014 4Q Total 1Q 30,904 43,717 41,639 46,799 163,060 Cost of sales Cost of sales ratio 2Q 9,617 13,367 13,182 16,951 53,119 2Q 2015 3Q 4Q Total 1Q 2Q 3Q 2016 4Q Total 1Q 2Q Total 49,909 44,424 38,494 40,241 173,069 44,618 37,722 36,878 35,110 154,329 31,699 29,743 61,443 16,048 14,198 12,544 13,198 10,438 10,023 20,461 55,989 14,392 12,796 12,148 11,656 50,993 31.12% 30.58% 31.66% 36.22% 32.58% 32.16% 31.96% 32.59% 32.80% 32.35% 32.26% 33.92% 32.94% 33.20% 33.04% 32.93% 33.70% 33.30% Gross profit 21,286 30,350 28,456 29,847 109,941 33,860 30,225 25,950 21,261 19,719 40,981 2,670 3,811 5,095 7,135 18,713 5,071 5,242 6,281 6,201 22,797 6,545 7,142 7,335 9,886 30,910 7,126 7,187 14,314 Salaries, wages and bonuses etc. 567 601 618 1,075 2,863 619 649 653 1,031 2,953 845 838 842 1,046 3,573 878 874 1,753 Advertising & marketing 814 1,897 3,223 4,498 10,433 2,963 3,086 4,164 3,268 13,483 3,946 4,492 4,583 6,957 19,979 4,053 4,019 8,072 1,289 1,311 1,254 1,561 5,416 1,488 1,506 1,463 1,902 6,360 1,754 1,811 1,910 1,882 7,357 2,195 2,293 4,488 18,616 26,538 23,360 22,712 91,228 28,789 24,982 19,669 20,841 94,283 23,680 17,783 17,394 13,566 72,425 14,134 12,531 26,666 Total selling, general and administrative expenses Others Operating profit Operating profit ratio 27,043 117,080 30,226 24,925 24,730 23,453 103,335 60.24% 60.71% 56.10% 48.53% 55.95% 57.68% 56.24% 51.10% 51.79% 54.48% 53.07% 47.14% 47.17% 38.64% 46.93% 44.59% 42.13% 43.40% Non-operating profit Interest income Foreign exchange gains Others Non-operating expenses 54 123 5 13 196 39 35 35 182 293 117 51 155 -23 300 32 25 57 31 30 36 29 127 33 32 32 68 166 48 42 29 28 148 22 12 35 4 69 -41 -14 18 0 0 0 88 88 56 -7 108 -54 102 0 0 0 17 23 10 -1 50 6 3 3 25 39 12 16 18 2 49 9 12 22 7 11 8 1,292 1,319 734 318 -4 3 1,052 22 76 20 0 119 201 188 389 Interest expenses 5 7 7 6 28 6 6 6 6 26 12 12 10 8 44 7 7 14 Treasury stock acquisition costs 0 0 0 0 0 0 0 0 0 0 0 58 0 0 58 0 0 0 Equity in losses of affiliates 0 0 0 1,284 1,284 725 295 0 0 1,021 0 0 0 0 0 0 0 0 Foreign exchange losses 0 0 0 0 0 1 15 -11 -6 0 0 0 0 0 0 186 179 365 1 3 0 1 6 0 0 0 3 4 9 6 9 -9 16 7 1 9 18,662 26,650 23,358 21,433 90,104 28,095 24,699 19,709 21,020 93,524 23,775 17,757 17,529 13,543 72,606 13,965 12,368 26,334 Others Ordinary profit Extraordinary profit 0 82 1 2 87 0 0 7,591 0 7,591 0 0 0 66 66 0 0 0 Gain on sales 0 0 0 0 0 0 0 7,591 0 7,591 0 0 0 0 0 0 0 0 66 66 Loss on valuation of stocks of subsidiaries and affiliates Others Extraordinary loss Impariment loss 82 1 2 87 0 0 0 0 0 0 0 0 0 0 0 0 0 14 123 59 593 791 0 39 184 1 225 0 23 181 2,636 2,841 0 514 514 14 123 59 593 791 0 39 184 1 225 0 23 204 1,698 1,902 0 514 514 938 938 0 0 0 0 0 Loss on valuation of investment securities Others 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Profit 18,648 26,609 23,300 20,842 89,400 28,095 24,660 27,116 21,018 100,890 23,775 17,734 17,348 10,973 69,832 13,965 11,854 25,820 Profit attributable to owners of parent 12,321 15,857 14,437 12,151 54,768 17,063 15,029 17,622 12,323 43,432 9,197 7,609 16,807 62,038 15,128 11,172 10,950 6,180 ■The number of downloads for smartphone applications Puzzle & Dragons (Japan) Reached date 2012/2/20 2012/7/15 2012/10/17 2012/11/5 2012/11/22 2012/12/12 2012/12/31 2013/1/18 2013/1/30 2013/2/18 2013/3/9 2013/3/25 2013/4/9 2013/4/28 2013/5/18 2013/6/8 2013/6/29 2013/7/22 2013/8/16 2013/9/14 2013/10/14 2013/11/15 2013/12/15 2014/1/4 2014/1/31 2014/3/1 2014/3/23 2014/4/20 2014/5/27 2014/7/8 2014/8/15 2014/9/25 2014/11/16 2014/12/31 2015/2/19 2015/3/28 2015/5/15 2015/7/17 2015/9/20 2015/11/24 2016/1/26 2016/3/30 2016/6/17 Downloads Launch 100 200 300 400 500 600 700 800 900 1,000 1,100 1,200 1,300 1,400 1,500 1,600 1,700 1,800 1,900 2,000 2,100 2,200 2,300 2,400 2,500 2,600 2,700 2,800 2,900 3,000 3,100 3,200 3,300 3,400 3,500 3,600 3,700 3,800 3,900 4,000 4,100 4,200 Puzzle & Dragons (North America) Reached date 2012/11/8 2013/7/27 2013/10/30 2014/3/7 2014/5/22 2014/9/16 2014/12/31 2015/5/6 2015/9/29 2015/12/30 2016/5/1 Downloads Launch 100 200 300 400 500 600 700 800 900 1,000 (Unit: ten thousand) Puzzle & Dragons (South Korea) Reached date 2013/1/21 2013/7/1 2014/3/15 Downloads Launch 100 200 Puzzle & Dragons (Hong Kong, Taiwan) Reached date 2014/1/23 2014/3/11 2014/12/17 Downloads Launch 100 200 Princess Punt Sweets (Japan) Reached date 2012/11/19 2013/1/15 2013/2/13 2013/5/5 2013/8/17 2013/9/15 2013/10/23 2014/1/10 2014/4/12 2014/9/14 2015/6/20 2016/4/3 Downloads Launch 100 200 300 400 500 600 700 800 900 1,000 1,100 Princess Punt Sweets (Taiwan, Hong Kong, Macao) Reached date 2015/4/13 2015/6/19 Downloads Launch 100 Divine Gate Reached date 2013/9/30 2013/10/26 2014/1/23 2014/9/20 2015/4/14 2015/11/29 Downloads Launch 100 200 300 400 500 SUMMONS BOARD Reached date 2014/2/10 2014/4/1 2014/11/9 2015/6/19 2015/10/4 Downloads Launch 100 200 300 400 LEGEND OF KINGDOM Reached date 2014/6/30 2014/8/11 Downloads Launch 100 CRAZY TOWER Reached date 2012/9/10 2013/2/15 Downloads Launch 100
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