CMSC621: Advanced Operating Systems Nilanjan Banerjee Associate Professor, University of Maryland Baltimore County [email protected] http://www.csee.umbc.edu/~nilanb/teaching/621/ Slide Credit: Dr. Ying Lu Advanced Operating Systems 1 Client-Server Communication • Assume that you are developing a client-server application: – How to let the two processes (client and server) located on two machines communicate with each other? • Socket programming: using functions like connect(sd, (struct sockaddr *)&sin, sizeof(sin)), write(sd, buf, strlen(buf)) etc. Remote Procedure Calls (RPC) • Avoid explicit message exchange between processes • Basic idea is to allow a process on a machine to call procedures on a remote machine – Make a remote procedure possibly look like a local one • Original paper on RPC: – A. Birrell, B Nelson, “Implementing Remote Procedure Calls”, ACM Symposium on Operating System Principles, 1984 Conventional Procedure Call • How are parameters passed in a local procedure call – E.g., #include <sys/types.h> #include <unistd.h> ... char buf[20]; size_t nbytes; ssize_t bytes_read; int fd; ... nbytes = sizeof(buf); bytes_read = read(fd, buf, nbytes); ... Conventional Procedure Call Figure 4-5. (a) Parameter passing in a local procedure call: the stack before the call to read. (b) The stack while the called procedure is active. Remote Procedure Calls (RPC) • How are parameter passed in a remote procedure call, while making it look like a local procedure call? Client and Server Stubs Principle of RPC between a client and server program. Steps of a Remote Procedure Call 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Client procedure calls client stub in normal way Client stub builds message, calls local OS Client's OS sends message to remote OS Remote OS gives message to server stub Server stub unpacks parameters, calls server Server does work, returns result to the stub Server stub packs it in message, calls local OS Server's OS sends message to client's OS Client's OS gives message to client stub Stub unpacks result, returns to client Passing Value Parameters (1) 2-8 Steps involved in doing remote computation through RPC Passing Value Parameters (2) Passing Value Parameters (3) a) Original message on the Pentium (little-endian) b) The message after receipt on the SPARC (big-endian) Note: the little numbers in boxes indicate the address of each byte Passing Value Parameters (3) a) b) c) Original message on the Pentium (little-endian) The message after receipt on the SPARC (big-endian) The message after being inverted (integer 5, string: “LLIJ”) Note: the little numbers in boxes indicate the address of each byte Passing reference parameters – What is Call By Value and Call By Refernce? – Example: call foo(int, int * ) or read(fd, buf, nbytes) Machine B Machine A a b Copy value a and contents of loc b into a’ and loc b’ Return Copy contents of loc b’ into b foo(a, &b ) – Call by copy/restore – The dreaded “pointer problem” • Linked list • Complex graph a’ b’ Call foo(a, &b’ ) Marshalling Values must match cross the network Machine formats differ – Integer byte order • Little-endian or big-endian – Floating point format • IEEE 754 or not Marshalling transferring data structure used in remote procedure call from one address space to another. Define a “network format”, for example following XDR (eXternal Data Representation) standard http://www.ietf.org/rfc/rfc1832.txt RPC: The basic mechanism Client process Client routines Server routines 1 2 1. Client calls a local procedure on the client stub Server process 5 Client stub Server stub RPC runtime RPC runtime 3 Network routines Process kernel 4 Network routines 3. The client stub send this to the remote system (via TCP/UDP) 4. The server stub unmarshalls the call and args from the client Process kernel 6 2. The client stub acts as a proxy and marshalls the call and the args. 5. The server stub calls the actual procedure on the server 6. The server stub marshalls the reply and sends it back to the client Source: R. Stevens, Unix Network Programming (IPC) Vol 2, 1998 Binding a Client to a Server (1) • Registration of a server makes it possible for a client to locate the server and bind to it. • Server location is done in two steps: 1. Locate the server’s machine. 2. Locate the server on that machine. Binding a Client to a Server (2) Figure 4-13. Client-to-server binding in DCE. Asynchronous RPC (1) 2-12 a) b) The interconnection between client and server in a traditional RPC The interaction using asynchronous RPC Asynchronous RPC (2) A client and server interacting through two asynchronous RPCs 2-13 LPC v.s. RPC • Global variables • Client and server fail independently – RPC: requires code to deal with server crashes When Things Go Wrong • Semantics of remote procedure calls – Local procedure call: exactly once • How many times a remote procedure call may be called? • A remote procedure call may be called: – 0 time: server crashed or server process died before executing server code – 1 time: everything worked well – 1 or more: due to excess latency or lost reply from server, client retransmitted • Exactly once may be difficult to achieve with RPC RPC Semantics • Most RPC systems will offer either: – at least once semantics – or at most once semantics • Understand application: – Illustrate some applications that “at least once” is suitable? • Idempotent functions: may be run any number of times without harm – Illustrate some applications that “at most once” is suitable?
© Copyright 2026 Paperzz