Qubay — A six-sided puzzler Felix Kallenbach, Patrick Majorel, Konrad Mampe High Concept The player as a cube. Moving by opening and closing the object. Dodging several obstacles, while taking up the least amount of steps in order to achieve a goal. Features As the shape of an opened cube resembles a cross, the challenging part about dodging obstacles is not to get blocked by the protruding fields of the avatar. Customize your whole game-space by choosing out of a collection of preset sounds, colors and backgrounds. Meet the challenge in the least steps as possible to climb the scoreboard or challenge your friends to complete randomized levels as fast as possible. The game is easy to grasps and can be played anywhere and at anytime for as long as the player wants. Playing experience is supported by catchy electronic beats to stimulate the brain to meet the challenge at hand. Muting the music and listening to your own tracks is also an option. Challenge increases as the player gets better through a dynamic level generating process that takes the players skill into consideration. Create your own levels and share them with the online community. Or play the content created by others. No obligation to stay online while playing and no lousy registration required. Player motivation Meet an ever changing challenge of a dynamic puzzle game, may it be alone, against friends or against the online community, through competing in several game modes and dozens of different levels. Genre A casual mobile puzzle game. Target customer For Smartphone users in an approximate age range from eight to sixty. Competition Not many games have the features we listed but a possible competition could consist of other casual puzzle games. Unique Selling Points User created content Dynamic level generation High-grade of customization A new type of puzzle game Target Hardware Current mobile operating systems: Apple iOS, Google Android and Microsofts Windows Phone OS Design Goals Simple: The game should be very simple and easy to grasp so that a lot of people can enjoy “Qubay” anywhere and anytime. Freedom: We want to give the player the freedom to get more involved into the game, not just by playing it, but by contributing to it, through customization and creations. Challenging: Through a dynamic level generation that takes the players skill into consideration, we want to make a pleasant experience to as many players as possible without frustrating them too much or without giving them no challenge at all.
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