Not Your Average Couch Potato: Using Video Games As A Means For Physical Activity Katie Murphy, CTRS Session Objectives *Review the history of video games *Discuss benefits of video games for individuals with disabilities *Discuss ways of making video games accessible for individuals with disabilities *Trial different video game consoles Therapeutic Recreation (TR) at Shepherd Staffing: • • • • • • • • 8 Inpatient CTRSs 5 Day Program CTRSs 4 Bridge CTRSs 7 Recreation Specialists 1 Sports Team Coordinator 3 TR Techs 1 TR Supervisor 1 Administrative Assistant Who We Work With ICU Patients Inpatient Rehab (SCI and ABI) • • • • • Adolescents Adults Geriatrics Dual Neuro Day Program Patient Rehab (SCI and ABI) Bridge Program Video Game Statistics By Numbers 65%- percent of US households that play video games 32- the age of the average video gamer 49%- percent of gamers between the ages of 18-49 26%- percent of gamers over the age of 50 25%- percent of gamers under the age of 18 18- average number of hours spent per week playing video games History of Video Games 1952- First documented computer game 1958- First video game created 1972- Magnavox releases first home game console 1975- Atari started and released Pong 1986- Nintendo Entertainment System (NES) released 2000- PlayStation 2 released 2005- X-Box 360 released 2006- Wii and PlayStation 3 released History of Video Games in the Rehab and School Setting School Adapted Physical Education Classes Classroom Setting Athletic Training Rehab Gaming Consoles Wiihab Benefits of Video Games for Individuals with Disabilities Physical Psychological Social Physical Benefits Strength Balance Range of Motion Endurance Fine Motor Skills Hand Eye Coordination Bilateral Coordination Cardiovascular Strength Increased Physical Outlet Hidden Benefits Social and Psychological Benefits *Inclusion *Sense of normalcy *Equalizing playing field *Peer social interaction *Improves self esteem *Increase leisure skill repertoire Ways to Adapt Video Games for Individuals with Disabilities Adaptive Equipment Adapted controllers Adaptive devices • • • Gloves Head gear Assistive technology Group/Team play Adapting Video Games The Quad Controller Video Game Consoles PlayStation 2 Eye Toy X-Box 360 Kinect Wii Questions Time to Play..... Break into groups to trial different consoles Wii Fit PlayStation 2 Eye Toy Resource Table
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