BOWLS FUN ACTIVITY GUIDE “The will to win is important, but the will to prepare is vital. vital.”” -Joe Paterno SAFETY & WARM UP IDEAS Basic Safety – Never stop the bowls with your hands or feet and be mindful of the people alongside you. Warm Up – This activity should take approximately 3 minutes. Form a large circle walk briskly. Stop for 4 x Squats and walk briskly in the other direction, stop for 2 x Lunges each side, then walk briskly in the other direction. Stop and perform trunk rotation and arm swings, and then walk briskly in the other direction. Stop for 4 x practice swings. This is just a guide, and different individuals may need longer to warm up. Draw Shot – Picture an imaginary arc of your bowl from the jack back to mat then roll the bowl along that same line. line. DRAW SHOT Aim: To teach the juniors delivery & aiming. Objective: To stop as close to the middle of the target as possible, scoring the highest possible score after 10 attempts. Modifications: If juniors are having trouble grasping the concept of the bias, place a witches hat 2m in front of them and get the students to roll the bowl around it and watch the bowl come back to the target. Easy – add cones, keep the mat in the same position, keeping the target in the same position each time. Play at 23m length. Hard – keep the mat in the same position, however move the target around it may be straight ahead or off to one side. Use the length of the green. Take away the cones. Aim: Stop as close to the middle of the target as possible. The winner is the person who can get the highest score in 10 attempts 3Points: 5 points for landing in the yellow. 3 points for landing in the blue. ELIMINATION BOWLS Aim: To teach the juniors weight control Objective: To roll your bowl through a target and stop in a specific area. This is an elimination game, the last one standing is the winner. Modifications Easy – keep the mat in the same position, keeping the target in the same position each time. Make the target area larger. Use 23m length Hard – keep the mat in the same position however move the target, it may be straight ahead or off to one side. Use the length of the green. Aim: roll your bowl over the flap jack and finish no more than 1m behind. Each player gets one practice shot then elimination begins. If you miss the shot you are knocked out of the game, if you succeed you join the end of the line and continue until there is one winner. SOCCER Aim: To teach the juniors weight control & aiming Objective: To score as many goals as possible in the designated time. Modifications Easy – Place the cones further apart, giving the junior a greater goal area to roll through. Use 23m length. Hard – Place the cones closer together, giving the junior a smaller target area to get through. Use the length of the green. Place the cones closer to the ditch. Aim: To score as many goals as possible in the designated time. You score if you go through the cones and stop before the ditch. Play this in 2 teams seeing which team can score the most goals. Once the bowl passes this point the next person can have their turn. STOP before the ditch to count . FUN BOWLS TOURNAMENT The first part of this tournament is played as a round robin in sections of 3. Once you have established a sectional winner it becomes a knock out event. Games can be played as a 3 end tie breaker, the person to win 2 out of 3 ends is the winner of that game. SECTIONS – Player 1 Vs Player 2 (Player 3 “Marks”- Answers questions the player has) Player 1 Vs Player 3 (Player 2 “Marks”) Player 2 Vs Player 3 (Player 1 “Marks”) Sections 4 x Sections = 12 Players 5 x Sections = 15 Players 6 x Sections = 18 Players 7 x Sections = 21 Players 8 x Sections = 24 Players IN THE ZONE Set up three target mats at the opposite end of the green, and divide the juniors into 2 teams. The team that scores 20 points wins the game. You must land on one of the targets to score. Team 1 Team 2 CORNER BOWLS Everyone lines up to have one turn each to see who can get closest to the corner of the green. When someone is close replace the bowl with a marker and only replace it when someone gets closer. The person closest the jack wins the ditch. closest TO THE DITCH This activity can be used to finish off a session. One at a time, roll your bowl to see who can stop closest to the ditch on the other side of the green. The person nearest the ditch wins the game. BLINDFOLD BOWLS Divide the juniors into pairs, with one person wearing a blindfold. Use your voice help your partner bowl to land on the target target. AIM: Count the number of times you and your partner land on the target. The pair that lands on the target the most wins the game. Each player bowls 8 bowls each. BEAT THE BOWL Roll the bowl as close to the jack as possible, chase your bowl to the other end, your partner takes that bowl to the start to have their turn and repeat until whistle. AIM: The team to score the most number of touchers in 3 minutes wins the game. Published by Royal NSW Bowling Association PO Box A2186, Sydney South NSW 1235 Web www.rnswba.org.au Email rnswba.org.au
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