Game Master Best Practices How to be the best Why we Role-Play Game Master Best Practices Organization World Development /Atmosphere Player Trust Character Development Inspiration Audience Questions But before we start, please understand . . . IT’S NOT ABOUT YOU! Organization – Know the Rules Do you know the combat system? – Do you know it well? Do you have a feel for the genre? How do non-combat skills work? What kind of dice do you need? How many of them do you need? How do you reward experience? How do you monitor character development? Organization – Have your Materials Ready! Things I bring to every game o Calculator o Sticky Note pad/Note cards o 3-5 sharpened pencils o Extra Dice o Copy of Rule Book o Page protectors o Dry erase Markers Organization - Have your Fodder Ready Organization – Know your Villain What Makes them tick? Why are they Villainous? Complex Villains are the best! Is there a basic need not met in their life? (Security, Love, Respect) What are their weaknesses? (Lust, Pride, Rage, Vanity, etc) Is your villain noble? (Given the right circumstances, would he/she fight with your heros?) Organization – The power Matrix Organization – Power Matrix Examples Forgotten Realms, AD&D Champions Game World Development & Atmosphere Let genre come out in the descriptions. If your game is a moody, horror game than describe the fog, the darkness, the shadows If your game is high fantasy, describe the epic landscape. What makes your city interesting? Make memorable Non-Player Characters Give them their own manner of speaking Ticks, physical features, scars, NPC’s should have high morals, no morals, really smart, really stupid, extremes World Development & Atmosphere - Make Memorable Villains! Villains should . . . o . . . have flaws & emotional scars o . . . have an air of flamboyance/arrogance/pride o . . . be physically memorable (7 ft. tall, in a wheelchair, beautiful, ugly, missing a leg, etc.) o . . . be able to get under the players skin somehow o . . . be very dangerous to your heroes. o . . . have a little sympathy o . . . occasionally be redeemable Player Trust – Player Types The Actor The Explorer The Investigator Power Gamer Slayer Storyteller Thinker Watcher Player Trust o Give Players the Benefit of the Doubt o Respect their Concern for the Rules o Act like a judge, not a partisan o Create pyric victories to end sessions during a story arc. o Reward characters for being true to the genre, the story, & their character arc. o (Extra XP, special items, fulfilling character story, great soliloquies) o Never say no to a players idea! Character Development o Ask for short character backstories – use them in interesting & unsuspecting ways. o Ask players what they want – They will surprise you! o Weave relationships throughout your game. Relationships with . . . o Other characters o Non-player characters (either from their backstory or ones you introduce) o Villains! o Bestow character agency o Reward creativity and loyalty to the story, the genre, & the characters arc. Inspiration o Literature (Game of Thrones, Shakespeare, Hunger Games, Star Wars Novels) o Comic Books (Avengers, The Walking Dead, Hellboy, 300, etc) o Television & Cinema (The possibilities are legion!) o History & Archeology o Liberate in the Name of the Republic! (Steal liberally, mix & match ideas) Audience Questions Just Remember to . . . Slides will be at Jason-evans.net The material on the Game Matrix, as well as other material can be found in: Currently $19.99 on Amazon. (I get no proceeds) Go to Brett’s Webpage! brettbaker.ws Follow him on twitter @brettjasonbaker
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