Emotion in Interaction: Embodied Conversational Agents Catherine Pelachaud IUT de Montreuil Université Paris 8 1 Emotion in Interaction: Humaine Three domains of study – Perception domain: how certain aspects related to perception may influence agent’s actions – Interaction domain: how to create relations between users and agents; how the agent can provide feedback – Generation domain: how to show expressive behaviours consistently and naturally across modalities 2 Perception and Attention Non obtrusive agent: based on the interest shown by the addressee decides – when to start a communication – how long to maintain it – when to finish it Perception of attentive and emotional behaviors – where to look at – how to interpret other’s behaviors 3 Perception and Attention Endow an ECA with the capabilities to: – have a visual attention and perception model – show attention and interest – attract the attention of others 4 Interaction Interaction: two or more parties exchange messages. Interaction is by no means a one way communication channel between parties. Within an interaction, parties take turns in playing the roles of the speaker and of the addressee. 5 Interaction Speaker and addressee adapt their behaviors to each other – Speaker monitors addressee’s attention and interest in what he has to say – Addressee selects feedback behaviors to show the speaker that he is paying attention 6 Interaction Agent as adressee ought to have the capabilities: attention: pay attention to the signals produced by speaker to perceive, process and memorize them perception: of signals comprehension: understand meaning attached to signals internal reaction: the comprehension of the meaning may create cognitive and emotional reaction decision: decision to communication the internal reaction generation: display behaviors 7 Interaction Providing feedback is a fundamental aspect of engagement Backchannel: signals of – – – – – 12345- perception attention -- interest understanding attitude: belief (T/F); like (T/F); acceptance positive/negative any combination of the above – pay attention but not understand; understand but not believe 8 Expressive Behaviors Behaviors encode: – content information (the ‘What is communicating’) – expressive information (the ‘How it is communicating’) highly synchronized multimodal 9 Expressive Behaviors Basic emotions – Anger, fear, sadness, happiness, disgust, surprise – Universally recognized (Ekman) – Basic emotion = family of related states (Ekman 75) Real life emotions are often complex and involve several emotions 10 Expressive Behaviors Blends may occur either as – superposition of emotions – masking of one emotion by another emotion – quick succession of different emotions – suppression / overacting of an emotion Superposition of 2 emotions: evaluation of an event can happen under different angles Mask an emotion by another one : consideration of social context 11 Examples Disappointment Masked by Joy Disappointment joy Disappointment masked by joy Superposition of Sadness and Joy Sadness Joy Sadness and Joy 12 Callas Creation of a virtual agent able to – perceive and be attentive – be aware of and adapt to the surroundings (physical and social context) – interact with users/other agents – communicate and listen – show ‘real’ emotions – use expressive gestures 13 Callas Extension and refinement of the results obtained in Humaine Real-Time integrated system Integration of virtual and real perception models Real situations 14
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