Interaction

Emotion in Interaction:
Embodied Conversational Agents
Catherine Pelachaud
IUT de Montreuil
Université Paris 8
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Emotion in Interaction:
Humaine
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Three domains of study
– Perception domain: how certain aspects related to perception
may influence agent’s actions
– Interaction domain: how to create relations between users
and agents; how the agent can provide feedback
– Generation domain: how to show expressive behaviours
consistently and naturally across modalities
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Perception and Attention
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Non obtrusive agent: based on the
interest shown by the addressee decides
– when to start a communication
– how long to maintain it
– when to finish it
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Perception of attentive and emotional
behaviors
– where to look at
– how to interpret other’s behaviors
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Perception and Attention
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Endow an ECA with the capabilities to:
– have a visual attention and perception model
– show attention and interest
– attract the attention of others
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Interaction
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Interaction: two or more parties exchange
messages.
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Interaction is by no means a one way
communication channel between parties.
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Within an interaction, parties take turns in
playing the roles of the speaker and of the
addressee.
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Interaction
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Speaker and addressee adapt their
behaviors to each other
– Speaker monitors addressee’s attention and
interest in what he has to say
– Addressee selects feedback behaviors to show
the speaker that he is paying attention
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Interaction
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Agent as adressee ought to have the capabilities:
attention: pay attention to the signals produced by
speaker to perceive, process and memorize them
perception: of signals
comprehension: understand meaning attached to
signals
internal reaction: the comprehension of the
meaning may create cognitive and emotional
reaction
decision: decision to communication the internal
reaction
generation: display behaviors
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Interaction
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Providing feedback is a fundamental aspect of
engagement
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Backchannel: signals of
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perception
attention -- interest
understanding
attitude: belief (T/F); like (T/F);
acceptance
positive/negative
 any combination of the above
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– pay attention but not understand; understand but not
believe
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Expressive Behaviors
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Behaviors encode:
– content information (the ‘What is
communicating’)
– expressive information (the ‘How it is
communicating’)
highly synchronized
 multimodal
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Expressive Behaviors
 Basic emotions
– Anger, fear, sadness, happiness, disgust,
surprise
– Universally recognized (Ekman)
– Basic emotion = family of related states
(Ekman 75)
 Real
life emotions are often complex
and involve several emotions
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Expressive Behaviors
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Blends may occur either as
– superposition of emotions
– masking of one emotion by another emotion
– quick succession of different emotions
– suppression / overacting of an emotion
Superposition of 2 emotions: evaluation of
an event can happen under different
angles
 Mask an emotion by another one :
consideration of social context
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Examples
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Disappointment Masked by Joy
Disappointment
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joy
Disappointment masked
by joy
Superposition of Sadness and Joy
Sadness
Joy
Sadness and Joy
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Callas
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Creation of a virtual agent able to
– perceive and be attentive
– be aware of and adapt to the surroundings
(physical and social context)
– interact with users/other agents
– communicate and listen
– show ‘real’ emotions
– use expressive gestures
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Callas
Extension and refinement of the results
obtained in Humaine
 Real-Time integrated system
 Integration of virtual and real perception
models
 Real situations
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