Chapter 7 Play and Game Culture Objectives • Outline the three driving factors that lead to game design. • Describe what is meant by the purpose and soul of a game. • Define the term play. • Explain the ways in which play is important for people. • Describe how play provides balance to life. • List the primary player types. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Objectives (Continued) • Describe online economies and community building offered by video games. • Define video game addiction. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Driving Design • There are three driving factors that lead to game design – Market – Designer – Technology • In a market-driven design, the game is designed to meet the needs of the target customers © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Driving Design (Continued) • A player-centric design is built to focus on what the player experiences in the game • Market research is done by surveys, focus groups, and sight studies • Designer-driven games are made to show off artistic and programming skill • It is important to design games with improved graphics, realistic physics engines, and new user interfaces © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Driving Design (Continued) • Technology-driven games implement new technology – Hardware – User interfaces – Game platforms • Often, a new technology entices designers to build games that test the new technology just to see how it works © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Purpose and Soul • Many games have stood the test of time because of the purpose of play • The central component that makes a game come alive and become important to the player is called the soul of the game • A game with soul has – Importance of play – Emotional, thought-provoking connection with the game choices © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Purpose and Soul (Continued) • Many social networking or social interactive games use the idea of soul to keep players coming back and playing more • An example of a game with soul is a car-racing game in which the racer is an ambulance driver • With the development of strategic and thoughtprovoking games with soul comes the dilemma of how to define play © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Play • At the heart of play is the concept of fun or fantasy • Play is a break from reality that can take shape as any number of different activities • To engage in recreation is play • Play is a term that can be used to define participation • Play can take the form of a fantasy © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Play (Continued) • As you get older, you think of play as a structured activity with a goal or purpose • Play can mean to act foolish or to pretend • The most literal meaning of the word play comes from the world of theater • In this use, play means a dramatic performance or show • Still another version of play implies the role or part someone undertakes © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Various Forms of Play www.freeonlinegames.com © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Importance of Play • To balance the amount of stress from work and everyday environments with entertainment, people use play activities • In a video game, a player faces obstacles and challenges • But these challenges do not carry the same kind of stress as found in the real world • Dealing with the challenges in a game may actually cause a calming effect over time © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game Addiction • There must be a balance of work and play to have a fulfilling life • Game addicts are people who cannot stop playing games • A video game addiction is a psychological disorder in which a person feels he or she must play all the time • One of the greatest contributors to the video game addiction phenomenon is the massively multiplayer online (MMO) games © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game Addiction (Continued) • There are four categories of MMO games – Role-playing games – Real-time strategy games – First-person shooter games • When selecting an MMO class, players consider which type of character fits them best – – – – – Killer Talker Explorer Achiever Social games © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Examples of Avatars Shutterstock.com © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Player Types • Core gamers are players that frequently play video games and actively devote time to playing games • This player type will primarily play games that involve action and skill • Casual gamers infrequently play video games • They are usually not dedicated to a specific game or genre of games © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Online Community • A community is considered to be any social structure in which people exchange ideas • Members are the people who contribute to the conversation • The end user license agreement (EULA) is a set of rules that every member must agree to • Abusive players can be removed and not allowed back into the community © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Online Economy • The provider economy describes how the game manufacturer obtains money for games and services • When a company advertises on a site, it pays for each time the advertisement is shown • Many sites call these advertisers sponsors • Some online communities accept an online account service © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Online Economy (Continued) • In the player economy, players can trade for game weapons, skills, land, or other items • Players can buy or sell with money from an online account service • In some games, players receive game credits from other players, which can later be exchanged for actual cash • With actual money involved, online communities face some interesting legal issues © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Review Your Knowledge • Most game characters are a combination of four primary character elements (killer, talker, explorer, and achiever). What percentage of each of the elements would make a game avatar that appeals to you? • Do you think a video game that involves the use of actual money would be more or less effective at relieving stress than other games? Why? © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only.
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