Make your own Lumo Play projector

Make your own
Lumo Play projector
User Guide
Lumo Play
Make something interactive!
Camera
Projector
Computer
Projection
Zone
Table of contents
Get your software
Buy your hardware
Before you get started
Set up your hardware
• Projector setup
• Camera setup
• Cable protection
• Connect all the things!
Software setup
Calibration
Help
Complete hardware information
4
5
6
7
11
12
14
15
Get your software
Purchase and download your software
The Lumo Play bundle comes with 9 of our best games! Try them all!
Lumo Play interactive display software is the brains behind the Lumo Play projector.
Follow the steps below to pucahse and download the Lumo Play software and nine games so
you can make your very own Lumo Play projector.
Go to http://www.lumoplay.com/lumo-play-landing and follow the instructions to register for an
account and download your software license and games.
www.lumoplay.com
4
© 2016 Lumo Interactive Inc. All Rights Reserved.
Buy your hardware
Computer, projector, camera
The first step in creating your own Lumo Play projector is to get your hardware ready.
You can use any projector (if you already have one), but we’re recommending the exact same
type of projector we use in the Lumo Play projector prototype . If you use this, your floor will look
exactly like what you see in our videos.
We’re assuming you already have a computer. If you don’t, you will need either a computer
running 64 bit Windows (Win8 or Win10) or a Mac computer. Tablets and mobile devices will not
work.
To make it easy, you can go here to buy exactly what you need:
2
2
3
3
1
1
4
Mac/Windows Web Camera Bundle
1.
2.
3.
4.
5.
Windows 10 Kinect One Bundle
Projector
HDMI cable
Mounting hardware
Web camera
2 x cable protection
www.lumoplay.com
4
1.
2.
3.
4.
5.
6.
5
Projector
HDMI cable
Mounting hardware
Kinect for Xbox One
Kinect adapter for Windows
2 x cable protection
© 2016 Lumo Interactive Inc. All Rights Reserved.
Before you get started
Choose the right place to set up
The recommended projector will cover an
area about 6ft (1.8M) across, and should be
mounted on the wall about 6ft - 8ft from the
floor (the higher the projector is, the larger
the image will be on the floor).
8 ft (2.4M)
So the ideal location for your Lumo floor is
an area where you have at least 6’ x 4’ (1.8M
x 1.2M) of floorspace available.
6 ft (1.8M)
You will need an outlet available to power
your computer and projector.
If you are using the Kinect for Xbox One it
will also need to be plugged in.
6 ft (1.8M)
It’s recommended that you have a shelf
or desk nearby where you can place your
computer or laptop.
www.lumoplay.com
6
© 2016 Lumo Interactive Inc. All Rights Reserved.
Projector setup
Mount your projector
Wall Mount for projector
• The mounting hardware
package comes with two
small mounts to support
the camera and the
projector.
• Use the smaller mount to
connect the projector to
the wall.
6 ft (1.8M)
www.lumoplay.com
7
© 2016 Lumo Interactive Inc. All Rights Reserved.
Camera setup
Setting up your camera
• Use the larger mount
to position your camera
on the ceiling, directly
above the middle of the
projection area, pointing
down.
• The bottom of the camera
should be on the same
side as the bottom of the
image on the floor.
• If you are using a Web
Camera, it will need to
be connected to your
computer via USB cable.
8 ft (2.4M)
6 ft (1.8M)
• If you are using the Kinect
for Xbox One, you will
need to use the Kinect
Adapter for Windows to
connect the camera to
your computer’s USB3
port (it’s blue) and plug
the adapter into a power
source.
www.lumoplay.com
8
© 2016 Lumo Interactive Inc. All Rights Reserved.
Cable protection
Hiding the cables
We strongly recommend using the cable protection channels ito keep stray power
and usb cables away from little hands.
Cord Channel Protector
• Protects loose cords
• Easy to insert and remove
cords from channel
www.lumoplay.com
9
© 2016 Lumo Interactive Inc. All Rights Reserved.
Connect all the things!
Connect computer, projector, and camera
• You will need to connect the projector to your computer using the HDMI
cable, and plug the projector in to an outlet. The recommended projector
can also run on a rechargeable battery, but it will not be as bright.
• You’ll need to connect the Web Camera or Kinect for XBox One (& adapter)
using the USB cable attached to the camera (the Kinect must be plugged in
to a blue USB3 port, and also plugged in to an outlet).
• Lastly, you should ensure your computer is plugged in.
www.lumoplay.com
10
© 2016 Lumo Interactive Inc. All Rights Reserved.
Software setup
Install and run the software
Lumo Play software
Lumo Play
1
Lumo Play Plus
Lumo Play Software
Lumo Play EE
Lumo Play software
You can download and install your software and games from www.lumoplay.com at any time.
• To download your software
Go to My Account - Lumo Play Software - Lumo Play - Pick your opperating
system - Download
• To download your games
Go to My Account - My Games - Choose a game - Download
www.lumoplay.com
11
© 2016 Lumo Interactive Inc. All Rights Reserved.
Calibration
Calibration for web camera
• Zoom in to select just the projection
area. Sometimes cameras can see
more than just the projection area.
The camera should capture as
little motion as necessary to
make the software work.
• Brightness is used if the area is too
bright or dark to react to motion.
The left camera display shows you exactly
what your camera is seeing.
• Contrast is used to sense more or less
motion.
The right display shows you how much
motion is being captured.
• Blur is used if it is detecting too much
noise move the slider to the right.
• Flip Input is used to flip the camera
stream horizontally. If you need to flip
the stream vertically, you will need to
physically rotate your camera.
• Threshold is used to make the tracking
more or less sensitive.
www.lumoplay.com
12
© 2016 Lumo Interactive Inc. All Rights Reserved.
Calibration
Calibration for the Kinect for Xbox One
• Depth Sensitivity determines how
sensitive the software is to changes in
depth (how near or far something is).
Because the Kinect uses infrared
light you need to use physical
objects to define the projection
area.
• Minimum Motion Detected is used to
ignore or capture smaller motions.
• Minimum Sensing Distance this is
useful if you want to focus the sensing
within a very specific area.
Place an object like a chair at each corner
of the projection area.
Pillows, boxes or actual people can help
with this as well.
• Maximum Sensing Distance is used to
ensure you are only picking up motion
in the range you want.
• Depth Map is used to see what the
camera can see. Turn it on by clicking
Settings - Show Depth Map.
• Once it’s configured remove physical
markers (chairs, boxes, people, etc.)
and turn Show Depth off.
• Zoom in to define the area within
the objects you’ve used to mark the
projection area.
www.lumoplay.com
13
© 2016 Lumo Interactive Inc. All Rights Reserved.
Help
Troubleshooting and Support
No camera input from Kinect for Xbox One
• Make sure that the Kinect for Xbox One is plugged into the adapter, and the adapter is
plugged in to a USB 3 port and a power outlet. Manufacturers often distinguish USB 3
connectors by blue color-coding of the receptacles and plugs.
• Make sure that the Kinect for Windows Runtime was installed correctly. You can download
the Kinect for Windows Runtime here: https://www.microsoft.com/en-ca/download/details.
aspx?id=44559
• Make sure the front of the sensor is not obstructed by power cords, computer cables, or other
objects.
If you need help, there are many ways to connect with us:
•
•
•
•
Email: [email protected]
Twitter: @lumoplay
Facebook: facebook.com/lumointeractive
Chat Support available on weekdays between 15:00 – 22:00 GMT
www.lumoplay.com
14
© 2016 Lumo Interactive Inc. All Rights Reserved.
Complete hardware Information
Hardware Specifications
Windows Computer
Projectors
• You can run the Kinect for Xbox One
version or USB Web camera version of
our software on a Windows machine.
• Minimum Intel i5 Quad Core processor
or equivalent
• 4GB RAM
• Windows 8 or 10 (64 bit)
• HDMI out
• Wifi (for remote support)
• Wireless keyboard and mouse for
software installation and setup.
• It must be equipped with a USB 3.0
port dedicated to the the Kinect
adapter for Windows for use with
the Kinect for Xbox One camera
(Manufacturers often distinguish USB
3.0 connectors by blue color-coding
of the receptacles and plugs)
• Any projector or TV will work.
• Some projectors cannot be pointed
down for an extended period, check
with the projector manufacturer to
make sure it is safe to point down.
Web Camera
• Works well in areas with plenty of
light, but will not operate in darkness.
• Works with Windows or Mac
computers and just about any USB
web camera.
Kinect for Xbox One Camera
• The Kinect for Xbox One camera will
work well in most lighting conditions.
• Requires a USB 3.0 port and 64 bit
Windows 8 or 10.
• Requires the additional power cable
to be plugged into an outlet before it
will operate.
Mac Computer
• Mac versions of our software will only
work with a standard USB Webcam.
• Minimum Intel i5 Quad Core processor
or equivalent
• 4GB RAM
• HDMI out
• Wifi (for remote support)
• Wireless keyboard and mouse for
software installation and setup.
www.lumoplay.com
15
© 2016 Lumo Interactive Inc. All Rights Reserved.
Thanks!
If you have any questions or require support, please feel free
to contact us at [email protected]
- Lumo Interactive
[email protected]
www.lumoplay.com
Lumo Interactive Inc. © 2016 All Rights Reserved.