Evolutionary Computation For design, analysis, and optimization Hod Lipson, MAE/CIS Goals • Understand types of EAs • Recognize problems suitable for EAs • Gain experience coding EAs Evolutionary Algorithms • Inspired by biological evolution – Darwinian processes (selection, replication, variation) • Three views – Engineering/CS: A problem-solving search strategy – Biology: A simulation of biological evolution (Alife) – Physics: Directed pattern formation (dynamical systems) • Weak algorithm – Trade CPU power for knowledge – Open ended, find new things – “The second best algorithm for almost anything” Logistics • Grading – ~2 Homework assignments (coding) – Term project • Website – CMS • Pre-reqs – Coding experience (e.g. CS2110) 1.0 0.8 Y Axis 0.6 0.4 0.2 0.0 0.0 0.2 0.4 0.6 X Axis 0.8 1.0 Traveling Salesman Problem Path length = 25.19 Path Length 25.19 Path Length 6.21 Path leng Topics • • • • • • • • • • Basic evolutionary processes Parametric optimization Indirect representations Selection processes Variation mechanisms Multi-objective competitions Evolution and learning Co-evolution Artificial Life Application A simple evolutionary process Genotype Phenotype 01011010010 10010101010 11101011101 10101001000 00100101001 00010111101 11111001001 11010101001 Holland, 1975 Evolving a gradient-following brain Bongard et al (2002) Evolving Photonic Crystals With Stefan Preble & Michal Lipson, 2004 (PRL) The Design Space Lipson & Pollack, Nature 406, 2000 Generations Phylogenetic Trees Camera Camera View Adapting in simulation Simulator Evolve Controller In Simulation Download Try it in reality! Crossing The Reality Gap Adapting in reality Evolve Controller In Reality Try it ! Too many Physical Trials Simulation & Reality “Simulator” Evolve Simulator Evolve Simulators Evolve Controller Evolve Robots Build Collect Sensor Data Try it in reality! Tilt Sensors Servo Actuators Emergent Self-Model With Josh Bongard and Victor Zykov, Science 2006
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