UNDERGRADUATE PROGRAMME SPECIFICATION Programme Title: Stop Motion Animation and Puppet-Making Awarding Body: Staffordshire University Final Awards: BA [Hons] Teaching Institution: Staffordshire University Intermediate Awards: BA; Dip HE; Cert HE Stop Motion Animation and Puppet Making Mode of Study Full Time UCAS Codes: WW67 QAA Subject Benchmarks: Art and Design JACs Code: W200 Professional/Statutory Body: N/A Entry Year: 2016-17 If you require this document in a larger text or a different medium, please contact us. EDUCATIONAL AIMS OF THE PROGRAMME The BA [Hons] Stop Motion Animation & Puppet-making Award within the Faculty of Arts and Creative Technologies aims to equip you with the core knowledge of fundamental animation skills and production discipline, through drawing, character design, production planning, narrative treatment and creative application of production methods. Studying this award you will gain a full appreciation of key film language and film composition in the context of animation, which is incorporated into integrated and dedicated core contextual modules at all levels of the awards. You will explore an integrated range of animation studio practice to enhance your employability, through engagement on a range of external, collaborative and live project briefs. This will give you the opportunity to build a working production CV prior to leaving the University and being fit for the studio work placement or entrylevel practice in Industry. Employability is built in throughout the curriculum and is an integral aspect of the exit strategy upon graduation. You will gain understanding of your personal creative development in relation to current social, cultural and economic contexts through online personal development portfolios [PDP’s], blogs and external video presence that demonstrate the connections between your practice and your potential audience / consumers. The award will enable you to network with external clients and professional companies through specific work based modules. You will build your experience of team working in both a lead and assistant role at all levels of study: effective communication is essential for planning, managing and liaising with peers in production. You will also become proficient in the craft of puppet making, manual camera and lighting skills, armature and prop building and set construction. What is distinctive about this programme? The BA [Hons] Stop Motion Animation & Puppet-Making award at Staffordshire University offers you the opportunity to explore a variety of production methods in year 1 [Level 4] in order to make an individual choice as to which method of production you find best suits your aesthetic and design development. You can then specialise in traditional 2D Cell/2D Digital / Stop Motion or Cgi animation throughout levels 5 and 6 in order to develop your own personal and creative signature style. Key focuses of the Animation awards are: storytelling, character performance and ideas generation and communication. You will graduate from the programme with a professional skills portfolio fit for a range of employment destinations. The animation industry demands a broad skill set and so during your study you will acquire many transferable skills, which will equip you for creative roles beyond animation across the media and design industries. The legacy of alumni from the Animation programme Staffordshire University is testament to the currency of the curriculum, its industry focus and its position as a 2 significant player in the UK. Students from the Awards have gone on to work at leading UK establishments including Aardman Animations, the BBC, Ragdoll, Hot Animation, Chapman Entertainment, Sega, Lego, Cinesite and Double Negative. The Award places strong emphasis on building up your working CVs as a contemporary practitioner through entering your work for competitions and festivals and design project briefs throughout level 5 and 6. You will be encouraged to work towards fully independent working practice leading up to your Major negotiated projects at Level 6. Animation is a global Industry where you are encouraged to seek out avenues and openings abroad through overseas study visits and conferences and Erasmus exchange programmes. Staff are dedicated to adding value to the core curriculum. They have established an events schedule, which includes Animation Master classes at regular intervals. Recent speakers have included Ed Hooks, Joanna Quinn, Barry Purves and David Sproxton as well as leading Animation and Effects studios such as Cinesite, Double Negative and House of Curves. The British Animation Awards [BAAs] screenings have been curated at Staffordshire University. Staff have been research active leading to the implementation of new methods of production adding new skill sets within the production pipelines across all awards. The Staffordshire Graduate The Staffordshire Graduate represents a set of qualities that the University passionately believes is necessary for success in the 21st century. The Staffordshire Graduate is a reflective and critical learner with a global perspective, prepared to contribute in the world of work. The BA [Hons] Stop Motion Animation & Puppet Making award aims to produce graduates who are prepared for the world of work both locally and globally and are lifelong learners with the ability to reflective and adapt to the growing market place and animation industries. The attributes of The Staffordshire Graduate [as outlined below] are integral to the Animation Awards here at Staffordshire University, as such: • • • • • Across all levels of the Animation award[s] and in all modules, we aim to provide our graduates with industry discipline ex pertise . We instil a critical knowledge of work methods that are underpinned by the experience, research, practice and scholarship of academic staff and which strives to reflect the key issues that affect the world in which we live As part of our commitment to ensuring that our Animation graduates are equipped to enter the world of work we ensure that they demonstrate professionalism and an awareness of the world and market place in which they have chosen to enter The key aims are to develop graduates who are enterprising and entrepreneurial by their very nature. We ensure the student is allowed to develop in a work-like studio atmosphere where tutorials, seminars and one to one’s session play an important part in the individual’s development Practical work and professional practice are used to develop and refine a number of transferable skills. Animators who are enterprising are not only creative in how they think and produce their work, but are innovative in seeking solutions based on the knowledge and skills that the curricula impart We use tutorial modules, practical work, live briefs from outside the university 3 and professional practice, to develop and refine the transferable skills [and the confidence and proficiencies that such skills endow] that create graduates with the abilities that employers seek • • • • • Our track record shows that graduates from the Animation awards are well equipped with the combination of creative, practical and computer skills that employers in the Animation and Film industries expect. Core modules at each level build your knowledge of how the industry works and your understanding of the entrepreneurial mind-set that is needed to recognise your strengths and succeed in marketing yourself, whether as a freelance or as a staff employee on short or longer term contracts The Animation awards aim to develop graduates who are effective com m unicators and have the ability to work individually, unsupervised and as part of a wider team and with a range of diverse stakeholders. The development of professionalism in com m unication and presentation are seen as essential attributes of our graduates and these skills lie at the heart of the Animation Awards. From the fundamentals to the working with industry professionals these core principles are embedded through tutorial programmes and practical modules. The employment field in which Animation graduates will find employment is diverse and employer’s value individuals with independence of thought and a creative ability to answer a variety of briefs. The Animation degrees encourage students to develop and grow and to take ownership of their learning; it encourages independence of thought and problem solving alongside other design disciplines. You will build your independence of thought by reflecting on your own developing practical and creative work and by comparing it with critical, theoretical analysis of established film and animation productions. Alongside the work of developing your own individual creative signature you will be expected to work in teams and enhance upon all the related communication and interactive skills and abilities that are required in a professional production context. These are essential attributes of the critical , reflective and life-long learners that Staffordshire Graduates are expected to become. Throughout the three years of the degree, students are encouraged to develop their understanding through critical reflection; to question different views and perspectives and to use both their generic and specialist skills [including digital technologies ] to recognize and resolve creative problems. The art of Animation is global in its appeal and design and whilst the United Kingdom market is expanding, the European arena is well established and one in which the individual should be aware. The majority of the modules that structure the award explore understandings of how the global marketplace works; how this impacts upon the individual; and how graduates can work professionally to survive and be successful in the global environment. With the expansion of Animation as a global industry you will reflect on market evidence through core contextual modules as well as being encouraged to attend and engage with international industry events and social media. PROGRAMME OUTCOMES 4 What will this programme teach me to do? At the end of your studies you should be able to: Knowledge & Understanding Employ a range of independent strategies gained from previous study and research in the development of a set of design proposals suitable for your final major project submission. Consider market and target audiences as appropriate to the specific application of computer generated and/or stop motion animation. [A & D Benchmark statement: 3.7, 4.1, 4.3] Learning Recognise individual limitations within which to accomplish a planned stop motion concept and determine one’s own learning within a framework of negotiated guidance. [A&D Benchmark 4.4.1, 4.4.2, 4.4.5, 5.1, 5.2, 5.4] Enquiry Implement appropriate research methods throughout a self-initiated stop motion animation project showing evidence and summary of conclusions of negotiated decisions critical changes and resolution of final outcomes. [A&D Benchmark 4.2.1, 4.2, 4.4.5, 5.3] Analysis Recognise major issues affecting the global animation industry in the manufacture, distribution and visual platform in consideration of the outcome of a final major stop motion animation production. [A&D Benchmark 4.1.4,4.3, 5.2] Problem Solving Identify a set of achievable project conclusions for a series of stop motion animation proposals. Negotiate and evaluate strengths and weaknesses in the concept ideas and explore economic use of resources in a puppet based animation. Assimilate peer feedback in the revision to script and shot composition as appropriate to the chosen animation pathway. [A&D Benchmark 4.4, 4.3] Communication Utilize performance in stop motion animation to communicate narrative plots and a puppet’s motivation to a range of audiences. Communicate effectively in presenting ideas, concepts and research and when working in teams. [A&D Benchmark 4.4.4, 4.3, 5.5, 4.3.3, 4.4.4] Application Apply stop motion animation skill sets through a range of narrative plots and synthesise these in the contexts of contemporary animation production. [A&D Benchmark 4.3, 4.3.3, 4.3.5, 4.4.4] Reflection Use critical evaluation to place existing and planned work within the context of contemporary practice of stop motion animation and its relationship to other animation techniques. Show how this affects autonomy, initiative and self-direction in the preparation of a set of narrative concepts. [A&D Benchmark 4.1.5, 4.1.6, 4.4.2] Visual Analysis Understand and communicate through visual forms and use visual languages to investigate, analyse, interpret, develop and articulate ideas and expression. [A&D Benchmark 2.7, 4.4.2, 4.4.5, 4.4.4] Working With Others Accept responsibility as a director in the effective management of assistants. Recognise the strengths of the team or individual in delegating key aspects of production in a Final major Stop Motion Animation [A&D Benchmark 4.4.3] These learning outcomes have been informed by the QAA Art and Design Subject Bench Marking Statement 2008. 5 PROGRAMME STRUCTURE, MODULES AND CREDITS Route: Single [Hons] L E V E L 4 CORE ANIM40098 Animation Fundamentals Teaching Block 1 [60] CORE ANIM40109 Stop Motion Pipeline Teaching Block 2 [15] [30] L E V E L Teaching Block 1 5 Teaching Block 2 6 CORE ANIM50099 Audio, Sound and Score for Animation CORE ANIM50106 Character Animation Implementation [30] CORE ANIM50107 Puppet Performance [30] L E V E L [15] [30] Teaching Block 1 CORE ANIM40201 Sculpture for Stop Motion Animation CORE ANIM40118 Animated Film Language CORE ANIM60118 Individual Short Animation [30] CORE COST50190 Animation Debates OPTION [15] [15] CORE ANIM60120 Animation Futures Destinations CORE COST60200 Animation Declarations [15] [15] CORE ANIM60131 Final Major Signature Projects Teaching Block 2 [60] Options LEVEL 5 [15 CATS] Teaching Block 2 ANIM50125 Digital Compositing: Intermediate Level ANIM50104 Experimental Animation FTVR50386 From Script to Screen ANIM50121 Animation Collaboration Brief 6 HOW WILL I BE TAUGHT AND ASSESSED? Teaching and Learning Teaching, Learning and Assessment Strategies The emphasis throughout the award is on your ability to explore believable movement and performance in animation. Integral to this is design research, theoretical understanding and studio projects all of which are designed to establish a cohesive strategy of contextual and experiential learning in a creative environment. An equitable set of assessment procedures will be employed to gauge your learning and progression throughout each semester. Teaching Methods You will be introduced to a focused range of teaching methods in animation principles performance and production techniques, methods that you will employ across the programme to produce animation in a range of approaches. You will do this through understanding how acting principles are applied to animation in the observation of movement and the exploration of a characters’ motivations in overcoming conflicts of self, other and place in a theatrical, narrative performance. Integration of theory and practice. Each module makes a link between understanding the contextual basis of each aspect of an animation production and its anticipated audience. This assimilation of theoretical framework and skills-based learning supports a problem solving, applied and collaborative approach to study. You must assimilate theoretical research through independent study time in a range of written and visual presentations alongside your studio practice. Through the course you will progress towards independent learning and develop your ability to self-manage your own project work. Teaching at Level 4 is organised on the principle of identifying your ambitions for the course and examining your strengths and weaknesses. Through the introduction of the personal development portfolio [PDP] you will be introduced to an ethos that promotes reflective learning, building upwards from this initial diagnosis. This careful introduction to what for most is likely to be an unfamiliar approach to learning necessitates relatively high staff/student contact time in Level 4 compared to 5 and 6. Modules in Level 5 foster more independent project orientated modes of study, but with substantial staff support. This prepares you for your final year in which the expectation is that you will manage your study time yet more independently – with continued support and supervision. Building confidence in professional animation production. Through each level you will be exposed, a step at a time, to increasingly complex challenges to your ability to articulate your ideas, through a variety of media at public screenings or via broadcast. Students then develop independent learning strategy by reviewing and evaluating what they have produced, incorporating responses from your peers and tutors, and synthesising that feedback before progressing to the next stage. The Core modules and some of the Studio-based modules will be based on a brief set by the award or module leader or an external agency or company. Commonly there will be a starting point - a brief, a project introduction, or specified area of investigation – set against the intended outcomes detailed in the module descriptor and activities that promote relevant learning and facilitate assessment of those outcomes – with a common end point, usually in the form of an individual or group presentation of work for assessment. In this 7 kind of learning model the focus is on the creative and research process which students follow to satisfy the requirements of the module. The range of teaching methods fall into the following general categories: o Studio Teaching takes place in purpose built anim ation studios which forms a design to completion pipeline in the same location. This type of studio based learning contributes substantially to your independence as learners o Lectures and/or presentations by members of academic staff and visiting professionals. Formal lectures may be theoretical or practical and are generally front loaded during the semester to allow for students to explore a range of solutions for each module o Seminars or discussion groups are set up to discuss issues arising from lectures or from work in progress by the group members. These can involve presentations to the group by individual students, which may be assessed for content and delivery o Group Critiques occur at key intervals during each semester and at the end of projects or modules. Students present their work to the group of staff and students for discussion, for assessment purposes or to review progress. Participation in critiques is essential and is a valuable opportunity to develop confidence in presentation and communication skills o Working with Others it is important that students have experience of working in collaboration with others both in a lead and subordinate role. Key activities require team working to complete the module and these exist at all levels of the awards. It is essential that you are able to effectively communicate, plan, manage and delegate with peers to build a strategies and to arrive at an appropriate conclusion o Tutorials are set up to enable you to discuss your work with members of staff, typically the Module Manager. These can also involve groups of staff and students, with the objectives being to encourage analysis and reflection and to provide feedback on progress. Tutorials function as strong elements of formative assessment o Technical demonstrations of key technical processes delivered by staff or technical instructors. These module specific elements of instruction are referred to as “modulettes” and will most often be described as “workshops”. You should be aware that completion of a set of modulettes underpins formal teaching and a satisfactory conclusion to any module in which they are scheduled o Educational Study visits take place at various Animation Festivals and conferences. These introduce students to industry contacts and offer opportunities for work placement at Film Festivals, etc. o Independent Study is the aspect of your programme spent “answering the brief”. It is essential in developing and sustaining a professional approach to work and you are expected to use all of the allocated learning time for work/ practice/ research in all modules. Self-motivation and time management skills are an important part of the student educational experience and this independent practice forms the basis for your on-going learning o Web based learning is currently being developed in both presentation of learning material and student examples of work. This is especially evident at Level 5 and throughout Level 6 in creation of your online Professional Development Portfolio o Blended Learning uses online and pre-recorded material for delivery of critical software knowledge and programme content o Blackboard this is the University Virtual Learning Environment [VLE] which supports a range of learning needs for undergraduates. It is an online resource which contains all the module information for each of the modules students have been enrolled upon. The Animation course utilise this more widely than an information portal to present video / based content, as a discussion forum and as a 8 o o means to present work in a purely digital format. It also allows student data tracking across the award so that Award Leaders can identify the online traffic and the percentage of access by students Animation also utilises Vimeo.com as a means to PDP online portfolio development Future plans are to incorporate a range of assessment components built into the online material which can provide a set of measurable feedback and assessment points. Assessment The Learning Outcomes form the structure around which the assessment of modules is built. The University has designated 8 generic Learning Outcomes for all undergraduate awards and allowed for up to 2 further to be specified for each award. For the Stop Motion & Puppet Making award two award specific outcomes are included: Visual Analysis and Working with Others. The award team see this as an essential aspect of your future employability within the field of animation, which is completely team lead. Visual Analysis ensures there is a clear appreciation of potential audiences and production viability. Working with Others is built into at least 1 core module per Level with Level 6 having 3 modules containing this outcome and a clear remit to work with external clients as a response. Coursework, carried out in response to assignments, project briefs or self-initiated proposals and presented in forms appropriate to professional practice, allows students to demonstrate the acquisition of learning outcomes through a variety of strategies. Assessment of all 10 Level outcomes is built across the core delivery and is measured on at least one occasion at Levels 4, 5 and 6. As animation has 3 main phases of production the course assessment procedure will reflect distinct benchmarks of production through formal presentations of work at designated times during each semester. This process engenders discipline in keeping to a schedule and presenting work at fixed deadlines. This is essential in any broadcast medium and builds planning into all aspects of the coursework. This forms the formative aspect of assessment in giving important academic feedback and gives the students opportunity to reflect on what further may be needed prior to final summative assessment at the end of the module where a single grade will be given for the work or components assigned to that module. The assessment points in modules usually take place at week 4, 8, 12 of each semester. They are likely to comprise: • Sketchbooks with developmental design drawings, roughs and thumbnails • Storyboards, layouts, mood boards and character designs and portfolios • Research files showing influences and contextual awareness • Professionally presented production boards in the format suitable for assignment, project or brief • Illustrated design reports or essays, which present the required information in a concise and effective manner • Finished animations delivered for summative assessment Formative assessment is normally carried out during set critique panels with peer groups and academic staff. The outcome of the performance at formative panels is discussed during individual tutorials and the student is advised as to what strengths and weaknesses there are in the work. Formal, scheduled academic tutorials are recorded on an academic tutorial record form and 9 agreed by both student and tutor with one copy of the form retained by the student. Summative assessment takes place at the end of each module where written feedback and indicative grade point are provided. The feedback forms illustrate student performance graphically and are accompanied by a concise summary and critique of the work submitted. Feedback is usually provided within two weeks after the assessment Breakdown of Assessment Types Example of the breakdown for Individual Short Animation week assessment type feedback activity formative / notes / verbal Individual presentation to 2 indicative Staff 3 formative tutorial record tutorial formative / notes / verbal Individual presentation to 5 indicative Staff indicative verbal VL / Staff / Peer rushes 6 seminar 7 indicative verbal Staff / Peer rushes seminar 8 formative tutorial record tutorial 9 indicative verbal Staff / Peer rushes seminar summative/ final Module Formal assessment 12 feedback Working with Groups Any student undertaking a group project is assessed individually and must produce evidence of their specific role and activity when working in collaboration. It is essential that this evidence base is clear and is verified by records of productivity. Evidence may be provided in audio or video diaries, meeting notes, e-mail reference, backup of file data, visibility and transparency of work produced. The ability to reflect upon any group activity in an evaluation report will add value to the process at any given assessment point. ADDITIONAL INFORMATION Entry Requirements [including IELTS score] What qualifications would I need to join this programme? In addition to the University’s general admissions requirements, all applicants will be required to attend an interview, where they have the must show a portfolio of their Art & Design work. This also enables us to identify the student’s suitability for the appropriate course. Candidates will be made aware of the range of animation routes, and the opportunity to discuss which specific award would be most suitable, from your qualifications, portfolio and aspirations. We welcome applications from mature students [over 21] and students with non-standard academic qualifications. The entry requirements for the award are normally: For details of UCAS tariff points please see at: http://www.staffs.ac.uk/undergraduate/ IELTS score 6.5 where applicable. 10 the current online prospectus Disability Statement Staffordshire University operates a policy of inclusive teaching and learning to ensure that all students have an equal opportunity to fulfil your educational potential. Details about how to apply to have your needs assessed can be found at: http://www.staffs.ac.uk/courses_and_study/disabled_students/index.jsp 11 The Staffordshire Graduate COURSE TITLE: BA (Hons) Stop-Motion Animation and Puppet-Making Characteristic Course Module(s) including level and number of credits Work-ready and employable Futures Destinations (L6 15) Method of Assessment Through creation of online blogs and reflecting upon networking at key animation / creative events to facilitate work placements with studios or negotiating an external client brief for the Final Major Project. Method of Assessment: Portfolio elements Collaboration Brief (L5 15) Final Major Negotiated Projects (L6 60) Understanding of enterprise and entrepreneurship Method of Assessment: Written Working on a live or real world project with a client, demonstrating ability to negotiate with an external client and complete the work to a professional standard Method of Assessment: Final production / written evidence Futures Destinations (L6 15) Demonstrate the ability to network affectively to secure a client brief as well as recognise the importance of self-promotion as a freelancer. Method of Assessment: Visual Presentation Final Major Negotiated Projects (L6 60) Understanding of global issues and your place in the global economy Teamwork and ability to meet client requirements and deadlines is embedded in a “live” client brief within a designated and limited timeframe. Collaboration Brief (L5 15) Futures Destinations (L6 15) Taking the opportunity to engage with industry on work or studio placement and seeing the importance of building a creative, marketable curriculum vitae whilst studying. Method of Assessment: Final production / written evidence Level 5 brief which embeds and engenders enterprise through entry into competitions or working with a client Method of Assessment: Visual Presentation Reflection on insights provided by visiting speakers from industry into the business aspect of working in animation and related creative industries. Method of Assessment: Written Reflection / Blog entries Animation Debates (L5 15) Animation Fundamentals (L4 60) Examining the issues facing animation in a variety of contexts. Method of Assessment: Essay Contextual aspect of this module will build an awareness of the issues affecting animation production in the UK. Method of Assessment: Group Presentation Communication skills Futures Destinations (L6 15) Ability to communicate personal short, mid and long term career goals effectively and in a concise manner Method of Assessment: Visual Presentation Ability to communicate clearly project proposals to staff peers and external Presentation skills The ability to interact confidently with colleagues Independence of thought Skills of team working Animation Fundamentals (L4 60) clients and to take executive decisions in guiding a project Animation Debates (L5 15) Understand theoretically the importance of contemporary factors affecting animation production Method of Assessment: Written Essay / Visual Final Major Negotiated Projects (L6 60) Negotiation with external clients. Method of Assessment: Visual Presentation / Method of Assessment: Written reflection online submission of animation production Presentation written evidence Character Animation (L5 30) Film Shorts & Stings (L5 30) Applied Timing (L4 30) Final Major Negotiated Projects (L6 60) Collaboration Brief (L5 15) Final Major Negotiated Projects (L6 60) Film Shorts & Stings (L5 30) Audio, Sound and Score for Animation (L5 30) Demonstrate good visual analysis in design concepts for animation Film Shorts & Stings (L5 30) Individual Animation Project (L6 30) Final Major Negotiated Projects (L6 60) These are the final semester 4, 5, 6 Modules which manifest the course philosophy of building a personal portfolio and signature Method of Assessment: Visual Presentation / Peer Review Demonstrate PROFESSIONAL visual analysis in design concepts for animation Method of Assessment: Visual Presentation Each of these modules has a component which means students have to work and present in groups. Method of Assessment: Visual Presentation/ Team working / reflection Method of Assessment: Interim assessment at design phase, rushes and summative at completion Final Major Negotiated Projects (L6 60) Working as a director and assisting others Method of Assessment: Visual Presentation /peer review / tutor observation Use individual strengths to work effectively on a collaborative live project brief Method of Assessment: Visual Presentation of individual contribution to project Collaboration Brief (L5 15) Ability to carry out inquirybased learning and critical analysis Working as an assistant for a level 6 student Film Shorts & Stings (L5 30) Design Project Report (L6 15) Animation Debates (L5 15) Cinema: Film Analysis (L4 15) Method of Assessment: Visual Presentation Understand theoretically the importance of contemporary factors affecting animation production The ability to analyse film language Method of Assessment: Written Essay 13 Skills of problem solving and creation of opportunities Technologically, digitally and information literate Able to apply Staffordshire Graduate attributes to a range of life experiences to facilitate life-long learning Individual Animation Project (L6 30) Final Major Negotiated Projects (L6 60) Collaboration Brief (L5 15) Responding to external project briefs from a range of clients – who do not always work in animation. Students need to be able to effectively communicate the needs of a project in negotiation. All modules are submitted digitally on Blackboard and external video channels. All written work will be submitted through Blackboard as pdfs. In order to successfully complete L6 modules students must demonstrate ability to use audio and video editing software to professional standards and: 2D Animators will have a working knowledge of Harmony software CGI Animators will have a working knowledge of Maya / Nuke software Stop Motion Animators will have a working knowledge of Stop Motion Pro software Core of Modules at Level 6 build on the need adapt to professional practice in the rapidly changing animation industry, where skills development is a continuous process. Method of Assessment: Written Proposals Futures Destinations (L6 15) Individual Animation Project (L6 30) Final Major Signature Projects (L6 60) Method of Assessment: Visual Presentation / Showreel 14
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