Proposal to Consider Revisions to Programme Specifications

UNDERGRADUATE
PROGRAMME SPECIFICATION
Programme Title:
Stop Motion Animation and Puppet-Making
Awarding Body:
Staffordshire University
Final Awards:
BA [Hons]
Teaching Institution:
Staffordshire University
Intermediate Awards: BA; Dip HE; Cert HE
Stop Motion Animation and Puppet Making
Mode of Study
Full Time
UCAS Codes:
WW67
QAA Subject Benchmarks: Art and Design
JACs Code:
W200
Professional/Statutory Body: N/A
Entry Year:
2016-17
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EDUCATIONAL AIMS OF THE PROGRAMME
The BA [Hons] Stop Motion Animation & Puppet-making Award within the Faculty of
Arts and Creative Technologies aims to equip you with the core knowledge of
fundamental animation skills and production discipline, through drawing, character
design, production planning, narrative treatment and creative application of
production methods.
Studying this award you will gain a full appreciation of key film language and film
composition in the context of animation, which is incorporated into integrated and
dedicated core contextual modules at all levels of the awards.
You will explore an integrated range of animation studio practice to enhance your
employability, through engagement on a range of external, collaborative and live
project briefs. This will give you the opportunity to build a working production CV
prior to leaving the University and being fit for the studio work placement or entrylevel practice in Industry. Employability is built in throughout the curriculum and is
an integral aspect of the exit strategy upon graduation.
You will gain understanding of your personal creative development in relation to
current social, cultural and economic contexts through online personal development
portfolios [PDP’s], blogs and external video presence that demonstrate the
connections between your practice and your potential audience / consumers.
The award will enable you to network with external clients and professional
companies through specific work based modules.
You will build your experience of team working in both a lead and assistant role at all
levels of study: effective communication is essential for planning, managing and
liaising with peers in production.
You will also become proficient in the craft of puppet making, manual camera and
lighting skills, armature and prop building and set construction.
What is distinctive about this programme?
The BA [Hons] Stop Motion Animation & Puppet-Making award at Staffordshire
University offers you the opportunity to explore a variety of production methods in
year 1 [Level 4] in order to make an individual choice as to which method of
production you find best suits your aesthetic and design development. You can then
specialise in traditional 2D Cell/2D Digital / Stop Motion or Cgi animation throughout
levels 5 and 6 in order to develop your own personal and creative signature style.
Key focuses of the Animation awards are: storytelling, character performance and
ideas generation and communication.
You will graduate from the programme with a professional skills portfolio fit for a
range of employment destinations. The animation industry demands a broad skill set
and so during your study you will acquire many transferable skills, which will equip
you for creative roles beyond animation across the media and design industries.
The legacy of alumni from the Animation programme Staffordshire University is
testament to the currency of the curriculum, its industry focus and its position as a
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significant player in the UK. Students from the Awards have gone on to work at
leading UK establishments including Aardman Animations, the BBC, Ragdoll, Hot
Animation, Chapman Entertainment, Sega, Lego, Cinesite and Double Negative.
The Award places strong emphasis on building up your working CVs as a
contemporary practitioner through entering your work for competitions and festivals
and design project briefs throughout level 5 and 6.
You will be encouraged to work towards fully independent working practice leading
up to your Major negotiated projects at Level 6.
Animation is a global Industry where you are encouraged to seek out avenues and
openings abroad through overseas study visits and conferences and Erasmus
exchange programmes.
Staff are dedicated to adding value to the core curriculum. They have established an
events schedule, which includes Animation Master classes at regular intervals. Recent
speakers have included Ed Hooks, Joanna Quinn, Barry Purves and David Sproxton
as well as leading Animation and Effects studios such as Cinesite, Double Negative
and House of Curves. The British Animation Awards [BAAs] screenings have been
curated at Staffordshire University.
Staff have been research active leading to the implementation of new methods of
production adding new skill sets within the production pipelines across all awards.
The Staffordshire Graduate
The Staffordshire Graduate represents a set of qualities that the University
passionately believes is necessary for success in the 21st century. The Staffordshire
Graduate is a reflective and critical learner with a global perspective, prepared to
contribute in the world of work.
The BA [Hons] Stop Motion Animation & Puppet Making award aims to produce
graduates who are prepared for the world of work both locally and globally and are
lifelong learners with the ability to reflective and adapt to the growing market place
and animation industries.
The attributes of The Staffordshire Graduate [as outlined below] are integral to the
Animation Awards here at Staffordshire University, as such:
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Across all levels of the Animation award[s] and in all modules, we aim to
provide our graduates with industry discipline ex pertise . We instil a
critical knowledge of work methods that are underpinned by the experience,
research, practice and scholarship of academic staff and which strives to
reflect the key issues that affect the world in which we live
As part of our commitment to ensuring that our Animation graduates are
equipped to enter the world of work we ensure that they demonstrate
professionalism and an awareness of the world and market place in which
they have chosen to enter
The key aims are to develop graduates who are enterprising and
entrepreneurial by their very nature. We ensure the student is allowed to
develop in a work-like studio atmosphere where tutorials, seminars and one
to one’s session play an important part in the individual’s development
Practical work and professional practice are used to develop and refine a
number of transferable skills. Animators who are enterprising are not only
creative in how they think and produce their work, but are innovative in
seeking solutions based on the knowledge and skills that the curricula impart
We use tutorial modules, practical work, live briefs from outside the university
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and professional practice, to develop and refine the transferable skills [and
the confidence and proficiencies that such skills endow] that create graduates
with the abilities that employers seek
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Our track record shows that graduates from the Animation awards are well
equipped with the combination of creative, practical and computer skills that
employers in the Animation and Film industries expect. Core modules at each
level build your knowledge of how the industry works and your understanding
of the entrepreneurial mind-set that is needed to recognise your strengths
and succeed in marketing yourself, whether as a freelance or as a staff
employee on short or longer term contracts
The Animation awards aim to develop graduates who are effective
com m unicators and have the ability to work individually, unsupervised and
as part of a wider team and with a range of diverse stakeholders. The
development of professionalism in com m unication and presentation
are seen as essential attributes of our graduates and these skills lie at the
heart of the Animation Awards. From the fundamentals to the working with
industry professionals these core principles are embedded through tutorial
programmes and practical modules.
The employment field in which Animation graduates will find employment is
diverse and employer’s value individuals with independence of thought
and a creative ability to answer a variety of briefs. The Animation degrees
encourage students to develop and grow and to take ownership of their
learning; it encourages independence of thought and problem solving
alongside other design disciplines.
You will build your independence of thought by reflecting on your own
developing practical and creative work and by comparing it with critical,
theoretical analysis of established film and animation productions. Alongside
the work of developing your own individual creative signature you will be
expected to work in teams and enhance upon all the related communication
and interactive skills and abilities that are required in a professional
production context.
These are essential attributes of the critical , reflective and life-long
learners that Staffordshire Graduates are expected to become. Throughout
the three years of the degree, students are encouraged to develop their
understanding through critical reflection; to question different views and
perspectives and to use both their generic and specialist skills [including
digital technologies ] to recognize and resolve creative problems.
The art of Animation is global in its appeal and design and whilst the United
Kingdom market is expanding, the European arena is well established and
one in which the individual should be aware. The majority of the modules
that structure the award explore understandings of how the global
marketplace works; how this impacts upon the individual; and how graduates
can work professionally to survive and be successful in the global
environment.
With the expansion of Animation as a global industry you will reflect on
market evidence through core contextual modules as well as being
encouraged to attend and engage with international industry events and
social media.
PROGRAMME OUTCOMES
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What will this programme teach me to do?
At the end of your studies you should be able to:
Knowledge & Understanding
Employ a range of independent strategies gained from previous study and research in the
development of a set of design proposals suitable for your final major project submission.
Consider market and target audiences as appropriate to the specific application of computer
generated and/or stop motion animation. [A & D Benchmark statement: 3.7, 4.1, 4.3]
Learning
Recognise individual limitations within which to accomplish a planned stop motion concept and
determine one’s own learning within a framework of negotiated guidance.
[A&D Benchmark 4.4.1, 4.4.2, 4.4.5, 5.1, 5.2, 5.4]
Enquiry
Implement appropriate research methods throughout a self-initiated stop motion animation
project showing evidence and summary of conclusions of negotiated decisions critical changes
and resolution of final outcomes. [A&D Benchmark 4.2.1, 4.2, 4.4.5, 5.3]
Analysis
Recognise major issues affecting the global animation industry in the manufacture, distribution
and visual platform in consideration of the outcome of a final major stop motion animation
production. [A&D Benchmark 4.1.4,4.3, 5.2]
Problem Solving
Identify a set of achievable project conclusions for a series of stop motion animation proposals.
Negotiate and evaluate strengths and weaknesses in the concept ideas and explore economic
use of resources in a puppet based animation. Assimilate peer feedback in the revision to script
and shot composition as appropriate to the chosen animation pathway.
[A&D Benchmark 4.4, 4.3]
Communication
Utilize performance in stop motion animation to communicate narrative plots and a puppet’s
motivation to a range of audiences. Communicate effectively in presenting ideas, concepts and
research and when working in teams.
[A&D Benchmark 4.4.4, 4.3, 5.5, 4.3.3, 4.4.4]
Application
Apply stop motion animation skill sets through a range of narrative plots and synthesise these in
the contexts of contemporary animation production.
[A&D Benchmark 4.3, 4.3.3, 4.3.5, 4.4.4]
Reflection
Use critical evaluation to place existing and planned work within the context of contemporary
practice of stop motion animation and its relationship to other animation techniques. Show how
this affects autonomy, initiative and self-direction in the preparation of a set of narrative
concepts.
[A&D Benchmark 4.1.5, 4.1.6, 4.4.2]
Visual Analysis
Understand and communicate through visual forms and use visual languages to investigate,
analyse, interpret, develop and articulate ideas and expression.
[A&D Benchmark 2.7, 4.4.2, 4.4.5, 4.4.4]
Working With Others
Accept responsibility as a director in the effective management of assistants. Recognise the
strengths of the team or individual in delegating key aspects of production in a Final major Stop
Motion Animation
[A&D Benchmark 4.4.3]
These learning outcomes have been informed by the QAA Art and Design Subject Bench
Marking Statement 2008.
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PROGRAMME STRUCTURE, MODULES AND CREDITS
Route: Single [Hons]
L
E
V
E
L
4
CORE
ANIM40098
Animation Fundamentals
Teaching
Block 1
[60]
CORE
ANIM40109
Stop Motion Pipeline
Teaching
Block 2
[15]
[30]
L
E
V
E
L
Teaching
Block 1
5
Teaching
Block 2
6
CORE
ANIM50099
Audio, Sound and Score
for Animation
CORE
ANIM50106
Character Animation Implementation
[30]
CORE
ANIM50107
Puppet Performance
[30]
L
E
V
E
L
[15]
[30]
Teaching
Block 1
CORE
ANIM40201
Sculpture for Stop
Motion Animation
CORE
ANIM40118
Animated Film
Language
CORE
ANIM60118
Individual Short Animation
[30]
CORE
COST50190
Animation Debates
OPTION
[15]
[15]
CORE
ANIM60120
Animation Futures
Destinations
CORE
COST60200
Animation
Declarations
[15]
[15]
CORE
ANIM60131
Final Major Signature Projects
Teaching
Block 2
[60]
Options
LEVEL 5 [15 CATS] Teaching Block 2
ANIM50125
Digital Compositing: Intermediate Level
ANIM50104
Experimental Animation
FTVR50386
From Script to Screen
ANIM50121
Animation Collaboration Brief
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HOW WILL I BE TAUGHT AND ASSESSED?
Teaching and Learning
Teaching, Learning and Assessment Strategies
The emphasis throughout the award is on your ability to explore believable movement
and performance in animation. Integral to this is design research, theoretical
understanding and studio projects all of which are designed to establish a cohesive strategy
of contextual and experiential learning in a creative environment. An equitable set of
assessment procedures will be employed to gauge your learning and progression
throughout each semester.
Teaching Methods
You will be introduced to a focused range of teaching methods in animation principles
performance and production techniques, methods that you will employ across the
programme to produce animation in a range of approaches. You will do this through
understanding how acting principles are applied to animation in the observation of
movement and the exploration of a characters’ motivations in overcoming conflicts of self,
other and place in a theatrical, narrative performance.
Integration of theory and practice. Each module makes a link between understanding
the contextual basis of each aspect of an animation production and its anticipated audience.
This assimilation of theoretical framework and skills-based learning supports a problem
solving, applied and collaborative approach to study. You must assimilate theoretical
research through independent study time in a range of written and visual presentations
alongside your studio practice.
Through the course you will progress towards independent learning and develop your
ability to self-manage your own project work. Teaching at Level 4 is organised on the
principle of identifying your ambitions for the course and examining your strengths and
weaknesses. Through the introduction of the personal development portfolio [PDP] you will
be introduced to an ethos that promotes reflective learning, building upwards from this
initial diagnosis. This careful introduction to what for most is likely to be an unfamiliar
approach to learning necessitates relatively high staff/student contact time in Level 4
compared to 5 and 6. Modules in Level 5 foster more independent project orientated modes
of study, but with substantial staff support. This prepares you for your final year in which
the expectation is that you will manage your study time yet more independently – with
continued support and supervision.
Building confidence in professional animation production. Through each level you will be
exposed, a step at a time, to increasingly complex challenges to your ability to articulate
your ideas, through a variety of media at public screenings or via broadcast. Students then
develop independent learning strategy by reviewing and evaluating what they have
produced, incorporating responses from your peers and tutors, and synthesising that
feedback before progressing to the next stage.
The Core modules and some of the Studio-based modules will be based on a brief set
by the award or module leader or an external agency or company. Commonly there will be a
starting point - a brief, a project introduction, or specified area of investigation – set against
the intended outcomes detailed in the module descriptor and activities that promote
relevant learning and facilitate assessment of those outcomes – with a common end point,
usually in the form of an individual or group presentation of work for assessment. In this
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kind of learning model the focus is on the creative and research process which students
follow to satisfy the requirements of the module.
The range of teaching methods fall into the following general categories:
o Studio Teaching takes place in purpose built anim ation studios which forms a
design to completion pipeline in the same location. This type of studio based
learning contributes substantially to your independence as learners
o Lectures and/or presentations by members of academic staff and visiting
professionals. Formal lectures may be theoretical or practical and are generally front
loaded during the semester to allow for students to explore a range of solutions for
each module
o Seminars or discussion groups are set up to discuss issues arising from lectures or
from work in progress by the group members. These can involve presentations to
the group by individual students, which may be assessed for content and delivery
o Group Critiques occur at key intervals during each semester and at the end of
projects or modules. Students present their work to the group of staff and students
for discussion, for assessment purposes or to review progress. Participation in
critiques is essential and is a valuable opportunity to develop confidence in
presentation and communication skills
o Working with Others it is important that students have experience of working in
collaboration with others both in a lead and subordinate role. Key activities require
team working to complete the module and these exist at all levels of the awards. It
is essential that you are able to effectively communicate, plan, manage and delegate
with peers to build a strategies and to arrive at an appropriate conclusion
o Tutorials are set up to enable you to discuss your work with members of staff,
typically the Module Manager. These can also involve groups of staff and students,
with the objectives being to encourage analysis and reflection and to provide
feedback on progress. Tutorials function as strong elements of formative assessment
o Technical demonstrations of key technical processes delivered by staff or
technical instructors. These module specific elements of instruction are referred to as
“modulettes” and will most often be described as “workshops”. You should be aware
that completion of a set of modulettes underpins formal teaching and a satisfactory
conclusion to any module in which they are scheduled
o Educational Study visits take place at various Animation Festivals and
conferences. These introduce students to industry contacts and offer opportunities
for work placement at Film Festivals, etc.
o Independent Study is the aspect of your programme spent “answering the
brief”. It is essential in developing and sustaining a professional approach to work
and you are expected to use all of the allocated learning time for work/ practice/
research in all modules. Self-motivation and time management skills are an
important part of the student educational experience and this independent practice
forms the basis for your on-going learning
o Web based learning is currently being developed in both presentation of learning
material and student examples of work. This is especially evident at Level 5 and
throughout Level 6 in creation of your online Professional Development Portfolio
o Blended Learning uses online and pre-recorded material for delivery of critical
software knowledge and programme content
o Blackboard this is the University Virtual Learning Environment [VLE] which
supports a range of learning needs for undergraduates. It is an online resource
which contains all the module information for each of the modules students have
been enrolled upon. The Animation course utilise this more widely than an
information portal to present video / based content, as a discussion forum and as a
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o
o
means to present work in a purely digital format. It also allows student data tracking
across the award so that Award Leaders can identify the online traffic and the
percentage of access by students
Animation also utilises Vimeo.com as a means to PDP online portfolio development
Future plans are to incorporate a range of assessment components built into the
online material which can provide a set of measurable feedback and assessment
points.
Assessment
The Learning Outcomes form the structure around which the assessment of modules is
built. The University has designated 8 generic Learning Outcomes for all undergraduate
awards and allowed for up to 2 further to be specified for each award. For the Stop Motion
& Puppet Making award two award specific outcomes are included: Visual Analysis and
Working with Others. The award team see this as an essential aspect of your future
employability within the field of animation, which is completely team lead. Visual Analysis
ensures there is a clear appreciation of potential audiences and production viability.
Working with Others is built into at least 1 core module per Level with Level 6 having 3
modules containing this outcome and a clear remit to work with external clients as a
response.
Coursework, carried out in response to assignments, project briefs or self-initiated proposals
and presented in forms appropriate to professional practice, allows students to demonstrate
the acquisition of learning outcomes through a variety of strategies.
Assessment of all 10 Level outcomes is built across the core delivery and is measured on
at least one occasion at Levels 4, 5 and 6.
As animation has 3 main phases of production the course assessment procedure will reflect
distinct benchmarks of production through formal presentations of work at designated times
during each semester.
This process engenders discipline in keeping to a schedule and presenting work at fixed
deadlines. This is essential in any broadcast medium and builds planning into all aspects of
the coursework.
This forms the formative aspect of assessment in giving important academic feedback and
gives the students opportunity to reflect on what further may be needed prior to final
summative assessment at the end of the module where a single grade will be given for the
work or components assigned to that module.
The assessment points in modules usually take place at week 4, 8, 12 of each semester.
They are likely to comprise:
• Sketchbooks with developmental design drawings, roughs and thumbnails
• Storyboards, layouts, mood boards and character designs and portfolios
• Research files showing influences and contextual awareness
• Professionally presented production boards in the format suitable for assignment,
project or brief
• Illustrated design reports or essays, which present the required information in a concise
and effective manner
• Finished animations delivered for summative assessment
Formative assessment is normally carried out during set critique panels with peer groups
and academic staff. The outcome of the performance at formative panels is discussed
during individual tutorials and the student is advised as to what strengths and weaknesses
there are in the work.
Formal, scheduled academic tutorials are recorded on an academic tutorial record form and
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agreed by both student and tutor with one copy of the form retained by the student.
Summative assessment takes place at the end of each module where written feedback
and indicative grade point are provided. The feedback forms illustrate student performance
graphically and are accompanied by a concise summary and critique of the work submitted.
Feedback is usually provided within two weeks after the assessment
Breakdown of Assessment Types
Example of the breakdown for Individual Short Animation
week
assessment type
feedback
activity
formative /
notes / verbal
Individual presentation to
2
indicative
Staff
3
formative
tutorial record
tutorial
formative /
notes / verbal
Individual presentation to
5
indicative
Staff
indicative
verbal
VL / Staff / Peer rushes
6
seminar
7
indicative
verbal
Staff / Peer rushes seminar
8
formative
tutorial record
tutorial
9
indicative
verbal
Staff / Peer rushes seminar
summative/ final
Module
Formal assessment
12
feedback
Working with Groups
Any student undertaking a group project is assessed individually and must produce evidence
of their specific role and activity when working in collaboration.
It is essential that this evidence base is clear and is verified by records of productivity.
Evidence may be provided in audio or video diaries, meeting notes, e-mail reference,
backup of file data, visibility and transparency of work produced. The ability to reflect upon
any group activity in an evaluation report will add value to the process at any given
assessment point.
ADDITIONAL INFORMATION
Entry Requirements [including IELTS score]
What qualifications would I need to join this programme?
In addition to the University’s general admissions requirements, all applicants will be
required to attend an interview, where they have the must show a portfolio of their Art &
Design work.
This also enables us to identify the student’s suitability for the appropriate course.
Candidates will be made aware of the range of animation routes, and the opportunity to
discuss which specific award would be most suitable, from your qualifications, portfolio and
aspirations.
We welcome applications from mature students [over 21] and students with non-standard
academic qualifications.
The entry requirements for the award are normally:
For details of UCAS tariff points please see
at: http://www.staffs.ac.uk/undergraduate/
IELTS score 6.5 where applicable.
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the
current
online
prospectus
Disability Statement
Staffordshire University operates a policy of inclusive teaching and learning to ensure that
all students have an equal opportunity to fulfil your educational potential. Details about
how to apply to have your needs assessed can be found
at: http://www.staffs.ac.uk/courses_and_study/disabled_students/index.jsp
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The Staffordshire Graduate
COURSE TITLE:
BA (Hons) Stop-Motion Animation and Puppet-Making
Characteristic
Course Module(s) including level and number
of credits
Work-ready and employable
Futures Destinations (L6 15)
Method of Assessment
Through creation of online blogs and reflecting upon networking at key
animation / creative events to facilitate work placements with studios or
negotiating an external client brief for the Final Major Project.
Method of Assessment: Portfolio elements
Collaboration Brief (L5 15)
Final Major Negotiated Projects (L6 60)
Understanding of enterprise
and entrepreneurship
Method of Assessment: Written
Working on a live or real world project with a client, demonstrating ability to
negotiate with an external client and complete the work to a professional
standard
Method of Assessment: Final production / written evidence
Futures Destinations (L6 15)
Demonstrate the ability to network affectively to secure a client brief as well as
recognise the importance of self-promotion as a freelancer.
Method of Assessment: Visual Presentation
Final Major Negotiated Projects (L6 60)
Understanding of global
issues and your place in the
global economy
Teamwork and ability to meet client requirements and deadlines is embedded in
a “live” client brief within a designated and limited timeframe.
Collaboration Brief (L5 15)
Futures Destinations (L6 15)
Taking the opportunity to engage with industry on work or studio placement and
seeing the importance of building a creative, marketable curriculum vitae whilst
studying.
Method of Assessment: Final production / written evidence
Level 5 brief which embeds and engenders enterprise through entry into
competitions or working with a client
Method of Assessment: Visual Presentation
Reflection on insights provided by visiting speakers from industry into the
business aspect of working in animation and related creative industries.
Method of Assessment: Written Reflection / Blog entries
Animation Debates (L5 15)
Animation Fundamentals (L4 60)
Examining the issues facing animation in a variety of contexts. Method of
Assessment: Essay
Contextual aspect of this module will build an awareness of the issues affecting
animation production in the UK.
Method of Assessment: Group Presentation
Communication skills
Futures Destinations (L6 15)
Ability to communicate personal short, mid and long term career goals effectively
and in a concise manner
Method of Assessment: Visual Presentation
Ability to communicate clearly project proposals to staff peers and external
Presentation skills
The ability to interact
confidently with colleagues
Independence of thought
Skills of team working
Animation Fundamentals (L4 60)
clients and to take executive decisions in guiding a project
Animation Debates (L5 15)
Understand theoretically the importance of contemporary factors affecting
animation production Method of Assessment: Written Essay / Visual
Final Major Negotiated Projects (L6 60)
Negotiation with external clients. Method of Assessment: Visual Presentation /
Method of Assessment: Written reflection online submission of animation
production
Presentation
written evidence
Character Animation (L5 30)
Film Shorts & Stings (L5 30)
Applied Timing (L4 30)
Final Major Negotiated Projects (L6 60)
Collaboration Brief (L5 15)
Final Major Negotiated Projects (L6 60)
Film Shorts & Stings (L5 30)
Audio, Sound and Score for Animation (L5 30)
Demonstrate good visual analysis in design concepts for animation
Film Shorts & Stings (L5 30)
Individual Animation Project (L6 30)
Final Major Negotiated Projects (L6 60)
These are the final semester 4, 5, 6 Modules which manifest the course
philosophy of building a personal portfolio and signature
Method of Assessment: Visual Presentation / Peer Review
Demonstrate PROFESSIONAL visual analysis in design concepts for animation
Method of Assessment: Visual Presentation
Each of these modules has a component which means students have to work
and present in groups.
Method of Assessment: Visual Presentation/ Team working / reflection
Method of Assessment: Interim assessment at design phase, rushes and
summative at completion
Final Major Negotiated Projects (L6 60)
Working as a director and assisting others
Method of Assessment: Visual Presentation /peer review / tutor observation
Use individual strengths to work effectively on a collaborative live project brief
Method of Assessment: Visual Presentation of individual contribution to project
Collaboration Brief (L5 15)
Ability to carry out inquirybased learning and critical
analysis
Working as an assistant for a level 6 student
Film Shorts & Stings (L5 30)
Design Project Report (L6 15)
Animation Debates (L5 15)
Cinema: Film Analysis (L4 15)
Method of Assessment: Visual Presentation
Understand theoretically the importance of contemporary factors affecting
animation production
The ability to analyse film language
Method of Assessment: Written Essay
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Skills of problem solving and
creation of opportunities
Technologically, digitally and
information literate
Able to apply Staffordshire
Graduate attributes to a
range of life experiences to
facilitate life-long learning
Individual Animation Project (L6 30)
Final Major Negotiated Projects (L6 60)
Collaboration Brief (L5 15)
Responding to external project briefs from a range of clients – who do not
always work in animation. Students need to be able to effectively communicate
the needs of a project in negotiation.
All modules are submitted digitally on Blackboard and
external video channels. All written work will be
submitted through Blackboard as pdfs.
In order to successfully complete L6 modules students must demonstrate ability
to use audio and video editing software to professional standards and:
2D Animators will have a working knowledge of Harmony software
CGI Animators will have a working knowledge of Maya / Nuke software
Stop Motion Animators will have a working knowledge of Stop Motion Pro
software
Core of Modules at Level 6 build on the need adapt to professional practice in the
rapidly changing animation industry, where skills development is a continuous
process.
Method of Assessment: Written Proposals
Futures Destinations (L6 15)
Individual Animation Project (L6 30)
Final Major Signature Projects (L6 60)
Method of Assessment: Visual Presentation / Showreel
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