Basketball – Student in a Wheelchair (Inclusion) Play ½ court basketball with the following rule modifications: 1. Teams are uneven; the team with the student in the wheelchair has one extra player. 2. The ball is smaller 3. Defenders may not get within one arms length of the student in the wheelchair 4. The student in the wheelchair must dribble the ball once for every two pushes on the handrails. Otherwise, it is a travel. 5. Baskets are one point each. The student in the wheelchair however scores 2 points for each basket and 1 point for hitting the rim. 6. Winner’s out/make it take it – if your team scored the previous point, you start the next point. 7. The check line is the 3 point arc or the foul line (agree before starting) 8. If the basketball distribution is not equitable, make a rule such as all team members must touch the ball before taking a shot. Floor Hockey – Intellectual Disability (Pull-out) 1. Play within the designated boundaries of ½ a tennis court or the coned area. 2. If the puck goes out of bounds, the team which did NOT touch it lasts begins play from where the puck went out of bounds. 3. There are no goalies. No player may stand within two bat lengths of the goal. 4. Must move the ring (puck) by putting the bat in the middle of the ring and moving the ring. a. Normally this game is played with nerf polo sticks but there are none in the equipment closet 5. Players may not ground the bat in the ring in such a way as to prevent another player from stealing it. If this occurs, it is a turnover on that spot. 6. High sticking is a one minute penalty a. In this setting, you will self-enforce the high sticking rule 7. Goals are scored by propelling the ring between the cones a. You may score from the front or back of the goal 8. Following a goal, the team scored upon begins play 9. In a PE pull-out classes, this game would generally be played in small groups such as 2 on 2. Badminton – Hemiplegia CP (Inclusion) Hemiplegia - One side of the body is affected more than the other. The arm is usually more involved than the leg. People in this classification, depending on the severity, walk with a limp toward the side of the body that is affected. In this case, the student with a disability cannot open his or her palm and plays with a slight limp on the same side. 1. Play a 2 on 2 or 3 on 3 modified badminton game over the tennis net 2. The singles area of the tennis court is the boundary 3. The server must strike the birdie from behind the service line to beyond the service line to be a valid serve 4. Players may spike but if play becomes dominated by spiking, make a rule disallowing contact with the birdie above the waist. Players may only strike the birdie underhand or sideways 5. Keep track of the score and rotate who serves Remember in badminton (unlike volleyball) you only score while serving 6. Spin the racket and read the end of the handle to determine who serves first 7. Normally this game would be played over a regulation badminton net Sitting Volleyball – Amputee (Inclusion) 1. Designate one or two players as single amputees below the hip by typing a stretchy band onto their leg 2. Play takes place in the singles tennis court between the service line and the net 3. Play begins by overhand serving 4. Rally scoring is used where a point is awarded following each serve 5. Players are allowed to use any body part to propel the ball. a. 1 point is awarded if the ball is struck over the net using the upper body and not returned. b. 3 points are awarded if the ball is struck over the net using the lower body and not returned. 6. The ball is permitted to bounce two times per side. That means if the ball bounces once and you set it, your teammate may also let the ball bounce once before contact. However, if you bump the ball to another player, it may not bounce a third time. 7. Spiking is permitted Goal Ball – Visually Disabled (Inclusion) This sport was developed for blinded World War II veterans 1. The game is played on one side of a tennis court 2. The objective is to roll the playground ball into your goal between the two cones. One team rolls the ball then it is the other team’s turn. a. Roll the ball towards the other team’s goal at a slow or medium pace (no faster than walking speed). The moderator announces “bowling” before the ball is rolled. 3. Three players are on the court for each team. Two players are visually impaired (wear blindfolds) and the third acts as a moderator. The moderator: a. Warns players if they are about to collide or in a dangerous position. b. Returns ball to the players if it becomes silent. c. Helps position players on the court 4. Visually impaired players must wear blindfolds at all times and try to prevent the ball from entering the goal. They listen for the ball or the voice of the moderator for help 5. 1 point is scored for each successful goal “A teacher affects eternity; one can never tell where his influence stops.” ~Henry Brooks Adams Fine Motor Skills – Memory 1. All cards are spread out in a grid face-down. Each game will have half the deck, either the red or black cards. You pick up one card and try to match it by number or face card. When you make a match, put the match aside and count it as part of your total. 2. If the game is completed, play another member of your group. Other activities: 1. Clean house 2. Puzzle building (can use large pieces like the one in the equipment closet) 3. Connect four 4. Thumb wrestling 5. Simon says with fine motor parts 6. Follow a scarf being moved through the air 7. Pop bubbles blown from a wand with different fine motor tasks “A teacher affects eternity; one can never tell where his influence stops.” ~Henry Brooks Adams Stars Wars – Improve space awareness, body awareness, and balance Outer Space Starbase Starbase 1. Played in teams of 3 2. Each team has a star-base, the area where you start. 3. Your objective is to roll your laser (aka ball) at your opponents’ spaceship (aka scooter or tricycle). If their spaceship is destroyed (damaged if you prefer), you must return it to the starbase for repairs and give it the next person. 4. Only two students are allowed in outer space at a time. The third waits at the starbase for a returning spaceship. The third person also collects laser which have drifted out of outer space. 5. Play inside ½ of a tennis court 6. You may deflect a laser with your own laser (ball) 7. If you fall off your spaceship, it is destroyed 8. If you go out of bounds, it is destroyed 9. You must roll the laser. If you throw it, your ship is destroyed. “A teacher affects eternity; one can never tell where his influence stops.” ~Henry Brooks Adams Beep Baseball – Visually Impaired Can also use a ball filled with sleigh bells or another noise maker 1. 2 teams 2. Fielders and batters are blindfolded 3. Batting team a. Bonnie bats the beep ball with a paddle (more safe) off a tee to the left side of the left (see dotted line). Bonnie has teammates on both the left and the right base. Since the ball was batted to the left, Bonnie’s teammate (not wearing a blindfold) in the right base hoop yells her name continually. Bonne runs toward the sound of her name attempting to slap 5 with her teammate before the other team collects the ball. 4. Fielding team a. After the ball is hit off the tee, the ump yells “zone 1” because that is the direction the ball is travelling. The fielders or fielder in zone 1 attempt to gather the ball into their hands before the batter slaps 5 at a base thus causing the runner to be out. 5. After each out or run, the batter is replaced by their teammate. 6. After 3 outs or 6 runs, the teams switch sides. Left base Fielder Zone 1 Fielder Zone 1 Fielder Zone 2 Batter – Offense Ump Fielder Zone 2 Right base “A teacher affects eternity; one can never tell where his influence stops.” ~Henry Brooks Adams Throwing Cooperative Challenge – Down Syndrome Down Syndrome children typically have sub-average gross and fine motor abilities. This activity allows them to focus on tracking an object in space and moving accordingly. They can experience success by selecting a distance which is challenging but appropriate to their skill level. X ▲ X ▲ X X ▲ X X X X X X Throwing Cooperative Challenge - One partner stands behind the baseline, the other in general space. A bean bag is thrown from one partner to the other. After each throw, the partners switch. A bean bag caught past the first cone = 1 point, past the second cone = 2 points, past the third cone = 3 points. After 90 seconds, stop the game and add up the score. Try and surpass the previous score. Have one student keep track of the score while playing the game. When someone successfully catches a bean bag, the point value should be yelled out. The person with down syndrome catches the bean bags with the apron instead of using his or her hands. However, he or she is able to throw it to their partner. “A teacher affects eternity; one can never tell where his influence stops.” ~Henry Brooks Adams Turnstile – Visually impaired This activity is designed to foster cooperation and help students feel what it is like to be visually impaired. 1. The objective is to move the entire class through the turnstile (spinning rope) in as few seconds as possible. You do not jump the rope, you are trying to get through it without being touched. You must also get the rope turners through as well. 2. One person is blindfolded 3. The team must help the visually impaired person through the turnstile. 4. Record how long each attempt takes and try to get the least amount of time X X X X X X X “A teacher affects eternity; one can never tell where his influence stops.” ~Henry Brooks Adams Bocci Ball – Cystic Fibrosis (work on lung capacity through low/moderate activity) Cystic fibrosis is a recessive genetic disorder characterized by the production of abnormally viscous mucus in the lungs and trachea which usually results in chronic respiratory infections and difficulty breathing. Individuals with cystic fibrosis typically have a lifespan of 30 years. Some studies have shown multiple benefits due to light/moderate physical activity in individuals with cystic fibrosis. 1. 3 teams of 2 2. Each team has one similarly colored pair of yarn balls 3. Play begins when the pallino or jack (differently shaped or colored ball) is thrown to a location nearby (10-25 yards). You may flip a coin, do rocks, paper, scissors etc to determine who rolls the pallino first. 4. Players on each team take turns attempting to roll their yarn ball nearest the pallino. 5. Players alternate, for example the order might go: team 1 player A, team 2 player A, team 3 player A, team 1 player A, team 2 player A, team 3 player 6. After all the yarn balls have been rolled, a determination is made who is the closest. That team is awarded a point and the pallino is given to the partner of the closest roller. For example, if team 2 player A was the closest, then team 2 player B rolls the pallino to a new location. Now all B players attempt to be the closest while the A players watch. 7. Players are allowed to roll their yarn ball into other players’ yarn balls or the pallino.
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