Ten Point Five

Slides are partly from Marc’s
Game Design Workshop
GDC 2003
Overview
SiSSYFiGHT simulates a schoolyard fight
between little girls. Each girls begins with 10 SelfEsteem chips the and goal of the game is to
reduce your opponents self-esteem to zero.
When there are only one or two players left with
any self-esteem, they win the game.
Setup
Each player starts with:
1.
2.
3.
Three “Action” cards
Six “Target” cards
Ten chips.
Everyone should pick one of the six colors.
Rules
Each Round:
1. Everyone picks an “Action” and a “Target” in secret.
2. Reveal cards simultaneously, then resolve actions.
3. All communication must be public.
4.When you run out of chips, you’re out.
5. When one or two people are left, they win.
Aesthetic Breakdown
What are the aesthetics of SiSSYFiGHT?
In other words, what kinds of “fun” does it deliver?
Can we come up with aesthetic models?
Discussion
 What other aesthetics can you add to this game or
change?
Exercise
 Change a game aesthetic and play test
Discussion
 So what happened?