When it Pays to be Neurotic or to Have Blind Spots: The Value of Understanding External and Internal Contingencies Dirk Martignoni, University of St. Gallen Nicolaj Siggelkow, Wharton School Motivation • Contingency relationships are prevalent in organizational life • The value of many activities is affected by – – • External factors (environmental turbulence, complexity, weather, exchange rate) (classic contingency literature, Lawrence & Lorsch (1967)) Internal factors (other activity choices) (complementarity/activity system literature, Milgrom & Roberts (1990), Porter (1996)) While many contingencies appear intuitive, it has been quite hard to pin them down empirically (Athey & Stern 1998; Ichniowski et al. 1997) – Long time frames, lot’s of data, sophisticated econometrics, precise measures etc. • As a result, it is quite likely that managers operate with mental models that do not accurately reflect all contingency relationships that affect the choices they control • If that’s true, then a range of questions arises… Research Questions • How valuable is a precise understanding of contingency relationships? • What are the costs of having a mental model that is overspecified or “neurotic,” i.e., assumes interdependencies that actually do not exist? • What are the costs of having a mental model that is underspecified or “blind” to interactions that actually do exist? • Under which conditions are these errors particularly costly? • Is it always optimal to have a correct mental model? We build a simulation model to make some headway on these questions Simple Example • Assume a manager contemplates how to best promote a new product – She has three alternatives: run a TV ad; put an ad in a magazine; distribute flyers on the street – For a new product, the values of these alternatives are unknown to the manager • The manager may run some experiments to estimate the values of her alternatives – The signals she receives about her alternatives’ values are noisy. • • Now, assume that there is an external (contingency) factor such as “weather” The manager might believe that certain contingency relationships exist, i.e., that the value of her alternatives depend on the weather conditions Mental Model and Mental Map • • • Mental model: The manager’s beliefs about what contingency relationships exist Mental map: The manager’s beliefs about the expected payoffs of actions given a specific contingency Mental models answer questions such as: – Do I believe that the effectiveness of TV ads is influenced by the weather? • Yes No Mental maps answer questions such as: – When it rains, what is the expected benefit of a TV ad? – When the sun shines, what is the expected benefit of a TV ad? a b c c Misspecified Mental Models • A mental model may be correct or incorrect – We look at two types of misspecifications: under- and overspecification. The manager may ignore contingency relationships (i.e., have blind spots) or assume contingency relationships where there are actually none (i.e. be neurotic) • With internal contingencies, replace “external contingency” with “other choice” (“staffing level of call center”). Now, however, both choices are under her control, and she will have two mental maps (and models), one for each choice Conventional Wisdom • Prior research has generated evidence for both types of imperfections (having blind spots and being neurotic) – – – • Simplified mental models: Bettis and Prahalad (1995), Porac et al. (1995), Walsh (1995) Superstitious learning: Levitt and March (1991), Denrell, Fang, Levinthal (2004) Gary and Wood (2008): experimental study showing that both types arise Few empirical studies on cost of misspecification. Generally, models that are more complex are better, but models that are too complex can also come at a cost. Proposition: It is more valuable to have the correct mental model than to have a mental model that is overspecified or underspecified • We will use our model to identify possible boundary conditions to this conventional wisdom Simulation Overview Mental map Manager observes external contingency Guided by mental map, manager chooses an alternative Performance landscape Manager observes the performance of the chosen alternative; performance is affected by the true performance landscape Mental model Guided by mental model, manager updates mental map Elements of the Model • • • • • Performance landscape Mental model Mental map Updating the mental map Choosing alternatives Elements of the Model: Performance Landscape 5 2.1 -2.7 3.3 -1.7 1.1 4 2.1 -2.7 3.3 -1.7 1.1 3 2.1 -2.7 3.3 -1.7 1.1 2 2.1 -2.7 3.3 -1.7 1.1 1 2.1 -2.7 3.3 -1.7 1.1 2 3 4 Choice Alternatives 5 1 • • • • High Complexity (p=0.48) Contingency States Contingency States Low Complexity (p=0) 5 3.4 -2.7 3.3 -1.7 5.8 4 2.1 1.1 3.3 4.0 1.1 3 -2.1 -2.7 3.3 -1.7 1.1 2 4.5 2.0 3.3 5.6 1.1 1 -1.9 -1.8 2.2 -1.7 -4.3 1 2 3 4 Choice Alternatives 5 Realized performance of (state = r, choice = c) ~ N(mrc, 1) In the case of no complexity (no interdependency) (p=0), all entries along a column are identical Mean values, mrc , are drawn from N(0,1) In the case of complexity p>0, an entry is replaced by a new draw from N(0,1) with probability p (right panel, bold black borders) Elements of the Model: Mental Map Mental map is also a Contingency x Alternative matrix – Each cell contains the belief about the value of a choice/contingency combination – At t = 0, it contains all 0’s (i.e., correct on average but no strong priors) 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Choice Alternatives Mental Map at the end of period t=0 Contingency State Mental Map at the end of period t=0 Contingency State • 1.1 3.2 5.2 3.1 -0.2 0.0 3.7 1.0 -1.2 Choice Alternatives Elements of the Model: Mental Model • Mental model is reflected in the number of cells for which different entries are allowed (different colors): – Identical colors= belief about identical values • We will often look at three archetypical cases: – Correctly specified, no-interaction, full-interaction mental model – Note: a correctly specified model might still contain incorrect estimates within a cell No-interaction Mental Map atmental the endmodel of period t=0 Contingency State Contingency State of period t=0 Mental Map at the end Full-interaction mental model Choice Alternatives Choice Alternatives Choosing Alternatives and Updating of Mental Map 0.0 0.0 0.0 2 0.0 0.0 0.0 1 0.0 0.0 0.0 1 2 3 State =3 Choice=1 Payoff 0.6 Choice Alternatives Contingency State 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Choice Alternatives 0.3 0.0 0.0 2 0.3 0.0 0.0 1 0.3 0.0 0.0 1 2 3 State =2 Choice=1 Payoff -0.9 Choice Alternatives Mental Map at the end of period t=0 Fullinteraction mental model 3 Mental Map at the end of period t=2 Payoff 0.6 0.3 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Choice Alternatives -0.1 0.0 0.0 2 -0.1 0.0 0.0 1 -0.1 0.0 0.0 1 2 3 Choice Alternatives Mental Map at the end of period t=1 State =3 Choice=1 3 Mental Map at the end of period t=2 State =2 Choice=2 Payoff -0.9 Contingency State 3 Mental Map at the end of period t=1 Contingency States Nointeraction mental model Mental Map at the end of period t=0 Contingency State • Contingency States • The manager picks the alternative that she believes will yield highest performance given the contingency state, which is observable before an action is taken If more than one alternative has highest performance, she chooses randomly among them (with equal probabilities) Updating: average over all experiences within the relevant group of cells Contingency States • 0.3 0.0 0.0 0.0 -0.45 0.0 0.0 0.0 0.0 Choice Alternatives Parameters • • • • Landscapes and mental maps are 5 x 5 Each external contingency has the same probability of occurring in each period Run models 200 periods (and show t = 20 and t = 200 results) Run each model 10,000 times Short-run Results for External Contingencies 1 no-interaction mental model correct mental model full interaction mental model 0.9 Performance in t=20 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0 0.1 0.2 0.3 0.4 0.5 Complexity 0.6 0.7 Prop: correct model is best • Underspecification wrong generalizations • Overspecification slow improvement 0.8 0.9 1 Long-run Results for External Contingencies 1 0.9 no-interaction mental model Performance in t=200 0.8 correct mental model full interaction mental model 0.7 0.6 0.5 0.4 0 0.1 0.2 0.3 Prop: correct model is best - 0.4 0.5 Complexity 0.6 0.7 0.8 0.9 1 Performance of full-interaction model is unaffected by complexity (but both short-run and long-run cost) Inversely U-shaped performance and benefit of correct mental model Endogenous Exploration Induced by Complexity 18.5 # Updated Entries in the Mental Model 18 17.5 no-interaction mental model correct mental model full interaction mental model 17 16.5 16 15.5 15 14.5 14 13.5 0 • • • 0.1 0.2 0.3 0.4 0.5 Complexity 0.6 0.7 0.8 0.9 1 For correct mental models, exploration follows an inversely U-shaped pattern, similar to the performance-complexity relationship Full interaction mental models are unaffected by complexity No-interaction models lead to incorrect updating, i.e. the manager incorrectly generalizes experiences (opinions useful exploration) 2.0 4.0 3.0 2.0 4.0 3.0 2.0 4.0 Contingency State Mental Map at the end of period t=0 0.0 0.0 0.0 0.0 0.0 0.0 Choice Alternatives Mental Map atLandscape the end Performance of period t=1 State =3 Choice=1 0.0 3.0 1.6 2.0 0.0 4.0 0.0 1.0 1.6 2.0 0.0 4.0 0.0 Choice Alternatives State =x Choice=1 4.0 3.0 1.0 2.0 4.0 3.0 2.0 Contingency State Contingency State 2.0 4.0 Choice Alternatives State Mental Map at the end of period t=0 0.0 0.0 0.0 2.0 0.0 4.0 0.0 Payoff 2.8 Choice Alternatives Choice Alternatives Mental Map at the end of period t=0 Performance Landscape 3.0 3.0 1.6 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 State =3 Choice=1 Payoff 3.2 Choice Alternatives 1.6 0.0 0.0 1.6 0.0 0.0 Payoff 2.8 Choice Alternatives 0.0 2.0 0.0 0.0 2.0 0.0 0.0 Choice Alternatives 3.01 0.0 0.0 3.01 0.0 0.0 3.01 0.0 0.0 Choice Alternatives Mental Map at the end 2.0 2.0 0.0 0.0 2.0 0.0 0.0 Choice Alternatives 1.6 0.0 0.0 0.0 0.0 0.0 1.6 0.0 0.0 3.01 0.0 0.0 3.01 0.0 0.0 Choice Alternatives Mental Map at the end of period t=2 State =2 Choice=3 Payoff 3.6 Choice Alternatives Mental Map at the end of period t=2 State =x 0.0 of period t=200 Immediately locked in to alternative 1; never discover better alternative 3 3.01 the 0.0 0.0 0.0 0.0 Mental Map at the end of period t=1 Mental Map at the end of period t=1 State =3 0.0 Mental Map at the end of period t=2 Dislodging through complexity: 0.0 0.0 0.0 Payoff 3.2 0.0 2.0 Contingency State 0.0 1.6 State =x Choice=1 Mental Map at the end of period t=200 1.6 0.0 1.8 0.0 0.0 1.8 1.6 0.0 1.8 Choice Alternatives Mental Map at the end of period t=200 Dislodged from choice 1 2.0 0.0 0.0 3.01 0.0 0.0 Mental Map at the end of period t=200 Contingency State Choice Alternatives 0.0 Payoff 3.2 0.0 Contingency State 4.0 0.0 0.0 Contingency State 2.0 0.0 1.6 Contingency State 3.0 0.0 State =3 Choice=1 Mental Map at the end of period t=2 State 4.0 0.0 Contingency State 2.0 0.0 Contingency State 3.0 0.0 State 4.0 Contingency State 2.0 Contingency ContingencyState State Contingency State 3.0 Mental Map at the end of period t=1 Contingency State Mental Map at the end of period t=0 Performance Landscape • 3.0 No-interaction landscape: Choice Alternatives State • Contingency State Illustration of Lock-in andLandscape Dislodging with Correctly Specified Mental Model Performance 1.6 0.0 4.01 0.0 0.0 4.01 1.6 0.0 4.01 Choice Alternatives Contingency State Performance Landscape 3.0 2.0 4.0 Dislodging caused by4.0a Neurotic Mental Model 1.0 2.0 4.0 Choice Alternatives Contingency State Mental Map at the end of period t=0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 State =3 Choice=1 Payoff 3.2 Choice Alternatives Mental Map at the end of period t=1 1.6 0.0 0.0 0.0 0.0 0.0 1.6 0.0 0.0 State =2 Choice=3 Payoff 3.6 Choice Alternatives Mental Map at the end of period t=2 1.6 0.0 1.8 0.0 0.0 1.8 1.6 0.0 1.8 Choice Alternatives Mental Map at the end of period t=200 Contingency State 2.0 0.0 Mental Map at the end of period t=2 Contingency State 3.0 0.0 Mental Map at the end of period t=1 1.6 0.0 4.01 0.0 0.0 4.01 1.6 0.0 4.01 Choice Alternatives Mental Map at the end of period t=200 Contingency State 4.0 Choice Alternatives Contingency State 2.0 4.0 Contingency State 3.0 1.0 Contingency State 4.0 Contingency State Contingency State 2.0 2.0 Mental Map at the end of period t=0 Performance Landscape 3.0 3.0 3.01 0.0 0.0 0.0 dislodging 0.0 1.6 0.0 0.0 • 0.0The occurs regardless 2.0of 0.0 the0.0true performance landscape (state 3.01 0.0 0.0 0.0 0.0 0.0 0.0 2.0 0.0 0.0 2, 0.0 choice 1 never1.6happened) Payoff 3.2 Payoff 2.8 State =3 Choice=1 0.0 0.0 0.0 Choice Alternatives State =x Choice=1 1.6 0.0 0.0 Choice Alternatives 2.0 0.0 0.0 Choice Alternatives 3.01 0.0 0.0 Choice Alternatives • For instance, it also occurs, if the performance landscape has no complexity Contingency State Performance Landscape 3.0 2.0 4.0 Dislodging caused by4.0a Neurotic Mental Model 1.0 2.0 4.0 Choice Alternatives Contingency State Mental Map at the end of period t=0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 State =3 Choice=1 Payoff 3.2 Choice Alternatives Mental Map at the end of period t=1 1.6 0.0 0.0 0.0 0.0 0.0 1.6 0.0 0.0 State =2 Choice=3 Payoff 3.6 Choice Alternatives Mental Map at the end of period t=2 1.6 0.0 1.8 0.0 0.0 1.8 1.6 0.0 1.8 Choice Alternatives Mental Map at the end of period t=200 Contingency State 2.0 0.0 Mental Map at the end of period t=2 Contingency State 3.0 0.0 Mental Map at the end of period t=1 1.6 0.0 4.01 0.0 0.0 4.01 1.6 0.0 4.01 Choice Alternatives Mental Map at the end of period t=200 Contingency State 4.0 Choice Alternatives Contingency State 2.0 4.0 Contingency State 3.0 Contingency State 4.0 Contingency State Contingency State 2.0 2.0 Mental Map at the end of period t=0 Performance Landscape 3.0 3.0 3.01 0.0 0.0 0.0 dislodging 0.0 1.6 0.0 0.0 • 0.0The occurs regardless 2.0of 0.0 the0.0true performance landscape (state 3.01 0.0 0.0 0.0 0.0 0.0 0.0 2.0 0.0 0.0 2, 0.0 choice 1 never1.6happened) Payoff 3.2 Payoff 2.8 State =3 Choice=1 0.0 0.0 0.0 Choice Alternatives State =x Choice=1 1.6 0.0 0.0 Choice Alternatives 2.0 0.0 0.0 Choice Alternatives 3.01 0.0 0.0 Choice Alternatives • For instance, it also occurs, if the performance landscape has no complexity • But this implies, that an overspecified (neurotic) mental model might outperform a correctly specified mental model! Results for Neurotic Mental Models 1 1 systematic excess complexity correct mental model non-spreading overspecification 0.98 overspecified mental model 0.98 Performance in t=200 Performance in t=200 0.96 0.94 0.92 0.96 0.94 0.92 0.9 0.9 0.88 0.86 0 • 0.2 0.4 0.6 0.8 Degree of Overspecification Overspecification is particularly beneficial if it leads to spreading of experiences across contingency states (shown here for p = 0) 1 0.88 0 0.2 0.4 0.6 Complexity 0.8 1 • The benefit of overspecified mental models (5 different entries) is highest in non-complex environments Internal Contingencies Mental Model Correctly Specified No Interactions Assumed Payoff Staffing 2.0 2.0 -2.0 1.0 3.0 -4.0 -1.0 2.0 1.0 -1.0 -2.0 -3.0 1.0 6.0 2.0 Marketing Strategy Payoff 2.0= -4.2 (Staffing)+ 6.4 (Marketing) Staffing Strategy 1.0 In t = 1, the manager chooses marketing strategy 2 and staffing strategy 1 0.0 0.0 0.0 0.0 -2.1 0.0 2.0 6.0 3.0 1.0 -4.0 -2.0 4.0 2.0 1.0 Marketing Strategy 0.0 0.0 0.0 0.0 0.0 -2.1 -2.1 -2.1 Payoff Marketing 0.0 0.0 0.0 0.0 0.0 0.0 0.0 3.2 0.0 Payoff Combined Payoff Combined 0.0 Marketing Strategy Marketing Strategy Staffing Strategy Staffing Strategy 0.0 Payoff Marketing Payoff Marketing Staffing Strategy 0.0 Marketing Strategy Marketing Strategy • • • • 0.0 Staffing Strategy 4.0 Payoff Staffing 0.0 3.2 0.0 0.0 3.2 0.0 0.0 3.2 0.0 Marketing Strategy Payoff Combined 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.1 0.0 Marketing Strategy Staffing Strategy 1.0 Staffing Strategy Staffing Strategy Payoff Staffing Staffing Strategy Performance Landscape 0.0 3.2 0.0 0.0 3.2 -0.0 -2.1 1.1 -2.1 Marketing Strategy Two performance landscapes & combined Two mental maps & combined Manager can observe individual payoffs (and hence update individual maps) Manager maximizes combined payoff Long-run Results for Internal Contingencies 1.9 no-interaction mental model correct mental model full interaction mental model 1.8 Performance in t=200 1.7 1.6 1.5 1.4 1.3 0 • • • • 0.1 0.2 0.3 0.4 0.6 0.5 Internal Complexity 0.7 0.8 0.9 1 For the no-interaction and correct mental model, performance is decreasing in complexity Performance is fairly insensitive to changes in complexity for the full-interaction mental model No-interaction model outperforms the correct and full-interaction model! Overspecification is quite costly even in the long-run (particularly if complexity is low) Underspecification Creates Dislodging on Complex Landscapes Performance Landscape Mental Model Correctly Specified No Interactions Assumed Payoff Staffing 2 2.7 -2.9 1.8 1 3.2 -4.1 -1.7 1 2 3 Marketing Alternatives 1.3 2.7 1.9 2 -1.3 -2.9 -3.2 1 1.1 6.7 2.5 1 2 3 Marketing Alternatives Staffing Alternatives • In t = 1, the manager chooses marketing strategy 2 and staffing strategy 1 Staffing Alternatives Staffing Alternatives 3 0.0 0.0 2 0.0 0.0 0.0 1 0.0 -2.1 0.0 1 2 3 Marketing Alternatives 3 2.4 7.0 4.7 2 1.4 -5.8 -1.8 1 2.1 2.6 0.8 1 2 3 Marketing Alternatives 3 0.0 0.0 0.0 2 0.0 0.0 0.0 1 -2.1 -2.1 -2.1 1 2 3 Marketing Alternatives Payoff Marketing 3 0.0 0.0 0.0 2 0.0 0.0 0.0 1 0.0 3.2 0.0 1 2 3 Marketing Alternatives Payoff Combined Payoff Combined • 0.0 Payoff Marketing Payoff Marketing • 3 Staffing Alternatives 2.8 Staffing Alternatives 4.3 Payoff Staffing 3 0.0 3.2 0.0 2 0.0 3.2 0.0 1 0.0 3.2 0.0 1 2 3 Marketing Alternatives Payoff Combined 3 0.0 0.0 0.0 2 0.0 0.0 0.0 1 0.0 1.1 0.0 1 2 3 Marketing Alternatives Staffing Alternatives 1.1 Staffing Alternatives 3 Staffing Alternatives Staffing Alternatives Payoff Staffing 3 0.0 3.2 0.0 2 0.0 3.2 -0.0 1 -2.1 1.1 -2.1 1 2 3 Marketing Alternatives Underspecification can yield increased exploration if one activity provides a positive return, the other a negative return, and the sum of both is positive With an underspecified mental model, the manager wrongly assumes that the high performance of the first activity could also be achieved if the other activity is differently configured With a correctly specified mental model, the manager would stick to this combination of activities Robustness • • • • • • • • Performance = % times best choice (given contingency) found Number of choices and contingencies Variance of performance means in landscape Variance of performance signals Initial beliefs (randomly drawn from N(0, 1) rather than 0) Different updating mechanism (weight recent experience more) Different choice mechanism (softmax rule) Different ways of breaking ties (choose alternative played most/least often; choose alternative that would update most/least entries in mental map) 25 Result Summary • A correct mental model of contingencies does not always lead to highest performance • External contingencies – In the presence of few interdependencies, being slightly neurotic (i.e., having a slightly overspecified mental model) can increase performance • Internal contingencies – In the presence of many interdependencies, having blind spots (i.e., having an underspecified mental model) can increase performance Conclusion • • • • • Intriguing result: NK/complementarity work tends to paint a very pessimistic picture of managers getting quickly stuck on low, local peaks in landscapes that have many interdependencies In prior work, I have looked at how different organizational designs can help firms avoid getting stuck too quickly Here, we show that underspecified mental models can create helpful exploration and thus help firms avoid getting stuck to quickly Thus, firms might not perform as poorly as we might have expected otherwise Back-up slides Prior Multi-armed Bandit Models • • Classical set up: Decision maker faces N alternatives (“arms”), each with unknown, independent payoffs. How should the decision maker best allocate choices over time? Extensions: – – – – – • • Arm-acquiring bandits (over time, more alternatives appear) Branching arms (chosen alternatives may create new alternatives) Restless bandits (payoffs of unplayed alternatives may change) Switching costs Correlated arms (information on one arm can be used for another) All are concerned with finding the optimal choice policy We use “greedy” choice policy and are concerned with beliefs over correlation – Meyer and Shi (1995) find undersampling • • P = 0 and correct mental model 5-armed, standard bandit model P = 1 and correct mental model five independent 5-armed standard bandit models Short-run looks similar 1.9 no-interaction mental model correct mental model full interaction mental model 1.8 Performance in t=20 1.7 1.6 1.5 1.4 1.3 0 0.1 0.2 0.3 0.4 0.5 0.6 Internal Complexity 0.7 0.8 0.9 1 How to Overspecify a Mental Model Need to create dislodging => don’t have quickly an opinion on everything Need to create spreading => new experiences need to apply elsewhere 2.0 4.0 3.0 2.0 4.0 Systematic Mental Map at the end ofoverspecification period t=1 Contingency State Mental Map at the end of period t=0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Choice Alternatives 0.0 0.0 0.0 Payoff 3.2 0.0 Choice Alternatives State =3 Choice=1 Payoff 3.2 1.6 0.0 0.0 1.6 0.0 0.0 1.6 0.0 0.0 Choice Alternatives State =x Choice=1 Payoff 2.8 0.0 0.0 0.0 1.6 0.0 0.0 1.6 0.0 0.0 0.0 0.00.0 0.0 2.0 Mental Map at the end of period t=1 Payoff 3.2 0.0 0.0 Choice2.0 Alternatives 2.0 0.0 Payoff 4.2 Choice Alternatives State =1 0.0 0.0 0.0 0.0 0.0 0.0 Mental Map at the end Choice=1 Mental Map at the end of period t=200 of0.0 period0.0 t=2 0.0 1.6 0.0 0.0 0.0 State =3 Choice=3 0.0 Choice Alternatives 3.01 1.6 0.0 0.0 0.0 0.0 3.01Choice 0.0 Alternatives 0.0 3.01 0.0 0.0 Choice Alternatives Contingency State 0.0 Mental Map at the end of period t=0 Choice Alternatives 0.0 0.0 State =1 Choice=1 Mental Map at the end of period t=2 0.0 0.0 2.1 1.6 0.0 0.0 1.6 0.0 0.0 Choice Alternatives Mental Map at the end of period t=2 State =3 Choice=3 Payoff 4.2 Contingency State 3.0 0.0 Contingency State 4.0 0.0 Contingency State 2.0 Contingency State 3.0 Contingency State Contingency State Performance Landscape 0.0 Mental Map at the end of period t=1 Contingency State Non-spreading overspecfication Contingency State Mental Map at the end of period t=0 Contingency State • • 0.0 0.0 2.1 1.6 0.0 2.1 1.6 0.0 0.0 Choice Alternatives How to Overspecify a Mental Model Need to create dislodging => don’t have quickly an opinion on everything Need to create spreading => new experiences need to apply elsewhere 2.0 4.0 3.0 2.0 4.0 Systematic Mental Map at the end ofoverspecification period t=1 Contingency State Mental Map at the end of period t=0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Choice Alternatives 0.0 0.0 0.0 Payoff 3.2 0.0 Choice Alternatives State =3 Choice=1 Payoff 3.2 1.6 0.0 0.0 1.6 0.0 0.0 1.6 0.0 0.0 Choice Alternatives State =x Choice=1 Payoff 2.8 0.0 0.0 0.0 1.6 0.0 0.0 1.6 0.0 0.0 0.0 0.00.0 0.0 2.0 Mental Map at the end of period t=1 Payoff 3.2 0.0 0.0 Choice2.0 Alternatives 2.0 0.0 Payoff 4.2 Choice Alternatives State =1 0.0 0.0 0.0 0.0 0.0 0.0 Mental Map at the end Choice=1 Mental Map at the end of period t=200 of0.0 period0.0 t=2 0.0 1.6 0.0 0.0 0.0 State =3 Choice=3 0.0 Choice Alternatives 3.01 1.6 0.0 0.0 0.0 0.0 3.01Choice 0.0 Alternatives 0.0 3.01 0.0 0.0 Choice Alternatives Contingency State 0.0 Mental Map at the end of period t=0 Choice Alternatives 0.0 0.0 State =1 Choice=1 Mental Map at the end of period t=2 0.0 0.0 2.1 1.6 0.0 0.0 1.6 0.0 0.0 Choice Alternatives Mental Map at the end of period t=2 State =3 Choice=3 Payoff 4.2 Contingency State 3.0 0.0 Contingency State 4.0 0.0 Contingency State 2.0 Contingency State 3.0 Contingency State Contingency State Performance Landscape 0.0 Mental Map at the end of period t=1 Contingency State Non-spreading overspecfication Contingency State Mental Map at the end of period t=0 Contingency State • • 0.0 0.0 2.1 1.6 0.0 2.1 1.6 0.0 0.0 Choice Alternatives Costs of Misspecification • Over- and underspecified mental models lead to costs but they also can create benefits Costs: • Underspecified mental models (“incorrect pooling of experience”; “incorrect inferences”): – Managers choose actions that are good on average, even though for each state there may exist an even better solution – Inappropriately apply experiences of one state to another • Overspecified mental models (“everything is a special case”): – Tends to slow down the improvement of decision making – Makes estimates noisy (smaller N per cell) – Does not exploit existing correlation between outcomes – Suppresses exploration (in the case of internal contingencies) Benefits of Misspecification and their Mechanisms • Benefits: Misspecified mental models can lead to increased exploration • External contingencies – Overspecification prevents quick lock-in (by prolonging ignorance/ “an open mind” in the mental map; yet need to also spread the new experience) • Internal contingencies – Underspecification prevents quick lock-in (by pulling managers away from combinations that performed well and luring them to other, supposedly even better combinations) • Different mechanisms are due to the sampling process – External contingencies: forced experiences with not-yet-tried choices (so overspecification can create dislodging) – Internal contingencies: full control over the sampling process (as a result, overspecification only leads to less spreading of experience, which in turn reduces likelihood of dislodging) Exploration with Internal Contingencies 0.19 6 % of all combinations tried by t =by 200 number of combinations played t = 200 0.18 5.5 no-interaction mental model correct mental model full interaction mental model 0.17 5 0.16 4.5 4 0.15 3.5 0.14 3 0.13 2.5 0.12 2 0.11 1.5 0.1 1 0 0 0.1 0.1 0.2 0.2 0.3 0.3 0.4 0.5 0.6 0.4 Internal 0.5Complexity 0.6 0.7 0.7 0.8 0.8 0.9 0.9 1 1
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