Finite Mathematics Chapter 9 Name ________________________________ Date ______________ Class ____________ Section 9-1 Properties Of Markov Chains Goal: To solve problems using Markov chains Definition: A transition matrix is a constant square matrix P of order n such that the entry in the ith row and jth column indicates the probability of the system moving moving from the ith state to the jth state on the next observation or trial. Theorem: If P is the transition matrix and S0 is an initial state matrix for a Markov chain, then the kth state matrix is given by Sk = S0 P k 1. A Markov process has two states, A and B. The probability of going from state A to state B in one trial is 0.25, and the probability of going from state B to state A in one trial is 0.35. a) Draw the transition diagram. 0.75 0.25 A B 0.65 0.35 b) Find the transition matrix. A P= B A é0.75 0.25ù B êë0.35 0.65ú û c) If S0 = [.4 .6] , find S1, and S2 . S1 = S0 P S2 = S1P é0.75 0.25ù = [0.51 0.49] ê ú ë0.35 0.65û = [0.554 0.446] é0.75 0.25ù = [0.4 0.6] ê ú ë0.35 0.65û = [0.51 0.49] 9-1 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 2. A Markov chain has three states, A, B, and C. The probability of going from state A to state B in one trial is 0.8, the probability of going from state B to state A in one trial is 0.15, the probability of going from state A to state C in one trial is 0.15, the probability of going from state C to B in one trial is 0.2, the probability of going from state B to state C in one trial is 0.15, and the probability of going from state C to state A in one trial is 0.35. a) Draw the transition diagram. 0.15 0.8 0.05 A B 0.15 0.65 0.2 0.35 C 0.2 0.45 b) Find the transition matrix. A B C A é0.05 0.8 0.15ù P = B ê0.15 0.65 0.2 ú ê ú C êë0.35 0.2 0.45ú û c) If S0 = [.2 .3 .5] , find S1 and S2 . S1 = S0 P é0.05 0.8 0.15ù = [0.2 0.3 0.5] ê0.15 0.65 0.2 ú ê ú êë0.35 0.2 0.45ú û = [0.23 0.455 0.315] S2 = S1P é0.05 0.8 0.15ù = [0.23 0.455 0.315] ê0.15 0.65 0.2 ú ê ú êë0.35 0.2 0.45ú û = [0.19 0.54275 0.26725] 9-2 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 3. Two popular brands of macaroni and cheese, Smack A Lot and Good Eats are sold at a grocery. The buying habits of the customers are followed for several weeks during an advertising campaign. It is found that 20% of those using Smack A Lot will switch to Good Eats and that 40% of those who started by buying Good Eats will switch to Smack A Lot. a) Draw a transition diagram. 0.8 Smack A Lot 0.2 Good Eats 0.6 0.4 b) Find the transition matrix. S P= G S é0.8 0.2ù G êë0.4 0.6ú û c) If 50% of the customers used Smack A Lot at the start of the advertising campaign, what percentage will be using Smack A Lot after 1 week? after 2 weeks? S0 = [0.5 0.5] S1 = S0 P S2 = S1P é0.8 0.2ù = [0.5 0.5] ê ú ë0.4 0.6û = [0.6 0.4] é0.8 0.2ù = [0.6 0.4] ê ú ë0.4 0.6û = [0.64 0.36] After 1 week, 60% of the customers will buy Smack A Lot. After 2 weeks, 64% of the customers will buy Smack A Lot. 9-3 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 4. The buying patterns of customers who buy two brands of running shoes, Flying Feet and Great Grips, are noted each year. It is found that 80% customers who buy Flying Feet one year will buy Great Grips the next year and 20% will buy Flying Feet again the next year. Also, it is found that 30% of the customers who buy Great Grips will buy Flying Feet the next year and 70% will buy Great Grips again. a) Draw a transition diagram. 0.8 Flying Feet 0.2 Great Grips 0.7 0.3 b) Find the transition matrix. F P= G F é0.2 0.8ù G êë0.3 0.7 ú û c) If 60% of the customers bought Flying Feet at the start and 40% bought Great Grips, what percentage will buy Flying Feet after the first year? Great Grips? After 2 years? S0 = [0.6 0.4] S1 = S0 P S2 = S1P é0.2 0.8ù = [0.6 0.4] ê ú ë0.3 0.7 û = [0.24 0.76] é0.2 0.8ù = [0.24 0.76] ê ú ë0.3 0.7 û = [0.276 0.724] After 1 year, 24% of the customers will buy Flying Feet. After 2 years, 27.6% of the customers will buy Flying Feet. 9-4 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 5. If a voter votes Republican in one election, the probability that the voter will vote Democratic in the next election is .15 and the probability the voter will vote for an independent candidate is .05. If a voter votes Democratic in one election, the probability that the voter will vote Republican in the next election is .05 and the probability that the voter will vote for an independent candidate is .1. If a voter votes for an independent candidate in one election, the probability that the voter will vote Republican in the next election is .3 and the probability that the voter will vote Democratic in the next election is .5. Assume that these are the only three choices available to the voter. a) Draw the transition diagram. 0.15 0.8 R D 0.05 0.05 0.85 0.1 0.3 0.5 I 0.2 b) Find the transition matrix. R D I R é 0.8 0.15 0.05ù P = D ê0.05 0.85 0.1 ú ê ú I ëê 0.3 0.5 0.2 ú û 9-5 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 c) If 42% of the electorate votes Republican one year and 48% vote Democratic, find the percentage of voters who vote Republican the next year. The percentage who vote Democratic the next year. The percentage of voters who vote for an independent candidate. After 2 years? S0 = [0.42 0.48 0.1] S1 = S0 P é 0.8 0.15 0.05ù = [0.42 0.48 0.1] ê0.05 0.85 0.1 ú ê ú ëê 0.3 0.5 0.2 ú û = [0.39 0.521 0.089] S2 = S1P é 0.8 0.15 0.05ù = [0.39 0.521 0.089] ê0.05 0.85 0.1 ú ê ú êë 0.3 0.5 0.2 ú û = [0.36475 0.54585 0.0894] After one year, 39% will vote Republican, 52.1% will vote Democratic, and 8.9% will vote Independent. After two years, 36.5% will vote Republican, 54.6% will vote Democratic, and 8.9% will vote Independent. 9-6 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 Name ________________________________ Date ______________ Class ____________ Section 9-2 Regular Markov Chains Goal: To solve problems using Markov chains Definition: Stationary Matrix for a Markov Chain The state matrix S = [s1 s2 transition matrix P if SP = S where si ³ 0, i = 1, , n, and s1 + s2 + sn ] is a stationary matrix for a Markov chain with + sn = 1 1. A Markov process has two states, A and B. The probability of going from state A to state B in one trial is 0.25, and the probability of going from state B to state A in one trial is 0.35. Find the stationary matrix that describes the long-run behavior of this process. [s1 é0.75 0.25ù s2 ] ê ú = [s1 s2 ] ë0.35 0.65û ì 0.75s1 + 0.35s2 = s1 ï í 0.25s1 + 0.65s2 = s2 Þ ï s1 + s2 = 1 î ì - 0.25s1 + 0.35s2 = 0 ï í 0.25s1 - 0.35s2 = 0 ï s1 = 1 - s2 î - 0.25(1 - s2 ) + 0.35s2 = 0 - 0.25 + 0.25s2 + 0.35s2 = 0 0.6 s2 = 0.25 s1 = 1 - s2 s1 = 1 - 0.4167 s1 = 0.5833 s2 = 0.4167 Therefore, [s1 s2 ] = [0.5833 0.4167] 9-7 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 2. A Markov chain has three states, A, B, and C. The probability of going from state A to state B in one trial is 0.8, the probability of going from state B to state A in one trial is 0.15, the probability of going from state A to state C in one trial is 0.15, the probability of going from state C to state B in one trial is 0.2, the probability of going from state B to state C in one trial is 0.15, and the probability of going from state C to state A in one trial is 0.35. Find the stationary matrix that describes the long-run behavior of this process. [s1 s2 é0.05 0.8 0.15ù s3 ] ê0.15 0.65 0.2 ú = [ s1 ê ú êë0.35 0.2 0.45ú û ì 0.05s1 + 0.15s2 + 0.35s3 = s1 ï 0.8s + 0.65s + 0.2 s = s ï 1 2 3 2 Þ í ï 0.15s1 + 0.2 s2 + 0.45s3 = s3 ïî s1 + s2 + s3 = 1 s2 s3 ] ì - 0.95s1 + 0.15s2 + 0.35s3 = 0 ï 0.8s - 0.35s + 0.2 s = 0 ï 1 2 3 í ï 0.15s1 + 0.2 s2 - 0.55s3 = 0 ïî s1 + s2 + s3 = 1 Using Gauss – Jordan elimination to solve this system of four equations with three variables, we obtain: [s1 s2 s3 ] = [0.1826 0.5629 0.2545] 3. Two popular brands of macaroni and cheese, Smack A Lot and Good Eats are sold at a grocery. The buying habits of the customers are followed for several weeks during an advertising campaign. It is found that 20% of those using Smack A Lot will switch to Good Eats and that 40% of those who started by buying Good Eats will switch to Smack A Lot. If this trend holds up what percentage of customers will use Smack A Lot and what percentage of customers will use Good Eats in the long run? [s1 é0.8 0.2ù s2 ] ê ú = [ s1 ë0.4 0.6û ì 0.8s1 + 0.4s2 = s1 ï í 0.2s1 + 0.6s2 = s2 Þ ï s1 + s2 = 1 î s2 ] ì - 0.2s1 + 0.4s2 = 0 ï í 0.2s1 - 0.4s2 = 0 ï s1 = 1 - s2 î - 0.2(1 - s2 ) + 0.4 s2 = 0 s1 = 1 - s2 - 0.2 + 0.2 s2 + 0.4 s2 = 0 s1 = 1 - 0.3333 0.6 s2 = 0.2 s1 = 0.6667 s2 = 0.3333 Therefore, [s1 s2 ] = [0.6667 0.3333] . So 67% of the customers will buy Smack A Lot and 33% will buy Good Eats. 9-8 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 4. The buying patterns of customers who buy two brands of running shoes, Flying Feet and Great Grips, are noted each year. It is found that 80% customers who buy Flying Feet one year will buy Great Grips the next year and 20% will buy Flying Feet again the next year. Also, it is found that 30% of the customers who buy Great Grips will buy Flying Feet the next year and 70% will buy Great Grips again. In the long run what percentage of the customers will be using Flying Feet? Great Grips? [s1 é0.2 0.8ù s2 ] ê ú = [ s1 s2 ] ë0.3 0.7 û ì 0.2s1 + 0.3s2 = s1 ï í 0.8s1 + 0.7 s2 = s2 Þ ï s1 + s2 = 1 î ì - 0.8s1 + 0.3s2 = 0 ï í 0.8s1 - 0.3s2 = 0 ï s1 = 1 - s2 î - 0.8(1 - s2 ) + 0.3s2 = 0 s1 = 1 - s2 - 0.8 + 0.8s2 + 0.3s2 = 0 s1 = 1 - 0.7273 1.1s2 = 0.8 s1 = 0.2727 s2 = 0.7273 Therefore, [s1 s2 ] = [0.2727 0.7273] . So 27% of the customers will buy Flying Feet and 73% will buy Good Grips. 9-9 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 5. If a voter votes Republican in one election, the probability that the voter will vote Democratic in the next election is 0.15 and the probability the voter will vote for an independent candidate is 0.05. If a voter votes Democratic in one election, the probability that the voter will vote Republican in the next election is 0.05 and the probability that the voter will vote for an independent candidate is 0.1. If a voter votes for an independent candidate in one election, the probability that the voter will vote Republican in the next election is 0.3 and the probability that the voter will vote Democratic in the next election is 0.5. Assume that these are the only three choices available to the voter. If this trend holds up, what percentage of the voters will vote Republican in the long run? Democratic? Independent? [s1 s2 é 0.8 0.15 0.05ù s3 ] ê0.05 0.85 0.1 ú = [ s1 ê ú ëê 0.3 0.5 0.2 ú û s2 s3 ] ì 0.8s1 + 0.05s2 + 0.3s3 = s1 ì - 0.2 s1 + 0.05s2 + 0.3s3 = 0 ï 0.15s + 0.85s + 0.5s = s ï 0.15s - 0.15s + 0.5s = 0 ï ï 1 2 3 2 1 2 3 Þ í í ï 0.05s1 + 0.1s2 + 0.2 s3 = s3 ï 0.05s1 + 0.1s2 - 0.8s3 = 0 ïî ïî s1 + s2 + s3 = 1 s1 + s2 + s3 = 1 Using Gauss–Jordan elimination to solve this system of four equations with three variables, we obtain: [s1 s2 s3 ] = [0.2947 0.6105 0.0948]. So 29.5% will vote Republican, 61.0% will vote Democratic, and 9.5% will vote Independent. 9-10 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 Name ________________________________ Date ______________ Class ____________ Section 9-3 Absorbing Markov Chains Goal: To solve application problems using Markov chains é I 0ù ú ëFR 0û The limiting matrix: P = ê -1 where F = ( I - Q ) (F is called the fundamental matrix for P). A computer game has two levels. Level one is called Flying Low and level two is called Flying High. To win the game the player must successfully complete Flying Low before getting to Flying High. On their first attempt at playing the game, 30% of players are able to successfully navigate Flying Low and move on to Flying High, 50% make an error and are eliminated from the game, and the rest continue to play at the Flying Low level. After making it to Flying High, 10% of the players successfully navigate Flying High and win the game, 15% make a fatal error and are eliminated from the game, and the rest continue to play at the Flying High level. a) Draw a transition diagram. 0.3 0.2 FLYING LOW (FL) FLYING HIGH (FH) 0.5 0.15 0.75 0.1 END (L) WIN (W) 1 1 9-11 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 b) Find the transition matrix P. FL FH L W FL é0.2 0.3 0.5 0 ù FH ê 0 0.75 0.15 0.1ú ê ú P= L ê0 0 1 0ú ê ú W ë0 0 0 1û c) Write the transition matrix P in a standard form. L W FL FH L é 1 0 0 0 ù ê W 0 1 0 0 ú ê ú P= FL ê 0.5 0 0.2 0.3 ú ê ú FH ë0.15 0.1 0 0.75û d) Subdivide matrix P and then find matrix R and matrix Q. L W FL FH L é 1 0 0 0 ù ê W 0 1 0 0 ú ê ú P= FL ê 0.5 0 0.2 0.3 ú ê ú FH ë0.15 0.1 0 0.75û 0ù é 0.5 R=ê ú ë0.15 0.1û -1 e) Find matrix F. (Remember F = ( I - Q ) ). é1 0ù é0.2 0.3 ù é0.8 - 0.3ù I- Q=ê ú- ê ú= ê ú ë0 1û ë 0 0.75û ë 0 0.25 û D = (0.8)(0.25) - (0)(- 0.3) = 0.2 - 0 = 0.2 é0.25 0.3ù é1.25 1.5ù F = ( I - Q) - 1 = 0.2 ê =ê 0.8ú 4ú ë 0 û ë 0 û 9-12 Copyright © 2015 Pearson Education, Inc. é0.2 0.3 ù Q=ê ú ë 0 0.75û Finite Mathematics Chapter 9 f) Find FR. 0 ù é0.85 0.15ù é1.25 1.5ùé 0.5 FR = ê =ê úê ú 4 ûë0.15 0.1ú ë 0 û ë 0.6 0.4 û g) Write the limiting matrix P . 0 0 é 1 ê 0 1 0 P=ê ê0.85 0.15 0 ê ë 0.6 0.4 0 0ù 0ú ú 0ú ú 0û h) In the long run, what percentage of players will lose before getting to Flying High? In the long run, 85% of players will lose before getting to Flying High. i) In the long run, what percentage of players will lose after getting to Flying High? In the long run, 60% of players will lose after getting to Flying High. j) In the long run, what percentage of players that make it to Flying High will win the game? In the long run, 40% of players that make it to Flying High will win. k) What is the average number of trials that a player spends in Flying Low? The average number of trials that a person will spend in Flying Low is 1.25 +1.5 = 2.75 trials. l) What is the average number of trials that a player spends in Flying High? The average number of trials that a person will spend in Flying High is 0 + 4 = 4 trials. 9-13 Copyright © 2015 Pearson Education, Inc. Finite Mathematics Chapter 9 9-14 Copyright © 2015 Pearson Education, Inc.
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