Management & Marketing JAPANESE INNOVATORS SET SIGHTS ON EUROPEAN IGAMING Developers from Japan, spiritual home of the games industry, are now turning their considerable talents to developing a new genre of Millennialfriendly games for the UK and European iGaming markets, reveals iGaming futurologist Mark McGuinness. Asia is the world’s largest online games and gambling market. The region has over 4.4 billion people, representing 60% plus of the world’s population. It is, therefore, no surprise that Japan, the birthplace of the modern games console and spiritual home of the games industry, is looking to the UK and Western European iGaming vertical for further expansion and dominance. Who can forget such hit games from the early 80s or 90s such as Mario, Final Fantasy, Zelda, Pokémon, Pac-Man and the Tekken series, a worldwide smash selling over 30 million. At one point, Japan via the behemoth corporations such as Sony, makers of PlayStation and Nintendo of the ubiquitous Wii, had more than 50% of the global console market. While the console market has seen some shrinkage over the years due to growth in PC-based games, digital downloads and mobile, the Japanese games market value is $10bn and continues to grow. Indeed, many industry analysts are citing even more, growth and dominance to come in the mobile gaming sector. The analysts’ forecast for further expansion is attributed to a mobile-first strategy with a host of new indie games creators and studios coming to prominence in Japan. Due to this growth in the independent games sector, and given the vast amounts of revenue that can be achieved with a successful game franchise, collaboration and consolidation are inevitable. On the consolidation front, Ganapatic plc, a business listed on the ICAP Securities and Derivatives Exchange (ISDX) in the UK, has started this process by bringing some major games development talent into their business under one unified umbrella. 86 | iGamingBusiness | Issue 96 | January/February 2016 The company is in the process of applying for a UK Gambling Commission licence and is set to become one of the first Japanese exports looking to target the UK and European online gambling vertical with a new genre of games. An example of the collaboration that mobile games success can bring is that of Monster Strike between Mixi, the Japanese social networking service, and former Capcom executive producer Yoshiki Okamoto. Okamoto, who helped create Street Fighter II, Resident Evil and many others, developed Monster Strike. In the game, the player battles waves of monsters to collect, fuse and evolve them, while earning gold and other items through gameplay. The game was a success both in Japan and globally, and is one of the world’s biggest grossing mobile games, reportedly making $4 million daily, and is a testament to the importance of Japanese know-how within game development. The console and publisher ‘old guard’ have also embraced mobile distribution. One of Japan’s largest, Nintendo, continues to do deals with mobile publishers to increase their reach. Nintendo signed a deal with one of Japan’s prominent mobile publishers, DeNA, which owns the Mobage platform, one of the most popular cellphone-gaming platforms in Japan, to distribute its console network services to these platforms, thus further demonstrating the need for mobile distribution of games. Game theme and design As with all games, whether Asian or Western European, it is important to consider the local market and player requirements. This increases the performance of the games. For example, exotic imagery of Chinese, Japanese, Korean and other cultures of the Far East have made for popular game themes and franchises. This may include games inspired by local folklore, legends and symbolism. This can include fantastical characters, dragonthemes, geishas to martial arts and samurai warriors and much more, and is only limited by the developer’s imagination. With a multi-billion dollar market in the UK and Europe up for grabs in gaming, Yutaka Kounoe, a leading games developer, formerly of Bandai Namco Games Inc. said: “As games become an ever-more-important aspect for the iGaming’s operator’s product mix and marketing strategy to differentiate themselves, then they should look to the land of the rising sun”. The games product category is becoming more competitive; it is therefore important that operators select not only games developers with the correct technical skills and distribution networks but those with both local and global game design knowledge and game immersion, in order to stay one-step ahead of the competition. Japanese games developers are adept at engaging with the latest technologies both on a macro and localised market entry level. They can bring a much-needed injection of innovation, game design and, in particular, mobile ingenuity to the iGaming market as brands seek to differentiate themselves and capture the new Millennial generation of gamers and gamblers. Mark McGuinness Bsc BA has more than 15 years experience in digital marketing director roles with both private and public iGaming operators. He is the resident iGaming Futurologist for Isle of Man-based Mainstream Marketing & Communications, a digital marketing agency offering business and marketing advice on social gaming, iGaming and land-based gambling.
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