Author template for journal articles

Onlinematerial 1:
Die folgende Tabelle liefert einen Überblick von recherchierten
Anwendungsbeispielen populärer Gamification-Elemente, welche als Grundlage
für die entwickelte BPMN-Erweiterung dienten.
Tab. 2: Gamification-Elemente in den betrachteten Anwendungsbeispielen
Gamification- Anwendungsbeispiele
Modelle
Element
Points
(Farzan et al. 2008; Montola et al. 2009; Halan et al. A1, A3-A7,
2010; Witt et al. 2011; Zichermann and Cunningham A9-A15,
2011; Andrae 2012; Guin et al. 2012; Li et al. 2012; A17-A20
Mehta and Kass 2012; Thom et al. 2012; Barata et al.
2013; Cheong et al. 2013; Denny 2013; Foster 2013;
Lusher 2013)
Rewards
(Gustafsson et al. 2009; Guin et al. 2012)
Badges
(Thom et al. 2012; Barata et al. 2013; Denny 2013; A2, A5, A7,
Hamari 2013)
A18
Leaderboard
(Farzan et al. 2008; Gustafsson et al. 2009; Halan et al. A3-A9, A18
2010; Witt et al. 2011; Thom et al. 2012; Barata et al.
2013; Cheong et al. 2013; Denny 2013)
Level
(Farzan et al. 2008; Andrae 2012; Thom et al. 2012; A4, A5, A12,
Barata et al. 2013; Foster 2013; Lusher 2013)
A16, A18,
A20
A8, A14
Referenzen:
Andrae M (2012) Einsatz von Gamification zur Motivation in CrowdsourcingProjekten. Ruhr-Universität Bochum
Barata G, Gama S, Fonseca MJ, Gonçalves D (2013) Improving student creativity
with gamification and virtual worlds. In: Proceedings of the First
International Conference on Gameful Design, Research, and Applications Gamification ’13. ACM Press, Stratford, S 95–98
Cheong C, Cheong F, Filippou J (2013) Quick Quiz: A Gamified Approach for
enhancing learning. In: Proceedings of PACIS 2013. AIS, Jeju Island, Korea,
S 1–14
Denny P (2013) The effect of virtual achievements on student engagement. In:
Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems - CHI ’13. ACM Press, Paris, Frankreich, S 763–772
Farzan R, DiMicco JM, Millen DR, et al (2008) Results from deploying a
participation incentive mechanism within the enterprise. In: Proceeding of
the twenty-sixth annual CHI conference on Human factors in computing
systems - CHI ’08. ACM Press, Florence, Italien, S 563–572
Foster M (2013) Gamified Zamzee Boosts Kids’ Physical Activity by 59%.
Redwood City
Guin TD, Baker R, Mechling J, Ruylea E (2012) Myths and realities of
respondent engagement in online surveys. Int J Mark Res 54:1–21. doi:
10.2501/IJMR-54-5-000-000
1
Gustafsson A, Katzeff C, Bang M (2009) Evaluation of a pervasive game for
domestic energy engagement among teenagers. Comput Entertain 7:19. doi:
10.1145/1658866.1658873
Halan S, Rossen B, Cendan J, Lok B (2010) High Score! - Motivation Strategies
for User Participation in Virtual Human Development. In: Allbeck J, Badler
N, Bickmore T, et al. (Hrsg) Intelligent Virtual Agents. Springer, Heidelberg,
S 482–488
Hamari J (2013) Transforming homo economicus into homo ludens: A field
experiment on gamification in a utilitarian peer-to-peer trading service.
Electron Commer Res Appl 12:236–245. doi: 10.1016/j.elerap.2013.01.004
Li W, Grossman T, Fitzmaurice G (2012) GamiCAD. In: Proceedings of the 25th
annual ACM symposium on User interface software and technology - UIST
’12. ACM Press, Cambridge, USA, S 103–112
Lusher C (2013) Case Study: Gamification at SAP Community Network. OVUM
Mehta M, Kass A (2012) Scores, Badges, Leaderboards and Beyond Gamification and Sustainable Behavior Change. Accenture Technology Labs
Montola M, Nummenmaa T, Lucero A, et al (2009) Applying game achievement
systems to enhance user experience in a photo sharing service. In:
Proceedings of the 13th International MindTrek Conference: Everyday Life
in the Ubiquitous Era on - MindTrek ’09. ACM Press, Tampere, Finland, S
94
Thom J, Millen D, DiMicco J (2012) Removing gamification from an enterprise
SNS. In: Proceedings of the ACM 2012 conference on Computer Supported
Cooperative Work - CSCW ’12. ACM, Seattle, Washington, USA, S 1067–
1070
Witt M, Scheiner C, Robra-Bissantz S (2011) Gamification of Online Idea
Competitions: Insights from an Explorative Case. In: 41. Jahrestagung der
Gesellschaft für Informatik - Informatik 2011. Berlin, S 1–15
Zichermann G, Cunningham C (2011) Gamification by design: Implementing
game mechanics in web and mobile apps. O’Reilly, Sebastopol
2
Onlinematerial 2:
A1
3
A2
4
A3
5
A4
6
A5
7
A6
8
A7
9
A8
10
A9

11
A10
12
A11
13
A12
14
A13
15
A14
16
A15
A16
17
A17
18
A18
19
A19
20
A20
21