Onlinematerial 1: Die folgende Tabelle liefert einen Überblick von recherchierten Anwendungsbeispielen populärer Gamification-Elemente, welche als Grundlage für die entwickelte BPMN-Erweiterung dienten. Tab. 2: Gamification-Elemente in den betrachteten Anwendungsbeispielen Gamification- Anwendungsbeispiele Modelle Element Points (Farzan et al. 2008; Montola et al. 2009; Halan et al. A1, A3-A7, 2010; Witt et al. 2011; Zichermann and Cunningham A9-A15, 2011; Andrae 2012; Guin et al. 2012; Li et al. 2012; A17-A20 Mehta and Kass 2012; Thom et al. 2012; Barata et al. 2013; Cheong et al. 2013; Denny 2013; Foster 2013; Lusher 2013) Rewards (Gustafsson et al. 2009; Guin et al. 2012) Badges (Thom et al. 2012; Barata et al. 2013; Denny 2013; A2, A5, A7, Hamari 2013) A18 Leaderboard (Farzan et al. 2008; Gustafsson et al. 2009; Halan et al. A3-A9, A18 2010; Witt et al. 2011; Thom et al. 2012; Barata et al. 2013; Cheong et al. 2013; Denny 2013) Level (Farzan et al. 2008; Andrae 2012; Thom et al. 2012; A4, A5, A12, Barata et al. 2013; Foster 2013; Lusher 2013) A16, A18, A20 A8, A14 Referenzen: Andrae M (2012) Einsatz von Gamification zur Motivation in CrowdsourcingProjekten. Ruhr-Universität Bochum Barata G, Gama S, Fonseca MJ, Gonçalves D (2013) Improving student creativity with gamification and virtual worlds. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications Gamification ’13. ACM Press, Stratford, S 95–98 Cheong C, Cheong F, Filippou J (2013) Quick Quiz: A Gamified Approach for enhancing learning. In: Proceedings of PACIS 2013. AIS, Jeju Island, Korea, S 1–14 Denny P (2013) The effect of virtual achievements on student engagement. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI ’13. ACM Press, Paris, Frankreich, S 763–772 Farzan R, DiMicco JM, Millen DR, et al (2008) Results from deploying a participation incentive mechanism within the enterprise. In: Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08. ACM Press, Florence, Italien, S 563–572 Foster M (2013) Gamified Zamzee Boosts Kids’ Physical Activity by 59%. Redwood City Guin TD, Baker R, Mechling J, Ruylea E (2012) Myths and realities of respondent engagement in online surveys. Int J Mark Res 54:1–21. doi: 10.2501/IJMR-54-5-000-000 1 Gustafsson A, Katzeff C, Bang M (2009) Evaluation of a pervasive game for domestic energy engagement among teenagers. Comput Entertain 7:19. doi: 10.1145/1658866.1658873 Halan S, Rossen B, Cendan J, Lok B (2010) High Score! - Motivation Strategies for User Participation in Virtual Human Development. In: Allbeck J, Badler N, Bickmore T, et al. (Hrsg) Intelligent Virtual Agents. Springer, Heidelberg, S 482–488 Hamari J (2013) Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service. Electron Commer Res Appl 12:236–245. doi: 10.1016/j.elerap.2013.01.004 Li W, Grossman T, Fitzmaurice G (2012) GamiCAD. In: Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST ’12. ACM Press, Cambridge, USA, S 103–112 Lusher C (2013) Case Study: Gamification at SAP Community Network. OVUM Mehta M, Kass A (2012) Scores, Badges, Leaderboards and Beyond Gamification and Sustainable Behavior Change. Accenture Technology Labs Montola M, Nummenmaa T, Lucero A, et al (2009) Applying game achievement systems to enhance user experience in a photo sharing service. In: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era on - MindTrek ’09. ACM Press, Tampere, Finland, S 94 Thom J, Millen D, DiMicco J (2012) Removing gamification from an enterprise SNS. In: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work - CSCW ’12. ACM, Seattle, Washington, USA, S 1067– 1070 Witt M, Scheiner C, Robra-Bissantz S (2011) Gamification of Online Idea Competitions: Insights from an Explorative Case. In: 41. Jahrestagung der Gesellschaft für Informatik - Informatik 2011. Berlin, S 1–15 Zichermann G, Cunningham C (2011) Gamification by design: Implementing game mechanics in web and mobile apps. O’Reilly, Sebastopol 2 Onlinematerial 2: A1 3 A2 4 A3 5 A4 6 A5 7 A6 8 A7 9 A8 10 A9 11 A10 12 A11 13 A12 14 A13 15 A14 16 A15 A16 17 A17 18 A18 19 A19 20 A20 21
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