d e s i g n for learning some principles for practice Paul Kleiman If, as “architects” for education, we want to become the change we want to be, we need to return to the basics of good design. Pamela Loeffelman I regard it as one of the most responsible tasks of a to help designer today clear the chaos we are living in. Dieter Rams, General Manager, Braun in Heisinger & Marcus (1993) Design – for what? Far from Certainty Edge of Chaos CHAOS Excitement, Anxiety, Passion, Adventure, Innovation, Originality, Disorientation, Risk, Creativity, Inspiration, Flow, Play, Fun Certainty Adapted from Stacey 2000, Tosey 2002 Replication Standardisation Conformity Assurance Compliance Order Reliability Predictability Replication Agreement Far from Agreement Design – for what? Teacher Centred Content Oriented Student Centred Learning Oriented Theory Practice Education Training Art Replication Assessment for Learning Process Effort Craft Originality Assessment for Audit Product Achievement principles of design Good design... • is innovative • is enhancing • is aesthetic • is logical - its form follows its function • is unobtrusive • is honest • is enduring • is sustainable • is consistent right down to the details • is minimal design innovative Innovators create, adopt, adapt to meet needs of a changing environment Authentic innovation or madcap scheme? Environment CHANGE People Systems Context is all! More? Different? Better? ‘Different' and 'new' is relatively easy. Doing something that's genuinely better is very hard. Jonathan Ive enhancing Function continuous enhancement Design Product User Pleasure! good design product function product bad design “That which in itself has the highest use possesses the greatest beauty” (Shaker principle) aesthetic • Integrity: does it ‘hang together’ and work as a whole? • Framing, harmony, composition, elegance • Constructive alignment? aesthetic Constructive Alignment (Biggs 1999) aesthetic Integrity: does it ‘hang together’ and work as a whole? Framing, harmony, composition Constructive alignment? logical: form follows function Form follows function Structure follows strategy The structure of the curriculum must be designed entirely in terms of its capacity to deliver a function, a strategy. unobtrusive Good design should never detract from or impinge upon the user’s experience honest • “it does exactly what it says on the tin” • agree on and communicate your values • honesty is a transactional process enduring • enduring is not the same as immutable. • ‘designing-in’ flexibility • retaining core characteristics + constant adaptation sustainable • Optimal use of resources (time, people, content) • Minimal waste (time, energy, materials) • Sensitive to the environment • Successful adaptation to a changing environment consistent down to the details It is often the small details that ruin a potentially good design “Writing a novel is akin to walking 1000 kilometres. But the difference between great novel and a mediocre one lies in the last metre.” (Solzhenitsyn) minimal design omit the un-important in order to emphasise the important simplicity, elegance, spare use of detail, the use of quality materials, and a concern with essential functionalism remember the barnacle ! the most outstanding design is that which is perfectly appropriate to what is trying to be accomplished Jay Cross d e s i g n for learning some principles for practice Design processes Design processes analysis problem solution SOLUTION(S) evaluation synthesis Negotiation between PROBLEM and SOLUTION. Involves iterative process of: ANALYSIS i.e. ordering, structuring and investigating and a ‘PROBLEM’. SYNTHESIS i.e creating a response to the analysis in order to progress towards a SOLUTION EVALUATION i.e. appraisal of possible SOLUTIONS innovation ORIGINATION INNOVATION FORMULATION REPLICATION THE C R E AT IV E C O NT I N U U M Based on Fennell, E., (1993) Categorising Creativity in Competence & Assessment No. 23, Oct. 1993, Employment Dept. Threshold Conceptions of Knowledge Knowledge as multiple & equal Knowledge as provisional Conceptions of Learning Acquiring information Memorising strategically Applying knowledge Reflecting and understanding Seeing things in a different way Facilitating understanding Encouraging conceptual change Conceptions of Teaching Imparting information Transmitting structured knowledge Directing active learning Adapted from: Entwistle, N & Peterson, E. (2004) Conceptions of learning and knoweldge in higher education. International Journal of Educational Research Volume 41(6):407-428 TRANSFORMATION Knowledge as ‘given’ Knowledge Knowledge used to reason used for selfamong actualisation alternatives Design thinking the human rule the ambiguity rule the re-design rule the tangibility rule Plattner, Hasso; Meinel, Christoph; Leifer, Larry J., eds. (2011). Design thinking: understand, improve, apply. Berlin; Heidelberg
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