NAME _____________________ Knock ‘em Down • Players take turns rolling 2 digit dice. • Players make an addition or subtraction equation to cover one of the “pins.” • The first player to cover all of the “pins” wins. NAME _________________________________ Dot Card / Domino Activities Dot Card Trains You Need: dot cards Directions: • Set out a random set of dot cards. • Have the students arrange them in order Extension: Arrange backwards, choose other intervals, and/or leave numbers out. Addarama You Need: dot cards Directions: • Each student gets a set of cards. • Each turns over the top card. • Both students add their dot card to their partner’s. • First student to say the sum gets to keep both cards. • Whoever gets all of the cards wins. Extension: Each student flips over two cards, and the highest sum of their own cards gets both cards. Links for Dot Cards • • • • • • • http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_03.pdf http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_04.pdf http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_05.pdf http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_06.pdf http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_07.pdf http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_08.pdf http://wps.ablongman.com/ab_vandewalle_math_6/0,12312,3547876-,00.html NAME _________________________________ Representing Problems Connecting Representations Bar Models NAME _________________________________ Problems and Representations A 3-digit Number A 3-digit number has more ones than tens. What are 3 possible numbers? Use representations to justify your thinking. Sam’s Number Sam created a number using 9 base-ten blocks. What number did Same create? Use representations to justify your thinking. Just 9 Blocks How many different numbers can be made with 9 base ten blocks? Use representations to justify your solutions. NAME _________________________________ Number of the Day – Option 1 NAME _________________________________ Number of the Day – Option 2 NAME _________________________________ Problem Solving Structures NAME _________________________________ K-W-S NAME ________________________________ Problem Solving Structures NAME _________________________________ Representing Problems Representing in 3 Ways NAME _________________________________ Hundred Chart Activities Arrow Math Make It, Build It, Find It • Roll numbers with place value dice • Draw a picture of it • Put a counter on the hundred chart Four in A Row • Roll numbers with place value dice • Put a counter on the hundred chart • First to get 4 in a row wins 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 A Mystery Number • A secret number is selected. • Players ask yes/no questions but cannot ask what the number is. (Is it more than 50? Does it have a 7 in the ones place?) • Players keep track of clues and take turns until someone finds the secret number. Using Dot Cards / Dominoes Number Match You Need: dominoe Directions: • State a number or hold up a domino. • Have students find a corresponding domino Which One is Different You Need: dominoes Directions: • Display a set of cards that represent the same number in different formations. • Have the students determine which card does not belong.
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