Knock `em Down • Players take turns rolling 2 digit dice. • Players

NAME _____________________
Knock ‘em Down
• Players take turns rolling 2 digit dice.
• Players make an addition or subtraction equation to cover one
of the “pins.”
• The first player to cover all of the “pins” wins.
NAME _________________________________
Dot Card / Domino Activities
Dot Card Trains
You Need: dot cards
Directions:
• Set out a random set of dot cards.
• Have the students arrange them in order
Extension: Arrange backwards, choose other intervals, and/or leave
numbers out.
Addarama
You Need: dot cards
Directions:
• Each student gets a set of cards.
• Each turns over the top card.
• Both students add their dot card to their partner’s.
• First student to say the sum gets to keep both cards.
• Whoever gets all of the cards wins.
Extension: Each student flips over two cards, and the highest sum of their
own cards gets both cards.
Links for Dot Cards
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http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_03.pdf
http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_04.pdf
http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_05.pdf
http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_06.pdf
http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_07.pdf
http://wps.ablongman.com/wps/media/objects/3464/3547873/blackline_masters/BLM_08.pdf
http://wps.ablongman.com/ab_vandewalle_math_6/0,12312,3547876-,00.html
NAME _________________________________
Representing Problems
Connecting Representations
Bar Models
NAME _________________________________
Problems and Representations
A 3-digit Number
A 3-digit number has more ones than tens.
What are 3 possible numbers?
Use representations to justify your thinking.
Sam’s Number
Sam created a number using 9 base-ten blocks.
What number did Same create?
Use representations to justify your thinking.
Just 9 Blocks
How many different numbers can be made with 9 base ten blocks?
Use representations to justify your solutions.
NAME _________________________________
Number of the Day – Option 1
NAME _________________________________
Number of the Day – Option 2
NAME _________________________________
Problem Solving Structures
NAME _________________________________
K-W-S
NAME ________________________________
Problem Solving Structures
NAME _________________________________
Representing Problems
Representing in 3 Ways
NAME _________________________________
Hundred Chart Activities
Arrow Math
Make It, Build It, Find It
• Roll numbers with place value dice
• Draw a picture of it
• Put a counter on the hundred chart
Four in A Row
• Roll numbers with place value dice
• Put a counter on the hundred chart
• First to get 4 in a row wins
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A Mystery Number
• A secret number is selected.
• Players ask yes/no questions but cannot ask what the number is. (Is it more than
50? Does it have a 7 in the ones place?)
• Players keep track of clues and take turns until someone finds the secret number.
Using Dot Cards / Dominoes
Number Match
You Need: dominoe
Directions:
• State a number or hold up a
domino.
• Have students find a
corresponding domino
Which One is Different
You Need: dominoes
Directions:
• Display a set of cards that
represent the same number in
different formations.
• Have the students determine
which card does not belong.