LEARNING TARGET Over the next 2-3 class periods, my seat partner and I will create a game board about the decisions teens are often faced with, we will write and analyze each decision and consequence card and evaluate and critique other classmates game boards. BOARD DESIGN Can be based on a game that you are familiar with Can be a thematic design Can be an original design Incorporate the 5 vocabulary words into the design of your gameboard. Incorporate the 5 poor decision makers discussed in class. (Andy, Patty, Ike, Tanya, and Fred) GAME RULES Game rules can be hand written or typed They must be on a separate sheet of paper GAME PIECES Must be hand made and creative They should be easy to use DECISION CARDS Each person needs to make 5 decision cards Your name should be on each of your cards that you make The decision cards should be age appropriate They should be written in ink DECISION CARD EXAMPLE In math class your cell phone starts ringing but your teacher can’t hear it. Everyone in the class is staring at you because they know it is yours. Should you turn yourself in to the teacher? CONSEQUENCE IS ON THE BACK OF THE DECISION CARD Yes: your teacher thanks you and tells you to turn your phone off and doesn’t take it away. Your classmates respect your honesty.Move forward 4 spaces. No: Your teacher turns around as you are turning your phone off. She takes your phone away. Go to detention. HONESTY The object of the game is to reach a spot on the board called “Honesty”. Write your names and period on the back of the board. Bring in a plastic bag to hold your cards and game pieces. CATEGORY 4 pts 3 pts 2 pts 1 pt Rules Rules were written Rules were written, Rules were written, The rules were not all could easily participate. game needed slightly more explanation. difficulty figuring out the game. Accuracy of Content All of decision cards made for the game are correct and appropriate. All but one of the decision cards made for the game are correct. All but two of the decision cards made for the game are correct. Several decision cards made for the game are not accurate. Knowledge Gained Students used at least three vocabulary words and examples of poor decision makers. (Patty, Andy, Tanya, Ike, and Fred) Students used at least two vocabulary words and examples of at least 3 poor decision makers. Students used at least 1 vocabulary word and examples of at least two poor decision makers. Several used no vocabulary words and only and example of one poor decision maker. Contrasting colors and at least 3 original graphics were used to give the cards and gameboard visual appeal. Contrasting colors and at least 1 original graphic were used to give the cards and gameboard visual appeal. Contrasting colors and "borrowed" graphics were used to give the cards and gameboard visual appeal. Little or no color or fewer than 3 graphics were included. work well together with all members contributing significant amounts of quality work. worked well together with all members contributing some quality work. fairly well together with all members contributing some work. not work well together and the game appeared to be the work of only 1-2 students in the group. Creativity The group put a lot of thought into making the game interesting and fun to play as shown by creative questions, game pieces and/or game board. The group put some thought into making the game interesting and fun to play by using textures, fancy writing, and/or interesting characters. The group tried to make the game interesting and fun, but some of the things made it harder to understand/enjoy the game. Little thought was put into making the game interesting or fun. Gameboard Evaluator Names clearly enough that but one part of the ______________________________,__________________________ but people had some written. Decision Making Gameboard Attractiveness Student Name ___________________, period_______ Cooperative The group worked _____________________ The group generally The group worked The group often did T
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