Project Title: Designing and making cookie cutter Year Group: mixed Teaching Sequence STEM Subject links Setting the Context: We have been asked to design and make a cookie cutter for the school fair. Give one extra criteria: something must be designed and made using the 3D printer. D&T Designing: Unpick the task – discuss what needs to be done. Put together a design and making criteria. (Deciding on what is needed and what the product has to do) – Write a list of criteria to match design ideas to and to use as criteria for evaluation at the end of the project. Cost/profit can be calculated to help pupils decide on the selling price. D&T Discuss the importance of keeping a record of how much the materials cost and how long it takes to construct the game. Use a spreadsheet to do this task so that it can be updated. Evaluating what already exists. (Have a collection of cookie cutters to explore – have a range materials, shapes, sizes. Skill Teaching Teach pupils how to use the CAD and machine software – explaining the functions and on screen manipulation. Teach the pupils about the 3D Printer through a demonstration print. KS2: use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups KS2: investigate and analyse a range of existing products Solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why. Maths Maths Y5: identify 3-D shapes, including cubes and other cuboids, from 2-D representations Y6: draw 2-D shapes using given dimensions and angles Y6: recognise, describe and build simple 3-D shapes, including making nets Designing Teach appropriate sketching skills (pencil and paper) for designing and communicating ideas for their cutter. Teach pupils how to annotate – what needs to be written, what the purpose of annotation D&T KS2: generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, Computing including collecting, analysing, evaluating and presenting data and information Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately Making Teach appropriate construction skills depending on the media the pupils decide to use. For example card – skills in cutting, measuring, folding, bending and appropriate joining methods – slots, tapes, glue, paper fasteners. Use of plastic coated wire, metal, etc. D&T select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities Technical Understanding D&T Investigate the range and properties of materials available to the pupils Science Investigate how materials can be strengthened, stiffen and reinforce materials. compare and group together everyday materials on the basis of their properties, including their hardness, solubility, transparency, conductivity (electrical and thermal), and response to magnets give reasons, based on evidence from comparative and fair tests, for the particular uses of everyday materials, including metals, wood and plastic Communicating ideas Students to talk in design partners to express initial ideas for the cutter. Use design stimulus material as appropriate, cookies, cook books, cartoons, books,) Use annotated diagrams to communicate their ideas for the table top game. Use 3D software to design pieces for the cutter and print to 3D printer. Extension task: create publicity material for schoolfair. D&T Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design evaluate their ideas and products against their own design criteria and consider the views of others to improve their work select, use and combine a variety of software (including internet services) on a range of digital Pupils should evaluate their ideas as they develop using the design criteria identified at the beginning of the project. Making devices to design and create a range of programs, systems and content that accomplish given goals, Computing including collecting, analysing, evaluating and presenting data and information D&T Pupils to identify and plan the order in which they will perform the sub tasks needed to make their design idea. select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities Pupils use CAD to create the parts to print, transfer the files to the printer software and print on 3D printer. Pupils select material identified in their design and choose the appropriate tools and equipment to realise their design. Pupils to evaluate the design and making as they progress in realising their idea Evaluating Evaluate their product using the criteria* for designing and making and evaluate D&T evaluate their ideas and products against their own design criteria and consider the views of others to improve their work the function and quality of the finished product.
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