Recovering Incomplete Information Dietmar Berwanger Joint work with R. Ramanujam Highlights, Bruxelles D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 1 / 11 Information Matters perfect — imperfect whether players know the play history played actions ● observations (received by others) ● visited states complete — incomplete whether players know the game structure winning condition ● observation function ● available actions (of others) D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 2 / 11 Incomplete Information Game tree 1 Winning condition? 2 2 First player knows which D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 3 / 11 Incomplete Information players: n processes — of type: alive or dead one process is dead (x, initially unknown) actions: if alive: crash, idle, output_y if dead: crash 1 2 3 8 4 7 6 5 observations: actions of neighbours winning: all alive processes output_x, simultaneously D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 3 / 11 Key Issue: Recovering the Initial State Recovering strategy: joint strategy s such that any two plays that start from different states and follow s are finally distinguishable, for each player Strategy to make initial state common knowledge. D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 4 / 11 Incomplete vs Imperfect Incomplete info: imperfect info only about first move – finite amount of uncertainty Recovering condition as reachability, with imperfect info: G3 G1 33 11 Message: Synthesis of is solvable (finite-state). ≠33 ≠11recovering strategies + D. Berwanger (LSV) - + - Recovering Incomplete Information Highlights 2016 5 / 11 Monitoring: Perfect, Public, Private Monitoring structure: � perfect: observation identifies move � public: same observation for all players � private: not public Theorem. The synthesis problem for recovering strategies is finite-state solvable for games: ( ) with incomplete, but public monitoring, and moreover, ( ) with private monitoring, if states are public. D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 6 / 11 Case : Public Monitoring The coordinator game: � states: knowledge about initial state – equivalence structure � moves: joint actions + (public) observation � winning condition: following play in original game free to include conditions about knowledge structure A zero-sum game with perfect information. Solution: joint strategy for original game recovering incomplete information + winning. D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 7 / 11 Knowledge About Initial State (Public) 1 5 3 2 4 Update in a Move 1 5 3 2 4 b a 1 5 1 3 2 5 3 4 2 4 Update in a Move 1 5 3 2 a 1 4 b b 5 3 3 2 5 1 4 2 4 Joint Action a 1 5 3 2 4 Joint Action a 1 5 3 2 4 Private Knowledge 1 5 3 2 4 Update in a Move 1 5 3 2 4 b a 1 5 1 3 2 5 3 4 2 4 Signals, Public and Private Signal f ∶ histories → value � Private signal of player i: depends on observed history � Public signal: private to all players Examples: observations, state of strategy automaton, chosen action Action of i at a given history: private signal However, the strategy of i, as a function, is public D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 8 / 11 Separating Public and Private Signals � Decompose observations into a public view Y, private views (Z i )i Strategy machine, in general: public update: (Q × Y) → Q private update: (Q i × B i ) → (Q i × Ai ) � Make private update conditional to public state: Q → [(Q i × Z i ) → (Q i × Ai )] Whenever this can be done in finite states, we’ve made it! Under perfect monitoring, easy: Q knowledge structures (finite), Q i partition D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 9 / 11 Private Monitoring Private Monitoring Private-Monitoring Strategy - Player 1 Private-Monitoring Strategy - Player 2 Putting them Toghether (What a Mess) Public-Private Monitoring Strategy Public component Public component Perfec ! n o i t a m r o t inf Case : Private Monitoring, but States are Public Factoring out public signals does not help immediately: private updates won’t be finite-state � Insight: “Nothing is more confusing than persistent responses from Nature” If coalition wins against every persistent response of Nature, then it has a winning strategy. A game with incomplete information. Sovlable ! D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 10 / 11 Bottomline � Incomplete information: special kind of imperfect information � Recovering: winning condition about plays in relation � Synthesis possible with small doses of imperfect information � Decomposition into public, private signals; factorisation D. Berwanger (LSV) Recovering Incomplete Information Highlights 2016 11 / 11
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