Onomatopoeia Feud

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2
3
Fast Money
Exit Game
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Round 1:
Name an item you should bring
with you on the day of the test.
#2
Pencil
DINOSAUR
1)
X X X X X 43
X37
Snack/Lunch
4
EONS
5)
X X X X X 5X
Eraser
FOSSIL
2)
X X X X X 21
X33
Jacket
3
PERIOD
6) X X X X X 3X
Sharpener
SHELLS
3)
X X X X X 12
X16
Book
JARASSIC
4)
X X X X X 13
X7
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Round 2:
Name something you can do at
home to be prepared for the
test.
Get
plenty
DINOSAUR
1)
X X ofXsleep
X X 43
X27
Eat
aXgood
25
FOSSIL
2)
X breakfast
X X X 21
X
Study
23
SHELLS
3)
X X X X X 12
X
Pack
19
JARASSIC
4)
Xa healthy
X X lunch
X X 13
X
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Round 3:
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If you come to a question you
don’t know, what can you do?
Skip
it and
37
DINOSAUR
1)
X
X goXbackX later
X 43
X
Eliminate
FOSSIL
2)
X incorrect
X X answers
X X
20
21
X
Choose
SHELLS
3)
X the
X best
X answer
X X
12
X16
Try
aXdifferent
JARASSIC
4)
X Xapproach
X X 13
X11
EONS
5)
X X X X X 5X8
Look for clues in other questions
Use
PERIOD
6) available
X X Xresources
X X
3X 6
Fast Money Round:
Both teams have 60 seconds to record
their top answers to the following
questions.
1.
What should you NOT do during testing?
2.
Name something your teacher can do while you are
testing.
3.
If others are still testing, but you are finished, name
something you are allowed to do.
4.
What should you remember to do before turning in
your test?
5.
Name a key word to pay close attention to when
reading questions.
Fast Money Round:
Let’s see how our teams did!
TOTAL
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2.
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3.
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4.
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5.
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Testing Feud Directions
1.Divide class into two teams of about 5-8 students , the remaining students are the audience.
2.In their teams, line them in a row and tell them not to change order. The head person is the captain.
3.The host will introduce the topic and remind students of what an onomatopoeia is.
4.Explain to students that they will be asked a question a that 100 people were surveyed on. Their goal is to
guess the most popular answers that were given.
5.The captains are the first people to start by buzzing in after the question has been read.
6.First captain to buzz in answers first.
7.If the answer is on the board then click on the corresponding number. If it is the top answer (# 1) then the
whole team gets to play. If it isn’t then the other team’s captain gets to give their answer. Whichever team has
the highest answer gets to play.
8.Now, the next person down the line gets to answer. He/she must answer and if they don’t (within 5-10 seconds)
or their answer is not on the board, then click on the first box down the bottom and a cross will appear.
9.If the person gets it right then click on the correct numbered answer and it should appear.
10.Now ask the third person and repeat step 5 & 6.
11.Keep going down the line and start again at the front when you reach the end of the line.
12.However, if the team gets three strikes then the other team gets to discuss quietly for a few seconds about
any of the possible remaining answers and the team captain shares their answer. If the answer is on the board
then they steal all the points showing on the board. If the answer isn’t on the board then the other team gets to
keep their points.
13.Reveal all remaining answers at the end of the round.
14.Click the host icon to return to the scoreboard. Add each round’s score in the correct team’s box.
15. Now select round-two question and repeat all steps again.
16.Repeat until the end of round three and go to fast money round.
Fast Money
Teams both earn points by answering the fast money round questions.
Make sure to check set your timer to 30 seconds before bringing up the questions.
Hit “enter” twice for questions to come up.
*After 30 seconds has ended go to the next slide.
Enter both team’s scores for each of the questions.
Add up the team’s scores for all 5 questions and enter it into the larger total box under their column.
Click the host icon to return to the scoreboard to add up the team’s final totals and announce winners!
Testing Feud
Round Keys
Round 1: Name an item you should bring with you on the day of the test.
1) #2 Pencil
2) Eraser
3) Sharpener
4) Book
5) Snack/Lunch
6) Sharpener
Round 2: Name something you can do at home to be prepared for the test.
1) Get plenty of sleep
2) Eat a good breakfast
3) Study
4) Pack a healthy snack/lunch
Round 3: If you come to a question you don’t know, what can you do?
1) Skip it and go back later
2) Eliminate incorrect answers/Process of elimination
3) Choose best answer/Educated Guess
4) Try a different approach
5) Look for clues in other question
6) Use available resources (math/science chart, dictionary, look at question/passage
again, etc.)
Testing Feud
Fast Money Key
1. What should you NOT do during testing?
Cheat: 47
Talk/Make Noise: 31
Rush: 14
Use electronic device:
Get out of seat without permission: 3
2. Name something your teacher can do while you are testing.
Monitor/watch for cheating: 28
Keep the class quiet: 22
Read directions: 21
Hand out/collect supplies: 19
3. If others are still testing, but you are finished, name something you are allowed to do.
Read: 50
Sleep: 50
4. What should you remember to do before turning in your test?
Answer/bubble every question: 36
Recheck answers: 25
Erase stray marks: 18
Make sure information or book/form number is correct: 14
5. Name a key word to pay close attention to when reading questions.
Not: 41
False: 20
Never/None: 16
Always/All: 14
Best/Worst: 9