Unit 2 Physics used in Game Design Partner Exercise Directions: Pick a partner in class. Each start by playing a game either from the STEM Fuse Arcade or on another arcade site. Play it for a few minutes and really notice how everything moves, how the game really works. Then use the Physics Vocabulary & Formula sheets to help you answer the following questions about your game. When you are done with your game – play your partner’s game and complete the same the worksheet on their game. Then compare and see if you got the same answers – if not discuss why your answers are different. Hand your worksheets in together as a team to your teacher. Your Game Question 1: Does your Game follow the rules of gravity (Y/N)? Explain: If not, why is that okay for this game? Question 2: Do the characters, sprites, resources & objects in your game follow Isaac Newton’s 1st & 3rd Laws of Motion (Y/N)? Question 3: Explain how at least one character follows at least one of Newton's laws: Question 4: Do the characters use acceleration (Y/N)? If yes, describe Question 5: Does the game accurately use force to determine realistic movement and crashes, etc.(Y/N)? Explain: Question 6: Does speed have any impact in your game (Y/N)? Explain: Question 7: Did the characters or objects possess the same speed they might in real life (Y/N?)? Explain: Question 8: Was the concept of trajectory used in any way in your game (Y/N)? Explain: Question 9: Did the physics programmer design this game so that everything moves in a consistent, predictable manner for the player (Y/N)? Question 10: Did the physics programmer design the game according to how things would react in “our world” or did characters and objects behave different than they would in our world? Question 11: In either case above, do you think it matters as long as the game sticks to its rules and the player is able to control the game? Question 12: Could you find any mistakes or inconsistencies in your game (Y/N)? If yes, what was it? Your Partner's Game Question 13: Your Partner's Game name: Question 14: Does your Game follow the rules of gravity (Y/N)? Explain: If not, why is that okay for this game? Question 15: Do the characters, sprites, resources & objects in your game follow Isaac Newton’s 1st & 3rd Laws of Motion (Y/N)? Question 16: Explain how at least one character follows at least one of Newton's laws: Question 17: Do the characters use acceleration (Y/N)? If yes, describe Question 18: Does the game accurately use force to determine realistic movement and crashes, etc.(Y/N)? Explain: Question 19: Does speed have any impact in your game (Y/N)? Explain: Question 20: Did the characters or objects possess the same speed they might in real life (Y/N?)? Explain: Question 21: Was the concept of trajectory used in any way in your game (Y/N)? Explain: Question 22: Did the physics programmer design this game so that everything moves in a consistent, predictable manner for the player (Y/N)? Question 23: Did the physics programmer design the game according to how things would react in “our world” or did characters and objects behave different than they would in our world? Question 24: In either case above, do you think it matters as long as the game sticks to its rules and the player is able to control the game? Question 25: Could you find any mistakes or inconsistencies in your game (Y/N)? If yes, what was it?
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