Using games as an unobtrusive method in socio-legal research Dr Joanna Barwick Research Associate Law in Children’s Lives School of Law [email protected] www.le.ac.uk Why use gaming as a research tool? • Children ‘alienated’ by traditional research methods • An ‘unobtrusive method’ of ‘contrived observation’... • 5.9m (99%) of 8-15 year olds play games, playing on average 20 hours per week (UKIE 2015) • 60% of 6-11 year olds use tablets each week (Ofcom 2014) Early Challenges • Equipment: choosing (an in-budget) tablet and headset with microphone ...the 2-in-1 audio jack question... • Communicating with an external company • Access to schools to work with focus group children Game design: meet Lex... • Lex is a naive alien interested in children’s lives • Originally suggested by Young Researchers at NCB • Worked with children to develop the character Game design: fictional world Game design: narrative • Screenshot of school Game design: question format Game design: question format Game rewards: Building an alien pet Pilot study March 2015 1 x Year 4 class = 35 children 1 x Year 5 class = 31 children 44% of children’s favourite part was speaking into the tablet 35% of children thought the game could have been longer Lessons learnt – Lost in translation What is happening in this scene? Lessons learnt – Lost in…the excitement Where do we go from here? • Main phase: - 8 partner primary schools across city and county - Working with children in Years 4 & 5 (8-10 year olds) - Approximately 800 children • ‘Gamification’ = the future for research? Thank you for your interest in Law in Children’s Lives For more information, please email me: [email protected] or follow us on Twitter: @LICL_Lex
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