Maximizing the Spread of Influence through a Social Network David Kempe, Jon Kleinberg, Éva Tardos KDD 2003 Outline Motivations Models of influence Influence maximization problem Experiments Conclusion Social Network and Spread of Influence Social network plays a fundamental role as a medium for the spread of INFLUENCE among its members Opinions, ideas, information, innovation… Direct Marketing takes the “word-of-mouth” effects to significantly increase profits What we need (cont.) Form models of influence in social networks. Obtain data about particular network (to estimate inter-personal influence). Devise algorithm to maximize spread of influence. Models of Influence First mathematical models Large body of subsequent work: Two basic classes of diffusion models: threshold and cascade General operational view: A social network is represented as a directed graph, with each person (customer) as a node Nodes start either active or inactive An active node may trigger activation of neighboring nodes Monotonicity assumption: active nodes never deactivate Linear Threshold Model A node v has random threshold θv ~ U[0,1] A node v is influenced by each neighbor w according to a weight bvw such that bv ,w 1 w neighbor of v A node v becomes active when at least (weighted) θv fraction of its neighbors are active w active neighbor of v bv ,w v Inactive Node Y 0.6 Active Node 0.3 0.2 X Threshold 0.2 Active neighbors 0.1 0.4 U 0.5 w 0.3 Stop! 0.2 0.5 v Independent Cascade Model When node v becomes active, it has a single chance of activating each currently inactive neighbor w. The activation attempt succeeds with probability pvw . Y 0.6 Inactive Node 0.3 0.2 X 0.4 0.5 w 0.2 U 0.1 0.3 0.2 Newly active node Successful attempt Unsuccessful attempt 0.5 v Stop! Active Node Influence Maximization Problem Influence of node set S: f(S) expected number of active nodes at the end, if set S is the initial active set Problem: Given a parameter k (budget), find a k-node set S to maximize f(S) f(S): properties (cont.) Non-negative Monotone: f ( S v ) Submodular: Let N be a finite set A set function f f (S ) T V is submodular iff S T N , v N \ T , f ( S v ) f ( S ) f (T v ) f (T ) (diminishing returns) S g(S) g(T) g(v) Submodularity for Independent Cascade 0.6 Coins for edges are flipped during activation attempts. 0.3 0.2 0.2 0.1 0.4 0.5 0.3 0.5 Submodularity for Independent Cascade 0.6 Coins for edges are flipped during activation attempts. Can pre-flip all coins and reveal results immediately. 0.3 0.2 0.2 0.1 0.4 0.5 Active nodes in the end are reachable via green paths from initially targeted nodes. Study reachability in green graphs 0.3 0.5 Submodularity, Fixed Graph Fix “green graph” G. g(S) are nodes reachable from S in G. Submodularity: g(T +v) g(T) g(S +v) - g(S) when S T. S T V g(S) g(T) g(v) g(S +v) - g(S): nodes reachable from S + v, but not from S. From the picture: g(T +v) - g(T) g(S +v) - g(S) when S T (indeed!). Submodularity of the Function Fact: A non-negative linear combination of submodular functions is submodular f ( S ) Prob(G is green graph) gG ( S ) G gG(S): nodes reachable from S in G. Each gG(S): is submodular (previous slide). Probabilities are non-negative. Submodularity for Linear Threshold Use similar “green graph” idea. Once a graph is fixed, “reachability” argument is identical. Each node picks at most one incoming edge, with probabilities proportional to edge weights. (cont.) For a submodular function f, if f only takes nonnegative value, and is monotone, finding a k-element set S for which f(S) is maximized is an NP-hard optimization problem. It is NP-hard to determine the optimum for influence maximization for both independent cascade model and linear threshold model. (cont.) We can use Greedy Algorithm!(Hill Climbing) Start with an empty set S For k iterations: Add node v to S that maximizes f(S +v) - f(S). How good it is? Theorem: The greedy algorithm is a (1 – 1/e) approximation. The resulting set S activates at least (1- 1/e) > 63% of the number of nodes that any size-k set S could activate. Results: linear threshold model Independent Cascade Model P = 1% P = 10% Conclusions We consider this problem in several of the most widely studied models in social network analysis. We show that a natural greedy strategy obtains a solution that is provably within 63% of optimal for several classes of models Hill Climbing 基本的Hill Climbing 演算法 1. 從搜尋空間中亂數取一點a作為出發點 2. 考慮a點周圍可用的狀態點 3. 取a點周圍最好品質(錯位少)的一點b,並移往b點 4. 重複2~4,直到找不到更好的點 5. 最後的狀態點就是用Hill Climbing找到的最佳解 6. 若有兩點以上是最好解,則亂數擇一 Hill Climbing並不能保證得到最佳化 solution, 但卻可以有近似 solution Example 1 2 8 7 3 4 6 goal state 5
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